Thecompton73 wrote: »Trying to PvP in Cyro on AD (NA PC) and the whole night is the entire pop-locked faction getting farmed over and over by an immortal group of about 30 DC. The game just isn't fun when it's possible for groups to do stuff like that. 2 hours inside a keep with our whole alliance attacking them with siege up to the limit and they just run around back and forth, easily outhealing everything.
It's pointless and boring to play against that, so I logged out early. I get the feeling that's going to happen quite often in the near future considering nothing is being done in the next patch to address the gross over-healing introduced by stat hybridization.
FannyWarden wrote: »Thecompton73 wrote: »Trying to PvP in Cyro on AD (NA PC) and the whole night is the entire pop-locked faction getting farmed over and over by an immortal group of about 30 DC. The game just isn't fun when it's possible for groups to do stuff like that. 2 hours inside a keep with our whole alliance attacking them with siege up to the limit and they just run around back and forth, easily outhealing everything.
It's pointless and boring to play against that, so I logged out early. I get the feeling that's going to happen quite often in the near future considering nothing is being done in the next patch to address the gross over-healing introduced by stat hybridization.
Once you learn their raid times, you can just avoid them all together. Most of them are trash outside of their ball groups and without their automation helping them. If you see them running solo, chase them down, they usually run away or die fast if you can catch them.
i like fighting inside keeps, i don't really mind when there's a group inside trying to survive...plus lots of defensive tic AP...
Thecompton73 wrote: »i like fighting inside keeps, i don't really mind when there's a group inside trying to survive...plus lots of defensive tic AP...
Even when it takes more than 2 hours to clear one group of 30 people and none of them die until they get tired of it and let themselves all get killed at the same time?
SeaGtGruff wrote: »Thecompton73 wrote: »i like fighting inside keeps, i don't really mind when there's a group inside trying to survive...plus lots of defensive tic AP...
Even when it takes more than 2 hours to clear one group of 30 people and none of them die until they get tired of it and let themselves all get killed at the same time?
I've yet to see anything like that, except when the unkillable groups were AD or EP. Not that I think they were cheating or had super troll builds, more that my PvP skills stink. It's all a matter of which alliance you're fighting for, because it's always the other two who are ruining your fun.
Thecompton73 wrote: »SeaGtGruff wrote: »Thecompton73 wrote: »i like fighting inside keeps, i don't really mind when there's a group inside trying to survive...plus lots of defensive tic AP...
Even when it takes more than 2 hours to clear one group of 30 people and none of them die until they get tired of it and let themselves all get killed at the same time?
I've yet to see anything like that, except when the unkillable groups were AD or EP. Not that I think they were cheating or had super troll builds, more that my PvP skills stink. It's all a matter of which alliance you're fighting for, because it's always the other two who are ruining your fun.
It's not cheating at all, it's just taking advantage of very poor game mechanics. It's not on them it's on the developers for failing to reign it in and in fact further buffing the play style with the out of control healing from hybridization and in the next update almost every AOE is getting "fixed" to obey line of sight the way single target does. I had never seen a group live that long either until it happened with the same group at different keeps two nights in a row. Maybe it really is third party automation programs for PC like someone talked about in a post above. I've been PS server for years and there are balls groups but if they lasted 20-30minutes in a keep it was a long run.
It's just absolutely stupid to have a choice to fight the same people and killing none of them for 1-2 hours before they get sick of it or to let them have any keep they decide to take. Apparently the guild is known and the comments in zone chat were "just leave it and they'll get bored", yeah they'll get bored and come wherever there's a good fight and ruin it too. Which is a bummer because except when that group has been present the fights on PC have been epic and insanely fun compared to what I'd gotten used to on PS. There it was almost always one zerg steamrolling the map and it rotated which alliance was doing it at different time. PC sees huge clashes of like 60v60 constantly.
RisenEclipse wrote: »I've never understood this about PvP in any game. When you can't kill someone and they keep beating you, somehow THEY'RE the ones doing something wrong... no, it's the person who can't kill them that's doing something wrong. Look, I'm by no means a PvPer. I am lousy at it. Yes I can get my own kills in, but will be rolled over in a second by anyone actually decent at it. Is is frustrating? Yes. Should healing be nerfed because there's a coordinated group out there that knows what they're doing with it in PvP, just so you can kill them easier? Absolutely not. You strategize and find ways of killing them. An uncoordinated group going after a coordinated one is doomed to disaster. That's just common sense and strategy. In your scenario I don't see anything actually wrong with what happened. The people fighting them were clearly outmatched. The fact that you managed to hold the keep for so long shows that you were making it difficult on them to even take the keep instantly. Two hour defense tick is pretty good AP too. Sure defending a keep for hours might not be your version of exciting, and you want to run around killing every player out there with ease. So maybe try a PvP that doesn't involve keep taking or defending? BGs maybe? As long as the players in question are not exploiting (no stacking heals isn't an exploit) and are not cheating, they're not doing anything wrong by surviving whatever you throw at them.
Cuddlypuff wrote: »Contrary to popular belief, lag does not make bombing easier lol. Most forms of bombing are very lag sensitive due to the timing involved. In fact the only thing that lag "helps" is larger groups because when your own skills fail, someone else's casts can still cover for you.
And then on top of the already awful servers, you have more people grouping and spamming skills and causing even more lag. Sometimes I wonder if all of us frantically pressing skills 5-6 times until they cast is just making the server workload even worse
Gaeliannas wrote: »Cuddlypuff wrote: »Contrary to popular belief, lag does not make bombing easier lol. Most forms of bombing are very lag sensitive due to the timing involved. In fact the only thing that lag "helps" is larger groups because when your own skills fail, someone else's casts can still cover for you.
And then on top of the already awful servers, you have more people grouping and spamming skills and causing even more lag. Sometimes I wonder if all of us frantically pressing skills 5-6 times until they cast is just making the server workload even worse
My friends build and practice rotations for lag, with extra timing built in, in order to account for it. So while some folks are mad spamming skills in the lag with little to nothing happening, the more skilled players have learned how to play with it, and build for it. But you aren't going to find those builds and rotations on Alcast, or any other content creators website or videos.
Gaeliannas wrote: »Cuddlypuff wrote: »Contrary to popular belief, lag does not make bombing easier lol. Most forms of bombing are very lag sensitive due to the timing involved. In fact the only thing that lag "helps" is larger groups because when your own skills fail, someone else's casts can still cover for you.
And then on top of the already awful servers, you have more people grouping and spamming skills and causing even more lag. Sometimes I wonder if all of us frantically pressing skills 5-6 times until they cast is just making the server workload even worse
My friends build and practice rotations for lag, with extra timing built in, in order to account for it. So while some folks are mad spamming skills in the lag with little to nothing happening, the more skilled players have learned how to play with it, and build for it. But you aren't going to find those builds and rotations on Alcast, or any other content creators website or videos.
This only takes you so far.
I mean, I've put together builds just for fighting in the lag and avoid some classes/builds due to it as well. But eventually the lag seems to get crazy and no matter what you are doing, the lag is winning.
Kidgangster101 wrote: »Thecompton73 wrote: »SeaGtGruff wrote: »Thecompton73 wrote: »i like fighting inside keeps, i don't really mind when there's a group inside trying to survive...plus lots of defensive tic AP...
Even when it takes more than 2 hours to clear one group of 30 people and none of them die until they get tired of it and let themselves all get killed at the same time?
I've yet to see anything like that, except when the unkillable groups were AD or EP. Not that I think they were cheating or had super troll builds, more that my PvP skills stink. It's all a matter of which alliance you're fighting for, because it's always the other two who are ruining your fun.
It's not cheating at all, it's just taking advantage of very poor game mechanics. It's not on them it's on the developers for failing to reign it in and in fact further buffing the play style with the out of control healing from hybridization and in the next update almost every AOE is getting "fixed" to obey line of sight the way single target does. I had never seen a group live that long either until it happened with the same group at different keeps two nights in a row. Maybe it really is third party automation programs for PC like someone talked about in a post above. I've been PS server for years and there are balls groups but if they lasted 20-30minutes in a keep it was a long run.
It's just absolutely stupid to have a choice to fight the same people and killing none of them for 1-2 hours before they get sick of it or to let them have any keep they decide to take. Apparently the guild is known and the comments in zone chat were "just leave it and they'll get bored", yeah they'll get bored and come wherever there's a good fight and ruin it too. Which is a bummer because except when that group has been present the fights on PC have been epic and insanely fun compared to what I'd gotten used to on PS. There it was almost always one zerg steamrolling the map and it rotated which alliance was doing it at different time. PC sees huge clashes of like 60v60 constantly.
Nah it's all on the players fighting that one ball group as well....... If your not progressing against them then they clearly have more skill than you or an understanding of the game.
Back when vr ranks were a thing rather cp me and my wife were part of a 12-14 man group that played together on PlayStation. We played a lot together and all were on mic. We used to take scrolls places and literally farm people for hours. We would also fight keeps against literally the full 2 other alliances. We would time proxy det together move together legit just on point.
No matter how many people you have in a group of they don't work together (the point of group play) than they will lose simply based off skill/ coordination. Before syfer pk (very very popular streamer) quit eso he was on PlayStation side and we beat him up and he called forth everyone watching to fight us and we literally farmed them all for about an hour before he rage quit PlayStation side.
Numbers shouldn't mean everything........ If that was the case why should people play in their faction if they have 1 bar of players? If you guys lose to them you need to get better see what mistakes your doing and learn. But 1-2 bad pugs help them beat you it is the facts.
Thecompton73 wrote: »Kidgangster101 wrote: »Thecompton73 wrote: »SeaGtGruff wrote: »Thecompton73 wrote: »i like fighting inside keeps, i don't really mind when there's a group inside trying to survive...plus lots of defensive tic AP...
Even when it takes more than 2 hours to clear one group of 30 people and none of them die until they get tired of it and let themselves all get killed at the same time?
I've yet to see anything like that, except when the unkillable groups were AD or EP. Not that I think they were cheating or had super troll builds, more that my PvP skills stink. It's all a matter of which alliance you're fighting for, because it's always the other two who are ruining your fun.
It's not cheating at all, it's just taking advantage of very poor game mechanics. It's not on them it's on the developers for failing to reign it in and in fact further buffing the play style with the out of control healing from hybridization and in the next update almost every AOE is getting "fixed" to obey line of sight the way single target does. I had never seen a group live that long either until it happened with the same group at different keeps two nights in a row. Maybe it really is third party automation programs for PC like someone talked about in a post above. I've been PS server for years and there are balls groups but if they lasted 20-30minutes in a keep it was a long run.
It's just absolutely stupid to have a choice to fight the same people and killing none of them for 1-2 hours before they get sick of it or to let them have any keep they decide to take. Apparently the guild is known and the comments in zone chat were "just leave it and they'll get bored", yeah they'll get bored and come wherever there's a good fight and ruin it too. Which is a bummer because except when that group has been present the fights on PC have been epic and insanely fun compared to what I'd gotten used to on PS. There it was almost always one zerg steamrolling the map and it rotated which alliance was doing it at different time. PC sees huge clashes of like 60v60 constantly.
Nah it's all on the players fighting that one ball group as well....... If your not progressing against them then they clearly have more skill than you or an understanding of the game.
Back when vr ranks were a thing rather cp me and my wife were part of a 12-14 man group that played together on PlayStation. We played a lot together and all were on mic. We used to take scrolls places and literally farm people for hours. We would also fight keeps against literally the full 2 other alliances. We would time proxy det together move together legit just on point.
No matter how many people you have in a group of they don't work together (the point of group play) than they will lose simply based off skill/ coordination. Before syfer pk (very very popular streamer) quit eso he was on PlayStation side and we beat him up and he called forth everyone watching to fight us and we literally farmed them all for about an hour before he rage quit PlayStation side.
Numbers shouldn't mean everything........ If that was the case why should people play in their faction if they have 1 bar of players? If you guys lose to them you need to get better see what mistakes your doing and learn. But 1-2 bad pugs help them beat you it is the facts.
I played on PS servers for the first 7 years of the game. I don't know what ball group you were part of but never in the whole time did I run into any group on PS that was as bad as the group I described in the OP. Your bragging doesn't make you sound awesome, you sound like you need the group mechanics to carry you.
LonePirate wrote: »The only entertaining thing about ball groups is when two of them from different factions somehow end up at the same keep or outpost. They both want to flip the flags but they are scared to fight each other instead of the unorganized third faction they came there to farm.
neferpitou73 wrote: »LonePirate wrote: »The only entertaining thing about ball groups is when two of them from different factions somehow end up at the same keep or outpost. They both want to flip the flags but they are scared to fight each other instead of the unorganized third faction they came there to farm.
It's not so much about being scared of one another but that whoever gets the bomb off first wins. So positioning is very important. Ball v Ball fights are basically just a big game of chess