Rust_in_Peace wrote: »I also wish open world and delves bosses had the kind of AI and punishing mechanics as some of the optional bosses in Elden Ring.
SilverBride wrote: »Rust_in_Peace wrote: »I also wish open world and delves bosses had the kind of AI and punishing mechanics as some of the optional bosses in Elden Ring.
I don't play a game to be punished.
Rust_in_Peace wrote: »I also wish open world and delves bosses had the kind of AI and punishing mechanics as some of the optional bosses in Elden Ring. Not 'hard" compared to the main bosses, they don't have huge healthpools, but they do use attacks and crowd control abilities on you so you have to move, dodge, block, etc.
That's great! Good for you! ESO questing and exploration is really well suited to what you're looking for.Sylvermynx wrote: »SilverBride wrote: »Rust_in_Peace wrote: »I also wish open world and delves bosses had the kind of AI and punishing mechanics as some of the optional bosses in Elden Ring.
I don't play a game to be punished.
Me either - nor "challenged". I play this game for sheer escapism from the real world, which has quite enough challenges for me.
That's great! Good for you! ESO questing and exploration is really well suited to what you're looking for.
Unfortunately, lots and lots of players are looking for something else, questing and exploration with challenging combat, that ESO doesn't give.
Sylvermynx wrote: »Mannimarco was NOT a chump for me. Nor was Molag Bal, nor Vandacia.
SilverBride wrote: »That's great! Good for you! ESO questing and exploration is really well suited to what you're looking for.
Unfortunately, lots and lots of players are looking for something else, questing and exploration with challenging combat, that ESO doesn't give.
This really sums it up.
ESO is well suited to what a lot of players are looking for, so they play ESO.
Then there are players who are looking for something else that ESO doesn't give.
[Edited for clarity]
spartaxoxo wrote: »SilverBride wrote: »That's great! Good for you! ESO questing and exploration is really well suited to what you're looking for.
Unfortunately, lots and lots of players are looking for something else, questing and exploration with challenging combat, that ESO doesn't give.
This really sums it up.
ESO is well suited to what a lot of players are looking for, so they play ESO.
Then there are players who are looking for something else that ESO doesn't give.
[Edited for clarity]
Not quite. ESO does give what we're looking for in other areas of this game, just not this one area. So they are already well versed on how to give us what we seek, and it's just a matter of making a decision to provide it and then making a decision on the how it will be provided.
SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »That's great! Good for you! ESO questing and exploration is really well suited to what you're looking for.
Unfortunately, lots and lots of players are looking for something else, questing and exploration with challenging combat, that ESO doesn't give.
This really sums it up.
ESO is well suited to what a lot of players are looking for, so they play ESO.
Then there are players who are looking for something else that ESO doesn't give.
[Edited for clarity]
Not quite. ESO does give what we're looking for in other areas of this game, just not this one area. So they are already well versed on how to give us what we seek, and it's just a matter of making a decision to provide it and then making a decision on the how it will be provided.
The problem isn't that the game doesn't have challenging content, because it has plenty. The problem is that some players want every single aspect of the game, including the base questing and story zones to be a challenge, which is not what ESO is. That is why a solution should be aimed at the player, not the game.
spartaxoxo wrote: »SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »That's great! Good for you! ESO questing and exploration is really well suited to what you're looking for.
Unfortunately, lots and lots of players are looking for something else, questing and exploration with challenging combat, that ESO doesn't give.
This really sums it up.
ESO is well suited to what a lot of players are looking for, so they play ESO.
Then there are players who are looking for something else that ESO doesn't give.
[Edited for clarity]
Not quite. ESO does give what we're looking for in other areas of this game, just not this one area. So they are already well versed on how to give us what we seek, and it's just a matter of making a decision to provide it and then making a decision on the how it will be provided.
The problem isn't that the game doesn't have challenging content, because it has plenty. The problem is that some players want every single aspect of the game, including the base questing and story zones to be a challenge, which is not what ESO is. That is why a solution should be aimed at the player, not the game.
It is a problem from the design of the game, not player tastes that lead to this. ESO created a situation where they allowed the skill gap to get far wider than what is normal. The players would not be experiencing this issue if it weren't for that. They insist on not closing that gap and instead creating harder and harder group content that relies on the current power levels to be even remotely doable, and I use that term loosely because the size of the endgame community in this game is smaller than any other mmo I have played. And it's mid-tier endgame pug scene is nearly entirely dead.
So they gave us a ton of power and very few opportunities to use it. That's a game design issue not a player taste issue.
This is a very solvable problem though. Just give us an optional way to increase the difficulty of the stories.
SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »That's great! Good for you! ESO questing and exploration is really well suited to what you're looking for.
Unfortunately, lots and lots of players are looking for something else, questing and exploration with challenging combat, that ESO doesn't give.
This really sums it up.
ESO is well suited to what a lot of players are looking for, so they play ESO.
Then there are players who are looking for something else that ESO doesn't give.
[Edited for clarity]
Not quite. ESO does give what we're looking for in other areas of this game, just not this one area. So they are already well versed on how to give us what we seek, and it's just a matter of making a decision to provide it and then making a decision on the how it will be provided.
The problem isn't that the game doesn't have challenging content, because it has plenty. The problem is that some players want every single aspect of the game, including the base questing and story zones to be a challenge, which is not what ESO is. That is why a solution should be aimed at the player, not the game.
It is a problem from the design of the game, not player tastes that lead to this. ESO created a situation where they allowed the skill gap to get far wider than what is normal. The players would not be experiencing this issue if it weren't for that. They insist on not closing that gap and instead creating harder and harder group content that relies on the current power levels to be even remotely doable, and I use that term loosely because the size of the endgame community in this game is smaller than any other mmo I have played. And it's mid-tier endgame pug scene is nearly entirely dead.
So they gave us a ton of power and very few opportunities to use it. That's a game design issue not a player taste issue.
This is a very solvable problem though. Just give us an optional way to increase the difficulty of the stories.
ESO has followed the same basic setup that many other MMO's do, with the questing zones being easy and challenges being in dungeons and raids and trials. These other games have powerful players too, but I don't ever remember anyone in any of these games ever once asking that the questing zones become more difficult to match their power. I am not sure why it is different here.
I do see debuffs, sliders and challenge banners as a reasonable quality of life option for these players, but not changing the base game.
Playing other games recently, and I experienced the feeling of "oh this overland thing might kill me if I'm not careful".
Was a nice change.
SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »That's great! Good for you! ESO questing and exploration is really well suited to what you're looking for.
Unfortunately, lots and lots of players are looking for something else, questing and exploration with challenging combat, that ESO doesn't give.
This really sums it up.
ESO is well suited to what a lot of players are looking for, so they play ESO.
Then there are players who are looking for something else that ESO doesn't give.
[Edited for clarity]
Not quite. ESO does give what we're looking for in other areas of this game, just not this one area. So they are already well versed on how to give us what we seek, and it's just a matter of making a decision to provide it and then making a decision on the how it will be provided.
The point I am making is that ESO doesn't give a challenge in every single aspect of the game, and everyone knows this. Some may choose to play it anyway because they enjoy other aspects of the game, but it is never going to be everything for everyone. I don't enjoy PvP or end game so I just don't participate in them.
The problem isn't that the game doesn't have challenging content, because it has plenty. The problem is that some players want every single aspect of the game, including the base questing and story zones to be a challenge, which is not what ESO is. That is why a solution should be aimed at the player, not the game.
SilverBride wrote: »I really don't know about end game in ESO because I am at a point that all I want now is fun and relaxation. However I was an avid PvPer and Raider in every other MMO I played, and it was basically the same with them.
Raids were at set days and times because they do take at least a couple of hours of continuous attention and not everyone can just jump in any time and dedicate that much time spontaneously whenever they want. I knew some players who only logged in on raid nights because that is the only content they ever did.
If the game seems to be lacking in end game content then that is a separate issue that should be addressed.
But what reason is there, when every other piece of pve content in the game offers choice, is it that overland should not? Would it be easier for zos to ditch normal dungeons and trials, cutting down on the number of people who can enjoy them to make it easier on themselves to maintain, or is it better for there to be choice, so more players can actually enjoy it? As for your last post directly above this one, end game content is group content, aside from grinding the 2 solo arenas what is there for someone alone to do who seeks engaging gameplay and wants to keep playing eso?
SilverBride wrote: »But what reason is there, when every other piece of pve content in the game offers choice, is it that overland should not? Would it be easier for zos to ditch normal dungeons and trials, cutting down on the number of people who can enjoy them to make it easier on themselves to maintain, or is it better for there to be choice, so more players can actually enjoy it? As for your last post directly above this one, end game content is group content, aside from grinding the 2 solo arenas what is there for someone alone to do who seeks engaging gameplay and wants to keep playing eso?
Because every other piece of PvE content that isn't overland is end game. Overland is not.
spartaxoxo wrote: »SilverBride wrote: »But what reason is there, when every other piece of pve content in the game offers choice, is it that overland should not? Would it be easier for zos to ditch normal dungeons and trials, cutting down on the number of people who can enjoy them to make it easier on themselves to maintain, or is it better for there to be choice, so more players can actually enjoy it? As for your last post directly above this one, end game content is group content, aside from grinding the 2 solo arenas what is there for someone alone to do who seeks engaging gameplay and wants to keep playing eso?
Because every other piece of PvE content that isn't overland is end game. Overland is not.
This is extremely true which is one of the multiple reasons I think a debuff slider is the way to go. Well, I wouldn't call it endgame but it's harder than Overland.
Also why I used to be very opposed to fancy rewards for it. With AWA I no longer care about that part though.
spartaxoxo wrote: »Sylvermynx wrote: »Mannimarco was NOT a chump for me. Nor was Molag Bal, nor Vandacia.
All of them were chumps for me. There haven't been any quest bosses that weren't easy. I can see that they have put in effort to make them harder and added more required mechanics over the years, but they are still extremely easy for me. And that's frankly not a brag, I may be a vet player but I am not an elite one.
The skill floor in this game is just necessarily extremely low. We need something in this game that addresses that and lets us increase the difficulty. Obviously optional. .
SilverBride wrote: »But what reason is there, when every other piece of pve content in the game offers choice, is it that overland should not? Would it be easier for zos to ditch normal dungeons and trials, cutting down on the number of people who can enjoy them to make it easier on themselves to maintain, or is it better for there to be choice, so more players can actually enjoy it? As for your last post directly above this one, end game content is group content, aside from grinding the 2 solo arenas what is there for someone alone to do who seeks engaging gameplay and wants to keep playing eso?
Because every other piece of PvE content that isn't overland is end game. Overland is not.