You forgot to mention the trolls who follow you around purging & casting purge synergies on purpose, while their buddies cast PB on you. We have had it happen numerous times now and unlike similar older methods of doing something like this, now the troll doesn't even die to messing with you, they can keep running around purging everyone in sight and stay out of range of the explosions.
This set has not only removed purging from gameplay, it has also removed most synergy use, which was a prime (none cheese) way of dealing with large groups previously.
milllaurie wrote: »Today I was fighting a lot of smallscale v zerg fights (mostly 3vx) every one of them had put plaguebreak on me. Every single time I purged it without hesitation. Yes, sometimes near other people. It hit me not more than a single lethal arrow, 100s of which were flying in my direction.
There were times where I wish we had plaguebreak in our trio to start a chain reaction, but we did good nontheless.
Moral of the story: plaguebreak is not op.
It is a powerful tool, yes. Would I switch any of my sets to it? Probably not. And yes, I've ran it before.
How to improve Plaguebreak.
Changes in bold, removed effects indicated by []
Option 1:
Dealing direct damage to a non-player enemy, who is not a Plague Carrier, turns them into a Plague Carrier for 10 seconds, dealing X Disease Damage over the duration. If the carrier dies the plague explodes, infecting enemies within 8 meters of the carrier and dealing Y Disease Damage. The explosion deals an additional 50% damage per enemy hit. This effect can occur once per attack and scales off the higher of your Weapon or Spell Damage.
Option 2a:
Dealing direct damage to an enemy, who is not a Plague Carrier, turns them into a Plague Carrier for 10 seconds, dealing 0.5X Disease Damage over the duration. If the plague is removed early, it explodes, [] dealing 0.5Y Disease Damage. [] This effect can occur once per attack every 10 seconds and scales off the higher of your Weapon or Spell Damage.
Option 2b:
Dealing direct damage to an enemy, who is not a Plague Carrier, turns them into a Plague Carrier for 10 seconds, dealing 0.5X Disease Damage over the duration. If the plague is removed early, it explodes, [] dealing 0.5Y Disease Damage. [] This effect can occur once per attack every 10 seconds and scales off the lower of your Weapon or Spell Damage.
Option 3:
Dealing direct damage to an enemy, who is not a Plague Carrier, throws a Plague Ball at them covering them in a sickly green substance. It looks like a green mudball effect. Nothing else happens.
Danse_Mayhem wrote: »milllaurie wrote: »Today I was fighting a lot of smallscale v zerg fights (mostly 3vx) every one of them had put plaguebreak on me. Every single time I purged it without hesitation. Yes, sometimes near other people. It hit me not more than a single lethal arrow, 100s of which were flying in my direction.
There were times where I wish we had plaguebreak in our trio to start a chain reaction, but we did good nontheless.
Moral of the story: plaguebreak is not op.
It is a powerful tool, yes. Would I switch any of my sets to it? Probably not. And yes, I've ran it before.
I’m sorry but your one example of running as a 3 and not having plaguebreak issues doesn’t mean it isn’t OP.
If you read my explanation in the opening posts, and the other examples posted by other commenters, you’ll see that the concern isn’t for a Zerg all targeting one person, it’s for the stupid mechanics of it exploding guards + the crazy scaling + how much better it is in every way than it’s VD counterpart.
Please don’t try and balance this argument with one example. This set is a real issue and the goal is for ZOS to see these concerns and act.
milllaurie wrote: »Danse_Mayhem wrote: »milllaurie wrote: »Today I was fighting a lot of smallscale v zerg fights (mostly 3vx) every one of them had put plaguebreak on me. Every single time I purged it without hesitation. Yes, sometimes near other people. It hit me not more than a single lethal arrow, 100s of which were flying in my direction.
There were times where I wish we had plaguebreak in our trio to start a chain reaction, but we did good nontheless.
Moral of the story: plaguebreak is not op.
It is a powerful tool, yes. Would I switch any of my sets to it? Probably not. And yes, I've ran it before.
I’m sorry but your one example of running as a 3 and not having plaguebreak issues doesn’t mean it isn’t OP.
If you read my explanation in the opening posts, and the other examples posted by other commenters, you’ll see that the concern isn’t for a Zerg all targeting one person, it’s for the stupid mechanics of it exploding guards + the crazy scaling + how much better it is in every way than it’s VD counterpart.
Please don’t try and balance this argument with one example. This set is a real issue and the goal is for ZOS to see these concerns and act.
Just don't zerg, is that too hard?
Zerging has to be punished.
I agree that is a very potent set, no doubt, I have made the same point in my guild discord.
It takes minimal skill to block dark convergence or to move away from stuff if you see a plaguebreak active. Really.
neferpitou73 wrote: »You forgot to mention the trolls who follow you around purging & casting purge synergies on purpose, while their buddies cast PB on you. We have had it happen numerous times now and unlike similar older methods of doing something like this, now the troll doesn't even die to messing with you, they can keep running around purging everyone in sight and stay out of range of the explosions.
This set has not only removed purging from gameplay, it has also removed most synergy use, which was a prime (none cheese) way of dealing with large groups previously.
How does it affect synergy use?
neferpitou73 wrote: »You forgot to mention the trolls who follow you around purging & casting purge synergies on purpose, while their buddies cast PB on you. We have had it happen numerous times now and unlike similar older methods of doing something like this, now the troll doesn't even die to messing with you, they can keep running around purging everyone in sight and stay out of range of the explosions.
This set has not only removed purging from gameplay, it has also removed most synergy use, which was a prime (none cheese) way of dealing with large groups previously.
How does it affect synergy use?
Extended Ritual - Purify Synergy is a purge and the main synergy I see anymore. It seems to override most others from what I can tell and is always the one available, even if 20 orbs are floating by or I am standing on top of multiple Conduits. Hit X to explode is pretty much the only choice I get.
neferpitou73 wrote: »neferpitou73 wrote: »You forgot to mention the trolls who follow you around purging & casting purge synergies on purpose, while their buddies cast PB on you. We have had it happen numerous times now and unlike similar older methods of doing something like this, now the troll doesn't even die to messing with you, they can keep running around purging everyone in sight and stay out of range of the explosions.
This set has not only removed purging from gameplay, it has also removed most synergy use, which was a prime (none cheese) way of dealing with large groups previously.
How does it affect synergy use?
Extended Ritual - Purify Synergy is a purge and the main synergy I see anymore. It seems to override most others from what I can tell and is always the one available, even if 20 orbs are floating by or I am standing on top of multiple Conduits. Hit X to explode is pretty much the only choice I get.
If you're on PC, RDK synergy prevention : )
Otherwise, yeah that sucks. Wow yeah the group meta on PS and Xbox must be completely different tho.
neferpitou73 wrote: »neferpitou73 wrote: »You forgot to mention the trolls who follow you around purging & casting purge synergies on purpose, while their buddies cast PB on you. We have had it happen numerous times now and unlike similar older methods of doing something like this, now the troll doesn't even die to messing with you, they can keep running around purging everyone in sight and stay out of range of the explosions.
This set has not only removed purging from gameplay, it has also removed most synergy use, which was a prime (none cheese) way of dealing with large groups previously.
How does it affect synergy use?
Extended Ritual - Purify Synergy is a purge and the main synergy I see anymore. It seems to override most others from what I can tell and is always the one available, even if 20 orbs are floating by or I am standing on top of multiple Conduits. Hit X to explode is pretty much the only choice I get.
If you're on PC, RDK synergy prevention : )
Otherwise, yeah that sucks. Wow yeah the group meta on PS and Xbox must be completely different tho.
For some bizarre reason, it is the only synergy RDK can't block for me.
Lets be real here. Any proc set that can do 20k+ damage to each target in its AoE should not exist. I'm amazed they didn't just delete the set for the next update. Would probably do more good to just delete it than make changes to it.
Lets be real here. Any proc set that can do 20k+ damage to each target in its AoE should not exist. I'm amazed they didn't just delete the set for the next update. Would probably do more good to just delete it than make changes to it.
Danse_Mayhem wrote: »milllaurie wrote: »Danse_Mayhem wrote: »milllaurie wrote: »Today I was fighting a lot of smallscale v zerg fights (mostly 3vx) every one of them had put plaguebreak on me. Every single time I purged it without hesitation. Yes, sometimes near other people. It hit me not more than a single lethal arrow, 100s of which were flying in my direction.
There were times where I wish we had plaguebreak in our trio to start a chain reaction, but we did good nontheless.
Moral of the story: plaguebreak is not op.
It is a powerful tool, yes. Would I switch any of my sets to it? Probably not. And yes, I've ran it before.
I’m sorry but your one example of running as a 3 and not having plaguebreak issues doesn’t mean it isn’t OP.
If you read my explanation in the opening posts, and the other examples posted by other commenters, you’ll see that the concern isn’t for a Zerg all targeting one person, it’s for the stupid mechanics of it exploding guards + the crazy scaling + how much better it is in every way than it’s VD counterpart.
Please don’t try and balance this argument with one example. This set is a real issue and the goal is for ZOS to see these concerns and act.
Just don't zerg, is that too hard?
Zerging has to be punished.
I agree that is a very potent set, no doubt, I have made the same point in my guild discord.
It takes minimal skill to block dark convergence or to move away from stuff if you see a plaguebreak active. Really.
“Don’t Zerg” isn’t a counter argument at all to a totally broken set which has scaling to rival a trial boss damage. Yes blocking DC is easy and most are used to that now, but how long is the list of counters? Don’t Zerg, don’t ever hard stack, don’t purge, don’t cleanse, don’t stand near guards, don’t die ever, don’t allow low hp friends to your group, don’t pvp in hot spots near other friendly faction players, don’t purge siege damage… The list goes on. Sure those are technically counters but to discourage all of that for just one busted set - That’s helping the Zergs and ball groups more than it’s countering them? Just no. Something big needs to change.
milllaurie wrote: »
Lets be real here. Any proc set that can do 20k+ damage to each target in its AoE should not exist. I'm amazed they didn't just delete the set for the next update. Would probably do more good to just delete it than make changes to it.
Let's face it - you brought this to yourself. You were either stacked with people or and npcs - you should not do that if an enemy is running plaguebreak.Danse_Mayhem wrote: »milllaurie wrote: »Danse_Mayhem wrote: »milllaurie wrote: »Today I was fighting a lot of smallscale v zerg fights (mostly 3vx) every one of them had put plaguebreak on me. Every single time I purged it without hesitation. Yes, sometimes near other people. It hit me not more than a single lethal arrow, 100s of which were flying in my direction.
There were times where I wish we had plaguebreak in our trio to start a chain reaction, but we did good nontheless.
Moral of the story: plaguebreak is not op.
It is a powerful tool, yes. Would I switch any of my sets to it? Probably not. And yes, I've ran it before.
I’m sorry but your one example of running as a 3 and not having plaguebreak issues doesn’t mean it isn’t OP.
If you read my explanation in the opening posts, and the other examples posted by other commenters, you’ll see that the concern isn’t for a Zerg all targeting one person, it’s for the stupid mechanics of it exploding guards + the crazy scaling + how much better it is in every way than it’s VD counterpart.
Please don’t try and balance this argument with one example. This set is a real issue and the goal is for ZOS to see these concerns and act.
Just don't zerg, is that too hard?
Zerging has to be punished.
I agree that is a very potent set, no doubt, I have made the same point in my guild discord.
It takes minimal skill to block dark convergence or to move away from stuff if you see a plaguebreak active. Really.
“Don’t Zerg” isn’t a counter argument at all to a totally broken set which has scaling to rival a trial boss damage. Yes blocking DC is easy and most are used to that now, but how long is the list of counters? Don’t Zerg, don’t ever hard stack, don’t purge, don’t cleanse, don’t stand near guards, don’t die ever, don’t allow low hp friends to your group, don’t pvp in hot spots near other friendly faction players, don’t purge siege damage… The list goes on. Sure those are technically counters but to discourage all of that for just one busted set - That’s helping the Zergs and ball groups more than it’s countering them? Just no. Something big needs to change.
The damage is not that big. Kept purging plaguebreak yesterday maybe 100 times. Never hit more than 4-5k. If you die by 40k plaguebreak it's on you. It has 8m radius, please move 2 steps away, then purge.
And yes, don't allow low hp people in your group or tell them to run a different food. If you don't help newbies, what good are you?
The only time I got hit by a huge plaguebreak was when the set got released, never since.
I see the set as an ultimate zerg buster, it is exacly that. You can only blame yourself for dying to that.
milllaurie wrote: »
Lets be real here. Any proc set that can do 20k+ damage to each target in its AoE should not exist. I'm amazed they didn't just delete the set for the next update. Would probably do more good to just delete it than make changes to it.
Let's face it - you brought this to yourself. You were either stacked with people or and npcs - you should not do that if an enemy is running plaguebreak.Danse_Mayhem wrote: »milllaurie wrote: »Danse_Mayhem wrote: »milllaurie wrote: »Today I was fighting a lot of smallscale v zerg fights (mostly 3vx) every one of them had put plaguebreak on me. Every single time I purged it without hesitation. Yes, sometimes near other people. It hit me not more than a single lethal arrow, 100s of which were flying in my direction.
There were times where I wish we had plaguebreak in our trio to start a chain reaction, but we did good nontheless.
Moral of the story: plaguebreak is not op.
It is a powerful tool, yes. Would I switch any of my sets to it? Probably not. And yes, I've ran it before.
I’m sorry but your one example of running as a 3 and not having plaguebreak issues doesn’t mean it isn’t OP.
If you read my explanation in the opening posts, and the other examples posted by other commenters, you’ll see that the concern isn’t for a Zerg all targeting one person, it’s for the stupid mechanics of it exploding guards + the crazy scaling + how much better it is in every way than it’s VD counterpart.
Please don’t try and balance this argument with one example. This set is a real issue and the goal is for ZOS to see these concerns and act.
Just don't zerg, is that too hard?
Zerging has to be punished.
I agree that is a very potent set, no doubt, I have made the same point in my guild discord.
It takes minimal skill to block dark convergence or to move away from stuff if you see a plaguebreak active. Really.
“Don’t Zerg” isn’t a counter argument at all to a totally broken set which has scaling to rival a trial boss damage. Yes blocking DC is easy and most are used to that now, but how long is the list of counters? Don’t Zerg, don’t ever hard stack, don’t purge, don’t cleanse, don’t stand near guards, don’t die ever, don’t allow low hp friends to your group, don’t pvp in hot spots near other friendly faction players, don’t purge siege damage… The list goes on. Sure those are technically counters but to discourage all of that for just one busted set - That’s helping the Zergs and ball groups more than it’s countering them? Just no. Something big needs to change.
The damage is not that big. Kept purging plaguebreak yesterday maybe 100 times. Never hit more than 4-5k. If you die by 40k plaguebreak it's on you. It has 8m radius, please move 2 steps away, then purge.
And yes, don't allow low hp people in your group or tell them to run a different food. If you don't help newbies, what good are you?
The only time I got hit by a huge plaguebreak was when the set got released, never since.
I see the set as an ultimate zerg buster, it is exacly that. You can only blame yourself for dying to that.
Which is all well and good if we didn't have things called flags in keeps which you need to flip to take a keep
How do you not get close to people when attacking or defending flags at a keep?
I'd love some big brain insight into that.
Maybe I should tell the guards to spread out more.
milllaurie wrote: »milllaurie wrote: »
Lets be real here. Any proc set that can do 20k+ damage to each target in its AoE should not exist. I'm amazed they didn't just delete the set for the next update. Would probably do more good to just delete it than make changes to it.
Let's face it - you brought this to yourself. You were either stacked with people or and npcs - you should not do that if an enemy is running plaguebreak.Danse_Mayhem wrote: »milllaurie wrote: »Danse_Mayhem wrote: »milllaurie wrote: »Today I was fighting a lot of smallscale v zerg fights (mostly 3vx) every one of them had put plaguebreak on me. Every single time I purged it without hesitation. Yes, sometimes near other people. It hit me not more than a single lethal arrow, 100s of which were flying in my direction.
There were times where I wish we had plaguebreak in our trio to start a chain reaction, but we did good nontheless.
Moral of the story: plaguebreak is not op.
It is a powerful tool, yes. Would I switch any of my sets to it? Probably not. And yes, I've ran it before.
I’m sorry but your one example of running as a 3 and not having plaguebreak issues doesn’t mean it isn’t OP.
If you read my explanation in the opening posts, and the other examples posted by other commenters, you’ll see that the concern isn’t for a Zerg all targeting one person, it’s for the stupid mechanics of it exploding guards + the crazy scaling + how much better it is in every way than it’s VD counterpart.
Please don’t try and balance this argument with one example. This set is a real issue and the goal is for ZOS to see these concerns and act.
Just don't zerg, is that too hard?
Zerging has to be punished.
I agree that is a very potent set, no doubt, I have made the same point in my guild discord.
It takes minimal skill to block dark convergence or to move away from stuff if you see a plaguebreak active. Really.
“Don’t Zerg” isn’t a counter argument at all to a totally broken set which has scaling to rival a trial boss damage. Yes blocking DC is easy and most are used to that now, but how long is the list of counters? Don’t Zerg, don’t ever hard stack, don’t purge, don’t cleanse, don’t stand near guards, don’t die ever, don’t allow low hp friends to your group, don’t pvp in hot spots near other friendly faction players, don’t purge siege damage… The list goes on. Sure those are technically counters but to discourage all of that for just one busted set - That’s helping the Zergs and ball groups more than it’s countering them? Just no. Something big needs to change.
The damage is not that big. Kept purging plaguebreak yesterday maybe 100 times. Never hit more than 4-5k. If you die by 40k plaguebreak it's on you. It has 8m radius, please move 2 steps away, then purge.
And yes, don't allow low hp people in your group or tell them to run a different food. If you don't help newbies, what good are you?
The only time I got hit by a huge plaguebreak was when the set got released, never since.
I see the set as an ultimate zerg buster, it is exacly that. You can only blame yourself for dying to that.
Which is all well and good if we didn't have things called flags in keeps which you need to flip to take a keep
How do you not get close to people when attacking or defending flags at a keep?
I'd love some big brain insight into that.
Maybe I should tell the guards to spread out more.
No big brain needed, I sharpened my crayons and came up with a masterplan.
In all seriousness, just use plaguebreak against them, try not to die to it by not stacking. It is really THAT simple. You can see plaguebreak effect if it is active on someone.
SkaraMinoc wrote: »Plaguebreak kills entire teams on Istirus Outpost Arena because it's impossible to spread out and avoid the proc on death.
Lets be real here. Any proc set that can do 20k+ damage to each target in its AoE should not exist. I'm amazed they didn't just delete the set for the next update. Would probably do more good to just delete it than make changes to it.
Lets be real here. Any proc set that can do 20k+ damage to each target in its AoE should not exist. I'm amazed they didn't just delete the set for the next update. Would probably do more good to just delete it than make changes to it.
I'm just saying vicious death has existed in this game for years and can do this same amount of damage when it chains on people and there was never a call to action against this.
Is plaguebreak significantly better than VD? Sure, it might even be overtuned since it procs off NPCs and I wouldn't be mad if that was changed. But to say it should be deleted from the game even though it's functionally supposed to be the same as VD is kind of silly
neferpitou73 wrote: »
Lets be real here. Any proc set that can do 20k+ damage to each target in its AoE should not exist. I'm amazed they didn't just delete the set for the next update. Would probably do more good to just delete it than make changes to it.
I'm just saying vicious death has existed in this game for years and can do this same amount of damage when it chains on people and there was never a call to action against this.
Is plaguebreak significantly better than VD? Sure, it might even be overtuned since it procs off NPCs and I wouldn't be mad if that was changed. But to say it should be deleted from the game even though it's functionally supposed to be the same as VD is kind of silly
The difference between VD and PB tho is that PB procs when anyone dies for any reason if they're infected. With VD at least you have to be the one to get the killing blows. So it's much easier to get procs because you don't have to worry about who does the killing. It's range and damage scaling is also larger than VD's. If they limited to the proc going off when the dot was purged I wouldn't have as much of an issue with it.