SeaGtGruff wrote: »
I'm only able to play the novice NPCs right now, so I don't know how much the AI for the various NPC skill levels vary, but the novice NPCs are very predictable and it's easy to curry the favor of all four patrons because the NPCs never try to thwart you at it. Of the four basic decks, Pelin is the most difficult patron to get because of the conditions needed,
SilverBride wrote: »SilverBride wrote: »The problem I have with it is that the only way I have seen to win a game is to collect the right cards from the right deck to generate a big amount of power all in one hand that is next to impossible for the opponent to counter.
...you're gonna have to be more specific about what your issue is...
I don't know how to be any more specific.
The only way I have seen to win this game is to generate a big burst of power that is too much for the opponent to counter.
There are multiple decks and cards and there should be multiple strategies that are capable of securing a win, but there aren't.
SilverBride wrote: »The only way I have seen to win this game is to generate a big burst of power that is too much for the opponent to counter.
There are multiple decks and cards and there should be multiple strategies that are capable of securing a win, but there aren't.
SilverBride wrote: »Compare ToT to a game of poker. What if the only way to win a game of poker was to have a royal flush? Other strategies such as bluffing did nothing. You either win with a royal flush or you don't win. That is what this feels like to me.
Orgnum is the only odd man out due to how stupid that deck's patreon is to a point where you're forced to spam it if your opponent is spamming it.
SilverBride wrote: »I understand that they are accumulating cards that they can generate combos to play at the end of the match for large amounts of power.
My complaint is that as far as I've seen this is the only way to win a game.
SilverBride wrote: »I'm not sure what you'd have them do to change this. Knowing when to "pull the triger" and setting it up beforehand is part of the strategy, and they are not easy or foregone decisions.
The problem is there is only one way to "pull the trigger" and only one deck that this can be done with.