Unfortunately the DMers on the forums convinced ZOS that DM was popular and they tested it and IT WAS NOT. But even though you guys created this mess for yourselves, I think ZOS should keep the queues they have now and add another DM only queue. Then everyone will be happy. I'd even say that the random queus should get rid of the silly leaderboards and put the leaderboard only on the DM only queue make you all even more happy. If the pop grew at that point allow 2,3,4,8 per team.
gariondavey wrote: »Unfortunately the DMers on the forums convinced ZOS that DM was popular and they tested it and IT WAS NOT. But even though you guys created this mess for yourselves, I think ZOS should keep the queues they have now and add another DM only queue. Then everyone will be happy. I'd even say that the random queus should get rid of the silly leaderboards and put the leaderboard only on the DM only queue make you all even more happy. If the pop grew at that point allow 2,3,4,8 per team.
Sorry but this is wrong.
But yes that would have been the right course of action.
@Merforum nobody shared the stats on DM queue vs objectives queue. IDK where do you get your info from.
Do you think DMers didn't push for separate queues? Blame ZOS, not DMers.
Ppl go for this "not enough ppl" argument about splitting queues. But if ZOS implemented 3v3 there would be much shorter queues. If it was also DM Ranked, I can see lots of PvPers sitting there and trying to get highest ranks.
Nothing happens ofc, because ZOS doesn't care for BG population. Nothing happened for this game mode for years.
@Merforum nobody shared the stats on DM queue vs objectives queue. IDK where do you get your info from.
Do you think DMers didn't push for separate queues? Blame ZOS, not DMers.
Ppl go for this "not enough ppl" argument about splitting queues. But if ZOS implemented 3v3 there would be much shorter queues. If it was also DM Ranked, I can see lots of PvPers sitting there and trying to get highest ranks.
Nothing happens ofc, because ZOS doesn't care for BG population. Nothing happened for this game mode for years.
You can NOT say ZOS doesn't care or listen to you all because why did they even bother to do a DM only test. And more importantly why was it not ADDED instead of replacing the rando queue. Specifically because they BELIEVED all the DMers who said DM was popular and queues would be too long with both. BTW THE TEST TELLS US DM WAS SO LOW POP AS TO BE UNSUSTAINABLE. What other stat do you need.
BTW I said it for 2 years for you all to be careful what you asked for. And you all were giddy when it was DM ONLY. There are 2 scenarios from ZOS's point of view they believed you all and it turned out to be wrong OR the PUNK'D all of us with the silly test. But like I said if we would focus more on solutions that help everyone rather than petty squabbles about which pop is more the forum would be better and if ZOS takes any suggestions seriously the game will be better.
@Merforum nobody shared the stats on DM queue vs objectives queue. IDK where do you get your info from.
Do you think DMers didn't push for separate queues? Blame ZOS, not DMers.
Ppl go for this "not enough ppl" argument about splitting queues. But if ZOS implemented 3v3 there would be much shorter queues. If it was also DM Ranked, I can see lots of PvPers sitting there and trying to get highest ranks.
Nothing happens ofc, because ZOS doesn't care for BG population. Nothing happened for this game mode for years.
You can NOT say ZOS doesn't care or listen to you all because why did they even bother to do a DM only test. And more importantly why was it not ADDED instead of replacing the rando queue. Specifically because they BELIEVED all the DMers who said DM was popular and queues would be too long with both. BTW THE TEST TELLS US DM WAS SO LOW POP AS TO BE UNSUSTAINABLE. What other stat do you need.
BTW I said it for 2 years for you all to be careful what you asked for. And you all were giddy when it was DM ONLY. There are 2 scenarios from ZOS's point of view they believed you all and it turned out to be wrong OR the PUNK'D all of us with the silly test. But like I said if we would focus more on solutions that help everyone rather than petty squabbles about which pop is more the forum would be better and if ZOS takes any suggestions seriously the game will be better.
While I do agree with your statements about improving BGs, saying TDM only caused BG pop to drop so low to be unsustainable is blatantly wrong. ZOS themselves said that the tests did not significantly impact the participation in BGs or population throughout it.
https://forums.elderscrollsonline.com/en/discussion/586410/upcoming-changes-to-battleground-queues/p19
Meaning that if the BG population was bad during, it was probably low to begin with anyways. The only reason they chose to not add in multiple queue options (TDM and non-tdm), as they said is they think it would splinter BGs more and lead to worse queues.
Which IMO is wrong, the reason battlegrounds cant grow is because of the clashing of these two groups of players, and it's clear on both sides people are dodging BGS because they don't enjoy how bg's are setup for both the TDM test and normal BG queue system.
The best choice of options would be to just properly add in the queues and then decide if it will impact the population as ZOS seem to want to believe. I doubt it would, though
A frequent complaint we saw, though, was the disappointment that we removed something that is ultimately at the core of our game: the freedom of choice
@Merforum the trick is, DMers still play now, even with the *** queues.
Don't do objectives and kill everything they see, but it's still the best smallscale PvP we have.
Doesn't mean people will not accumulate hate for objective modes and close ESO at some point because it doesn't bring joy anymore.A frequent complaint we saw, though, was the disappointment that we removed something that is ultimately at the core of our game: the freedom of choice
Ironic, and they took away the ability to choose DM we once had.
@Merforum nobody shared the stats on DM queue vs objectives queue. IDK where do you get your info from.
Do you think DMers didn't push for separate queues? Blame ZOS, not DMers.
Ppl go for this "not enough ppl" argument about splitting queues. But if ZOS implemented 3v3 there would be much shorter queues. If it was also DM Ranked, I can see lots of PvPers sitting there and trying to get highest ranks.
Nothing happens ofc, because ZOS doesn't care for BG population. Nothing happened for this game mode for years.
You can NOT say ZOS doesn't care or listen to you all because why did they even bother to do a DM only test. And more importantly why was it not ADDED instead of replacing the rando queue. Specifically because they BELIEVED all the DMers who said DM was popular and queues would be too long with both. BTW THE TEST TELLS US DM WAS SO LOW POP AS TO BE UNSUSTAINABLE. What other stat do you need.
BTW I said it for 2 years for you all to be careful what you asked for. And you all were giddy when it was DM ONLY. There are 2 scenarios from ZOS's point of view they believed you all and it turned out to be wrong OR the PUNK'D all of us with the silly test. But like I said if we would focus more on solutions that help everyone rather than petty squabbles about which pop is more the forum would be better and if ZOS takes any suggestions seriously the game will be better.
While I do agree with your statements about improving BGs, saying TDM only caused BG pop to drop so low to be unsustainable is blatantly wrong. ZOS themselves said that the tests did not significantly impact the participation in BGs or population throughout it.
https://forums.elderscrollsonline.com/en/discussion/586410/upcoming-changes-to-battleground-queues/p19
Meaning that if the BG population was bad during, it was probably low to begin with anyways. The only reason they chose to not add in multiple queue options (TDM and non-tdm), as they said is they think it would splinter BGs more and lead to worse queues.
Which IMO is wrong, the reason battlegrounds cant grow is because of the clashing of these two groups of players, and it's clear on both sides people are dodging BGS because they don't enjoy how bg's are setup for both the TDM test and normal BG queue system.
The best choice of options would be to just properly add in the queues and then decide if it will impact the population as ZOS seem to want to believe. I doubt it would, though
You know full well Gina said "First, it’s valuable to note the general feedback on this test was quite polarizing. While there were certainly a lot of players that liked only having Deathmatch available, there were just as many that didn’t enjoy it. A frequent complaint we saw, though, was the disappointment that we removed something that is ultimately at the core of our game: the freedom of choice. And in the case of this test, the data appeared to back that up as well. Although we initially saw a very slight bump in participation, it QUICKLY DECLINED and has left Battleground populations in a fairly UNHEALTHY STATE."
This was the deathmatch ONLY test result - UNHEALTHY STATE. THAT IS THE RESULT. Then they tried to TRICK a bunch of people by making a FAKE random queue that only always filled the DM only queue. "freedom of choice my butt". After that ALSO FAILED, is when Gina said "no significant affect on participation or POPULATION". You are being disingenuous by hiding the CONTEXT of what actually happened. DM ONLY destroyed BG POP and FAKE rando didn't help that.
EXACTLY what I said at the time, https://forums.elderscrollsonline.com/en/discussion/comment/7424675/#Comment_7424675
But I also always said the solution was to keep the random queue with no change and ADD the DM only queue THAT DOES NOT BACKFILL. [snip]
You are right DMer and non-DMers with NEVER see eye to eye, putting them together in any way will ruin the game for each of them. They need to separate the queues. I believe a random queue will explode if no DMers are in it. And equally a DM only will explode too. And ZOS wouldn't have to make any changes to the rando but could focus on making the DM only much more fun for DMers. Like different #s of people 2v2v2 or 6v6 or 4v4 or whatever, make smaller maps, etc. Add leaderboard or ranked, don't care about that but some people seem to think this would be good and are 2 different things and ZOS should give it to them if it isn't too much trouble.
[Edited for Baiting]
Don't we all? People were asking to remove this stupid 3-side thing from BGs and give a separate Deathmatch queue for ages.
ZOS ran "deathmatch test" where they forced everyone to play deathmatch only - which made PvPers happy, got bunch of negative feedback from PvErs and objective lovers and switched back to no option.
PC EU dueling spot is Bergama in Alikr desert.
ResidentContrarian wrote: »No one really died in the upper BGs in the deathmatches, causing either those players to leave and/or wait until they could match against "fresh" BG players and baptize them.
Grandchamp1989 wrote: »Hi friends
Today I've tried to get any resemblence of some fun PvP battle but it hasn't been fun for me.
Every single battleground I've gone for has been about chasing the chaos ball. I don't care for it one bit - I wanna fight in small scale PvP, not try to avoid fights by running with chaos balls or relics or flags or whatever.
Feeling discouraged I went to IC for maybe some fights.. Got zerged down by 7-8 blue trying to find a fight against maybe 1 or 2 people.
Didn't got to Cyro since the zerging would likely be twice or triple the numbers.
I want to improve my PvP skills and I learn very little from running away from fights with the chaos balls or having 10 people hit on me at the same it.
So my question is...
Why is it so hard to get any resemblance of a "fair" fight, in a true PvP style where the goal actually is to end your opponent?
If I don't feel like fighting 10 people alone or run after relics and chaos balls it seems I'm out of luck?
In a PvP game why is there not any 1v1, 2v2, 3v3 deathmatches I can que for?
Sorry for being a bit discouraged, I just miss team death match... I remember it being so much fun.
That is the beauty and the pain of open world as a solo player.Grandchamp1989 wrote: »Why is it so hard to get any resemblance of a "fair" fight, in a true PvP style where the goal actually is to end your opponent?