sean.plackerb14_ESO wrote: »This is the only hope. I'll believe it when I see improvements.
https://forums.elderscrollsonline.com/en/discussion/595442/eso-pvp-update-january-2022/p1
"in order to give everyone a good play experience... we need to essentially rewrite some of the foundational server code to account for it. This should dramatically increase server performance, but obviously we will need to test and evaluate as we go along"
The post says basically the work won't be done till at least late this year.
sean.plackerb14_ESO wrote: »This is the only hope. I'll believe it when I see improvements.
https://forums.elderscrollsonline.com/en/discussion/595442/eso-pvp-update-january-2022/p1
"in order to give everyone a good play experience... we need to essentially rewrite some of the foundational server code to account for it. This should dramatically increase server performance, but obviously we will need to test and evaluate as we go along"
The post says basically the work won't be done till at least late this year.
A lot more people are on today than yesterday. The problem isn't the servers can't handle the game itself, it's that they have trouble handling too many players and too many calculations. PVP has more things going on so it's the canary in the coal mine, but release day spikes push them past the comfort zone even in overland.sean.plackerb14_ESO wrote: »This is the only hope. I'll believe it when I see improvements.
https://forums.elderscrollsonline.com/en/discussion/595442/eso-pvp-update-january-2022/p1
"in order to give everyone a good play experience... we need to essentially rewrite some of the foundational server code to account for it. This should dramatically increase server performance, but obviously we will need to test and evaluate as we go along"
The post says basically the work won't be done till at least late this year.
So how does that relate to the deterioration in performance between yesterday and today?
PeacefulAnarchy wrote: »A lot more people are on today than yesterday. The problem isn't the servers can't handle the game itself, it's that they have trouble handling too many players and too many calculations. PVP has more things going on so it's the canary in the coal mine, but release day spikes push them past the comfort zone even in overland.sean.plackerb14_ESO wrote: »This is the only hope. I'll believe it when I see improvements.
https://forums.elderscrollsonline.com/en/discussion/595442/eso-pvp-update-january-2022/p1
"in order to give everyone a good play experience... we need to essentially rewrite some of the foundational server code to account for it. This should dramatically increase server performance, but obviously we will need to test and evaluate as we go along"
The post says basically the work won't be done till at least late this year.
So how does that relate to the deterioration in performance between yesterday and today?