OnGodiDoDis wrote: »Danse_Mayhem wrote: »Idk where to start with a response to that lol.
12800 AOE oblivion damage that is undodgable, unblockable and cannot be mitigated, absolutely does outperform literally every proc set, skill and ult in the game… By a long shot.
Also, none of the (experienced and well informed) players here who are writing detailed info on how this CP is broken, are wanting to Zerg around with 60ppl and are losing to this - They are annoyed that we are getting nuked from standing near a single NPC at a resource, or one other player when we are small scaling. It’s not a set that requires having a big group to punish you, it requires 1-2 other targets (including players, NPCs, engine guardian, sorc pets etc) to be close and it’s goodnight with no counter.
If the solution is to social distance and play solo, away from any and all objectives (keeps and resources) on a multiplayer online game, then that is quite possibly the worst solution to an eso imbalance ive ever heard.
Absolutely false, if you don't see numbers from sets, skills, & ults at 13k damage plus idk what to even say to that...
and if players can't mitigate/think of solutions from a single npc/player oblivion pop of 12,800 damage, well, again no-cp/proc would be a better solution for those players pvp experience.
Of course, the 12800 doesn't come on its own. It requires someone to deal enough damage to kill someone, so that dead player deal an additional 12800 damage to everyone else. Given that oblivion damage goes through all resistances and Battle Spirit, it is effectively a 25600 tooltip on a passive. If someone next to you took enough damage to die and now you take another 25600, how is that balanced?
- Is your CP allocation too offensively heavy?
- Has your health been adjusted?
- Can you find ways to further mitigate prior damage to a possible occult overload proc?
- All you need is a killing blow to proc occult overload, you sure about that?
- How long do status effects last?
- Can you remove status effects?
- How is your battlefield awareness? You in a breach, choke point, or cornered?
- Do you play solo in group content, if so, should your expectations and outcome be the same as a coordinated group?
- Are you in a Dark Convergence cluster pop too often? If so what ways can you reduce that.
- Are you aware of Occult Overload range? & if so why are you within 4m radius?
- What skill are you using that require a range less than 4m?
- What support skills are you using that require a range of less than 4m to an ally?
Maybe if players start looking at solutions to their playstyle the solution wouldn't always be the forums asking for nerfs.
I do, every update, & I hope the above few things I mention help.
Possibly, less unnecessary nerf posts that take up valuable time and resources could be better spent on fixing real bugs and skills (Meteor for example) that are truly op and desync players.
Final note, this is a fantasy mmorpg and not some esport, if players want less of the fantasy part in pvp combat they should join the no-cp/proc campaign zos has provided.
my 2¢
OnGodiDoDis wrote: »OnGodiDoDis wrote: »Danse_Mayhem wrote: »Idk where to start with a response to that lol.
12800 AOE oblivion damage that is undodgable, unblockable and cannot be mitigated, absolutely does outperform literally every proc set, skill and ult in the game… By a long shot.
Also, none of the (experienced and well informed) players here who are writing detailed info on how this CP is broken, are wanting to Zerg around with 60ppl and are losing to this - They are annoyed that we are getting nuked from standing near a single NPC at a resource, or one other player when we are small scaling. It’s not a set that requires having a big group to punish you, it requires 1-2 other targets (including players, NPCs, engine guardian, sorc pets etc) to be close and it’s goodnight with no counter.
If the solution is to social distance and play solo, away from any and all objectives (keeps and resources) on a multiplayer online game, then that is quite possibly the worst solution to an eso imbalance ive ever heard.
Absolutely false, if you don't see numbers from sets, skills, & ults at 13k damage plus idk what to even say to that...
and if players can't mitigate/think of solutions from a single npc/player oblivion pop of 12,800 damage, well, again no-cp/proc would be a better solution for those players pvp experience.
Of course, the 12800 doesn't come on its own. It requires someone to deal enough damage to kill someone, so that dead player deal an additional 12800 damage to everyone else. Given that oblivion damage goes through all resistances and Battle Spirit, it is effectively a 25600 tooltip on a passive. If someone next to you took enough damage to die and now you take another 25600, how is that balanced?
- Is your CP allocation too offensively heavy?
- Has your health been adjusted?
- Can you find ways to further mitigate prior damage to a possible occult overload proc?
- All you need is a killing blow to proc occult overload, you sure about that?
- How long do status effects last?
- Can you remove status effects?
- How is your battlefield awareness? You in a breach, choke point, or cornered?
- Do you play solo in group content, if so, should your expectations and outcome be the same as a coordinated group?
- Are you in a Dark Convergence cluster pop too often? If so what ways can you reduce that.
- Are you aware of Occult Overload range? & if so why are you within 4m radius?
- What skill are you using that require a range less than 4m?
- What support skills are you using that require a range of less than 4m to an ally?
Maybe if players start looking at solutions to their playstyle the solution wouldn't always be the forums asking for nerfs.
I do, every update, & I hope the above few things I mention help.
Possibly, less unnecessary nerf posts that take up valuable time and resources could be better spent on fixing real bugs and skills (Meteor for example) that are truly op and desync players.
Final note, this is a fantasy mmorpg and not some esport, if players want less of the fantasy part in pvp combat they should join the no-cp/proc campaign zos has provided.
my 2¢
I would also like to point out that you may be forgetting that Keeps and Outposts exist in this game. The entire point is to capture and defend them. How are we going to flip flags if we aren't stacked on them? By playing the game the way it was intended, we get punished?
OnGodiDoDis wrote: »OnGodiDoDis wrote: »Danse_Mayhem wrote: »Idk where to start with a response to that lol.
12800 AOE oblivion damage that is undodgable, unblockable and cannot be mitigated, absolutely does outperform literally every proc set, skill and ult in the game… By a long shot.
Also, none of the (experienced and well informed) players here who are writing detailed info on how this CP is broken, are wanting to Zerg around with 60ppl and are losing to this - They are annoyed that we are getting nuked from standing near a single NPC at a resource, or one other player when we are small scaling. It’s not a set that requires having a big group to punish you, it requires 1-2 other targets (including players, NPCs, engine guardian, sorc pets etc) to be close and it’s goodnight with no counter.
If the solution is to social distance and play solo, away from any and all objectives (keeps and resources) on a multiplayer online game, then that is quite possibly the worst solution to an eso imbalance ive ever heard.
Absolutely false, if you don't see numbers from sets, skills, & ults at 13k damage plus idk what to even say to that...
and if players can't mitigate/think of solutions from a single npc/player oblivion pop of 12,800 damage, well, again no-cp/proc would be a better solution for those players pvp experience.
Of course, the 12800 doesn't come on its own. It requires someone to deal enough damage to kill someone, so that dead player deal an additional 12800 damage to everyone else. Given that oblivion damage goes through all resistances and Battle Spirit, it is effectively a 25600 tooltip on a passive. If someone next to you took enough damage to die and now you take another 25600, how is that balanced?
- Is your CP allocation too offensively heavy?
- Has your health been adjusted?
- Can you find ways to further mitigate prior damage to a possible occult overload proc?
- All you need is a killing blow to proc occult overload, you sure about that?
- How long do status effects last?
- Can you remove status effects?
- How is your battlefield awareness? You in a breach, choke point, or cornered?
- Do you play solo in group content, if so, should your expectations and outcome be the same as a coordinated group?
- Are you in a Dark Convergence cluster pop too often? If so what ways can you reduce that.
- Are you aware of Occult Overload range? & if so why are you within 4m radius?
- What skill are you using that require a range less than 4m?
- What support skills are you using that require a range of less than 4m to an ally?
Maybe if players start looking at solutions to their playstyle the solution wouldn't always be the forums asking for nerfs.
I do, every update, & I hope the above few things I mention help.
Possibly, less unnecessary nerf posts that take up valuable time and resources could be better spent on fixing real bugs and skills (Meteor for example) that are truly op and desync players.
Final note, this is a fantasy mmorpg and not some esport, if players want less of the fantasy part in pvp combat they should join the no-cp/proc campaign zos has provided.
my 2¢
I would also like to point out that you may be forgetting that Keeps and Outposts exist in this game. The entire point is to capture and defend them. How are we going to flip flags if we aren't stacked on them? By playing the game the way it was intended, we get punished?
You can flip flags w/o being within a 4m radius of other players, stack and pay, same goes for repairing walls and doors.
OnGodiDoDis wrote: »OnGodiDoDis wrote: »OnGodiDoDis wrote: »Danse_Mayhem wrote: »Idk where to start with a response to that lol.
12800 AOE oblivion damage that is undodgable, unblockable and cannot be mitigated, absolutely does outperform literally every proc set, skill and ult in the game… By a long shot.
Also, none of the (experienced and well informed) players here who are writing detailed info on how this CP is broken, are wanting to Zerg around with 60ppl and are losing to this - They are annoyed that we are getting nuked from standing near a single NPC at a resource, or one other player when we are small scaling. It’s not a set that requires having a big group to punish you, it requires 1-2 other targets (including players, NPCs, engine guardian, sorc pets etc) to be close and it’s goodnight with no counter.
If the solution is to social distance and play solo, away from any and all objectives (keeps and resources) on a multiplayer online game, then that is quite possibly the worst solution to an eso imbalance ive ever heard.
Absolutely false, if you don't see numbers from sets, skills, & ults at 13k damage plus idk what to even say to that...
and if players can't mitigate/think of solutions from a single npc/player oblivion pop of 12,800 damage, well, again no-cp/proc would be a better solution for those players pvp experience.
Of course, the 12800 doesn't come on its own. It requires someone to deal enough damage to kill someone, so that dead player deal an additional 12800 damage to everyone else. Given that oblivion damage goes through all resistances and Battle Spirit, it is effectively a 25600 tooltip on a passive. If someone next to you took enough damage to die and now you take another 25600, how is that balanced?
- Is your CP allocation too offensively heavy?
- Has your health been adjusted?
- Can you find ways to further mitigate prior damage to a possible occult overload proc?
- All you need is a killing blow to proc occult overload, you sure about that?
- How long do status effects last?
- Can you remove status effects?
- How is your battlefield awareness? You in a breach, choke point, or cornered?
- Do you play solo in group content, if so, should your expectations and outcome be the same as a coordinated group?
- Are you in a Dark Convergence cluster pop too often? If so what ways can you reduce that.
- Are you aware of Occult Overload range? & if so why are you within 4m radius?
- What skill are you using that require a range less than 4m?
- What support skills are you using that require a range of less than 4m to an ally?
Maybe if players start looking at solutions to their playstyle the solution wouldn't always be the forums asking for nerfs.
I do, every update, & I hope the above few things I mention help.
Possibly, less unnecessary nerf posts that take up valuable time and resources could be better spent on fixing real bugs and skills (Meteor for example) that are truly op and desync players.
Final note, this is a fantasy mmorpg and not some esport, if players want less of the fantasy part in pvp combat they should join the no-cp/proc campaign zos has provided.
my 2¢
I would also like to point out that you may be forgetting that Keeps and Outposts exist in this game. The entire point is to capture and defend them. How are we going to flip flags if we aren't stacked on them? By playing the game the way it was intended, we get punished?
You can flip flags w/o being within a 4m radius of other players, stack and pay, same goes for repairing walls and doors.
😂
OnGodiDoDis wrote: »Danse_Mayhem wrote: »Idk where to start with a response to that lol.
12800 AOE oblivion damage that is undodgable, unblockable and cannot be mitigated, absolutely does outperform literally every proc set, skill and ult in the game… By a long shot.
Also, none of the (experienced and well informed) players here who are writing detailed info on how this CP is broken, are wanting to Zerg around with 60ppl and are losing to this - They are annoyed that we are getting nuked from standing near a single NPC at a resource, or one other player when we are small scaling. It’s not a set that requires having a big group to punish you, it requires 1-2 other targets (including players, NPCs, engine guardian, sorc pets etc) to be close and it’s goodnight with no counter.
If the solution is to social distance and play solo, away from any and all objectives (keeps and resources) on a multiplayer online game, then that is quite possibly the worst solution to an eso imbalance ive ever heard.
Absolutely false, if you don't see numbers from sets, skills, & ults at 13k damage plus idk what to even say to that...
and if players can't mitigate/think of solutions from a single npc/player oblivion pop of 12,800 damage, well, again no-cp/proc would be a better solution for those players pvp experience.
Of course, the 12800 doesn't come on its own. It requires someone to deal enough damage to kill someone, so that dead player deal an additional 12800 damage to everyone else. Given that oblivion damage goes through all resistances and Battle Spirit, it is effectively a 25600 tooltip on a passive. If someone next to you took enough damage to die and now you take another 25600, how is that balanced?
- Is your CP allocation too offensively heavy?
- Has your health been adjusted?
- Can you find ways to further mitigate prior damage to a possible occult overload proc?
- All you need is a killing blow to proc occult overload, you sure about that?
- How long do status effects last?
- Can you remove status effects?
- How is your battlefield awareness? You in a breach, choke point, or cornered?
- Do you play solo in group content, if so, should your expectations and outcome be the same as a coordinated group?
- Are you in a Dark Convergence cluster pop too often? If so what ways can you reduce that.
- Are you aware of Occult Overload range? & if so why are you within 4m radius?
- What skill are you using that require a range less than 4m?
- What support skills are you using that require a range of less than 4m to an ally?
Maybe if players start looking at solutions to their playstyle the solution wouldn't always be the forums asking for nerfs.
I do, every update, & I hope the above few things I mention help.
Possibly, less unnecessary nerf posts that take up valuable time and resources could be better spent on fixing real bugs and skills (Meteor for example) that are truly op and desync players.
Final note, this is a fantasy mmorpg and not some esport, if players want less of the fantasy part in pvp combat they should join the no-cp/proc campaign zos has provided.
my 2¢
OnGodiDoDis wrote: »Danse_Mayhem wrote: »Idk where to start with a response to that lol.
12800 AOE oblivion damage that is undodgable, unblockable and cannot be mitigated, absolutely does outperform literally every proc set, skill and ult in the game… By a long shot.
Also, none of the (experienced and well informed) players here who are writing detailed info on how this CP is broken, are wanting to Zerg around with 60ppl and are losing to this - They are annoyed that we are getting nuked from standing near a single NPC at a resource, or one other player when we are small scaling. It’s not a set that requires having a big group to punish you, it requires 1-2 other targets (including players, NPCs, engine guardian, sorc pets etc) to be close and it’s goodnight with no counter.
If the solution is to social distance and play solo, away from any and all objectives (keeps and resources) on a multiplayer online game, then that is quite possibly the worst solution to an eso imbalance ive ever heard.
Absolutely false, if you don't see numbers from sets, skills, & ults at 13k damage plus idk what to even say to that...
and if players can't mitigate/think of solutions from a single npc/player oblivion pop of 12,800 damage, well, again no-cp/proc would be a better solution for those players pvp experience.
Of course, the 12800 doesn't come on its own. It requires someone to deal enough damage to kill someone, so that dead player deal an additional 12800 damage to everyone else. Given that oblivion damage goes through all resistances and Battle Spirit, it is effectively a 25600 tooltip on a passive. If someone next to you took enough damage to die and now you take another 25600, how is that balanced?
- Is your CP allocation too offensively heavy?
- Has your health been adjusted?
- Can you find ways to further mitigate prior damage to a possible occult overload proc?
- All you need is a killing blow to proc occult overload, you sure about that?
- How long do status effects last?
- Can you remove status effects?
- How is your battlefield awareness? You in a breach, choke point, or cornered?
- Do you play solo in group content, if so, should your expectations and outcome be the same as a coordinated group?
- Are you in a Dark Convergence cluster pop too often? If so what ways can you reduce that.
- Are you aware of Occult Overload range? & if so why are you within 4m radius?
- What skill are you using that require a range less than 4m?
- What support skills are you using that require a range of less than 4m to an ally?
Maybe if players start looking at solutions to their playstyle the solution wouldn't always be the forums asking for nerfs.
I do, every update, & I hope the above few things I mention help.
Possibly, less unnecessary nerf posts that take up valuable time and resources could be better spent on fixing real bugs and skills (Meteor for example) that are truly op and desync players.
Final note, this is a fantasy mmorpg and not some esport, if players want less of the fantasy part in pvp combat they should join the no-cp/proc campaign zos has provided.
my 2¢
So if i dont want get killed by occult overload i shouldnt play solo because as a solo player i cant expect the same results as an organized group?
Playing solo is something i should avoid to not get killed by occult overload, a cp star created to help players kill groups? I have to play in group to not get punished for playing in a group?
Players have many problems they could solve themselve insteat of asking for nerfs. Occult Overload is not one of those problems. Do you really think it is intended that anti group tools kill solo players because they stood near 2 npc guards with no counterplay other than not standing beneath the guards. Everyone knows it is broken, even the ones abusing it.
Finding a solution to occult overload and avoiding it means to extremely limit yourself.
charley222 wrote: »yea the most unskillful and brainless passive that make melee feel so bad too the point melee dont want to melee anymore and stay far just shooting arrow
OnGodiDoDis wrote: »This passive is too overtuned. It deals 12800 oblivion damage. This means that even with battlespirit active, it still deals that 12800. Which in turn means that it would be a 25600 tooltip if it was any other kind of damage. This 12800 goes through Mist Form as well because oblivion damage ignores all forms of damage mitigation. What in the world was the combat team thinking...?
You can flip flags w/o being within a 4m radius of other players, stack and pay, same goes for repairing walls and doors.
OnGodiDoDis wrote: »
OnGodiDoDis wrote: »There are players out there with PB, VD, and OO. AoE damage is so high that it only requires one person to die to kill everyone nearby.
It's fine as is, go play no-cp.
Stop asking for nerfs.
It's fine as is, go play no-cp.
Stop asking for nerfs.
I would agree. Considering how many players use it, I don't get hit that much. I don't stand in the center of a group, either. It's great for PVE mobs, and I hope we don't have another knee-jerk reactionary nerf that will ruin PVE enjoyment.
OnGodiDoDis wrote: »There are players out there with PB, VD, and OO. AoE damage is so high that it only requires one person to die to kill everyone nearby.
that's the trade-off. if people are gonna run large raid and/or ball groups, they will potentially be vulnerable to oo/vd. if someone is purging/cleansing pb, that's on the newbie to learn.
so far, people here want a nerf but not offering alternative balancing. raid/ball groups are still strong, but nerfing the tools available to beat them would make them unbeatable.
charley222 wrote: »yea the most unskillful and brainless passive that make melee feel so bad too the point melee dont want to melee anymore and stay far just shooting arrow
you know it only procs when you die right? [snip]
[edited for profanity bypass]
MidniteOwl1913 wrote: »I believe OC is one of the things that gets nerfed in the next update. Check the new patch notes on the test server.