ACamaroGuy wrote: »How do you suggest they change the difficulty of the game for some and not for others? Sliders, option menu, etc.? How will the game programming separate your difficulty setting for the player next to you? The game at times has a hard timing keeping up with it's current play style. Now you all want to add a more complex option setting into the mix. Yeah, don't think it'll be a good idea at all.
To me this is the an important topic as I try to read and digest all posts in this forum. There is a need for the producers to take different play-styles into account and TRY to incorporate them in this very enjoyable game.
To me this is the an important topic as I try to read and digest all posts in this forum. There is a need for the producers to take different play-styles into account and TRY to incorporate them in this very enjoyable game.
Yeah, I see that now as well - but it should not be just normal and vet (the two extremes) - we need a middle ground as well, which is less of a shock to players new to level 50 and beyond - otherwise the gap between normal (casual) and veteran is just too wide for good. Something with some challenge but not insane challenge - something to grow into the veteran role.
I have no level 50 characters yet, but I have experienced that on the PTS - the transition is brutal - and that shocked me so much, that I did no longer want to ever get there - so the gap is there and should be bridged in a way.
SilverBride wrote: »To me this is the an important topic as I try to read and digest all posts in this forum. There is a need for the producers to take different play-styles into account and TRY to incorporate them in this very enjoyable game.
Yeah, I see that now as well - but it should not be just normal and vet (the two extremes) - we need a middle ground as well, which is less of a shock to players new to level 50 and beyond - otherwise the gap between normal (casual) and veteran is just too wide for good. Something with some challenge but not insane challenge - something to grow into the veteran role.
I have no level 50 characters yet, but I have experienced that on the PTS - the transition is brutal - and that shocked me so much, that I did no longer want to ever get there - so the gap is there and should be bridged in a way.
Having separate normal and veteran overland would already divide the playerbase in half. Adding another level of difficulty between these would divide it into 3rds again, just like it was before One Tamriel.
However there could be multiple difficulties with debuff foods and potions which would give a lot more flexibility to the player and not negatively affect anyone else or the game in general.
SilverBride wrote: »To me this is the an important topic as I try to read and digest all posts in this forum. There is a need for the producers to take different play-styles into account and TRY to incorporate them in this very enjoyable game.
Yeah, I see that now as well - but it should not be just normal and vet (the two extremes) - we need a middle ground as well, which is less of a shock to players new to level 50 and beyond - otherwise the gap between normal (casual) and veteran is just too wide for good. Something with some challenge but not insane challenge - something to grow into the veteran role.
I have no level 50 characters yet, but I have experienced that on the PTS - the transition is brutal - and that shocked me so much, that I did no longer want to ever get there - so the gap is there and should be bridged in a way.
Having separate normal and veteran overland would already divide the playerbase in half. Adding another level of difficulty between these would divide it into 3rds again, just like it was before One Tamriel.
However there could be multiple difficulties with debuff foods and potions which would give a lot more flexibility to the player and not negatively affect anyone else or the game in general.
Parasaurolophus wrote: »SilverBride wrote: »To me this is the an important topic as I try to read and digest all posts in this forum. There is a need for the producers to take different play-styles into account and TRY to incorporate them in this very enjoyable game.
Yeah, I see that now as well - but it should not be just normal and vet (the two extremes) - we need a middle ground as well, which is less of a shock to players new to level 50 and beyond - otherwise the gap between normal (casual) and veteran is just too wide for good. Something with some challenge but not insane challenge - something to grow into the veteran role.
I have no level 50 characters yet, but I have experienced that on the PTS - the transition is brutal - and that shocked me so much, that I did no longer want to ever get there - so the gap is there and should be bridged in a way.
Having separate normal and veteran overland would already divide the playerbase in half. Adding another level of difficulty between these would divide it into 3rds again, just like it was before One Tamriel.
However there could be multiple difficulties with debuff foods and potions which would give a lot more flexibility to the player and not negatively affect anyone else or the game in general.
After all, we have already found out that purely technically, this will not affect anything at all, since the zones are separated anyway. Why do you keep being so worried about this?
On top of that, how many times does it need to be said that self nerfs don't solve the problem, since the enemies we fight are incapable of putting up any sort of fight. We can self nerf ourselves already, if that was a solution we wouldn't be having this discussion.
SilverBride wrote: »Parasaurolophus wrote: »SilverBride wrote: »To me this is the an important topic as I try to read and digest all posts in this forum. There is a need for the producers to take different play-styles into account and TRY to incorporate them in this very enjoyable game.
Yeah, I see that now as well - but it should not be just normal and vet (the two extremes) - we need a middle ground as well, which is less of a shock to players new to level 50 and beyond - otherwise the gap between normal (casual) and veteran is just too wide for good. Something with some challenge but not insane challenge - something to grow into the veteran role.
I have no level 50 characters yet, but I have experienced that on the PTS - the transition is brutal - and that shocked me so much, that I did no longer want to ever get there - so the gap is there and should be bridged in a way.
Having separate normal and veteran overland would already divide the playerbase in half. Adding another level of difficulty between these would divide it into 3rds again, just like it was before One Tamriel.
However there could be multiple difficulties with debuff foods and potions which would give a lot more flexibility to the player and not negatively affect anyone else or the game in general.
After all, we have already found out that purely technically, this will not affect anything at all, since the zones are separated anyway. Why do you keep being so worried about this?
We are not separated now. We are in identical instances of the same megaserver. That is not the same thing a veteran overland would be.
And I am not worried. I am just defending against suggestions that I feel would be bad for the game.On top of that, how many times does it need to be said that self nerfs don't solve the problem, since the enemies we fight are incapable of putting up any sort of fight. We can self nerf ourselves already, if that was a solution we wouldn't be having this discussion.
I believe self nerfs are a very reasonable solution and have yet to hear a convincing arguement against them.
I mentioned this ages ago, but it doesn't matter if the knife thrower dies before they can get off a single knife, or if they can get off a hundred, it doesn't change the fact that they are one dimensional, incapable, and forgettable.
They already did that with 'one Tamriel' , no?There is a need for the producers to take different play-styles into account and TRY to incorporate them in this very enjoyable game.
Wait, i might be mis-understanding your post ( my mistake if i did ) but how is it possible to be here since 2015 and have 10 forum *stars* , yet don't have ANY 'CP' characters leveled?I have no level 50 characters yet, .
spartaxoxo wrote: »I mentioned this ages ago, but it doesn't matter if the knife thrower dies before they can get off a single knife, or if they can get off a hundred, it doesn't change the fact that they are one dimensional, incapable, and forgettable.
So basically you wouldn't be satisfied with just a vet mode with buffed enemies, but also want them all to have new abilities and change the timimg of the old ones too?
"We're in identical instances." So are all the different groups running the same dungeon. They aren't together, they're separated, just like people between zone instances are. What does it bother you that the people in another instance have different encounters than you?
And, how would self nerfs fix the issue of "enemy x spends literally the entire fight shooting arrows into the ground accomplishing nothing." Or, "enemy y literally summons bubbles to fight and does bugger all." Or, "enemy z spends the entire fight backing up to throw knives."
SilverBride wrote: »Parasaurolophus wrote: »SilverBride wrote: »To me this is the an important topic as I try to read and digest all posts in this forum. There is a need for the producers to take different play-styles into account and TRY to incorporate them in this very enjoyable game.
Yeah, I see that now as well - but it should not be just normal and vet (the two extremes) - we need a middle ground as well, which is less of a shock to players new to level 50 and beyond - otherwise the gap between normal (casual) and veteran is just too wide for good. Something with some challenge but not insane challenge - something to grow into the veteran role.
I have no level 50 characters yet, but I have experienced that on the PTS - the transition is brutal - and that shocked me so much, that I did no longer want to ever get there - so the gap is there and should be bridged in a way.
Having separate normal and veteran overland would already divide the playerbase in half. Adding another level of difficulty between these would divide it into 3rds again, just like it was before One Tamriel.
However there could be multiple difficulties with debuff foods and potions which would give a lot more flexibility to the player and not negatively affect anyone else or the game in general.
After all, we have already found out that purely technically, this will not affect anything at all, since the zones are separated anyway. Why do you keep being so worried about this?
We are not separated now. We are in identical instances of the same megaserver. That is not the same thing a veteran overland would be.
And I am not worried. I am just defending against suggestions that I feel would be bad for the game.On top of that, how many times does it need to be said that self nerfs don't solve the problem, since the enemies we fight are incapable of putting up any sort of fight. We can self nerf ourselves already, if that was a solution we wouldn't be having this discussion.
I believe self nerfs are a very reasonable solution and have yet to hear a convincing arguement against them.
How then would you be worried about people in another instance enjoying the content differently than you?
Just like with dungeons, some people are in normal instances, some in vet, and people on neither side are impacted by others in another instance enjoying the content differently than them.
How do you feel an opt-in self nerf system would be any different from what we can already do? Why is it that everyone has to be in the same type of instance as you, even though you can't even begin to interact with all of them, what harm is there in people enjoying overland content rather than just logging out of the game? Is it better for people to stand around in town doing nothing or log out just so you can be content that they're all 'experiencing the same content as you', rather than efforts be made to allow them to actually enjoy the largest piece of content ESO has, the entire world of tamriel?
NeeScrolls wrote: »Wait, i might be mis-understanding your post ( my mistake if i did ) but how is it possible to be here since 2015 and have 10 forum *stars* , yet don't have ANY 'CP' characters leveled?I have no level 50 characters yet, .
Is that by choice or just by having too many ALTs to manage or XP grind or whatever?
.
SilverBride wrote: »I believe self nerfs are a very reasonable solution and have yet to hear a convincing arguement against them.
I'll give you one - if I want to learn to adapt to veteran content one day, I have to learn that at my abilities - with a self-nerf I would learn nothing at all. And I really think, we need a middle ground - the gap from casual to vet is just too wide - one cannot learn anything when dead in seconds.
SilverBride wrote: »SilverBride wrote: »I believe self nerfs are a very reasonable solution and have yet to hear a convincing arguement against them.
I'll give you one - if I want to learn to adapt to veteran content one day, I have to learn that at my abilities - with a self-nerf I would learn nothing at all. And I really think, we need a middle ground - the gap from casual to vet is just too wide - one cannot learn anything when dead in seconds.
A player who is not currently a veteran probably wouldn't be using a self nerf. They would continue to level and learn as they are now.
SilverBride wrote: »
Overland is not end game content and it shouldn't be turned into an end game alternative for players who choose not to participate in the end game content already provided.
SilverBride wrote: »SilverBride wrote: »I believe self nerfs are a very reasonable solution and have yet to hear a convincing arguement against them.
I'll give you one - if I want to learn to adapt to veteran content one day, I have to learn that at my abilities - with a self-nerf I would learn nothing at all. And I really think, we need a middle ground - the gap from casual to vet is just too wide - one cannot learn anything when dead in seconds.
A player who is not currently a veteran probably wouldn't be using a self nerf. They would continue to level and learn as they are now.
But what content is there for me with my ping issue - when I will have arrived at level 50, I will most likely be hopelessly overpowered for overland, and too weak for other content - this is how I experienced that on the PTS - too powerful for overland, too weak for everything else - terrible, why would I want to get there?
And I am averse to grinding - so going for special armor sets is a no go, if it involves griding. Well, and I don't want to play with others, they are too fast and stress me out - I want a relaxed time in Tamriel, I am totally incompatible to play with them.
SilverBride wrote: »SilverBride wrote: »SilverBride wrote: »I believe self nerfs are a very reasonable solution and have yet to hear a convincing arguement against them.
I'll give you one - if I want to learn to adapt to veteran content one day, I have to learn that at my abilities - with a self-nerf I would learn nothing at all. And I really think, we need a middle ground - the gap from casual to vet is just too wide - one cannot learn anything when dead in seconds.
A player who is not currently a veteran probably wouldn't be using a self nerf. They would continue to level and learn as they are now.
But what content is there for me with my ping issue - when I will have arrived at level 50, I will most likely be hopelessly overpowered for overland, and too weak for other content - this is how I experienced that on the PTS - too powerful for overland, too weak for everything else - terrible, why would I want to get there?
And I am averse to grinding - so going for special armor sets is a no go, if it involves griding. Well, and I don't want to play with others, they are too fast and stress me out - I want a relaxed time in Tamriel, I am totally incompatible to play with them.
If a player is too weak for everything else, which I assume is referring to end game content, then they would be too weak for veteran ovlerand.
SilverBride wrote: »How then would you be worried about people in another instance enjoying the content differently than you?
Because it divides the playerbase.Just like with dungeons, some people are in normal instances, some in vet, and people on neither side are impacted by others in another instance enjoying the content differently than them.
Dungeons and trials etc. are end game content. They are created specifically as an option for end game players who want the challenge.
Overland is the base game. It is not created to be end game content but rather is for everyone.How do you feel an opt-in self nerf system would be any different from what we can already do? Why is it that everyone has to be in the same type of instance as you, even though you can't even begin to interact with all of them, what harm is there in people enjoying overland content rather than just logging out of the game? Is it better for people to stand around in town doing nothing or log out just so you can be content that they're all 'experiencing the same content as you', rather than efforts be made to allow them to actually enjoy the largest piece of content ESO has, the entire world of tamriel?
It would give players the flexibility to choose how much of a challenge they want and a very easy way to accomplish it. And it keeps us all in the same world.
Overland is not end game content and it shouldn't be turned into an end game alternative for players who choose not to participate in the end game content already provided.
There are a lot of them. He could give us much more impressions than now. Overland is not only not content for the end game, in principle, due to triviality, it does not look like a video game. It's completely unlike an RPG, and even more so completely unlike a classic TES game (not just because of the difficulty). It's more like a visual novel wrapped in a 3D game. But this is a visual novel. You just wander from one marker to another, reading the dialogue. That's all.SilverBride wrote: »
SilverBride wrote: »SilverBride wrote: »SilverBride wrote: »I believe self nerfs are a very reasonable solution and have yet to hear a convincing arguement against them.
I'll give you one - if I want to learn to adapt to veteran content one day, I have to learn that at my abilities - with a self-nerf I would learn nothing at all. And I really think, we need a middle ground - the gap from casual to vet is just too wide - one cannot learn anything when dead in seconds.
A player who is not currently a veteran probably wouldn't be using a self nerf. They would continue to level and learn as they are now.
But what content is there for me with my ping issue - when I will have arrived at level 50, I will most likely be hopelessly overpowered for overland, and too weak for other content - this is how I experienced that on the PTS - too powerful for overland, too weak for everything else - terrible, why would I want to get there?
And I am averse to grinding - so going for special armor sets is a no go, if it involves griding. Well, and I don't want to play with others, they are too fast and stress me out - I want a relaxed time in Tamriel, I am totally incompatible to play with them.
If a player is too weak for everything else, which I assume is referring to end game content, then they would be too weak for veteran ovlerand.
Now, guess why I suggested a middle ground?
SilverBride wrote: »How then would you be worried about people in another instance enjoying the content differently than you?
Because it divides the playerbase.Just like with dungeons, some people are in normal instances, some in vet, and people on neither side are impacted by others in another instance enjoying the content differently than them.
Dungeons and trials etc. are end game content. They are created specifically as an option for end game players who want the challenge.
Overland is the base game. It is not created to be end game content but rather is for everyone.How do you feel an opt-in self nerf system would be any different from what we can already do? Why is it that everyone has to be in the same type of instance as you, even though you can't even begin to interact with all of them, what harm is there in people enjoying overland content rather than just logging out of the game? Is it better for people to stand around in town doing nothing or log out just so you can be content that they're all 'experiencing the same content as you', rather than efforts be made to allow them to actually enjoy the largest piece of content ESO has, the entire world of tamriel?
It would give players the flexibility to choose how much of a challenge they want and a very easy way to accomplish it. And it keeps us all in the same world.
Overland is not end game content and it shouldn't be turned into an end game alternative for players who choose not to participate in the end game content already provided.
SilverBride wrote: »SilverBride wrote: »SilverBride wrote: »SilverBride wrote: »I believe self nerfs are a very reasonable solution and have yet to hear a convincing arguement against them.
I'll give you one - if I want to learn to adapt to veteran content one day, I have to learn that at my abilities - with a self-nerf I would learn nothing at all. And I really think, we need a middle ground - the gap from casual to vet is just too wide - one cannot learn anything when dead in seconds.
A player who is not currently a veteran probably wouldn't be using a self nerf. They would continue to level and learn as they are now.
But what content is there for me with my ping issue - when I will have arrived at level 50, I will most likely be hopelessly overpowered for overland, and too weak for other content - this is how I experienced that on the PTS - too powerful for overland, too weak for everything else - terrible, why would I want to get there?
And I am averse to grinding - so going for special armor sets is a no go, if it involves griding. Well, and I don't want to play with others, they are too fast and stress me out - I want a relaxed time in Tamriel, I am totally incompatible to play with them.
If a player is too weak for everything else, which I assume is referring to end game content, then they would be too weak for veteran ovlerand.
Now, guess why I suggested a middle ground?
A middle ground would attract a very small and specific type of player. And as I have mentioned before, overland is not end game content nor should it be, especially when there is already a lot of end game content in game.
I understand why you may not choose to participate in the current end game content because I don't either. But that doesn't mean we should expect the base game be altered to fit our playstyles. We should rather choose to participate in those parts of the game that do fit what we are looking for and enjoy.