There are also limitless rewards to provide that do not break the game mechanically or edge out the crown store. Skins, mounts, houses, furniture and all manner of cosmetic options have been leveraged to the bleeding edge for revenue, to provide some of these for difficult gameplay is a reinvestment in the game. A long overdue investment.
SilverBride wrote: »I don't find overland combat the least bit boring.
SilverBride wrote: »I don't find overland combat the least bit boring.
That's fine 'you' don't. But 'some' people do. You said in the past "fun is subjective" and you being fine with it does nothing to invalidate others experiences.
SilverBride wrote: »I don't find overland combat the least bit boring.
That's fine 'you' don't. But 'some' people do. You said in the past "fun is subjective" and you being fine with it does nothing to invalidate others experiences.
spartaxoxo wrote: »FeedbackOnly wrote: »Scale mobs to cp 1200
That would force the entire player base to deal with them instead of making it an option. Not everyone can handle veteran content, especially new or casual players, but also some people with disabilities or bad internet as well. Therefore, I think that it should not be forced. Beyond that, it's just not good for business. Most likely a lot of people would just leave, as they already like the game the way it is.
FeedbackOnly wrote: »Overland is easy because self healing is a joke in this game.
Unite weapon damage and spell damage from healing power
Thanks for tagging me, SilverBride.
Several of us have been keeping tabs on and reading this forum post over the last several weeks since starting it up. We will be going through this thread to build out a report specifically on this topic and sharing that with the team at large for their consideration in the future. We think this thread will be helpful to get to the root of player concern on various sides of this conversation of overland difficulty. So thank you all of the time put into having lively discourse around the topic.
Beyond that, nothing to report now, but we will be working toward having a more detailed answer regarding overland content in the future.
spartaxoxo wrote: »
[snip]
Yeah, the bit I’m getting at is that for years the same pattern has been running.
Folks ask for optional harder mode
ZOS stays silent
Silence is filled by opposition saying it would ruin their game to make it harder
Folks point out the word optional
Opposition looks so very very hard to find a way to make it a personal insult
ZOS releases reskins of aesthetic items at a higher price and remains silent
Folks who asked for optional harder mode shrug and give up on the forums
Those steps have played out here so many times that I have seen, and I generally only drop in for 2-3 week stretches.
It would all be genuinely funny if it weren’t such a genuine waste, in multiple ways
Leftover_Pizza wrote: »I'm totally fine with the difficulty. It allows me to play the way I want, without struggling much and need help from other players. Perhaps I'd have a different opinion 35 years ago, when my reflexes were at their prime. But those days are gone long as is the wish for tougher content.
spartaxoxo wrote: »Considering that there has been basically no one who has opposed an optional increase in this thread, and ZOS has said that they actually give us an update on this thread this time, I think you're extremely off base. I wonder how much of this opposition is actual, and how much of it is people just wanting a different solution than you.
Sylvermynx wrote: »Well, there have been a few people (not naming here, don't want to upset the mods) who have just said "increase the difficulty overall" (with the obvious corollary "devil take the hindmost, if you can't stand the heat get out") it's a bit of a stretch to say "basically no one".
But yes, mostly people have been on the side of "optional".
spartaxoxo wrote: »Considering that there has been basically no one who has opposed an optional increase in this thread, and ZOS has said that they actually give us an update on this thread this time, I think you're extremely off base. I wonder how much of this opposition is actual, and how much of it is people just wanting a different solution than you.
Hehehe, extremely, huh
Anyway, when folks ignore that pretty well everything proposed has been of an optional nature and make arguments against increasing difficulty across the board - that…
Ah, well, never mind. Why get into the weeds about fallacies and whatnot. I am sure you are right, I’m extremely off base and this will all be substantively addressed.
I’ll check back and see about a month before the expansion comes out.
Sylvermynx wrote: »Eh, I don't either. I'm lucky to live over 3 mobs.... I'm old, my reflexes are crap, and combat in this game is - not friendly with 750 ms ping. Love this game, but harder overland will mean I will have to leave.
I guess some will think that's just fine. I'll be very very sad. I don't believe the devs think a toggle is "doable" for whatever reasons. I'd like to see that at least, or perhaps a vet overland for those who are much younger/much better/have "real" broadband - but they don't seem to think that's doable either.
SilverBride wrote: »SilverBride wrote: »I don't find overland combat the least bit boring.
That's fine 'you' don't. But 'some' people do. You said in the past "fun is subjective" and you being fine with it does nothing to invalidate others experiences.
I wasn't invalidating others' opinions. I was just reminding that there are others with the opposite opinion.
Also, the video of a player standing and letting a bear hit him that someone else posted really isn't representative of overland combat, because that's not how anyone plays.
snipped
Parasaurolophus wrote: »Well, since this topic has come alive again, I would like to share a recent interview with Matt Firor, in which he said that ZoS plans to continue making walking world bosses. Okay, but that's not enough. From the same interview, it's clear that this is just an idea from IC, and not some kind of vet.overland attempt.
https://www.youtube.com/watch?v=jqU7KjfGNsw&t=1s&ab_channel=Desastre
Such an interview is good and only about 2.500 views. And then ZoS wonders why the community thinks communication is bad.
Parasaurolophus wrote: »Well, since this topic has come alive again, I would like to share a recent interview with Matt Firor, in which he said that ZoS plans to continue making walking world bosses. Okay, but that's not enough. From the same interview, it's clear that this is just an idea from IC, and not some kind of vet.overland attempt.
https://www.youtube.com/watch?v=jqU7KjfGNsw&t=1s&ab_channel=Desastre
Such an interview is good and only about 2.500 views. And then ZoS wonders why the community thinks communication is bad.
Yep, watched it as well. The sad part out of it is that he said they wouldn’t add new arenas this year, which leaves us with just 4 dungeons and 1 trial. It’s hard to look forward to new DLCs, when they offer so little for veteran players. Majority of the content would be once again super easy quests you can breeze through in one or two evenings with nothing interesting or engaging to spice things up.
Also, wandering bosses, dragons or harrowstorms are not what i would call a “challenging content”. It’s designed for large group of players with mixed level and experience. They usually end up swarmed with people and drop dead as fast as delve boss. Soloing 10 million bosses in weird (read inconvenient for most) hours is boring slog and have nothing to do with what was asked for in this thread. It’s guild event, nothing more.