gariondavey wrote: »Sorry, but you are just plain wrong. Have a nice day!
gariondavey wrote: »Maybe your argument holds some semblance of correctness, but only if you have 2 teams for objectives.
3 team objectives becomes a sprinting race to empty flags/wherever there isn't fighting.
Also DM at the highest mmr is the most tactical the game gets. Everything matters. The tiniest mistep can result in wipes.
gariondavey wrote: »Maybe your argument holds some semblance of correctness, but only if you have 2 teams for objectives.
3 team objectives becomes a sprinting race to empty flags/wherever there isn't fighting.
Also DM at the highest mmr is the most tactical the game gets. Everything matters. The tiniest mistep can result in wipes.
_adhyffbjjjf12 wrote: »MMR is irrelevant, its a measure of player skill and a measured player may play DM or non DM. Furthermore, being optimal in non DM is greater than being optimal in DM as DM has less aspects and variables to contend with. This is why DM is obviously less tactical - in non DM you ALSO fight for kill superiority. 'The tiniest mistep can result in wipes' ironically shows how simplistic DM is.
All the hardcore DMers combine with casual pvpers to make it seem like a majority of objective modes can be won without fighting. It’s not true, it just seems true because the people are fulfilling their own prophecy. If all three teams played correctly, understanding tactics rather than turning their nose up at the mode and flippantly deciding there aren’t any valid tactics, then there would be combat at most if not all of the objectives.
All the hardcore DMers combine with casual pvpers to make it seem like a majority of objective modes can be won without fighting. It’s not true, it just seems true because the people are fulfilling their own prophecy. If all three teams played correctly, understanding tactics rather than turning their nose up at the mode and flippantly deciding there aren’t any valid tactics, then there would be combat at most if not all of the objectives.
It's true that majority of games aren't won by not fighting but the fact of the matter is you can. And it's immediately not fun to play when people cheese the games to win this way.
15-30 minute waits just to get into a game where people cheese their way into winning is no fun. If they reworked the game modes this wouldn't be a problem but there's literally no reason to commit to a long 1 minute fight in Battlegrounds when I can just let the other teams be bait while I earn points. In a lot of high MMR games this happens a lot and it makes BGs really unfun to play if you are looking to actually get into fights.
All the hardcore DMers combine with casual pvpers to make it seem like a majority of objective modes can be won without fighting. It’s not true, it just seems true because the people are fulfilling their own prophecy. If all three teams played correctly, understanding tactics rather than turning their nose up at the mode and flippantly deciding there aren’t any valid tactics, then there would be combat at most if not all of the objectives.
It's true that majority of games aren't won by not fighting but the fact of the matter is you can. And it's immediately not fun to play when people cheese the games to win this way.
15-30 minute waits just to get into a game where people cheese their way into winning is no fun. If they reworked the game modes this wouldn't be a problem but there's literally no reason to commit to a long 1 minute fight in Battlegrounds when I can just let the other teams be bait while I earn points. In a lot of high MMR games this happens a lot and it makes BGs really unfun to play if you are looking to actually get into fights.
4 v 4 v 4 DM where everybody is some kinda proc set wearing meta Templar or dk with 30+k hp and designated healers could be considered cheese too. In fact I think that’s the more common definition. I can’t duel, cyrodiil, or bg anymore because they all require the same builds and skill sets. I’m just so tired of doing the saaaame thing against the saaame people. At least obj modes change it up a bit and certain other types of builds have use.
I understand what people like about DM. I understand what you say about obj modes and why you don’t like it. It’s just hard for me to empathize… in fact it’s hard for me to remember, since I haven’t gotten an objective mode bg in like 4 months.
I feel like most of these threads are DMers trying to find a middle ground wherein THEY enjoy obj modes— to heck with actual obj loyals and what they like. Like we should appease them so they no longer spawn camp us.
But the truth is DMers aren’t the ones who’ve been screwed over for half a year so nobody should appease them about anything. If you want solutions come to the people that have the problem.
draigwyrdd wrote: »Crazy King should have a single flag which moves about. Domination should have a single static flag. (Assuming we want to keep both Crazy King and Domination as separate modes -- a single flag capture game with one moving flag would also be fine.) Chaosball is more or less okay as-is.
Relic is awful. Three teams is not a good setup for this kind of game.
Deathmatch is fine.
Necrotech_Master wrote: »i would rank the modes in this order:
- crazy king
- chaosball (only because of geometry glitches otherwise this would be tied at 1, would probably work better on flat, small, open maps)
- relic
- domination
- deathmatch
from personal experience, ive had good games on almost every mode but...ive also been on games against obvious 4 man premade that just dominates the entire match (the more balanced a match is in terms of skill, the more enjoyable it is, it will never be fun for a pvp-noob to fight a sweaty tryhard)
there is a pretty steep curve in pvp, and just removing the CP does not provide enough of a level playing field (although it helps), they could take the approach of some games and give you a fixed set of generic gear (so either everyone is using the exact same gear set loadout, or a loadout with only non-set gear entirely)
cp isnt what will make or break a pvp encounter, it does lessen the gap, but its really the gear + skill that makes the biggest difference
Cuddlypuff wrote: »A hypothetical 4v4v4 BG match where every team is on a meta build and line-up will almost always result in a 15 minute stalemate regardless of mode. I'd much prefer if BGs were just changed to mini-scenarios in Cyrodiil such as taking an outpost or fighting over a rss with 2 teams instead of 3.
gariondavey wrote: »Build is like 30 percent, skill the other 70.
gariondavey wrote: »Cuddlypuff wrote: »A hypothetical 4v4v4 BG match where every team is on a meta build and line-up will almost always result in a 15 minute stalemate regardless of mode. I'd much prefer if BGs were just changed to mini-scenarios in Cyrodiil such as taking an outpost or fighting over a rss with 2 teams instead of 3.
While I like that idea, you are completely ignoring the skill of the players, which is the biggest factor in determining outcome in PvP.
Build is like 30 percent, skill the other 70.
the1andonlyskwex wrote: »gariondavey wrote: »Build is like 30 percent, skill the other 70.
Are we playing the same game? That might be sort-of true when everybody has a good PvP build, but if you include people in PvE builds, or mismatched gear, or non-gold weapons, then it's about 99.99% build and 0.01% skill.
Dem_kitkats1 wrote: »gariondavey wrote: »Cuddlypuff wrote: »A hypothetical 4v4v4 BG match where every team is on a meta build and line-up will almost always result in a 15 minute stalemate regardless of mode. I'd much prefer if BGs were just changed to mini-scenarios in Cyrodiil such as taking an outpost or fighting over a rss with 2 teams instead of 3.
While I like that idea, you are completely ignoring the skill of the players, which is the biggest factor in determining outcome in PvP.
Build is like 30 percent, skill the other 70.
Aside from performance...*cough*, I think build is more 70% and skill is 30%. Get any new/casual player in meta gear, on a class with with a well rounded tool kit and they'll still perform decently. For that is what the game intended. A player with skill, but with a bad build will never perform nearly as well as someone who has taken the time to perfect their build. It's why theorycrafting is important in this game, and why there are always set metas. Many games avoid this by implementing one standard set per class and letting player skill speak for itself. Don't get me wrong though, theorycrafting is a skill itself.
gariondavey wrote: »
I'm sorry but this is wrong. A highly skilled player in bad gear can, and will absolutely destroy a less skilled player with better gear. I've seen it happen all the time. Or high skilled players with virtually 0 cp beating less skilled players with a ton of cp.
Skill is the largest contributor to success in PvP in this game. By a long shot.
Dem_kitkats1 wrote: »gariondavey wrote: »
I'm sorry but this is wrong. A highly skilled player in bad gear can, and will absolutely destroy a less skilled player with better gear. I've seen it happen all the time. Or high skilled players with virtually 0 cp beating less skilled players with a ton of cp.
Skill is the largest contributor to success in PvP in this game. By a long shot.
If you're a highly skilled player, you don't go into any match blind, you still have an idea as to what will still work. So yeah if you don't have meta golded out gear, but it's still a semblance of decent build, you can still win against players through skill I agree. However, you can't base skill off of killing inexperienced players though. Skill is based on how well you do against other experienced players. You can't tell me that in a 1v1 between equally skilled players, that someone geared in blue overland trash is going to perform anywhere near as well as another in a gold theorycrafted sets. I bet they would struggle against an average player because ESO is a numbers game. There's no denying that build is very important, which includes good gear, slotting the right combo of skills, maximizing on all skill line passives, CP, etc. Anyone who says otherwise I would invite you to roll up SOLO (no friends or guildies to save you), in random gear, and no passives and see how far skill alone takes you. I bet you won't have a good time when you hit like a wet noodle which means you can't self heal through anything and so you pop in an instant when a couple of players hit you, and procs do nothing to help you.
CameraBeardThePirate wrote: »Dem_kitkats1 wrote: »gariondavey wrote: »
I'm sorry but this is wrong. A highly skilled player in bad gear can, and will absolutely destroy a less skilled player with better gear. I've seen it happen all the time. Or high skilled players with virtually 0 cp beating less skilled players with a ton of cp.
Skill is the largest contributor to success in PvP in this game. By a long shot.
If you're a highly skilled player, you don't go into any match blind, you still have an idea as to what will still work. So yeah if you don't have meta golded out gear, but it's still a semblance of decent build, you can still win against players through skill I agree. However, you can't base skill off of killing inexperienced players though. Skill is based on how well you do against other experienced players. You can't tell me that in a 1v1 between equally skilled players, that someone geared in blue overland trash is going to perform anywhere near as well as another in a gold theorycrafted sets. I bet they would struggle against an average player because ESO is a numbers game. There's no denying that build is very important, which includes good gear, slotting the right combo of skills, maximizing on all skill line passives, CP, etc. Anyone who says otherwise I would invite you to roll up SOLO (no friends or guildies to save you), in random gear, and no passives and see how far skill alone takes you. I bet you won't have a good time when you hit like a wet noodle which means you can't self heal through anything and so you pop in an instant when a couple of players hit you, and procs do nothing to help you.
Isth3reno1else has made a video demonstrating just how little gear matters where he solo Q'd into a BG with Rubedo Leather gear and still managed to dominate. Mechanics and skill greatly outweigh gear. Yes, if 2 equally skilled players roll up with different builds, the better build will win, but that's kind of in support of the argument. If they're equally skilled then of course the better build will win because there's nothing else separating the players.
But a really good player absolutely can dominate with literally no gear bonuses.