One thing about Death recaps is the numbers are often wrong, at least compared to Combat Metrics. Often I've seen outrageous numbers of damage on death recap that are much lower than CM. When I've tested, Combat Metrics numbers are reliable.
I've now run 9 different builds with Brokensoul.
For mDK with Oakensoul, I had 7400 weapon damage, infinite penetration (Corrosive), 111% critical damage, but my Molten whips were hitting for 6-8k on average. No one shots, and it is hard to see how to get much higher numbers. Maybe all my opponents are blocking. I know I got a couple 10ks, but those are not the average hit.
Try bloodthirsty to easily get 10k+ whips non crit. I run mostly bloodthirsty with cost reduction glyphs and you can drop 10k easily with no crits with Oakencheese. On normal end I hit maybe 8k molten whips and from low hp it's almost always 11k-12k+ whips non crit and I don't even use corrosive armor like every other DK does which is the funny part. I use shooting star for my ultimate
Dem_kitkats1 wrote: »xylena_lazarow wrote: »Like every fight that gets stalemated by endless burst heal spam? If we're going to nerf DKs, hit Coagulating Blood spam and the mitigation on Corrosive, not their damage. Stop nerfing damage. Players need to die. Fights need to end.It's not a counter to just mindlessly spam a spammable ability
I'm all for countering healing, but for 2 DKs to completely outperform 2 teams who have millions in healing is the inverse of healing metas; it's not anymore balanced because it's damage. The other teams were not exactly lacking in damage either, so without actual healers, something on the green team was outmitigating damage quite a lot...For 1 class to have that much damage and still be able outmitigate other classes that much without healers means something is op. Damage is good and fine, but it needs to be balanced on all classes.
I don’t play on the same platform as him but I’m aware of his reputation and I respect it. It doesn’t mean he’s always right. In this case my disagreement would be that he thinks two teams didn’t get beat but were in fact “butchered” and “rolled over again and again,” but in fact the game timed out.
FangOfTheTwoMoons wrote: »xylena_lazarow wrote: »Like every fight that gets stalemated by endless burst heal spam? If we're going to nerf DKs, hit Coagulating Blood spam and the mitigation on Corrosive, not their damage. Stop nerfing damage. Players need to die. Fights need to end.It's not a counter to just mindlessly spam a spammable ability
While I agree with the sentiment, no other spammable has the damage output of molten whip at the moment. Partly due to corrosive and oakensoul.
If we're gonna advocate for higher damage like 10k+ molten whips, other classes need to be able to achieve this as well with their spammables.
Molten whip isn’t a spammable for one thing and I’m pretty sure assassins will hits for that much does it not? A procced crystal frag? These are the comparable skills, not spammables.
One thing about Death recaps is the numbers are often wrong, at least compared to Combat Metrics. Often I've seen outrageous numbers of damage on death recap that are much lower than CM. When I've tested, Combat Metrics numbers are reliable.
FangOfTheTwoMoons wrote: »xylena_lazarow wrote: »Like every fight that gets stalemated by endless burst heal spam? If we're going to nerf DKs, hit Coagulating Blood spam and the mitigation on Corrosive, not their damage. Stop nerfing damage. Players need to die. Fights need to end.It's not a counter to just mindlessly spam a spammable ability
While I agree with the sentiment, no other spammable has the damage output of molten whip at the moment. Partly due to corrosive and oakensoul.
If we're gonna advocate for higher damage like 10k+ molten whips, other classes need to be able to achieve this as well with their spammables.
XiangliSYD wrote: »I played a stamDK I shelved for months yesterday (still in high MMR because no wipe of MMR). I was so rusty and often could not press the right buttons but still went 18-1 in Chaosball and won 500-0 (we had 3 DKs and a necro).
As long as you can press Coag blood, Leap/Corrosive, and just randomly spam your damage skills you will overcome most of other classes.
You have to build up to it and if your opponent is watching you closely they can see it coming a mile away.
Yes. But that's still three full GCDs. Not exactly what I would call 'spamming' whip.
One thing about Death recaps is the numbers are often wrong, at least compared to Combat Metrics. Often I've seen outrageous numbers of damage on death recap that are much lower than CM. When I've tested, Combat Metrics numbers are reliable.
I've now run 9 different builds with Brokensoul.
For mDK with Oakensoul, I had 7400 weapon damage, infinite penetration (Corrosive), 111% critical damage, but my Molten whips were hitting for 6-8k on average. No one shots, and it is hard to see how to get much higher numbers. Maybe all my opponents are blocking. I know I got a couple 10ks, but those are not the average hit.
Try bloodthirsty to easily get 10k+ whips non crit. I run mostly bloodthirsty with cost reduction glyphs and you can drop 10k easily with no crits with Oakencheese. On normal end I hit maybe 8k molten whips and from low hp it's almost always 11k-12k+ whips non crit and I don't even use corrosive armor like every other DK does which is the funny part. I use shooting star for my ultimate
I guess that would do it. I tend to run infused WD instead of bloodthirsty. With bloodthirsty, if they are full health I assume it doesn't hit as hard.Also, the build is Decimus's ulti-gen build. So with different sets you could get higher weapon damage.
However, I don't see how you can hit so high without the high penetration, what penetration do you have?
Aside from all that, in general, the molten whip hits don't hit nearly as hard as the gank mDK heavy attacks with inferno staffs. I like a more brawler style and have not tried the gank mDK builds, but they can hit in the 30k region, way higher than whip. Also once whip hits you have to recharge it with 3 ardent flame abilities.
I don’t play on the same platform as him but I’m aware of his reputation and I respect it. It doesn’t mean he’s always right. In this case my disagreement would be that he thinks two teams didn’t get beat but were in fact “butchered” and “rolled over again and again,” but in fact the game timed out.
In higher MMR matches, losing DM by a score of 375-135 is a blowout. 25 kills compared to 9 kills. Especially considering Skara's team had a baller healer on it.
The outcome was never in any doubt.
The Green team outkilled the other 2 teams combined. Green's 2 DKs nearly outdamaged their 8 opponents combined.
🤣🤣🤣FangOfTheTwoMoons wrote: »xylena_lazarow wrote: »Like every fight that gets stalemated by endless burst heal spam? If we're going to nerf DKs, hit Coagulating Blood spam and the mitigation on Corrosive, not their damage. Stop nerfing damage. Players need to die. Fights need to end.It's not a counter to just mindlessly spam a spammable ability
While I agree with the sentiment, no other spammable has the damage output of molten whip at the moment. Partly due to corrosive and oakensoul.
If we're gonna advocate for higher damage like 10k+ molten whips, other classes need to be able to achieve this as well with their spammables.
Molten whip isn’t a spammable for one thing and I’m pretty sure assassins will hits for that much does it not? A procced crystal frag? These are the comparable skills, not spammables.
Notsureifsrs.
Assassin's Will requires 5 light attacks before it's usable.
Corrosive Armor has been very strong for a long time, but it's becoming very clear to people now that they're seeing DKs maintain high uptime on it with Oakensoul.Lash an enemy with flame, dealing 2323 Flame Damage. If you strike an enemy that is immobile or stunned, you set them Off Balance. Whenever you activate a different Ardent Flame ability, you gain a stack of Seething Fury, increasing the damage of your next Molten Whip by 33% and your Weapon and Spell Damage by 75 for 10 seconds. This effect stacks up to 3 times.
Appropriately buffed. Something has to break through all the insane defensive power available. Whip, Surprise Attack, Crystal Weapon, and Puncturing Sweeps are all finally up to par and define what a PvP spammable needs to do in 2022. Now we just need the weapon line spammables buffed, particularly 2H Dizzy and DW Flurry.Molten Whip was over-buffed a while back
xylena_lazarow wrote: »Appropriately buffed. Something has to break through all the insane defensive power available. Whip, Surprise Attack, Crystal Weapon, and Puncturing Sweeps are all finally up to par and define what a PvP spammable needs to do in 2022. Now we just need the weapon line spammables buffed, particularly 2H Dizzy and DW Flurry.Molten Whip was over-buffed a while back
xylena_lazarow wrote: »Appropriately buffed. Something has to break through all the insane defensive power available. Whip, Surprise Attack, Crystal Weapon, and Puncturing Sweeps are all finally up to par and define what a PvP spammable needs to do in 2022. Now we just need the weapon line spammables buffed, particularly 2H Dizzy and DW Flurry.Molten Whip was over-buffed a while back
I'm well aware but it's time to break the cycle of "buff everything then only nerf damage" because a handful of egos got shattered from dying in PvP. You really wanna nerf Whip? Okay fine, then make sure healing, mitigation, and sustain all get absolutely gutted, because the last thing PvP needs is another insufferable tank-heal-stall meta. Kill or be killed.Buffing everything isn't a scalable solution. It wrecks game balance
SkaraMinoc wrote: »In addition, the defensive property of Corrosive Armor is unacceptable.
Several players have suggested Corrosive be a purely offensive morph with no mitigation, then Magma Shell would stay as is. There's any number of things they could do to make it less obnoxious. Shorten its duration, increase its cost, etc. Just don't nerf the damage. Stop nerfing damage (stealth instakills excepted, those need to go).Holycannoli wrote: »Well at least either the damage mitigation or the insane penetration has to go.