Good, the game needs more encounters where you can't just out-heal indefinitely but need to kill them before they kill you. Now the defensive buff on Corrosive, maybe you have a point, but instead of nerfing Corrosive maybe we could buff the sort of DoT pressure builds that are good against it...SkaraMinoc wrote: »unhealable levels of pressure
xylena_lazarow wrote: »Good, the game needs more encounters where you can't just out-heal indefinitely but need to kill them before they kill you. Now the defensive buff on Corrosive, maybe you have a point, but instead of nerfing Corrosive maybe we could buff the sort of DoT pressure builds that are good against it...SkaraMinoc wrote: »unhealable levels of pressure
xylena_lazarow wrote: »Good, the game needs more encounters where you can't just out-heal indefinitely but need to kill them before they kill you.SkaraMinoc wrote: »unhealable levels of pressure
Corrosive definitely needs a nerf. The oakensoul ring, which is what is enabling some of these huge numbers right now, also needs a nerf.
Honestley, I think at this point in time corrosive should lose the defensive portion entirely. To compensate, increase the damage of the aoe dot by a large margin (such as 1.5x or double it's current damage). It'll still be basically the strongest offensive ult in the game, but won't have the ridiculous mitigation it does currentley to boot. Magma shell morph would then become the defensive morph for people that want that option.
The oakensoul needs the heroism and the force removed completley, at least as far as pvp goes. The ring is way overloaded currentley, and builds like the "90% uptime corrosive/10-15k whip spam" setups should not be possible within the game.
MovesLikeJaguar wrote: »Corrosive definitely needs a nerf. The oakensoul ring, which is what is enabling some of these huge numbers right now, also needs a nerf.
Honestley, I think at this point in time corrosive should lose the defensive portion entirely. To compensate, increase the damage of the aoe dot by a large margin (such as 1.5x or double it's current damage). It'll still be basically the strongest offensive ult in the game, but won't have the ridiculous mitigation it does currentley to boot. Magma shell morph would then become the defensive morph for people that want that option.
The oakensoul needs the heroism and the force removed completley, at least as far as pvp goes. The ring is way overloaded currentley, and builds like the "90% uptime corrosive/10-15k whip spam" setups should not be possible within the game.
The ring is in the right place for PVE. For PVP, it could use some tuning. ZoS needs to balance PVE and PVP separately, else an item like Oakensoul, which is designed to help players that need help, will be a dead item.
In PVP, Heroism is overtuned. But it's more the fact that DK is overtuned, and the heroism makes DK's op mostly due to corrosive armor. I think the ring should be balanced in PVP, which is to say it should have heroism disabled in PVP or at the very least reduced to minor while in PVP. Nothing else needs changing really. Then DK's corrosive armor's ulti cost should be increased to 350 if not 400. These two changes would put the ring where it needs to be in PVP; an item that helps people rather than an item DK's can abuse, and it would help tone down the indestructible DKs that appear in BGs.
The oakensoul needs the heroism and the force removed completley
It looks like a normal bg from a losers perspective to be honest.
it doesn’t look like any single person got butchered
Like every fight that gets stalemated by endless burst heal spam? If we're going to nerf DKs, hit Coagulating Blood spam and the mitigation on Corrosive, not their damage. Stop nerfing damage. Players need to die. Fights need to end.It's not a counter to just mindlessly spam a spammable ability
SkaraMinoc wrote: »It looks like a normal bg from a losers perspective to be honest.
All I play is Battlegrounds and I've played over 1000 Deathmatch games. I can tell when something is broken.
What you don't see in the screenshot is how sweaty this game was. Green team had complete control of the game due to their raw damage output from Oakensoul and Corrosive Armor. We had to backpedal the entire game or it was a wipe. There were very few opportunities for us to apply pressure because of the uptime on Corrosive Armor.
I lose battlegrounds all the time. It's no big deal. This game was something else.
xylena_lazarow wrote: »Like every fight that gets stalemated by endless burst heal spam? If we're going to nerf DKs, hit Coagulating Blood spam and the mitigation on Corrosive, not their damage. Stop nerfing damage. Players need to die. Fights need to end.It's not a counter to just mindlessly spam a spammable ability
There's nothing wrong with skilled players dying. It's about time. PvP healing should be hard. It's fine to argue that Corrosive (backed by Coag spam) doesn't give an adequate opportunity to kill the DK before it kills you, but high level players actually killing each other is the best possible thing for this game's PvP. I doubt I'm the only one who lost interest in BGs due to the dominance of healing and defensive comps dragging every competitive match out to timer with a sub-300 victor.SkaraMinoc wrote: »In high level competitive Deathmatch, it's a big deal when anyone on your team dies. When you have 2, 3, or 4+ deaths per player against a team that has no healer then something is clearly wrong.
FangOfTheTwoMoons wrote: »xylena_lazarow wrote: »Like every fight that gets stalemated by endless burst heal spam? If we're going to nerf DKs, hit Coagulating Blood spam and the mitigation on Corrosive, not their damage. Stop nerfing damage. Players need to die. Fights need to end.It's not a counter to just mindlessly spam a spammable ability
While I agree with the sentiment, no other spammable has the damage output of molten whip at the moment. Partly due to corrosive and oakensoul.
If we're gonna advocate for higher damage like 10k+ molten whips, other classes need to be able to achieve this as well with their spammables.
CameraBeardThePirate wrote: »
But DPS means nothing in PvP, burst does. Yes major berserk gives a higher average DPS, but the reason you're seeing people run around with oakensoul 1-tapping people is the major force. When it crits (or whenever they want in the case of nightblades), a burst combo with major force deals an absurd amount of damage.
xylena_lazarow wrote: »Like every fight that gets stalemated by endless burst heal spam? If we're going to nerf DKs, hit Coagulating Blood spam and the mitigation on Corrosive, not their damage. Stop nerfing damage. Players need to die. Fights need to end.It's not a counter to just mindlessly spam a spammable ability
FangOfTheTwoMoons wrote: »xylena_lazarow wrote: »Like every fight that gets stalemated by endless burst heal spam? If we're going to nerf DKs, hit Coagulating Blood spam and the mitigation on Corrosive, not their damage. Stop nerfing damage. Players need to die. Fights need to end.It's not a counter to just mindlessly spam a spammable ability
While I agree with the sentiment, no other spammable has the damage output of molten whip at the moment. Partly due to corrosive and oakensoul.
If we're gonna advocate for higher damage like 10k+ molten whips, other classes need to be able to achieve this as well with their spammables.
One thing about Death recaps is the numbers are often wrong, at least compared to Combat Metrics. Often I've seen outrageous numbers of damage on death recap that are much lower than CM. When I've tested, Combat Metrics numbers are reliable.
I've now run 9 different builds with Brokensoul.
For mDK with Oakensoul, I had 7400 weapon damage, infinite penetration (Corrosive), 111% critical damage, but my Molten whips were hitting for 6-8k on average. No one shots, and it is hard to see how to get much higher numbers. Maybe all my opponents are blocking. I know I got a couple 10ks, but those are not the average hit.
FangOfTheTwoMoons wrote: »xylena_lazarow wrote: »Like every fight that gets stalemated by endless burst heal spam? If we're going to nerf DKs, hit Coagulating Blood spam and the mitigation on Corrosive, not their damage. Stop nerfing damage. Players need to die. Fights need to end.It's not a counter to just mindlessly spam a spammable ability
While I agree with the sentiment, no other spammable has the damage output of molten whip at the moment. Partly due to corrosive and oakensoul.
If we're gonna advocate for higher damage like 10k+ molten whips, other classes need to be able to achieve this as well with their spammables.
Molten isn't spammable, it is burst damage stacking skill, like NBs Merciless Resolve and Sorcs Bound Armaments. Hits for exact same numbers. Actually NBs hit for higher if you eat merciless out of cloak, I've got 17k hits.
Should DK even have this kind of skill? This is a better question.
So far @Arcanasx makes the most sense with his proposal to convert that damage to DoT.
DK should be about close range pressure, not oneshots.