StaticWave wrote: »The reality is most players who complain about tower humping or running around trees are usually found in a large zerg. This makes their complaint very ironic as they are basically doing the same thing by humping or running around their zerg. Biggest difference though is the tower/tree don’t fight back, whereas a zerg does 😄
Tower kiting does require skill to pull off properly, sure.
Tower kiting does require skill to pull off properly, sure. It is also (to me) also the most aggravatingly boring, tedious playstyle and waste of time ever. I just get scooby doo music playing over and over in my head when people try and start that garbage. To each their own I guess, but I typically just leave and let them to go play with themselves.
_adhyffbjjjf12 wrote: »StaticWave wrote: »The reality is most players who complain about tower humping or running around trees are usually found in a large zerg. This makes their complaint very ironic as they are basically doing the same thing by humping or running around their zerg. Biggest difference though is the tower/tree don’t fight back, whereas a zerg does 😄
The reality is some people would rather blame the player rather than pushing back against development team that has created this mess.
StaticWave wrote: »_adhyffbjjjf12 wrote: »StaticWave wrote: »The reality is most players who complain about tower humping or running around trees are usually found in a large zerg. This makes their complaint very ironic as they are basically doing the same thing by humping or running around their zerg. Biggest difference though is the tower/tree don’t fight back, whereas a zerg does 😄
The reality is some people would rather blame the player rather than pushing back against development team that has created this mess.
This happens on both ends. I’ve seen 1vXers/smallscalers complain about cross healing because they can’t kill a larger group. I’ve also seen people in zergs complain about being unable to kill 1vXers/smallscalers for using terrain and/or just having better knowledge of game mechanics.
It doesn’t make sense to me either way. If you try to take on a much bigger group, don’t expect to easily kill them unless you use specific group-busting sets. Likewise if you try to zerg down a lone player or a smaller group of players, don’t expect them to just stand still and take hits. More often than not, the same people who sit in a zerg and complain about people running around trees would easily die in a 1v1. I’ve experienced that first hand when I catch some of the people who sent me whispers after zerging me down in a 1v1.