LonePirate wrote: »The only entertaining thing about ball groups is when two of them from different factions somehow end up at the same keep or outpost. They both want to flip the flags but they are scared to fight each other instead of the unorganized third faction they came there to farm.
katanagirl1 wrote: »I logged out early on PS NA because both AD and EP had been pop-locked for hours, we had 2 bars, and no scrolls. Typical day on GH for my DC toon.
katanagirl1 wrote: »I logged out early on PS NA because both AD and EP had been pop-locked for hours, we had 2 bars, and no scrolls. Typical day on GH for my DC toon.
It's actually not any better on AD. Especially last night when EP and DC both had siege on Fare then went down to take BB/BM together and pop open our gates. It's a pretty rare occurrence on the NA GH server to actually see DC & EP fight each other anymore.
Gaeliannas wrote: »katanagirl1 wrote: »I logged out early on PS NA because both AD and EP had been pop-locked for hours, we had 2 bars, and no scrolls. Typical day on GH for my DC toon.
It's actually not any better on AD. Especially last night when EP and DC both had siege on Fare then went down to take BB/BM together and pop open our gates. It's a pretty rare occurrence on the NA GH server to actually see DC & EP fight each other anymore.
You must have been on a different NA GH than me then. A DC ball group went to AD's back keep to get the DC scroll back and farm AD PUG's. The AD night crew took the scroll the night before and dropped it in a AD back keep. Before that, DC had been fighting EP all day to get their other scroll back from them at BRK. Anyhow, EP was bright enough to not throw the DC scroll they grabbed in one of their back keeps, maybe AD should try that as well in the future? Have a chat with whomever is grabbing the DC scrolls every night and ask them to place them somewhere else maybe?
DC was pushing EP almost all day, except when defending stuff from AD, which was pretty non-stop. As for Fare, EP killed the DC that were on Fare and took over sieging, so definitely not working together there. And unless it was pretty late, no one tried to open AD's gates yesterday at all that I saw.
katanagirl1 wrote: »Gaeliannas wrote: »katanagirl1 wrote: »I logged out early on PS NA because both AD and EP had been pop-locked for hours, we had 2 bars, and no scrolls. Typical day on GH for my DC toon.
It's actually not any better on AD. Especially last night when EP and DC both had siege on Fare then went down to take BB/BM together and pop open our gates. It's a pretty rare occurrence on the NA GH server to actually see DC & EP fight each other anymore.
You must have been on a different NA GH than me then. A DC ball group went to AD's back keep to get the DC scroll back and farm AD PUG's. The AD night crew took the scroll the night before and dropped it in a AD back keep. Before that, DC had been fighting EP all day to get their other scroll back from them at BRK. Anyhow, EP was bright enough to not throw the DC scroll they grabbed in one of their back keeps, maybe AD should try that as well in the future? Have a chat with whomever is grabbing the DC scrolls every night and ask them to place them somewhere else maybe?
DC was pushing EP almost all day, except when defending stuff from AD, which was pretty non-stop. As for Fare, EP killed the DC that were on Fare and took over sieging, so definitely not working together there. And unless it was pretty late, no one tried to open AD's gates yesterday at all that I saw.
Yeah I spend almost all of my time fighting EP every day.
More like AD and EP taking turns at grabbing our scrolls in the early AM each day lately. Seemed like they are taking turns emping too. Can’t explain how one would be pop-locked but not taking any keeps when the other is emping.
Thecompton73 wrote: »Trying to PvP in Cyro on AD (NA PC) and the whole night is the entire pop-locked faction getting farmed over and over by an immortal group of about 30 DC. The game just isn't fun when it's possible for groups to do stuff like that. 2 hours inside a keep with our whole alliance attacking them with siege up to the limit and they just run around back and forth, easily outhealing everything.
It's pointless and boring to play against that, so I logged out early. I get the feeling that's going to happen quite often in the near future considering nothing is being done in the next patch to address the gross over-healing introduced by stat hybridization.
Thecompton73 wrote: »Trying to PvP in Cyro on AD (NA PC) and the whole night is the entire pop-locked faction getting farmed over and over by an immortal group of about 30 DC. The game just isn't fun when it's possible for groups to do stuff like that. 2 hours inside a keep with our whole alliance attacking them with siege up to the limit and they just run around back and forth, easily outhealing everything.
It's pointless and boring to play against that, so I logged out early. I get the feeling that's going to happen quite often in the near future considering nothing is being done in the next patch to address the gross over-healing introduced by stat hybridization.
Cuddlypuff wrote: »Contrary to popular belief, lag does not make bombing easier lol. Most forms of bombing are very lag sensitive due to the timing involved. In fact the only thing that lag "helps" is larger groups because when your own skills fail, someone else's casts can still cover for you.
And then on top of the already awful servers, you have more people grouping and spamming skills and causing even more lag. Sometimes I wonder if all of us frantically pressing skills 5-6 times until they cast is just making the server workload even worse
alberichtano wrote: »Cuddlypuff wrote: »Contrary to popular belief, lag does not make bombing easier lol. Most forms of bombing are very lag sensitive due to the timing involved. In fact the only thing that lag "helps" is larger groups because when your own skills fail, someone else's casts can still cover for you.
And then on top of the already awful servers, you have more people grouping and spamming skills and causing even more lag. Sometimes I wonder if all of us frantically pressing skills 5-6 times until they cast is just making the server workload even worse
I have heard rumors to that fact, actually. That there are people who consciously create lag to benefit them. Not sure about the details or how it is done, but if it is true, then very meh.
alberichtano wrote: »Cuddlypuff wrote: »Contrary to popular belief, lag does not make bombing easier lol. Most forms of bombing are very lag sensitive due to the timing involved. In fact the only thing that lag "helps" is larger groups because when your own skills fail, someone else's casts can still cover for you.
And then on top of the already awful servers, you have more people grouping and spamming skills and causing even more lag. Sometimes I wonder if all of us frantically pressing skills 5-6 times until they cast is just making the server workload even worse
I have heard rumors to that fact, actually. That there are people who consciously create lag to benefit them. Not sure about the details or how it is done, but if it is true, then very meh.
I would say most ball groups (at least the ones I've encountered) do this to benefit them. You have a 12 man ball group spamming regens, negates and other skills and it always seems to causes lag.
Thecompton73 wrote: »So tonight it's an EP group in Faregyl that got me, been in there well over an hour, just untouchable as they run laps around the keep and up and down the stairs. From what I could gather in guild chat it's the same group that were doing it on DC logged into alt accounts on EP so they can get around alliance lock.
Zone chat is just filled with people disgusted at what they're doing. It just ruins the fun.
Cuddlypuff wrote: »alberichtano wrote: »Cuddlypuff wrote: »Contrary to popular belief, lag does not make bombing easier lol. Most forms of bombing are very lag sensitive due to the timing involved. In fact the only thing that lag "helps" is larger groups because when your own skills fail, someone else's casts can still cover for you.
And then on top of the already awful servers, you have more people grouping and spamming skills and causing even more lag. Sometimes I wonder if all of us frantically pressing skills 5-6 times until they cast is just making the server workload even worse
I have heard rumors to that fact, actually. That there are people who consciously create lag to benefit them. Not sure about the details or how it is done, but if it is true, then very meh.
I would say most ball groups (at least the ones I've encountered) do this to benefit them. You have a 12 man ball group spamming regens, negates and other skills and it always seems to causes lag.
You can feel a ball group logging on well before you encounter them in the field.
Thecompton73 wrote: »So tonight it's an EP group in Faregyl that got me, been in there well over an hour, just untouchable as they run laps around the keep and up and down the stairs. From what I could gather in guild chat it's the same group that were doing it on DC logged into alt accounts on EP so they can get around alliance lock.
Zone chat is just filled with people disgusted at what they're doing. It just ruins the fun.
What's a shame is that:
-You can't play well/at all in prime time because of lag and crashes
-After a certain time when people start logging off all that is left is always the same bunch
It's not being renewed in terms of population and the performance is horrendously bad; I've never witnessed a game in such a bad state which also demands a monetary payment to play correctly.
Where is the money going? (Honest question from a concerned EU citizen)