neferpitou73 wrote: »
Lets be real here. Any proc set that can do 20k+ damage to each target in its AoE should not exist. I'm amazed they didn't just delete the set for the next update. Would probably do more good to just delete it than make changes to it.
I'm just saying vicious death has existed in this game for years and can do this same amount of damage when it chains on people and there was never a call to action against this.
Is plaguebreak significantly better than VD? Sure, it might even be overtuned since it procs off NPCs and I wouldn't be mad if that was changed. But to say it should be deleted from the game even though it's functionally supposed to be the same as VD is kind of silly
The difference between VD and PB tho is that PB procs when anyone dies for any reason if they're infected. With VD at least you have to be the one to get the killing blows. So it's much easier to get procs because you don't have to worry about who does the killing. It's range and damage scaling is also larger than VD's. If they limited to the proc going off when the dot was purged I wouldn't have as much of an issue with it.
That would make it kind of useless though, unless they significantly increased the damage of purge. Not everyone in open world runs a purge to even make it proc often enough to make it viable, would make it kind of useless, and way worse than VD. Because the condition of damage on purge only is way more situational than "kill an enemy player"
IMO I think it should be at least equivalent to VD because the intention of the sets are the exact same as VD, to target large groups as stated by zos themselves.
While I admit they did make it as an anti-purge set, that's still not really worth running if it's functionally only meant to target purging zergs since most zergs aren't purging every 2 seconds, usually like once every 8-10 seconds
Danse_Mayhem wrote: »It would be great if it only worked against a Zerg, but it doesn’t.
By definition, a Zerg will be 30-40 people swarming a keep from all angles. A plaguebreak / VD Pror or coordinated ultimate will maybe drop some, maybe half of this, but they will have the numbers to recover.
The whole point of describing a Zerg is that they have the numbers to just overcome anything.
Ball groups are 12 ppl all optimised to run stacked, and plaguebreak does nothing here since they just heal through it.
Smaller groups of 5-10 people just running normal builds are NOT a Zerg. Please know the difference, and these are the ones getting decimated by sets like plaguebreak and dark convergence.
Sure we can encourage new players into pvp by giving them a high resistance / high health build, but there’s more to surviving this set than just being tanky. I run a social guild and it’s incredibly discouraging to both myself and the newer players when I try to bring in people to teach them Cyrodil, because these ‘Zerg killer’ / ‘ball group killer’ sets are just used BY those 2 groups to much greater effect, and small groups + solo players don’t stand a chance.
No I’m not talking about the guy solo running around a tower purging whenever because no one else is around, I’m talking about anything to do with objectives where you can’t stand near guards, can’t stand on a ram, can’t stand on flags, can’t trust other reds because they may be a purge troll, can’t trust other reds not to block the dark con pull that gets you killed by -Their- build.
I’m all for being punished by a better player with a better build, but a set that punishes you exclusively for other players actions, on the same faction, is actually just so stupid
neferpitou73 wrote: »
Lets be real here. Any proc set that can do 20k+ damage to each target in its AoE should not exist. I'm amazed they didn't just delete the set for the next update. Would probably do more good to just delete it than make changes to it.
I'm just saying vicious death has existed in this game for years and can do this same amount of damage when it chains on people and there was never a call to action against this.
Is plaguebreak significantly better than VD? Sure, it might even be overtuned since it procs off NPCs and I wouldn't be mad if that was changed. But to say it should be deleted from the game even though it's functionally supposed to be the same as VD is kind of silly
The difference between VD and PB tho is that PB procs when anyone dies for any reason if they're infected. With VD at least you have to be the one to get the killing blows. So it's much easier to get procs because you don't have to worry about who does the killing. It's range and damage scaling is also larger than VD's. If they limited to the proc going off when the dot was purged I wouldn't have as much of an issue with it.
That would make it kind of useless though, unless they significantly increased the damage of purge. Not everyone in open world runs a purge to even make it proc often enough to make it viable, would make it kind of useless, and way worse than VD. Because the condition of damage on purge only is way more situational than "kill an enemy player"
IMO I think it should be at least equivalent to VD because the intention of the sets are the exact same as VD, to target large groups as stated by zos themselves.
While I admit they did make it as an anti-purge set, that's still not really worth running if it's functionally only meant to target purging zergs since most zergs aren't purging every 2 seconds, usually like once every 8-10 seconds
milllaurie wrote: »[....]
The damage is not that big. Kept purging plaguebreak yesterday maybe 100 times. Never hit more than 4-5k. If you die by 40k plaguebreak it's on you. It has 8m radius, please move 2 steps away, then purge.
And yes, don't allow low hp people in your group or tell them to run a different food. If you don't help newbies, what good are you?
The only time I got hit by a huge plaguebreak was when the set got released, never since.
I see the set as an ultimate zerg buster, it is exacly that. You can only blame yourself for dying to that.
milllaurie wrote: »[....]
The damage is not that big. Kept purging plaguebreak yesterday maybe 100 times. Never hit more than 4-5k. If you die by 40k plaguebreak it's on you. It has 8m radius, please move 2 steps away, then purge.
And yes, don't allow low hp people in your group or tell them to run a different food. If you don't help newbies, what good are you?
The only time I got hit by a huge plaguebreak was when the set got released, never since.
I see the set as an ultimate zerg buster, it is exacly that. You can only blame yourself for dying to that.
And what should i do, when i want to defend a resource with one enemy player on the flag between 4 npc?
Does anyone know if an npc explosion on you is affected by battle spirit at all?
Btw it doesn't have only 8m radius, coz of its domino effect potential.
Fact is, you can die through this set without doing anything wrong and that's an absolute no-go!
Option 1:
It won't procc on npc and when a carrier dies.
Option 2:
Remove the set from the game!
Honestly I rarely die to Plaguebreak and I rarely kill with Plaguebreak. The only instance you die to it, is if you have some mastermind, that suddenly purges you while clearly seeing the Plaguebreak inside a zerg. It has a giant indication and if someone is stupid enough to actually purge it, while knowing he or she can't outheal it, thats totally his or her fault.
I also use it offensively on a Necro and almost every alliance knows how to not purge, except AD, because AD has very special needs. Plaguebreak has its glorious moments where you indeed set up a chain reaction and nuke an entire alliance, but most of the time I only use it for the DoT. And again, if you nuke an entire alliance that alliance was faction stacking and is at its own fault then.
Problem though is PB set procs on death. You may have it on you and cast some hot (like vigor) and you over heal the PB Dot. But as soon as you die from something else (oil, siege engine, ulti. execute etc) - it procs the Plaguebreak burst chain reaction. This set should not proc when some one dies. It clearly says that it procs "If the plague is removed early". It is badly coded if it procs when some one who has it dies, as the effect was not removed early - a target who has it was removed early. Dying does not remove negative effects. If I die while having Haunting Curse on me, once I re-spawn - I still have Haunting Curse explosion on me.That would make it kind of useless though, unless they significantly increased the damage of purge. Not everyone in open world runs a purge to even make it proc often enough to make it viable, would make it kind of useless, and way worse than VD. Because the condition of damage on purge only is way more situational than "kill an enemy player"
IMO I think it should be at least equivalent to VD because the intention of the sets are the exact same as VD, to target large groups as stated by zos themselves.
While I admit they did make it as an anti-purge set, that's still not really worth running if it's functionally only meant to target purging zergs since most zergs aren't purging every 2 seconds, usually like once every 8-10 seconds
Tommy_The_Gun wrote: »That would make it kind of useless though, unless they significantly increased the damage of purge. Not everyone in open world runs a purge to even make it proc often enough to make it viable, would make it kind of useless, and way worse than VD. Because the condition of damage on purge only is way more situational than "kill an enemy player"
IMO I think it should be at least equivalent to VD because the intention of the sets are the exact same as VD, to target large groups as stated by zos themselves.
While I admit they did make it as an anti-purge set, that's still not really worth running if it's functionally only meant to target purging zergs since most zergs aren't purging every 2 seconds, usually like once every 8-10 seconds
If ZOS wants to make it anti-ball group set (zerg surfers don't spam purge, ball groups do that, not random solo players) , then they should make DoT part of PB to scale with a group size - so it would deal more damage to grouped players, forcing them either to purge & boom or take away some portion of their healing capability. The burst part of PB should never proc on death. That is what VD is for. Besides, like I have said - dying does not remove/purge negative effects... What kind of logic is that ? If I have a broken arm, if I die.... I still have a broken arm...