CC immunity is a lie and break free barely works.
Those of you who have this issue, how do you work around it? I am sick if being serial stunned and unable to breakfree in mad succession.
all tips and tricks appreciated.
MEBengalsFan2001 wrote: »Slippery is the lone things that helps and if it just proc and you get stunned again you r probably dead
Well.
I will be serially fossilised after I break the first one. No immunity as I break again and I'm fossilised again. Third time I break or seem to break because the animation goes but I'm still skill bar greyed out and unable to move. Then I'm dead.
This will happen with or without pots and with or without immolator Char (because I'm only a nb and as you can tell 2-3 dks are whaling on me so i am def below 50% health).
Thats just the easiest example because the visuals make it clear.
Nothing I do seems to prevent this serial stunning and its deeply annoying considering there is supposed to be a thing called cc immunity.
The same issue as with Dk´s fosilize is with NBs susŕise attacks… With immovable potion can NB stun you 3-5 times in a row, even if you break free you just get stunned again without any immunity or cooldown applied… This happens in nocp/noproc permanently, also with NBs cloaking in the midle of AoEs like there is nothing on the ground (towers smashed by AoE from 5-6 people )…
For DK, they use tallons+medium/heavy attack and after that they can still use fosilize… If you can survive this two then you have 5-7 secs window until they repeat…
FirmamentOfStars wrote: »Can you maybe elaborate a bit more, what exactly you mean with being stunned in series?
Following the answers in this thread, I see that people are somewhat aware of the existence of hard cc's and soft cc's, but call both base mechanics to get out of them "breaking free".
First off, there are hard cc's in the game, which will knock you down to the ground, making you unable to do anything unless you spend stamina to break free or the duration of the stun ends. Both grant you a short time of 7 seconds with immunity to being hard cc'ed again.
Then there are soft cc's, which also are known as roots. While under this effect, you are not able to move, but you can still cast skills, block, etc. To counter this soft cc, you can either use a roll dodge, a skill granting you immunity to snares and roots or you can wait till the root wears out. After these 3 actions, you are granted a 3 second immunity to roots.
There are root poisons though, which sometimes ignore the immunity to roots. Meanwhile the immunity potions grant you immunity to both hard and soft cc's, therefore for stuns and roots.
Post a video of this please.MEBengalsFan2001 wrote: »FirmamentOfStars wrote: »Can you maybe elaborate a bit more, what exactly you mean with being stunned in series?
Following the answers in this thread, I see that people are somewhat aware of the existence of hard cc's and soft cc's, but call both base mechanics to get out of them "breaking free".
First off, there are hard cc's in the game, which will knock you down to the ground, making you unable to do anything unless you spend stamina to break free or the duration of the stun ends. Both grant you a short time of 7 seconds with immunity to being hard cc'ed again.
Then there are soft cc's, which also are known as roots. While under this effect, you are not able to move, but you can still cast skills, block, etc. To counter this soft cc, you can either use a roll dodge, a skill granting you immunity to snares and roots or you can wait till the root wears out. After these 3 actions, you are granted a 3 second immunity to roots.
There are root poisons though, which sometimes ignore the immunity to roots. Meanwhile the immunity potions grant you immunity to both hard and soft cc's, therefore for stuns and roots.
Immovable pots don't work. Snowtreaders work but don't stop stuns or knockback.
I've tested both out. I popped a potion to get the benefits from the immovable pot and I had snowtreaders on. I was triple stun 3x in a row within seconds of using the potion.
10 minutes later the potion worked but I was still knockback but stun didn't impact me.
The issue is and continues to be is that some abilities can by pass the CC immunity
The reason I use slippery is that manual break free never actually happens in cyrodil. No problem in pve but never works in pvp.
Yes CC immunity really seems to be a lie...