I gave my strategy and I win more than I loose those matches, why because I know how to ignore the bait.
If you start chasing it before you're ready you will never have enough coins to buy needed cards and they will get them all because they were ready. That or it is a bluff play to get you to start early. If it was a bluff play they will quit in a few turns because they don't have the cards to sustain it. (edit: watch out for the bluff play it may mean they are playing for patrons and trying to distract you kind of like an early Duke turn)
I also don't choose it unless someone chooses Duke or Pelin first because I need to learn more strategy for other deck mixtures. My favorite matches now are with Hlaalu, Red Eagle, Rajhin and Celarus because there are so many strategies and few point cards. That is the mix I need to get better at so I play it as much as I can and I still loose a ton to that mix.
@Casdha, as we are just discussing.
What do i do when i decide to spam Orgnum:
The first patron i select is Celarus. Then whatever my opponent does - my next pick is Orgnum
Celarus has several cheap gold-producing cards, and, as it is, basically anti-Rajhin desk - it does not allow my opponent to win solely relying on Celarus alone. Also i am guaranteed against my opponents patrons victory as i would never buy an agent.
If my opponent selects Orgnum, well, that is even better - i go for Rajhin, as using this patron only benefits Orgnum spam.
If my opponent selects first (and theirs choice is not Orgnum), my choice is clear: Orgnum + Celarus or Rajhin + Celarus if my foe has chosen Orgnum at theirs first pick.
Even the very desk selection predecides if we ll have a patron spam race.
And "not-a-bluff" indicator is also quite clear: just watch if your opponent is not removing cards from theirs desk.
The Sorcerer-King Orgnum is absolutely pathetic. Every time I get some loser picking it I already know that it'll be a ridiculous race in two turns to start all the stupidity of clicking the patron forever. I've been playing many card games for ages and this is by far the worst game design I ever saw. Whoever designed should be thinking of retirement by now. Sorry, but that's a really hideous game design.
Anyway, by now everybody knows how awful and boring it is and I'm pretty sure that it's only selected by players who have no idea what to do without it and just play purely by luck.
I still have some hope in ToT, and because of that I never select that deck.
Removing the Sorcerer-King Orgnum would be the best update to ToT.
The Sorcerer-King Orgnum is absolutely pathetic. Every time I get some loser picking it I already know that it'll be a ridiculous race in two turns to start all the stupidity of clicking the patron forever. I've been playing many card games for ages and this is by far the worst game design I ever saw. Whoever designed should be thinking of retirement by now. Sorry, but that's a really hideous game design.
Anyway, by now everybody knows how awful and boring it is and I'm pretty sure that it's only selected by players who have no idea what to do without it and just play purely by luck.
I still have some hope in ToT, and because of that I never select that deck.
Removing the Sorcerer-King Orgnum would be the best update to ToT.
The Sorcerer-King Orgnum is absolutely pathetic. Every time I get some loser picking it I already know that it'll be a ridiculous race in two turns to start all the stupidity of clicking the patron forever. I've been playing many card games for ages and this is by far the worst game design I ever saw. Whoever designed should be thinking of retirement by now. Sorry, but that's a really hideous game design.
Anyway, by now everybody knows how awful and boring it is and I'm pretty sure that it's only selected by players who have no idea what to do without it and just play purely by luck.
I still have some hope in ToT, and because of that I never select that deck.
Removing the Sorcerer-King Orgnum would be the best update to ToT.
I've come to appreciate it. In a game where its RNG that decides the matches and you've got a small selection of cards that carry entire games on their own, I'd rather get it over with quick. Instead of spending 15-30 minutes losing or winning (depending on who get the good cards first), it only takes 3-6 minutes. Get 4 games done in the time frame it takes to do 1. Maybe if they ever make this game more dependent on skill I'd care. But with a leaderboard of absent players. Where you'll have people who are rank 200+ fighting people in the top 30. The lack of balance. The poor tavern design. A single win/loss = 30-50 positions on the leaderboard. It's pretty clear the competitive scene is not in a good spot.
..
I mean, I fully agree that Sorc-King Orgnum is poorly designed, specifically the favoured power.
I find it strange how the Crow patron is unusable on favoured, but the Sorc King is encouraged to be spammed non-stop, punishing a player who doesn't use it because of just how powerful it is (if the first use is on 12 cards, it's 3 coins for 3 power... an insane level that gets better after 4 uses).
Since the power level of the Sorc King cards is high (2 prestige on basic cheap cards... yikes!) to also have such a powerful Patron ability is a sure sign that the game developers made a mistake in creating a deck to tempt us to grind out completion.
If Sorc King does not get tempered in a meaningful way (that is to say, change the game from a battle over this one patron) it will cause people to play it less, reducing further resources being devoted to it... and end up with it as a failure that harms future sales. (Any time someone comes into this MMO there will be a chance they look at the card game as indication whether to play it... if the game failed, they might view the MMO as a whole as a failure and avoid it... which wouldn't exactly be fair)