Assuming equal skill, how many damage dealers should a healer be able to neutralize?SkaraMinoc wrote: »healers are designed to keep their teammates alive
xylena_lazarow wrote: »Assuming equal skill, how many damage dealers should a healer be able to neutralize?SkaraMinoc wrote: »healers are designed to keep their teammates alive
I think it should be 1 for 1, but that's definitely not the balance we're in...
xylena_lazarow wrote: »PvE has mechanics that can't be healed through. PvP should too. Make players kill or be killed.
SkaraMinoc wrote: »In ESO competitive Deathmatch you typically only want 1 healer and 3 DPS. Off heals can help during burst windows but you risk losing kills by not having enough DPS.
Players should not have skills that cannot be healed. It means groups would have guaranteed one-shots which would make the solo player even weaker and less viable.
Hopefully someday BG's will be No proc/mythic.
Actually it would help by a lot.
& if the bg community wants healthier smallscale pvp they would be for this.
Correct answer to the question @xylena_lazarow asked should be zero. Healer should not fully neutralize a DD.
SkaraMinoc wrote: »Correct answer to the question @xylena_lazarow asked should be zero. Healer should not fully neutralize a DD.
If a healer can't outheal a single player's damage then there's no point in having healers in PvP.
SkaraMinoc wrote: »In ESO competitive Deathmatch you typically only want 1 healer and 3 DPS. Off heals can help during burst windows but you risk losing kills by not having enough DPS.
You literally stated the problem here. You need 3 DPS to make a single kill (with coordinated burst), when opponent's team has 1 healer and 3 dds.
Incorrect.
If a healer extends life expectancy of a team member from 4s to 20s, the group with healer will win the group without healer.
SkaraMinoc wrote: »SkaraMinoc wrote: »In ESO competitive Deathmatch you typically only want 1 healer and 3 DPS. Off heals can help during burst windows but you risk losing kills by not having enough DPS.
You literally stated the problem here. You need 3 DPS to make a single kill (with coordinated burst), when opponent's team has 1 healer and 3 dds.
There's no problem with 3 DPS required to get kills
SkaraMinoc wrote: »Ball groups don't stack rapid, they stack radiating.
Holycannoli wrote: »Healing is an overlooked problem. It's spammable and some effects stack. Everyone keeps talking about the evil Oakensoul but nobody addresses just how out of control healing is.
Supershutze wrote: »The problem isn't healers having powerful heals; if you want to build for powerful heals, that's fine.
The problem is everyone else having powerful heals.
Cut healing in *half* in all content. Buff sets and CP that improve healing to compensate.
If you want powerful heals, you should have to build for it. It shouldn't be something you just get by default.
SkaraMinoc wrote: »SkaraMinoc wrote: »In ESO competitive Deathmatch you typically only want 1 healer and 3 DPS. Off heals can help during burst windows but you risk losing kills by not having enough DPS.
You literally stated the problem here. You need 3 DPS to make a single kill (with coordinated burst), when opponent's team has 1 healer and 3 dds.
There's no problem with 3 DPS required to get kills
There is a problem that healer+selfheals negate 2dds and 3dds needed to kill.