Tommy_The_Gun wrote: »If those would be more like a full build showcase, with sets, skills & strategy for each of 12 players, then maybe we could better figure out how to hard counter such groups. Even if we are just a bunch of solo players.
Cuddlypuff wrote: »I did notice a real lack of small scale PVP guides, and to clarify I'm talking about 2-4 man groups. Anything larger is a Xv1 zerg and doesn't take much imagination to figure out.
Cuddlypuff wrote: »I did notice a real lack of small scale PVP guides, and to clarify I'm talking about 2-4 man groups. Anything larger is a Xv1 zerg and doesn't take much imagination to figure out.
Cuddlypuff wrote: »I did notice a real lack of small scale PVP guides, and to clarify I'm talking about 2-4 man groups. Anything larger is a Xv1 zerg and doesn't take much imagination to figure out.
That makes sense. That is why people with the most amount of max alliance ranks characters were part of large groups. Everyone know that killing one player at a time with 12-16 is the most efficient way to gain APs.
NotTaylorSwift wrote: »Hi all, we've noticed that there certainly is interest in coordinated group pvp within the community. However, it's clear to us that the majority of people don't know much about it... at all We'd hope that any video guide we make would help interested players into the playstyle and perhaps we'd even see some new and aspiring groups pop up, which would be great! We'd love to see some new groups to interact with in Cyrodiil.
In the past we have tried to help other groups but they have then realised that the level of dedication is not for them and they prefer a more 'casual' approach, which is fine! However, casual ballgroups are often not the most succesful as contrary to popular belief... it requires dedication and practise, and there will be MANY failures for new groups when starting out. It's not something you get into and instantly smash an entire alliance.
A lot of time and effort goes into the optimisation of our group's builds and composition, therefor we would not outright share this but would hope that any aspiring groups or players would be able to make use of the information provided to get a better understanding of just how all of it works
NotTaylorSwift wrote: »Hi all, we've noticed that there certainly is interest in coordinated group pvp within the community. However, it's clear to us that the majority of people don't know much about it... at all We'd hope that any video guide we make would help interested players into the playstyle and perhaps we'd even see some new and aspiring groups pop up, which would be great! We'd love to see some new groups to interact with in Cyrodiil.
In the past we have tried to help other groups but they have then realised that the level of dedication is not for them and they prefer a more 'casual' approach, which is fine! However, casual ballgroups are often not the most succesful as contrary to popular belief... it requires dedication and practise, and there will be MANY failures for new groups when starting out. It's not something you get into and instantly smash an entire alliance.
A lot of time and effort goes into the optimisation of our group's builds and composition, therefor we would not outright share this but would hope that any aspiring groups or players would be able to make use of the information provided to get a better understanding of just how all of it works
Practice? Dedication? I'm all for people PvPing however they want to, but let's not act like ballgrouping requires skill and significant practice. I play mostly solo and smallscale and I've seen a member of a ballgroup over extend themselves away from the rest of their group. I stunned the person who overextended and ulted them. This ballgroup member didn't even break free, but any damage I inflicted was immediately healed through by stacked radiating regenerations. You can mess up as badly as you want to in a ballgroup, it doesn't matter, you will get healed through anything. It is also not uncommon that each ballgroup member has 35k+ health, combine this with the heal stacking and it will be extremely difficult to die while in one of these groups. Nothing is impressive about killing groups of people as a group of 12 with layers and layers of heals.
NotTaylorSwift wrote: »Hi all, we've noticed that there certainly is interest in coordinated group pvp within the community. However, it's clear to us that the majority of people don't know much about it... at all We'd hope that any video guide we make would help interested players into the playstyle and perhaps we'd even see some new and aspiring groups pop up, which would be great! We'd love to see some new groups to interact with in Cyrodiil.
In the past we have tried to help other groups but they have then realised that the level of dedication is not for them and they prefer a more 'casual' approach, which is fine! However, casual ballgroups are often not the most succesful as contrary to popular belief... it requires dedication and practise, and there will be MANY failures for new groups when starting out. It's not something you get into and instantly smash an entire alliance.
A lot of time and effort goes into the optimisation of our group's builds and composition, therefor we would not outright share this but would hope that any aspiring groups or players would be able to make use of the information provided to get a better understanding of just how all of it works
Practice? Dedication? I'm all for people PvPing however they want to, but let's not act like ballgrouping requires skill and significant practice. I play mostly solo and smallscale and I've seen a member of a ballgroup over extend themselves away from the rest of their group. I stunned the person who overextended and ulted them. This ballgroup member didn't even break free, but any damage I inflicted was immediately healed through by stacked radiating regenerations. You can mess up as badly as you want to in a ballgroup, it doesn't matter, you will get healed through anything. It is also not uncommon that each ballgroup member has 35k+ health, combine this with the heal stacking and it will be extremely difficult to die while in one of these groups. Nothing is impressive about killing groups of people as a group of 12 with layers and layers of heals.
Practice? Dedication? I'm all for people PvPing however they want to, but let's not act like ballgrouping requires skill and significant practice. I play mostly solo and smallscale and I've seen a member of a ballgroup over extend themselves away from the rest of their group. I stunned the person who overextended and ulted them. This ballgroup member didn't even break free, but any damage I inflicted was immediately healed through by stacked radiating regenerations.
Practice? Dedication? I'm all for people PvPing however they want to, but let's not act like ballgrouping requires skill and significant practice. I play mostly solo and smallscale and I've seen a member of a ballgroup over extend themselves away from the rest of their group. I stunned the person who overextended and ulted them. This ballgroup member didn't even break free, but any damage I inflicted was immediately healed through by stacked radiating regenerations.
So what you saw was a ball group that does not require a very high skill level from its members. Such a group may perform well against moderate amounts of ungrouped players but will wipe as soon as the situation becomes more challenging, and will wipe quickly against ball groups with stricter requirements, and against experienced small scale groups.
What you saw doesn't say anything general about ball groups.
Practice? Dedication? I'm all for people PvPing however they want to, but let's not act like ballgrouping requires skill and significant practice. I play mostly solo and smallscale and I've seen a member of a ballgroup over extend themselves away from the rest of their group. I stunned the person who overextended and ulted them. This ballgroup member didn't even break free, but any damage I inflicted was immediately healed through by stacked radiating regenerations.
So what you saw was a ball group that does not require a very high skill level from its members. Such a group may perform well against moderate amounts of ungrouped players but will wipe as soon as the situation becomes more challenging, and will wipe quickly against ball groups with stricter requirements, and against experienced small scale groups.
What you saw doesn't say anything general about ball groups.
Waylander07 wrote: »The way I see it is that ball groups are frustrating to play against unless you are in an organized group. With the pvp numbers alarmingly low we should be encouraging new players to enjoy Cyro not be frustrated by play styles that are more about earning AP than winning the campaign.
1. Ball groups can also be a motivating factor for new players: when I was a new player and I saw ball groups and what some of them could do, I did not find this frustrating but rather motivating, in the sense that I wanted to participate in the fun - and I joined a ball group, and years later I am still playing!
2. For me and most of my friends in ball groups AP is a side effect - the reason why we play as an organized group is to experience exciting fights and to win fights for our guild / group
1. Ball groups can also be a motivating factor for new players: when I was a new player and I saw ball groups and what some of them could do, I did not find this frustrating but rather motivating, in the sense that I wanted to participate in the fun - and I joined a ball group, and years later I am still playing!
2. For me and most of my friends in ball groups AP is a side effect - the reason why we play as an organized group is to experience exciting fights and to win fights for our guild / group
May i ask some questions?
1. What exactly should motivate a new player when fighting against a ballgroup? The sheer amount of HOT-stacking which reduces most dmg-output to a little scratch? The lag surrounding every ballgroup which results in not being able to use skills, break free, swap bars, getting out of combat for minutes or the fact that you sometimes just end up dead without even being near the enemy (at least on your screen)?
2. If you are searching for exciting fights why is the most common usage of a ballgroup to take a keep/tower/ressource and run for minutes (or even hours) around it and farming all those ungrouped random players who will never have a real chance unless they manage to get the needed classes to negate you for a long time and to deal lots of dmg during that time?
3. What is so "exciting" to take a scroil and run through the keep with it without the intend of taking it to your base? Why are you (the group) often so "abusive" and take a scroll from faction A and move with it to faction B to farm them?
4. Where is the often mentioned skill when playing in a ballgroup and some of your teammates need to tbag the enemy when they try to fight someone of you and can´t win because after a short timeframe either the rest of the group attacks or the much needed heal comes in?
5, Why can we never ever see some good defense actions against your group on your YT-vids? It would show a minimum of respect towards other players if they manage to bring you down before your normal farming routine starts ...
And yes, i am on EP sight on PC EU GH so i can see the playstyle of your group rather often and overall we just hate the way you play. While there are other groups running around (mostly on DC) none of them show this overall toxic behaviour.
This behavior actively screws over players who do care about the campaign and play for their faction. They are not wrong for playing the game this way and do not deserve this disrespect. Faction play still brings a lot of casual players to the table, and if those players stop coming back, there will be nobody left to feed your power fantasy. There is no competitive value in trolling disorganized casuals like this. It makes for toxic zone chats, mass logouts, and a worse game.And I don't find it interesting to bring a scroll 'home' as I don't care about the campaign score and don't play for a faction: I play for my guild (people whom I know, not some anonymous mass of players)
By picking up your faction's scroll - you automatically play for (or against) your faction (depending what you will do with it), whatever you like it or not. Same for objectives. If you will capture enemy objective (or defend your faction objective) - you are contributing to the campaign scoreboard in some way.3. See point 2. And I don't find it interesting to bring a scroll 'home' as I don't care about the campaign score and don't play for a faction: I play for my guild (people whom I know, not some anonymous mass of players)