agelonestar wrote: »Awesome.
What PVP needs is more people running around stuff in tanky gear and jumping a lot.
Yay
agelonestar wrote: »Awesome.
What PVP needs is more people running around stuff in tanky gear and jumping a lot.
Yay
Stop zerging them down.
Easy solution.
VaranisArano wrote: »
agelonestar wrote: »Awesome.
What PVP needs is more people running around stuff in tanky gear and jumping a lot.
Yay
Stop zerging them down.
Easy solution.
agelonestar wrote: »Awesome.
What PVP needs is more people running around stuff in tanky gear and jumping a lot.
Yay
Stop zerging them down.
Easy solution.
Eh, not exactly. I've tried to 1v1 these types of players many, many times on resources, in the field, etc...the absolute second you deal any kind of damage to them, off they go. I don't see what this accomplishes to be honest. You don't want to get zerged down but you don't want a fair 1v1 duel either...is it just the thrill of being chased or...?
starlizard70ub17_ESO wrote: »agelonestar wrote: »Awesome.
What PVP needs is more people running around stuff in tanky gear and jumping a lot.
Yay
Stop zerging them down.
Easy solution.
Eh, not exactly. I've tried to 1v1 these types of players many, many times on resources, in the field, etc...the absolute second you deal any kind of damage to them, off they go. I don't see what this accomplishes to be honest. You don't want to get zerged down but you don't want a fair 1v1 duel either...is it just the thrill of being chased or...?
It's sometimes used as a delaying tactic to slow down whole groups of players who'll waste time trying to chase down these speed tanks. Also you'll get a small group of 2 to 3 of them sitting on a resource just farming people for AP.
starlizard70ub17_ESO wrote: »agelonestar wrote: »Awesome.
What PVP needs is more people running around stuff in tanky gear and jumping a lot.
Yay
Stop zerging them down.
Easy solution.
Eh, not exactly. I've tried to 1v1 these types of players many, many times on resources, in the field, etc...the absolute second you deal any kind of damage to them, off they go. I don't see what this accomplishes to be honest. You don't want to get zerged down but you don't want a fair 1v1 duel either...is it just the thrill of being chased or...?
It's sometimes used as a delaying tactic to slow down whole groups of players who'll waste time trying to chase down these speed tanks. Also you'll get a small group of 2 to 3 of them sitting on a resource just farming people for AP.
I understand the whole slowing down groups of players to pull them off a objective, that makes sense, but what's the point in a 1v1 setting? It happens quite often. You try to engage in a duel but they just run laps around a tower or rock instead, lol.
Thecompton73 wrote: »starlizard70ub17_ESO wrote: »agelonestar wrote: »Awesome.
What PVP needs is more people running around stuff in tanky gear and jumping a lot.
Yay
Stop zerging them down.
Easy solution.
Eh, not exactly. I've tried to 1v1 these types of players many, many times on resources, in the field, etc...the absolute second you deal any kind of damage to them, off they go. I don't see what this accomplishes to be honest. You don't want to get zerged down but you don't want a fair 1v1 duel either...is it just the thrill of being chased or...?
It's sometimes used as a delaying tactic to slow down whole groups of players who'll waste time trying to chase down these speed tanks. Also you'll get a small group of 2 to 3 of them sitting on a resource just farming people for AP.
I understand the whole slowing down groups of players to pull them off a objective, that makes sense, but what's the point in a 1v1 setting? It happens quite often. You try to engage in a duel but they just run laps around a tower or rock instead, lol.
It's usually because those players don't exactly have a ton of damage but do have great recovery; and they count on you running out your stamina chasing them so you won't be able to break free of the stun they use when they finally turn to attack. Then they have 3-4 seconds to kill you while you're helpless.
Cuddlypuff wrote: »Thecompton73 wrote: »starlizard70ub17_ESO wrote: »agelonestar wrote: »Awesome.
What PVP needs is more people running around stuff in tanky gear and jumping a lot.
Yay
Stop zerging them down.
Easy solution.
Eh, not exactly. I've tried to 1v1 these types of players many, many times on resources, in the field, etc...the absolute second you deal any kind of damage to them, off they go. I don't see what this accomplishes to be honest. You don't want to get zerged down but you don't want a fair 1v1 duel either...is it just the thrill of being chased or...?
It's sometimes used as a delaying tactic to slow down whole groups of players who'll waste time trying to chase down these speed tanks. Also you'll get a small group of 2 to 3 of them sitting on a resource just farming people for AP.
I understand the whole slowing down groups of players to pull them off a objective, that makes sense, but what's the point in a 1v1 setting? It happens quite often. You try to engage in a duel but they just run laps around a tower or rock instead, lol.
It's usually because those players don't exactly have a ton of damage but do have great recovery; and they count on you running out your stamina chasing them so you won't be able to break free of the stun they use when they finally turn to attack. Then they have 3-4 seconds to kill you while you're helpless.
"Turn and Burn" is a PVE strat because mobs have pre-programmed and predictable mechanics. Oh no...anyway.
Cuddlypuff wrote: »Haha that was just a meme comparing chasers to PVE mobs. Using LOS is effective in a pinch but it's kinda dull and repetitive if that's all you end up doing. Even the most hardened tower *** will tell you that an open field 1vX or ult dump is way more satisfying than clapping some pugs as they turn the corner.
WordsOfPower wrote: »I think some of you underestimate how much skill is required to do this.
Please, watch the recent Nyce video about Snow Treaders and you may get a glimpse of what is involved to 1vX a large group of players (in this case with a weak class)
Seeing things from the other person's POV can do wonders in lifting blind spots
NordSwordnBoard wrote: »I would trade fixing breaking free multiple times, or bar swap fails for LoS as it is now. I seriously hope this addresses dark convergence ignoring LoS and pulling through solid objects. I assume the heavy attacks that barely work now will work less also.
NordSwordnBoard wrote: »I would trade fixing breaking free multiple times, or bar swap fails for LoS as it is now. I seriously hope this addresses dark convergence ignoring LoS and pulling through solid objects. I assume the heavy attacks that barely work now will work less also.
Speaking of Dark Con, has it felt pretty unreliable lately? Just doesn't feel like I'm getting pulls whatsoever lately.
NordSwordnBoard wrote: »NordSwordnBoard wrote: »I would trade fixing breaking free multiple times, or bar swap fails for LoS as it is now. I seriously hope this addresses dark convergence ignoring LoS and pulling through solid objects. I assume the heavy attacks that barely work now will work less also.
Speaking of Dark Con, has it felt pretty unreliable lately? Just doesn't feel like I'm getting pulls whatsoever lately.
Haven't used it in a long while. I always preferred void bash, much more subtle. Only brand new players don't know to hold block until DC is over. That could account for less people falling victim to it - when they are aware of it.
WordsOfPower wrote: »I think some of you underestimate how much skill is required to do this.
Please, watch the recent Nyce video about Snow Treaders and you may get a glimpse of what is involved to 1vX a large group of players (in this case with a weak class)
Seeing things from the other person's POV can do wonders in lifting blind spots
Eh. I've watched him before and all he does is equip snow treaders and gets other players to chase him. He's good at running towers and walls avoiding any kind of 1v1 situation and that's really it.