SilverBride wrote: »Some players are new to ESO, have overland been their first experience with the game, and perhaps have a higher standard of what an action rpg should be expecting of them combat wise and leave early thinking ESO is bland and boring.
I see ESO as story based rather than action. I think of first person shooters as action games, so if players are coming here looking for that type of combat they probably will be disappointed.
There is no serious concurrence to ESO for those of us, who basically more or less grew up with Elder Scrolls or played it in our younger years - we are not here because it is just some fantasy game which we could easily switch out for another one - we are here because it is Elder Scrolls and other fantasy games might be nice, but they aren't Elder Scrolls.
ShalidorsHeir, that is all great, but you cannot expect that ZOS is catering to this kind of player level, because there might be too few of you to be worth the hassle - as bad as this is for you, you cannot expect this to happen.
This is like with me wanting a private instance - so far I did not get any response of someone saying, oh, yeah I would love this - so this is not going to happen either.
ShalidorsHeir wrote: »ShalidorsHeir, that is all great, but you cannot expect that ZOS is catering to this kind of player level, because there might be too few of you to be worth the hassle - as bad as this is for you, you cannot expect this to happen.
This is like with me wanting a private instance - so far I did not get any response of someone saying, oh, yeah I would love this - so this is not going to happen either.
Lets focus on the original goal. Immersion in overland content. I dont ask for overland content as alternative to vet dungeons + hard mode. I just brought in some numbers to clarify the other side of the medal.
ShalidorsHeir wrote: »ShalidorsHeir, that is all great, but you cannot expect that ZOS is catering to this kind of player level, because there might be too few of you to be worth the hassle - as bad as this is for you, you cannot expect this to happen.
This is like with me wanting a private instance - so far I did not get any response of someone saying, oh, yeah I would love this - so this is not going to happen either.
Lets focus on the original goal. Immersion in overland content. I dont ask for overland content as alternative to vet dungeons + hard mode. I just brought in some numbers to clarify the other side of the medal.
Hm I asked a few CP1000+ friends what kind of damage they do - that has been in the range of 20-25k dps - and they are quite average vet players (they themselves consider it to be that way). So if this would turn out to be average - you will still not be happy with an adjustment to this group, because you outdo them like 3-4 times - and it would still feel stale to you.
Not DD - they are healers or tanks.
ShalidorsHeir wrote: »ShalidorsHeir, that is all great, but you cannot expect that ZOS is catering to this kind of player level, because there might be too few of you to be worth the hassle - as bad as this is for you, you cannot expect this to happen.
This is like with me wanting a private instance - so far I did not get any response of someone saying, oh, yeah I would love this - so this is not going to happen either.
Lets focus on the original goal. Immersion in overland content. I dont ask for overland content as alternative to vet dungeons + hard mode. I just brought in some numbers to clarify the other side of the medal.
Hm I asked a few CP1000+ friends what kind of damage they do - that has been in the range of 20-25k dps - and they are quite average vet players (they themselves consider it to be that way). So if this would turn out to be average - you will still not be happy with an adjustment to this group, because you outdo them like 3-4 times - and it would still feel stale to you.
Not DD - they are healers or tanks.
btw you got it the wrong way around - it is not a combat system sprinkled with some rpg elements - it is a role playing game in the first place, with has as well some combat - combat is not the main focus of this game at all and that is as well why it is not a souls-like combat, but more a casual "let's fight a little" type of combat - the main thing is the world of Tamriel and stories in it - not necessarily the main story line even - I guess a lot of us have not even completed that one and are still lacking their soul.
colossalvoids wrote: »btw you got it the wrong way around - it is not a combat system sprinkled with some rpg elements - it is a role playing game in the first place, with has as well some combat - combat is not the main focus of this game at all and that is as well why it is not a souls-like combat, but more a casual "let's fight a little" type of combat - the main thing is the world of Tamriel and stories in it - not necessarily the main story line even - I guess a lot of us have not even completed that one and are still lacking their soul.
Wasn't the thing I was talking about at all. I was referring to the combat system alone and not the game at large being a sprinkle to it. It's a blend of other combat systems but feels like mostly diablo-like ARPG inspired. It's just a part of the game, but for some it's this exact game's strength and what's make it unique and satisfying in a sense. For me it's hard to look seriously on single player tes games combat systems after eso, I'm either ignoring it or mod the heck out of it to be also more arpg like (most combat and perk mods are going that direction also).
I actually disagree a lot with it being "let's fight a bit" style of combat, if you actually meant that and not about zenimax focusing on content they're generally provide (one not requiring any combat system utilisation - just click though stories). Vanilla Skyrim and Oblivion were ones that I'd describe like that. Equip the weapon with bigger DMG number and swing speed, click through the game while stories are playing out. Eso is way different to that and imo first tes game with actual robust combat system present.
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btw you got it the wrong way around - it is not a combat system sprinkled with some rpg elements - it is a role playing game in the first place, with has as well some combat - combat is not the main focus of this game at all and that is as well why it is not a souls-like combat, but more a casual "let's fight a little" type of combat - the main thing is the world of Tamriel and stories in it - not necessarily the main story line even - I guess a lot of us have not even completed that one and are still lacking their soul.
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Chilly-McFreeze wrote: »ShalidorsHeir wrote: »ShalidorsHeir, that is all great, but you cannot expect that ZOS is catering to this kind of player level, because there might be too few of you to be worth the hassle - as bad as this is for you, you cannot expect this to happen.
This is like with me wanting a private instance - so far I did not get any response of someone saying, oh, yeah I would love this - so this is not going to happen either.
Lets focus on the original goal. Immersion in overland content. I dont ask for overland content as alternative to vet dungeons + hard mode. I just brought in some numbers to clarify the other side of the medal.
Hm I asked a few CP1000+ friends what kind of damage they do - that has been in the range of 20-25k dps - and they are quite average vet players (they themselves consider it to be that way). So if this would turn out to be average - you will still not be happy with an adjustment to this group, because you outdo them like 3-4 times - and it would still feel stale to you.
Not DD - they are healers or tanks.
I must ask: you said you only have chars around level 35. Have you yourself ever stepped foot in a normal dungeon? Just to experience the difficulty gap between "normal" overland and "normal" group content.
ShalidorsHeir wrote: »ShalidorsHeir wrote: »ShalidorsHeir, that is all great, but you cannot expect that ZOS is catering to this kind of player level, because there might be too few of you to be worth the hassle - as bad as this is for you, you cannot expect this to happen.
This is like with me wanting a private instance - so far I did not get any response of someone saying, oh, yeah I would love this - so this is not going to happen either.
Lets focus on the original goal. Immersion in overland content. I dont ask for overland content as alternative to vet dungeons + hard mode. I just brought in some numbers to clarify the other side of the medal.
Hm I asked a few CP1000+ friends what kind of damage they do - that has been in the range of 20-25k dps - and they are quite average vet players (they themselves consider it to be that way). So if this would turn out to be average - you will still not be happy with an adjustment to this group, because you outdo them like 3-4 times - and it would still feel stale to you.
Not DD - they are healers or tanks.
I would be happy tho. Dont get me wrong - i dont want something to break my ass apart i request harder content for the sake of immersion -> a fight for 5 secs is not - a fight for 30 secs or even a minute (considering a quest boss for instance) is better - even you must agree that you would NOT be too upset about other players interferring your fight if the boss would not die within less than 10 secs, right? I mean, yes i outdo them - but it doesnt matter. ill still have a fight for 30 secs, a good way more immersive and remarkable than now, where others may fight for a minute. Everything is far better than < 10 secs where it also is getting on your nerves when other players are joining your (as you stated in multiple comments). Maybe this would not be the case if it was a remarkable fight, that can be fought alone as well as with a small group of players.
ShalidorsHeir wrote: »colossalvoids wrote: »btw you got it the wrong way around - it is not a combat system sprinkled with some rpg elements - it is a role playing game in the first place, with has as well some combat - combat is not the main focus of this game at all and that is as well why it is not a souls-like combat, but more a casual "let's fight a little" type of combat - the main thing is the world of Tamriel and stories in it - not necessarily the main story line even - I guess a lot of us have not even completed that one and are still lacking their soul.
Wasn't the thing I was talking about at all. I was referring to the combat system alone and not the game at large being a sprinkle to it. It's a blend of other combat systems but feels like mostly diablo-like ARPG inspired. It's just a part of the game, but for some it's this exact game's strength and what's make it unique and satisfying in a sense. For me it's hard to look seriously on single player tes games combat systems after eso, I'm either ignoring it or mod the heck out of it to be also more arpg like (most combat and perk mods are going that direction also).
I actually disagree a lot with it being "let's fight a bit" style of combat, if you actually meant that and not about zenimax focusing on content they're generally provide (one not requiring any combat system utilisation - just click though stories). Vanilla Skyrim and Oblivion were ones that I'd describe like that. Equip the weapon with bigger DMG number and swing speed, click through the game while stories are playing out. Eso is way different to that and imo first tes game with actual robust combat system present.
Elder scrolls has never been mainly about RP mainly or whatever you would call this in 20 years. Elder scrolls games provide wide variety of content and ways on how to play this content to reach as much players as they can. Nothing is a special focus and thats why the community is that big. ESO first marketing focus was Cyrodiil which is PvP... just reminding you on that in case you all forgot.
Chilly-McFreeze wrote: »ShalidorsHeir wrote: »ShalidorsHeir, that is all great, but you cannot expect that ZOS is catering to this kind of player level, because there might be too few of you to be worth the hassle - as bad as this is for you, you cannot expect this to happen.
This is like with me wanting a private instance - so far I did not get any response of someone saying, oh, yeah I would love this - so this is not going to happen either.
Lets focus on the original goal. Immersion in overland content. I dont ask for overland content as alternative to vet dungeons + hard mode. I just brought in some numbers to clarify the other side of the medal.
Hm I asked a few CP1000+ friends what kind of damage they do - that has been in the range of 20-25k dps - and they are quite average vet players (they themselves consider it to be that way). So if this would turn out to be average - you will still not be happy with an adjustment to this group, because you outdo them like 3-4 times - and it would still feel stale to you.
Not DD - they are healers or tanks.
I must ask: you said you only have chars around level 35. Have you yourself ever stepped foot in a normal dungeon? Just to experience the difficulty gap between "normal" overland and "normal" group content.
I have a ping between 240 and 360ms currently - other characters around make it even worse and it goes up to the point, that I could never escape the red - I would be a burden for others like this.
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btw you got it the wrong way around - it is not a combat system sprinkled with some rpg elements - it is a role playing game in the first place, with has as well some combat - combat is not the main focus of this game at all and that is as well why it is not a souls-like combat, but more a casual "let's fight a little" type of combat - the main thing is the world of Tamriel and stories in it - not necessarily the main story line even - I guess a lot of us have not even completed that one and are still lacking their soul.
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And this is what hits me. If I am exploring the world, which I love doing, say I'm in the deadlands. The, Deadlands, a realm of a violent daedric prince and his most powerful and loyal minions. What do I remember most from my time there? Jumpping into a tornado. Not a sense of suspense venturing into this dangerous realm, not a moment pause when spotting a titan or roaming boss. I casually walked through there without a care in the world, a lack of threat killed the moment for me in this location.
As a counter example, I played Dragons Dogma a while ago, used this example before, but I feel it fits well here, but in that game nights are dark, and you only have a lantern to guide you. In those moments that night, eyes looking for any moment beyond my light, I felt genuine tension. There weren't any insanely powerful enemies about, just goblins and harpies, but the sheer fact that I wasn't able to see made that moment far more intense and memorable than all my times venturing in daedric planes in ESO the past few years. I didn't even get attacked, just the risk of it was enough to put me on edge.
Another part of elder scrolls games are the stories. ZOS loves their year-long stories, but when I know going into the year, after the Q1 reveal what the plot is, all I'm thinking in the back of my mind is "why don't these people just give me the big bad's home address, so I can kick his teeth in now and get it over with?" Every quest with the friendly npcs going on about the end of the world in what not becomes so disingenuous when I know the threat isn't serious. Dragons were serious, fight them in overland and see that for sure, so a dragon powered by the moon? Yeah, and actual threat. But when a pompous vampire stands exposed on a ledge going "you can ask ME a question, but I shall ask YOU one in return" like it was some sort of threat. No friend, I have arrows, and oh never mind, invisible wall. I can't care about the stakes in these stories when I know the driving force of the plot, stopping this day's threat, won't be a challenge but is just an inevitable thing that'll happen once I endure the mandatory number of main quest, filled with helpless npcs that couldn't bother helping themselves.
I can get why people enjoy the straight forward story, the power fantasy, the 'go anywhere and crush evil no matter what,' but I enjoy having to overcome obstacles. Those moments of facing a challenge and succeeding are far more memorable, and what do I have after doing a quest line where the world is just a color swapped field with some cardboard cutouts strewn about, clobbering some under equip 'big bad.' It's just forgettable, I remember my first time trying to go to Bleak falls Barrows after installing a survival mod, almost froze to death and had to chug alcohol to stave off hypothermia, that was memorable, but going to the front door, having the bandits open the way and the draugr death lord just casually hand you the stone. Well if that happened it would be so abnormal it would be memorable as well, but if it happened everywhere it wouldn't be.
ESO is a game, combat is a big part of it, the number of quest that revolve in no small part about saving people, killing people, taking things from people, and so on, it means that the way you interact with the world, primarily handled through combat, it heavily influences the experience users have. ZOS has normal and veteran content for all other pve content to provide options for those who prefer the game one way or the other, how is it too much to ask for the same courtesy to be given to the largest piece of content they provide? And in not, not directly at you but any who are against this idea, then should ZOS remove the option from other pve content? Make vet trials the only option? That's a bad idea in my opinion, just as limiting the ways people can enjoy the world of tamriel.
colossalvoids wrote: »Chilly-McFreeze wrote: »ShalidorsHeir wrote: »ShalidorsHeir, that is all great, but you cannot expect that ZOS is catering to this kind of player level, because there might be too few of you to be worth the hassle - as bad as this is for you, you cannot expect this to happen.
This is like with me wanting a private instance - so far I did not get any response of someone saying, oh, yeah I would love this - so this is not going to happen either.
Lets focus on the original goal. Immersion in overland content. I dont ask for overland content as alternative to vet dungeons + hard mode. I just brought in some numbers to clarify the other side of the medal.
Hm I asked a few CP1000+ friends what kind of damage they do - that has been in the range of 20-25k dps - and they are quite average vet players (they themselves consider it to be that way). So if this would turn out to be average - you will still not be happy with an adjustment to this group, because you outdo them like 3-4 times - and it would still feel stale to you.
Not DD - they are healers or tanks.
I must ask: you said you only have chars around level 35. Have you yourself ever stepped foot in a normal dungeon? Just to experience the difficulty gap between "normal" overland and "normal" group content.
I have a ping between 240 and 360ms currently - other characters around make it even worse and it goes up to the point, that I could never escape the red - I would be a burden for others like this.
Actually , if that's a stable numbers depending on a time of the day it's not really THAT hard of a gate to pass. Obviously it depends on other factors as well but if it's not spikes (from 240 to 360 every 10-20 sec) or constant disconnects due to it it's playable. I'm fairly sure of that as most eu payers had PTS ping of 200 at the very least and people from Asia and Australia having it as a "feature" while still managing to clear hardest content in the game. Personally there were periods when I was unable to commit at all or was struggling to insane desync's in raids due to high ping (240+ and to the moon at that time) but it's manageable, even if it spiked in my case.
Fairly sure if you'd put your time into understanding how to work around your latency issues it would pay off greatly.
colossalvoids wrote: »Chilly-McFreeze wrote: »ShalidorsHeir wrote: »ShalidorsHeir, that is all great, but you cannot expect that ZOS is catering to this kind of player level, because there might be too few of you to be worth the hassle - as bad as this is for you, you cannot expect this to happen.
This is like with me wanting a private instance - so far I did not get any response of someone saying, oh, yeah I would love this - so this is not going to happen either.
Lets focus on the original goal. Immersion in overland content. I dont ask for overland content as alternative to vet dungeons + hard mode. I just brought in some numbers to clarify the other side of the medal.
Hm I asked a few CP1000+ friends what kind of damage they do - that has been in the range of 20-25k dps - and they are quite average vet players (they themselves consider it to be that way). So if this would turn out to be average - you will still not be happy with an adjustment to this group, because you outdo them like 3-4 times - and it would still feel stale to you.
Not DD - they are healers or tanks.
I must ask: you said you only have chars around level 35. Have you yourself ever stepped foot in a normal dungeon? Just to experience the difficulty gap between "normal" overland and "normal" group content.
I have a ping between 240 and 360ms currently - other characters around make it even worse and it goes up to the point, that I could never escape the red - I would be a burden for others like this.
Actually , if that's a stable numbers depending on a time of the day it's not really THAT hard of a gate to pass. Obviously it depends on other factors as well but if it's not spikes (from 240 to 360 every 10-20 sec) or constant disconnects due to it it's playable. I'm fairly sure of that as most eu payers had PTS ping of 200 at the very least and people from Asia and Australia having it as a "feature" while still managing to clear hardest content in the game. Personally there were periods when I was unable to commit at all or was struggling to insane desync's in raids due to high ping (240+ and to the moon at that time) but it's manageable, even if it spiked in my case.
Fairly sure if you'd put your time into understanding how to work around your latency issues it would pay off greatly.
Staying clear of people is what gives me 240-260ms - then I can play rather well - but as soon as other are around it gets really bad and I can forget to have fun - I have to stay clear of people. And if you guys are flooding overland with hefty combat, this is likely to ruin my gameplay - that is what I fear.
colossalvoids wrote: »colossalvoids wrote: »Chilly-McFreeze wrote: »ShalidorsHeir wrote: »ShalidorsHeir, that is all great, but you cannot expect that ZOS is catering to this kind of player level, because there might be too few of you to be worth the hassle - as bad as this is for you, you cannot expect this to happen.
This is like with me wanting a private instance - so far I did not get any response of someone saying, oh, yeah I would love this - so this is not going to happen either.
Lets focus on the original goal. Immersion in overland content. I dont ask for overland content as alternative to vet dungeons + hard mode. I just brought in some numbers to clarify the other side of the medal.
Hm I asked a few CP1000+ friends what kind of damage they do - that has been in the range of 20-25k dps - and they are quite average vet players (they themselves consider it to be that way). So if this would turn out to be average - you will still not be happy with an adjustment to this group, because you outdo them like 3-4 times - and it would still feel stale to you.
Not DD - they are healers or tanks.
I must ask: you said you only have chars around level 35. Have you yourself ever stepped foot in a normal dungeon? Just to experience the difficulty gap between "normal" overland and "normal" group content.
I have a ping between 240 and 360ms currently - other characters around make it even worse and it goes up to the point, that I could never escape the red - I would be a burden for others like this.
Actually , if that's a stable numbers depending on a time of the day it's not really THAT hard of a gate to pass. Obviously it depends on other factors as well but if it's not spikes (from 240 to 360 every 10-20 sec) or constant disconnects due to it it's playable. I'm fairly sure of that as most eu payers had PTS ping of 200 at the very least and people from Asia and Australia having it as a "feature" while still managing to clear hardest content in the game. Personally there were periods when I was unable to commit at all or was struggling to insane desync's in raids due to high ping (240+ and to the moon at that time) but it's manageable, even if it spiked in my case.
Fairly sure if you'd put your time into understanding how to work around your latency issues it would pay off greatly.
Staying clear of people is what gives me 240-260ms - then I can play rather well - but as soon as other are around it gets really bad and I can forget to have fun - I have to stay clear of people. And if you guys are flooding overland with hefty combat, this is likely to ruin my gameplay - that is what I fear.
If we'll move to some veteran version of it whatever it might be it would surely help you as some of us are here because we have no options to not be.
colossalvoids wrote: »colossalvoids wrote: »Chilly-McFreeze wrote: »ShalidorsHeir wrote: »ShalidorsHeir, that is all great, but you cannot expect that ZOS is catering to this kind of player level, because there might be too few of you to be worth the hassle - as bad as this is for you, you cannot expect this to happen.
This is like with me wanting a private instance - so far I did not get any response of someone saying, oh, yeah I would love this - so this is not going to happen either.
Lets focus on the original goal. Immersion in overland content. I dont ask for overland content as alternative to vet dungeons + hard mode. I just brought in some numbers to clarify the other side of the medal.
Hm I asked a few CP1000+ friends what kind of damage they do - that has been in the range of 20-25k dps - and they are quite average vet players (they themselves consider it to be that way). So if this would turn out to be average - you will still not be happy with an adjustment to this group, because you outdo them like 3-4 times - and it would still feel stale to you.
Not DD - they are healers or tanks.
I must ask: you said you only have chars around level 35. Have you yourself ever stepped foot in a normal dungeon? Just to experience the difficulty gap between "normal" overland and "normal" group content.
I have a ping between 240 and 360ms currently - other characters around make it even worse and it goes up to the point, that I could never escape the red - I would be a burden for others like this.
Actually , if that's a stable numbers depending on a time of the day it's not really THAT hard of a gate to pass. Obviously it depends on other factors as well but if it's not spikes (from 240 to 360 every 10-20 sec) or constant disconnects due to it it's playable. I'm fairly sure of that as most eu payers had PTS ping of 200 at the very least and people from Asia and Australia having it as a "feature" while still managing to clear hardest content in the game. Personally there were periods when I was unable to commit at all or was struggling to insane desync's in raids due to high ping (240+ and to the moon at that time) but it's manageable, even if it spiked in my case.
Fairly sure if you'd put your time into understanding how to work around your latency issues it would pay off greatly.
Staying clear of people is what gives me 240-260ms - then I can play rather well - but as soon as other are around it gets really bad and I can forget to have fun - I have to stay clear of people. And if you guys are flooding overland with hefty combat, this is likely to ruin my gameplay - that is what I fear.
If we'll move to some veteran version of it whatever it might be it would surely help you as some of us are here because we have no options to not be.
absolutely, if you would get your own instance, I would be a happy camper - but I guess in the end we will have it all in the same instance, because ZOS doesn't want separate instances. But we will see about that - I wish you well for that.
As far as group content is concerned, it doesn't interfere with my gameplay anyway, I'm not doing group content by those reasons I mentioned.
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I'm not really against the idea - I just fear it might interfere with my gameplay and make it worse - having lots of people around launches my ping in regions, where I can just stop playing, because I cannot react but have to anticipate what might happen and react before it has happened, that is guess work and no immersive gameplay anymore - I have to avoid people as much as I possibly can to have fun in this game while I explore or do a quest - others around make my experience really bad.
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I'm not really against the idea - I just fear it might interfere with my gameplay and make it worse - having lots of people around launches my ping in regions, where I can just stop playing, because I cannot react but have to anticipate what might happen and react before it has happened, that is guess work and no immersive gameplay anymore - I have to avoid people as much as I possibly can to have fun in this game while I explore or do a quest - others around make my experience really bad.
A very good point. Some users when I previously talked about this didn't understand instancing, with one even suggesting that we couldn't do vet instances because "what if zos wanted all the people to play together (aka being in one instance with each other)." The idea is that the game already subdivides populated zones to maintain sane player counts, and for dungeons and trials these different instances can have different rules applied to them. The reason why I harp on this idea is that by adding a new rule set to overland, like the old silver and gold zones had, and allowing new instances to be generated for users opting into these, you would be able to have a variation of overland for those interested, leave the content people already enjoy untouched, and maintain the sensible player levels making it so essentially, from your view, little would even change.
Chilly-McFreeze wrote: »FlopsyPrince wrote: »
I would be quite fine if ZOS made something here, but I would also like to see many long-standing bugs fixed first at least (such as marking the ladders properly with quest markers in IC.
Don't fool yourself. If they'd delay new content until every long standing bug is resolved, we'd be gray before the next DLC hit. With a game of this magnitude and the plan to rewrite fundamental parts of the code bug fixing is a never-ending work. Killer argument, so to say.
Chilly-McFreeze wrote: »FlopsyPrince wrote: »
I would be quite fine if ZOS made something here, but I would also like to see many long-standing bugs fixed first at least (such as marking the ladders properly with quest markers in IC.
Don't fool yourself. If they'd delay new content until every long standing bug is resolved, we'd be gray before the next DLC hit. With a game of this magnitude and the plan to rewrite fundamental parts of the code bug fixing is a never-ending work. Killer argument, so to say.
Yeah and it is quite normal to just let bugs in the game, if they do not effect a lot of people or are just rarely happening - take windows with it's roughly 250,000 unfixed bugs - it works most of the time, and fixing those, might introduce new bugs. In average development and bug fixing stops when it is "good enough" by that very reason.