It is a possible cause and one that I will keep my eye on now that you mentioned it.
IMHO I still believe ball groups play a bigger part, I know I will get slated by the ball group squad but I see it every night and the server isn't even at capacity (ravenswatch no proc) I can be making my way to take a resource (haven't even reached the resource yet or aggro'd any NPCs) my fps will drop and my buff skills delay to activate and a few secs later a ball group will roll over me. 7+ player ball group rolling over 1 guy and they are constantly spamming buffs, heals and speed. Why is there a need to be constantly spamming these skills when I was just one guy?.
They do the same while running round the outer wall of keeps and fighting in compact spaces. It is always laggy as hell when they are in the vicinity.
Not convinced, sorry. If you're *not* in a group, you can literally and reliably "feel" when a ball group or zerg is approaching because of rubberbanding, audio artefacts, slowdown on basic mechanisms like bar swap.
If you're inside a ball then sure - NPCs will be a bigger strain than no NPCs but then you're also starting from the initial point of being in the ball and having the associated slowdown as your standard experience.
xylena_lazarow wrote: »https://forums.elderscrollsonline.com/en/discussion/595442/eso-pvp-update-january-2022
Director Firor himself says they're fixing PvP performance as a year-long project. Relax yall.
Need a bot that links to that Firor post every time "performance" comes up here...
Not true, we do know what causes lag, the underlying server architecture. Zos have admitted that that is where the problem lies.
So NPC's spawning, ball groups, and all the other suggestions are manifestations of the underlying issue. You can remove everything from Cyrodiil and you will still end up with lag. Until the architecture is fixed lag is going nowhere.
If you loose sight of the keep and the lag goes away why would most npcs matter if they exsist or not? I think maybe your solution doesn't match your own supposed data.
.....
xylena_lazarow wrote: »https://forums.elderscrollsonline.com/en/discussion/595442/eso-pvp-update-january-2022
Director Firor himself says they're fixing PvP performance as a year-long project. Relax yall.
Need a bot that links to that Firor post every time "performance" comes up here...
Not really completly i just wanted to make a clickbait title, but we acually observed a big source of lagg and it might be possible to reduce lagg by a good margin in cyro. I know that ZoS works on it (hopefully), but that will take alot time till finished and we can't/don't want to wait so long.
Introduction:
With "we" i mean our Guild Project Nova, but that thread should not be about ballgroups (no they dont "produce" lagg, its the sheer amount of "targets" in a area). But we play regulary in big fights with heavy lagg, so we have alot experiance when it comes to performance issues and bugs in cyro. We have good feeling what inceases lagg and how to self fix some bugs, but i will tell that maybe in a spoiler since that should be the main topic.
main:
We simply observed that the lagg is mostly dependen on the shere number of targets in a fight and with targets i also mean NPCs.
Two examples:
1. We fight in a keep with our group, when it flipps and the NPC respawn, the Lagg inceases by a hugh noticable margin. We startet to even focus and kill NPC to reduce lagg and it works....
2. When we have fight 12v30+ and we come close to a keep, not even atacking it the lagg kicks in. As soon as we are out of sight again, the lagg reduced even tho we have the same amount of enemys on us.
3. We almost never have really bad lagg when we fight away from any NPCs. Even tho we sometiems have the whole facton on us and multiple ballgroups arround.
PS: in Cyro primetime its awlays laggy, but i am talking about this unplayable lagg where you have 3s skill delay or more.
Solution:
Remove all targeble NPC in Cyro (Wolfs/Guards/Monsters) on GH. Only let the siege meargant and the 4 flag NPCs on resources stay. Players who want to quest can still do that in Blackreach or RW. The guards anyway dont prevent anybody from getting a keep because they are weak af. I cant imagin anyone missing them.
i encourage you all to observe this yourself since, i highly doubt that only because a few ppl on the forum suggest this ZoS is acually testing this. But maybe we can CRY loud enugh since PvPers doing that anyway only right ?two Bugs and how to fix them:
1. Satus effects for 49000days, dieing is not helping, relogging will kick you out of cyro. But you can go into a delve and out and this counts as a zone change and removes it. Especially usefull if you cant springt because you have the "streakbug"
2. Beeing position desynced, where you cant use skills and you are acually stuck on a old position. Can be fixed if somebody is using a position changing ability on your old position. for exampel DC/pull/leap/meteor/knockbacks.....
we dont fight enemys, we fight the server mostly.....
ShalidorsHeir wrote: »The NPCs dont cause any problems at all. The lag is related to player activity, especially since players have much more complicated calculations due to sets, mundus, buffs, food, CP etc in both damage dealing and receiving, same goes for healing. I, for instance, dont have any lag when 100 people kill the same dragon + adds. But in the alliance locked campaign 10 visible players cause imense lag since there are more players fighting each other in the same map cluster.
This is the first time they've specifically said they're going to dial back on releasing new content in order to fix underlying server problems, and he admitted it's a year long project so players should not expect any immediate improvements. Their plans to do so were in the works well before the referenced devstream outburst.Forgive me if I don't believe a word he says, that statement from Mr firor conveniently appeared after growing anger of a certain developers attitude towards the community. They have been promising to fix performance for years and nothing has changed.
xylena_lazarow wrote: »This is the first time they've specifically said they're going to dial back on releasing new content in order to fix underlying server problems, and he admitted it's a year long project so players should not expect any immediate improvements. Their plans to do so were in the works well before the referenced devstream outburst.Forgive me if I don't believe a word he says, that statement from Mr firor conveniently appeared after growing anger of a certain developers attitude towards the community. They have been promising to fix performance for years and nothing has changed.
Firor's post that I linked, it's sticked under General Discussion. Properly fixing the performance is a pretty massive investment for them, and this is the first time I've ever heard anything like this from the lead dev himself.AJones43865 wrote: »Where and when did they say they were dialing back new content?
xylena_lazarow wrote: »Firor's post that I linked, it's sticked under General Discussion. Properly fixing the performance is a pretty massive investment for them, and this is the first time I've ever heard anything like this from the lead dev himself.AJones43865 wrote: »Where and when did they say they were dialing back new content?
I'm actually with the OP that we don't need wolves and goblins in Cyrodiil, but if deleting the deer and torchbugs didn't impact the performance, I can't imagine the other non-faction NPCs would make much difference either.
Not really completly i just wanted to make a clickbait title, but we acually observed a big source of lagg and it might be possible to reduce lagg by a good margin in cyro. I know that ZoS works on it (hopefully), but that will take alot time till finished and we can't/don't want to wait so long.
Introduction:
With "we" i mean our Guild Project Nova, but that thread should not be about ballgroups (no they dont "produce" lagg, its the sheer amount of "targets" in a area). But we play regulary in big fights with heavy lagg, so we have alot experiance when it comes to performance issues and bugs in cyro. We have good feeling what inceases lagg and how to self fix some bugs, but i will tell that maybe in a spoiler since that should be the main topic.
xylena_lazarow wrote: »https://forums.elderscrollsonline.com/en/discussion/595442/eso-pvp-update-january-2022
Director Firor himself says they're fixing PvP performance as a year-long project. Relax yall.
Need a bot that links to that Firor post every time "performance" comes up here...