How can you hold on to the right cards until the last hand if you have to play all your cards with every hand?
Whoever managed to rack up 55 power in a single hand has the most brilliant strategy imaginable and should be paraded through the streets on the shoulders of the founders.
Dagoth_Rac wrote: »What you are describing sounds like the opposite of the post title. It looks like there is strategy involved, and your opponents are deploying a strategy aimed to give themselves good cards as the game nears the end. If there was no strategy involved, you would be just as likely to get good cards at the end as they are. So clearly they are engaging in some kind of strategy and tactics and effort to make that happen. You admit you don't know how they do it. If you find out how they do it, you can probably deploy a strategy of your own to short circuit them.
It is a lot like Cyrodiil. Someone comes up with a "meta" combo of skills/sets/classes that seems impossible to stop and kills players with ease. Then people start to figure out how it is done, where it is used, what the best counters and defenses to it are. And then that meta combo goes out of style once it stops being an easy I Win button. And it gets replaced with a new meta combo.
Personally, I find needing to treat the game like a full time research job and keeping up on the latest meta and counters to it, is kind of a pain in the neck and not much fun. But skill and strategy definitely play a part.
SilverBride wrote: »
If the only way I can win is to do the exact same thing every single game then I don't care to learn it. It's not a real competitive game if only one deck and one "strategy" matters.
SilverBride wrote: »I don't have the Orgnum deck and haven't seen it being used yet.
I'm not sure what you'd have them do to change this. Knowing when to "pull the triger" and setting it up beforehand is part of the strategy, and they are not easy or foregone decisions.
SilverBride wrote: »I hear what you are saying and I do understand that they are accumulating cards that they can generate combos to play at the end of the match for large amounts of power. And I have an idea what cards they are gathering to do this.
My complaint is that as far as I've seen this is the only way to win a game. Predictable and absolutely no sense of suspense because everyone knows exactly what is going to happen every single time.
If this is what I have to do to win then no thanks, I'll just stick to NPCs.
SilverBride wrote: »Unless something changes where it takes real strategy throughout the entire game I'm done. I'll just play NPCs to complete the quests and for the achievements.
SeaGtGruff wrote: »As far as strategies go, I've been practicing different approaches in my NPC matches (I've yet to play a human opponent), but my basic approach is a two-way strategy:
(1) Try to win by accumulating 40+ prestige.
(2) Try to win by currying the favor of all four patrons.
Sometimes I win through prestige, other times through patrons. I work on both strategies at once, so it's fun to see whether a given game will end by accumulating prestige or patrons. Lately it's usually been through patrons.
I'm only able to play the novice NPCs right now, so I don't know how much the AI for the various NPC skill levels vary, but the novice NPCs are very predictable and it's easy to curry the favor of all four patrons because the NPCs never try to thwart you at it. Of the four basic decks, Pelin is the most difficult patron to get because of the conditions needed, Psijic is second-most difficult, Crow is the most trivial, and Hlaalu is second-most trivial.
I'm hoping the AI for the higher NPC skill levels will make it more difficult to win through patrons, because I think it would be fun to try to win that way against a player who's trying to thwart me at it. Hopefully I'll be able to play against the next level of NPCs by tonight, so I can see how different their AI is.
I'm also looking forward to being able to play with additional patrons, so I can see what's needed to win their favor and how best to work that into my overall strategy.
SilverBride wrote: »The problem is there is only one way to "pull the trigger" and only one deck that this can be done with.
SeaGtGruff wrote: »As far as strategies go, I've been practicing different approaches in my NPC matches (I've yet to play a human opponent), but my basic approach is a two-way strategy:
(1) Try to win by accumulating 40+ prestige.
(2) Try to win by currying the favor of all four patrons.
Sometimes I win through prestige, other times through patrons. I work on both strategies at once, so it's fun to see whether a given game will end by accumulating prestige or patrons. Lately it's usually been through patrons.
I'm only able to play the novice NPCs right now, so I don't know how much the AI for the various NPC skill levels vary, but the novice NPCs are very predictable and it's easy to curry the favor of all four patrons because the NPCs never try to thwart you at it. Of the four basic decks, Pelin is the most difficult patron to get because of the conditions needed, Psijic is second-most difficult, Crow is the most trivial, and Hlaalu is second-most trivial.
I'm hoping the AI for the higher NPC skill levels will make it more difficult to win through patrons, because I think it would be fun to try to win that way against a player who's trying to thwart me at it. Hopefully I'll be able to play against the next level of NPCs by tonight, so I can see how different their AI is.
I'm also looking forward to being able to play with additional patrons, so I can see what's needed to win their favor and how best to work that into my overall strategy.
Sounds like you have a good grasp of the idea behind the game, and a good realization that the NPCs are absurdly easy to beat w/ patrons, the difference I noticed in higher tier NPCS was that they have other decks, and the expert ones have sometimes used barter to remove the card I was wanting to buy, which shows at least some understanding of the relative power level of cards.
That said in my ranked matches I thing 1-2% of them end in a patron victory, maybe 5% in 80 prestige, 1% in a concede before a win condition is met and the rest are just some combination of hitting 40 and winning or losing before hitting 80.
Don't build it up too much tho, playing against a real opponent is no big deal, just go for it, no stakes
if you have any more questions @ me ingame EU
Since you are posting on the forum, I'm going to assume you actually secretly like the game and are looking to be proven wrong so you can give it another shot so here goes my attempt to help:
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SilverBride wrote: »The problem I have with it is that the only way I have seen to win a game is to collect the right cards from the right deck to generate a big amount of power all in one hand that is next to impossible for the opponent to counter.
SilverBride wrote: »Why aren't other strategies feasbile? Why give us multiple decks of most of them don't matter?
SilverBride wrote: »Why not a deck that lets a player obtain decent power throughout the game? Why does it have to be just this one way to win or nothing?
SilverBride wrote: »The problem I have with it is that the only way I have seen to win a game is to collect the right cards from the right deck to generate a big amount of power all in one hand that is next to impossible for the opponent to counter.
...you're gonna have to be more specific about what your issue is...