GreatGildersleeve wrote: »The primary goal of this cycle was ‘reigning in absurd dps’. Anything else was… something I’m not going to call it so it passes snipping.
They did make it accessible for me to uninstall and move on, so guess that's a plus
edward_frigidhands wrote: ». . .moved into a complete overhaul of every playstyle that every player has grown to love.
edward_frigidhands wrote: »- What is the point of tying down increasingly more abilities to Battle Spirit or assigning them PvP/PvE only and how does it make things simpler for newer or disadvantaged players? Doesn't that make things more complicated? Is this good for the game?
edward_frigidhands wrote: »- What is the point of setting up a Resto Staff heavy attack build meta? How does that make things easier for healers who build a healer to heal? Whatever your answer to that, is that good for the game?
edward_frigidhands wrote: »- Is redesigning entire class/build styles good for the game?
edward_frigidhands wrote: ». . . an experience that is rooted in solid combat and the freedom to play the way you want in the content that you want to.
edward_frigidhands wrote: »Is Update 35 good for the game?[/b]
You have players who have played this game for over half a decade, some of them for longer. These are people paying for subscriptions, crown crates and purchasing in-game gifts for their friends, family and fellow gamers.
These are people paying Zenimax, because they are providing them with an amazing experience. An experience that is rooted in solid combat and the freedom to play the way you want in the content that you want to.
Is it a good idea to change all of the above and trade it for an uncertain future for the players and the community of the game? Who asked for all of this and who is it for? Is Update 35 good for Elder Scrolls Online?
Is Update 35 good for Zenimax?
edward_frigidhands wrote: »Is Update 35 good for the game?[/b]
You have players who have played this game for over half a decade, some of them for longer. These are people paying for subscriptions, crown crates and purchasing in-game gifts for their friends, family and fellow gamers.
These are people paying Zenimax, because they are providing them with an amazing experience. An experience that is rooted in solid combat and the freedom to play the way you want in the content that you want to.
Is it a good idea to change all of the above and trade it for an uncertain future for the players and the community of the game? Who asked for all of this and who is it for? Is Update 35 good for Elder Scrolls Online?
Is Update 35 good for Zenimax?
as an extremely casual player , atm i can say with a heavy HECK NO , it is by far a design intended to kill an mmo. ive seen the death of quite a few mmos (wildstar being the most memorable).....and this is definetely one of those decisions that will kill it if not put it on its deathbed.
Two: If a player can pull respectable numbers with a Resto staff HA build, then that would imply that they in fact DID increase the floor, and quite dramatically since such a setup on live right now would do next to no damage.
To preface, I'm not all in favor of this update either, but I'm gonna play devil's advocate for a minute because I see a lot of posts like this that just don't make any sense.edward_frigidhands wrote: ». . .moved into a complete overhaul of every playstyle that every player has grown to love.
Can someone explain to me where these magical "other" playstyles people are loving? I know in PvP there's a bit more variety, but there has literally been no other playstyle in PvE besides LA weaving for like, four years. Every class with any weapon type all boiled down to the same pattern of Buff > LA > DoT > LA > Spam > Repeat. To give the devs at least some credit, these changes are actually looking to add playstyles to the game. Unfortunately it's really hard to see when everyone's just going for optimal dummy parse numbers instead of testing legit content.edward_frigidhands wrote: »- What is the point of tying down increasingly more abilities to Battle Spirit or assigning them PvP/PvE only and how does it make things simpler for newer or disadvantaged players? Doesn't that make things more complicated? Is this good for the game?
People have actually been asking for ages for ZoS to separate skills and sets between PvE and PvP because nearly every change made to help one mode ended up hurting the other. The learning curve for this game's PvP has also never been slight, so it's not like they're destroying some great system they had to help funnel newer players into Cyro.edward_frigidhands wrote: »- What is the point of setting up a Resto Staff heavy attack build meta? How does that make things easier for healers who build a healer to heal? Whatever your answer to that, is that good for the game?
I see this one a lot which is really funny because it's a straight 180 from everyone saying the game is now harder. There's two things to look at here though: One, the "Resto staff" meta is not a meta at all. Pretty much anyone who's tried has been able to pull bigger numbers with normal damage weapons and LA/MA weaving. Two: If a player can pull respectable numbers with a Resto staff HA build, then that would imply that they in fact DID increase the floor, and quite dramatically since such a setup on live right now would do next to no damage.
The third advantage is more of a personal joy of mine, and applies more towards PuGs (Like normal casual players usually play in). By allowing Resto staves to do some damage, healers can now have more independent impact in a group where the DPS are just not cutting it. Rather than swapping builds or just quitting and finding a new group, healers can now on-the-fly adjust to their group's needs, at least to a slight extent. Obviously healers are not going to be doing 80k like people are seeing in parses with DPS gear, but it's something.edward_frigidhands wrote: »- Is redesigning entire class/build styles good for the game?
Obviously this has a very subjective answer, but for me, I'd say yes*. Once again, the community has been complaining for a while now (myself included) that classes lack any real identity or unique features. In order to change that, there's going to have to be some major adjustments to those classes.
* These changes do need to be well-tested, likely beyond what any single PTS cycle would allow.
Lastly, I'll leave with another example of why making decisions for the game is not as easy as just "Listen to the community."edward_frigidhands wrote: ». . . an experience that is rooted in solid combat and the freedom to play the way you want in the content that you want to.
The game's combat has been its most critiqued aspect for the entire lifespan of the game. Loads of people stopped playing shortly after they stopped because they genuinely hated the combat, and loads more continue to play in spite of it, often preferring to just forgo combat-related content altogether (That's why our endgame community is so minuscule). As for "play the way you want," I've NEVER found this to be the case beyond overland. It has in fact been the opinion of myself and many others that there is very little flexibility in build choices and real playstyles, especially once you start getting into vet content. I look even now at groups like Nefas's Project Vitality, which was designed to expand the endgame community and get more people doing trials by lowering the restrictions on gear and parses, and you'll still see the same specific sets become required as you get into vDLC trials (Encratis, Catalyst, Alkosh, etc). That, to me, is the exact opposite of freedom to play how I want. So as you can see, even with the all this feedback the devs are getting, even among all these people who say they want they same thing, there's actually a ton of variation in people's opinions on how to move forward.
GreatGildersleeve wrote: »The primary goal of this cycle was ‘reigning in absurd dps’. Anything else was… something I’m not going to call it so it passes snipping.
Well that goal failed spectacularly now with medium weaving producing absurd DPS again.
WrathOfInnos wrote: »I agree that medium weaving is a problem. It requires much more skill than light weaving, and most of the players will not adapt. They will lose much more DPS than those at the top.
WrathOfInnos wrote: »GreatGildersleeve wrote: »The primary goal of this cycle was ‘reigning in absurd dps’. Anything else was… something I’m not going to call it so it passes snipping.
Well that goal failed spectacularly now with medium weaving producing absurd DPS again.
The high end of DPS is still down significantly. The 140k parses we're seeing on live would be over 160k with the buffed trial dummy. On PTS, DPS on this new dummy seems to be hitting about 120k, for a 25% DPS nerf. The 10% health reduction on vet trial bosses does not cover this.
I agree that medium weaving is a problem. It requires much more skill than light weaving, and most of the players will not adapt. They will lose much more DPS than those at the top.
Eira_Rosynhwyr wrote: »Medium weaving is going to be cancer in this game when it comes to balancing. The top 1% of players will get it, the rest of us won't. I can LA weave just fine as a middle-of-the-roads player, and not just against dummy's, but MA weaving? Maybe I could get okay at it one day, but not enough to boost my performance and by that time it will probably be "fixed".
KrawatteKamm961 wrote: »It was never about accessibility. If they cared about that, then they would have made the oakensoul ring only work in PvE instead of throwing the games combat down the gutter 8 years after release.