El_Borracho wrote: »The only time I have encountered someone not wanting company is fishing. While most of the time people want more players as it ups the chances for a rare fish, some players are there to farm the fish for a chance at Perfect Roe and they don't want you taking "their" fish
WhiteCoatSyndrome wrote: »If you start running dungeons, after you kill the last boss check with your group if they need you to hang around a while - reason being, when everyone leaves the group the game starts a countdown before kicking everyone out, and they might have a quest to complete.
WhiteCoatSyndrome wrote: »If you start running dungeons, after you kill the last boss check with your group if they need you to hang around a while - reason being, when everyone leaves the group the game starts a countdown before kicking everyone out, and they might have a quest to complete.
With this one I generally port out of the dungeon when we're done, so I can go about my business but I'm still in the party in case anyone has stuff to do before they leave. Then when I see on the party list that everybody's out of the dungeon, I leave the party (presuming everyone else hasn't already dropped).
FluffyReachWitch wrote: »Hi, welcome to the game!
Kill stealing isn’t really a thing in this game. Most of the time everyone gets experience and loot for participating in a fight and it’s common practice to just jump right into an active battle. You will rarely encounter players who want an area of enemies to themselves; experienced players who want to level grind tend to prefer instanced areas where only their group members can join them.
Loot can be scarce when there’s a large crowd fighting the same thing. The 12 people who do the most damage get loot. This is usually only a problem when a new zone DLC is released and everyone wants to do the new bosses, or when there’s a special event and everyone has quests to go fight the same boss. In those scenarios I try to grab my boss loot and get out of the way so someone else can have a chance.
General PvE etiquette:
- If someone is fighting a group of monsters next to a treasure chest, or trying to pick the lock and failing, just let them be. Chest sniping is usually frowned upon.
- The above does not apply in group dungeons or trials. Every single group member gets their own loot from those chests and heavy sacks. In trials there are some places where you will need to wait to open chests, and a good trial leader will let you know when those times are.
- Try not to leave unwanted stuff at chests or resources if you can help it. People don’t like finding nothing but bugs when they go to harvest cloth.
- When it comes to dolmens, people usually like to leave all four pinions open until every single monster has been killed. This lets people get more Fighters Guild points and increases the time other people have to get to dolmens before the boss fight.
- If your character has combat pets, it’s good etiquette to unsummon them in towns, especially around crafting areas and writ turn in points. This is because they can block people from talking to NPCs or activating objects. You can unsummon them by opening your character’s stats, finding them in the buffs list, and right clicking on them.
- Once you acquire mudballs, don’t mudball players at outfit stations, and don’t mudball anyone who asks you to stop.
Wow speaking of etiquette. So my newbie level 24 nightblade is trying to farm dolmens in deshaan and of course some level 1880 just obliterated everything in site befor I could even get a shot in...and of course when that happens you don't get squat. Gee thanks. That's the kind of crap I can't stand. We know at that level you can pretty much obliterate anything. :rollsyes: sigh
AcadianPaladin wrote: »Wow speaking of etiquette. So my newbie level 24 nightblade is trying to farm dolmens in deshaan and of course some level 1880 just obliterated everything in site befor I could even get a shot in...and of course when that happens you don't get squat. Gee thanks. That's the kind of crap I can't stand. We know at that level you can pretty much obliterate anything. :rollsyes: sigh
This is when playing a high level healer is nice. Newbs never complain and always appreciate support from a healer since it buffs them up, keeps them healthy and, most importantly, does not obliterate foes that they're trying to kill.
Wow speaking of etiquette. So my newbie level 24 nightblade is trying to farm dolmens in deshaan and of course some level 1880 just obliterated everything in site befor I could even get a shot in...and of course when that happens you don't get squat. Gee thanks. That's the kind of crap I can't stand. We know at that level you can pretty much obliterate anything. :rollsyes: sigh
El_Borracho wrote: »Wow speaking of etiquette. So my newbie level 24 nightblade is trying to farm dolmens in deshaan and of course some level 1880 just obliterated everything in site befor I could even get a shot in...and of course when that happens you don't get squat. Gee thanks. That's the kind of crap I can't stand. We know at that level you can pretty much obliterate anything. :rollsyes: sigh
I don't know how that is possible if you were there from the beginning, i.e. the adds who summon the anchor. Either way, hate to break it to you, but that is everyone's problem regardless of your level. It has more to do with the server lag than the CP 1880 player.
Yeah, I can accept your remark, but chest sniping happens quite a lot: I am fighting mobs around a chest and some players see that as a cowardly opportunity to pick lock the chest while I'm entangled in the fight.FluffyReachWitch wrote: »Hi, welcome to the game!
General PvE etiquette:
- If someone is fighting a group of monsters next to a treasure chest, or trying to pick the lock and failing, just let them be. Chest sniping is usually frowned upon.
I agree with this except part of the first point.
If someone is fighting a group next to a chest or any node it is best to move on and leave them to that node. However, if they are picking a lock and fail that chest if fair game. There is a clear mechanism that locks them out from attempting the chest for a few seconds which is clearly designed to give someone else a shot.
Necrotech_Master wrote: »El_Borracho wrote: »Wow speaking of etiquette. So my newbie level 24 nightblade is trying to farm dolmens in deshaan and of course some level 1880 just obliterated everything in site befor I could even get a shot in...and of course when that happens you don't get squat. Gee thanks. That's the kind of crap I can't stand. We know at that level you can pretty much obliterate anything. :rollsyes: sigh
I don't know how that is possible if you were there from the beginning, i.e. the adds who summon the anchor. Either way, hate to break it to you, but that is everyone's problem regardless of your level. It has more to do with the server lag than the CP 1880 player.
the dolmen wont count credit or you unless you deal at least 1 point of dmg to 1 enemy that is spawned, and they were complaining that because everything was basically dying immediately on spawn, they didnt have a chance to hit anything since they were low lvl and might not have had any large aoe (like caltrops, great way to get dolmen credit)
i havent tested only healing if that works to get you credit too
kringled_1 wrote: »Necrotech_Master wrote: »El_Borracho wrote: »Wow speaking of etiquette. So my newbie level 24 nightblade is trying to farm dolmens in deshaan and of course some level 1880 just obliterated everything in site befor I could even get a shot in...and of course when that happens you don't get squat. Gee thanks. That's the kind of crap I can't stand. We know at that level you can pretty much obliterate anything. :rollsyes: sigh
I don't know how that is possible if you were there from the beginning, i.e. the adds who summon the anchor. Either way, hate to break it to you, but that is everyone's problem regardless of your level. It has more to do with the server lag than the CP 1880 player.
the dolmen wont count credit or you unless you deal at least 1 point of dmg to 1 enemy that is spawned, and they were complaining that because everything was basically dying immediately on spawn, they didnt have a chance to hit anything since they were low lvl and might not have had any large aoe (like caltrops, great way to get dolmen credit)
i havent tested only healing if that works to get you credit too
It's nearly impossible for one person to shut someone else out of dolmen credit unless they arrived very very late. All the intermediate spawns have multiple spawns on different sides of the dolmen.
If it's alikr or something similar with a crowd then yes, I can see someone not getting credit.