You are binge-playing, if you can complete a Chapter zone in a few evenings. ZOS has to go for what an average player is doing and they basically have the data to decide what that is. If there is more content than an average player could possibly play with a normal time investment, then the average player would fall behind the story and after a while give a damn about new content, because he will never get there at his pace and with his time investment. ZOS cannot use a binge-player's time investment as rule of their development - they have to design it for an average player with an average time investment.
NeeScrolls wrote: »Which is why the 'group scaling' idea i proposed on page 61 just might be able to help.SilverBride wrote: »How is it immersive to never be stronger than the base game [trash]mobs no matter how far a player has progressed their character?
Well, no one is "forced" to be in a group lol , but no worries i hear ya. Although, i'm wondering if you happen to notice the many times i've mentioned how (aside from my 1st post ) i am also totally fine with overland staying the same as it is. I know i type a lot sometimes, but i'm certain to give quick 'disclaimer' sentence prior to my ideas, stating how i'm fine either way. I been here since 2013 beta and overland difficulty (easy or hard) isn't what makes or breaks my $ub.SilverBride wrote: »NeeScrolls wrote: »Which is why the 'group scaling' idea i proposed on page 61 just might be able to help.SilverBride wrote: »How is it immersive to never be stronger than the base game [trash]mobs no matter how far a player has progressed their character?
I don't like that idea because it's forcing it on the many of us who are happy with overland just as it is.
NeeScrolls wrote: »Well, no one is "forced" to be in a group lol , but no worries i hear ya.SilverBride wrote: »I don't like that idea because it's forcing it on the many of us who are happy with overland just as it is.
AlexanderDeLarge wrote: »Also suggesting that we're 'playing the game wrong' because we're not creating alts as a short term remedy to the lack of difficulty in the overwhelming majority of the content being sold to us on a yearly basis is utterly ridiculous.
I have plenty of experience with 'that kind of role playing'. It just shouldn't be a recommended playstyle for a MMORPG with light emphasis on actual roleplaying and it's ridiculous to suggest otherwise, especially in such an alt-unfriendly game with a post level-cap progression system that is shared account-wide.AlexanderDeLarge wrote: »Also suggesting that we're 'playing the game wrong' because we're not creating alts as a short term remedy to the lack of difficulty in the overwhelming majority of the content being sold to us on a yearly basis is utterly ridiculous.
I never said it like this - I gave the hint, that you could eventually get a better experience, if you would create a new character AND role play him/her - as in the character is not using anything he wouldn't have, if he would be your first character, and is not using any knowledge he wouldn't have if he would be your first character - not using any resource your other characters have collected, not using their money - role playing it as if would be your first - then you could experience it in a different way and eventually learn how to role play a character. The character is not you, you should just role play him after the experiences this character makes and has made - not using any of the meta-information you have - [snip]
No one here from what I can see is suggesting otherwise. Even the most casual players should be approaching the point where progression is trivialized. If you disagree, that's fine but I'd love to see ZOS make the same argument, admitting that player retention is low and people buying their standalone expansions at retail aren't sticking around.New content lasts for the average player for a long time - a very long time - and for you guys - a couple of evenings - so it is a waste of time to even try to do something for you, it takes long to create these zones and make them nice, and you guys just consume them in a few evenings - this is frustrating for the developers - why would they care to make your experience better - you will just need an evening more and again it will not be enough - whereas we casuals are having fun in the provided environment eventually even for years - I have just completed Stros M'kai, and wherever else I go there is always a quest available and will be for years to come - I will never complete this game - because I'm not binge-playing it.
Because I don't want to create alts every year and ignore the champion point progression, gold and equipment I've earned? Tell me, what happens when 2026 rolls around, I've been following your advice since Morrowind and we're still dealing with a lack of difficulty in the overland and I've run out of character slots? Will your recommendation be to buy more character slots? Frankly this kind of mentality is beyond any sort of reasonable discourse.Of course you are playing it wrong - you are like a real life military tank in a sandbox for kids - the tank doesn't belong there.
AlexanderDeLarge wrote: »I have plenty of experience with 'that kind of role playing'. It just shouldn't be a recommended playstyle for a MMORPG with light emphasis on actual roleplaying and it's ridiculous to suggest otherwise, especially in such an alt-unfriendly game with a post level-cap progression system that is shared account-wide.AlexanderDeLarge wrote: »Also suggesting that we're 'playing the game wrong' because we're not creating alts as a short term remedy to the lack of difficulty in the overwhelming majority of the content being sold to us on a yearly basis is utterly ridiculous.
I never said it like this - I gave the hint, that you could eventually get a better experience, if you would create a new character AND role play him/her - as in the character is not using anything he wouldn't have, if he would be your first character, and is not using any knowledge he wouldn't have if he would be your first character - not using any resource your other characters have collected, not using their money - role playing it as if would be your first - then you could experience it in a different way and eventually learn how to role play a character. The character is not you, you should just role play him after the experiences this character makes and has made - not using any of the meta-information you have - [snip]
Why is the onus on the player to circumvent power creep instead of the developers working to fix the power creep problem?No one here from what I can see is suggesting otherwise. Even the most casual players should be approaching the point where progression is trivialized. If you disagree, that's fine but I'd love to see ZOS make the same argument, admitting that player retention is low and people buying their standalone expansions at retail aren't sticking around.New content lasts for the average player for a long time - a very long time - and for you guys - a couple of evenings - so it is a waste of time to even try to do something for you, it takes long to create these zones and make them nice, and you guys just consume them in a few evenings - this is frustrating for the developers - why would they care to make your experience better - you will just need an evening more and again it will not be enough - whereas we casuals are having fun in the provided environment eventually even for years - I have just completed Stros M'kai, and wherever else I go there is always a quest available and will be for years to come - I will never complete this game - because I'm not binge-playing it.Because I don't want to create alts every year and ignore the champion point progression, gold and equipment I've earned? Tell me, what happens when 2026 rolls around, I've been following your advice since Morrowind and we're still dealing with a lack of difficulty in the overland and I've run out of character slots? Will your recommendation be to buy more character slots? Frankly this kind of mentality is beyond any sort of reasonable discourse.Of course you are playing it wrong - you are like a real life military tank in a sandbox for kids - the tank doesn't belong there.
NinjaApacHe wrote: »I do not understand why Zos opened this thread, when they are not going to do anything about this problem. Just to make life on the forum better for newcomer? To show that everything is alright? So we come here and we fight each other for our own team? Bah.....
NinjaApacHe wrote: »I do not understand why Zos opened this thread, when they are not going to do anything about this problem. Just to make life on the forum better for newcomer? To show that everything is alright? So we come here and we fight each other for our own team? Bah.....
NinjaApacHe wrote: »I do not understand why Zos opened this thread, when they are not going to do anything about this problem. Just to make life on the forum better for newcomer? To show that everything is alright? So we come here and we fight each other for our own team? Bah.....
I think they opened it to see if it is worth doing something or not - so far what did they get - "I want it for free, because ZOS should cater for all needs" - do you think, that makes them more likely wanting to do something about it? You guy offered nothing and expect a company to do some major work on their systems - not going to happen.
It is far more likely that I get my own private instance - because that is a real need of people who played and enjoy TES as a single player experience or just want to do that with their spouse or gf/bf - this would get them some real coin, and as this was done in Fallout 76 like this, it can't be too hard to implement that here as well.
Btw that would be a solution for you as well, if there would be a difficulty slider in a private instance - this would not effect others and you could have your experience - at a price of course, nothing is really free in life.
spartaxoxo wrote: »NinjaApacHe wrote: »I do not understand why Zos opened this thread, when they are not going to do anything about this problem. Just to make life on the forum better for newcomer? To show that everything is alright? So we come here and we fight each other for our own team? Bah.....
To reduce forum clutter
spartaxoxo wrote: »NinjaApacHe wrote: »I do not understand why Zos opened this thread, when they are not going to do anything about this problem. Just to make life on the forum better for newcomer? To show that everything is alright? So we come here and we fight each other for our own team? Bah.....
To reduce forum clutter
If that would be the case the first kind of topic that would be added is anything related to “Cyrodiil performance“. It’s much more frequent, usually toxic, non constructive and provide bad PR. Harder overland request was always more tame in comparison.
The increase in weekly threads around this issue has caused some users to have a negative experience on the forum overall, leading to the threads being closed. However, we also recognize there are players who would like to discuss this topic. So, we have made a thread for players who would like to discuss the topic of Overland Content.
With the creation of this thread, please note that future threads created to address overland content will be closed and redirected to this one.
Chilly-McFreeze wrote: »NinjaApacHe wrote: »I do not understand why Zos opened this thread, when they are not going to do anything about this problem. Just to make life on the forum better for newcomer? To show that everything is alright? So we come here and we fight each other for our own team? Bah.....
I think they opened it to see if it is worth doing something or not - so far what did they get - "I want it for free, because ZOS should cater for all needs" - do you think, that makes them more likely wanting to do something about it? You guy offered nothing and expect a company to do some major work on their systems - not going to happen.
It is far more likely that I get my own private instance - because that is a real need of people who played and enjoy TES as a single player experience or just want to do that with their spouse or gf/bf - this would get them some real coin, and as this was done in Fallout 76 like this, it can't be too hard to implement that here as well.
Btw that would be a solution for you as well, if there would be a difficulty slider in a private instance - this would not effect others and you could have your experience - at a price of course, nothing is really free in life.
Is it still true that private instances are bound to Fallout 1st membership? That's the equivalent of ESO+. Well, then we have our deal.
I want to do a quest uninterrupted by others - this is driving me nuts to the point that I don't want to quest anymore - with a private instance what hinders me doing it, would be gone - namely other annoying players - and I could finally experience the quest as it was designed - for one person, not for a bunch of lunatics which rush through it and kill everything within seconds, take their skyshard and leave again - I want to have an experience worth it, not this MMO mess of experience.
to the corrupted save thing - sometimes it helps, to start a new game, save it and then load the "corrupted save" - sometimes it loads then and you can continue playing - that trick worked as well in Fallout New Vegas most of the time with corrupted saves.
I want to do a quest uninterrupted by others - this is driving me nuts to the point that I don't want to quest anymore - with a private instance what hinders me doing it, would be gone - namely other annoying players - and I could finally experience the quest as it was designed - for one person, not for a bunch of lunatics which rush through it and kill everything within seconds, take their skyshard and leave again - I want to have an experience worth it, not this MMO mess of experience. Make the feature toggle-able, and you can have your busy world when you like it or a private instance if not - to me that would be the best solution and like I said I would even be willing to pay extra for it.
spartaxoxo wrote: »I want to do a quest uninterrupted by others - this is driving me nuts to the point that I don't want to quest anymore - with a private instance what hinders me doing it, would be gone - namely other annoying players - and I could finally experience the quest as it was designed - for one person, not for a bunch of lunatics which rush through it and kill everything within seconds, take their skyshard and leave again - I want to have an experience worth it, not this MMO mess of experience. Make the feature toggle-able, and you can have your busy world when you like it or a private instance if not - to me that would be the best solution and like I said I would even be willing to pay extra for it.
What you're describing is just part of multiplayer gaming and mmos in general. It's unlikely to ever change because at the end of the day, this game is an MMO.
spartaxoxo wrote: »I want to do a quest uninterrupted by others - this is driving me nuts to the point that I don't want to quest anymore - with a private instance what hinders me doing it, would be gone - namely other annoying players - and I could finally experience the quest as it was designed - for one person, not for a bunch of lunatics which rush through it and kill everything within seconds, take their skyshard and leave again - I want to have an experience worth it, not this MMO mess of experience. Make the feature toggle-able, and you can have your busy world when you like it or a private instance if not - to me that would be the best solution and like I said I would even be willing to pay extra for it.
What you're describing is just part of multiplayer gaming and mmos in general. It's unlikely to ever change because at the end of the day, this game is an MMO.
can be easily changed with a solution like in Fallout 76 - a private instance. It is not as if a zenimax company hasn't done it before. Another advantage would be that the general scaling could be changed, and no one else is effected but those who join into this instance - so what you guys want, more challenge could be done with it as well without effecting anyone else by doing so.
spartaxoxo wrote: »spartaxoxo wrote: »I want to do a quest uninterrupted by others - this is driving me nuts to the point that I don't want to quest anymore - with a private instance what hinders me doing it, would be gone - namely other annoying players - and I could finally experience the quest as it was designed - for one person, not for a bunch of lunatics which rush through it and kill everything within seconds, take their skyshard and leave again - I want to have an experience worth it, not this MMO mess of experience. Make the feature toggle-able, and you can have your busy world when you like it or a private instance if not - to me that would be the best solution and like I said I would even be willing to pay extra for it.
What you're describing is just part of multiplayer gaming and mmos in general. It's unlikely to ever change because at the end of the day, this game is an MMO.
can be easily changed with a solution like in Fallout 76 - a private instance. It is not as if a zenimax company hasn't done it before. Another advantage would be that the general scaling could be changed, and no one else is effected but those who join into this instance - so what you guys want, more challenge could be done with it as well without effecting anyone else by doing so.
Fallout 76 is an entirely different game though. This game was not built with that in mind. I won't deny that this solution would be give the most people a customized experience to their personal tastes, but it's just not realistic imo.
spartaxoxo wrote: »spartaxoxo wrote: »I want to do a quest uninterrupted by others - this is driving me nuts to the point that I don't want to quest anymore - with a private instance what hinders me doing it, would be gone - namely other annoying players - and I could finally experience the quest as it was designed - for one person, not for a bunch of lunatics which rush through it and kill everything within seconds, take their skyshard and leave again - I want to have an experience worth it, not this MMO mess of experience. Make the feature toggle-able, and you can have your busy world when you like it or a private instance if not - to me that would be the best solution and like I said I would even be willing to pay extra for it.
What you're describing is just part of multiplayer gaming and mmos in general. It's unlikely to ever change because at the end of the day, this game is an MMO.
can be easily changed with a solution like in Fallout 76 - a private instance. It is not as if a zenimax company hasn't done it before. Another advantage would be that the general scaling could be changed, and no one else is effected but those who join into this instance - so what you guys want, more challenge could be done with it as well without effecting anyone else by doing so.
Fallout 76 is an entirely different game though. This game was not built with that in mind. I won't deny that this solution would be give the most people a customized experience to their personal tastes, but it's just not realistic imo.
that is nonsense, it has a mega server which is based on instancing - do you think all people are in the same instance when you go to a hub - there are several instances of it - and when you group with people you are transferred to the same instance by the server - the technology is there already. it just has to be adapted to a new feature.
Or to give a different example - if you don't group with someone and you want to meet at the same wayshrine - it can be you end up both in the same instance - then you see each other - but it can as well be, that you end up in different instances, you are both at the same wayshrine, but can't see each other, because you are in different instances of the region.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »I want to do a quest uninterrupted by others - this is driving me nuts to the point that I don't want to quest anymore - with a private instance what hinders me doing it, would be gone - namely other annoying players - and I could finally experience the quest as it was designed - for one person, not for a bunch of lunatics which rush through it and kill everything within seconds, take their skyshard and leave again - I want to have an experience worth it, not this MMO mess of experience. Make the feature toggle-able, and you can have your busy world when you like it or a private instance if not - to me that would be the best solution and like I said I would even be willing to pay extra for it.
What you're describing is just part of multiplayer gaming and mmos in general. It's unlikely to ever change because at the end of the day, this game is an MMO.
can be easily changed with a solution like in Fallout 76 - a private instance. It is not as if a zenimax company hasn't done it before. Another advantage would be that the general scaling could be changed, and no one else is effected but those who join into this instance - so what you guys want, more challenge could be done with it as well without effecting anyone else by doing so.
Fallout 76 is an entirely different game though. This game was not built with that in mind. I won't deny that this solution would be give the most people a customized experience to their personal tastes, but it's just not realistic imo.
that is nonsense, it has a mega server which is based on instancing - do you think all people are in the same instance when you go to a hub - there are several instances of it - and when you group with people you are transferred to the same instance by the server - the technology is there already. it just has to be adapted to a new feature.
Or to give a different example - if you don't group with someone and you want to meet at the same wayshrine - it can be you end up both in the same instance - then you see each other - but it can as well be, that you end up in different instances, you are both at the same wayshrine, but can't see each other, because you are in different instances of the region.
There's a difference between a handful of instances that they can expand and shrink as needed to fit the population of a zone, and a ton of standalone instances that they cannot. I really cannot think of any MMOs that added a feature like that years into the game.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »I want to do a quest uninterrupted by others - this is driving me nuts to the point that I don't want to quest anymore - with a private instance what hinders me doing it, would be gone - namely other annoying players - and I could finally experience the quest as it was designed - for one person, not for a bunch of lunatics which rush through it and kill everything within seconds, take their skyshard and leave again - I want to have an experience worth it, not this MMO mess of experience. Make the feature toggle-able, and you can have your busy world when you like it or a private instance if not - to me that would be the best solution and like I said I would even be willing to pay extra for it.
What you're describing is just part of multiplayer gaming and mmos in general. It's unlikely to ever change because at the end of the day, this game is an MMO.
can be easily changed with a solution like in Fallout 76 - a private instance. It is not as if a zenimax company hasn't done it before. Another advantage would be that the general scaling could be changed, and no one else is effected but those who join into this instance - so what you guys want, more challenge could be done with it as well without effecting anyone else by doing so.
Fallout 76 is an entirely different game though. This game was not built with that in mind. I won't deny that this solution would be give the most people a customized experience to their personal tastes, but it's just not realistic imo.
that is nonsense, it has a mega server which is based on instancing - do you think all people are in the same instance when you go to a hub - there are several instances of it - and when you group with people you are transferred to the same instance by the server - the technology is there already. it just has to be adapted to a new feature.
Or to give a different example - if you don't group with someone and you want to meet at the same wayshrine - it can be you end up both in the same instance - then you see each other - but it can as well be, that you end up in different instances, you are both at the same wayshrine, but can't see each other, because you are in different instances of the region.
There's a difference between a handful of instances that they can expand and shrink as needed to fit the population of a zone, and a ton of standalone instances that they cannot. I really cannot think of any MMOs that added a feature like that years into the game.
Well, I don 't know if the game is in the cloud or not - if in the cloud it is no problem to get more processing power - and if that is a paid feature, it is well worth the effort for ZOS - if it is not in the cloud yet, it could be problematic, that is true - but then it is eventually time to get the server into cloud space, that it is better scalable. There are just as many additional instances required as there are parallel playing private instance owners online though - it might not be that many at the same time.
I think a rule of thumb for that is 5% of the owners at prime time. I mean ZOS just needs to ask Bethesda, they have the data how many use that in parallel.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »I want to do a quest uninterrupted by others - this is driving me nuts to the point that I don't want to quest anymore - with a private instance what hinders me doing it, would be gone - namely other annoying players - and I could finally experience the quest as it was designed - for one person, not for a bunch of lunatics which rush through it and kill everything within seconds, take their skyshard and leave again - I want to have an experience worth it, not this MMO mess of experience. Make the feature toggle-able, and you can have your busy world when you like it or a private instance if not - to me that would be the best solution and like I said I would even be willing to pay extra for it.
What you're describing is just part of multiplayer gaming and mmos in general. It's unlikely to ever change because at the end of the day, this game is an MMO.
can be easily changed with a solution like in Fallout 76 - a private instance. It is not as if a zenimax company hasn't done it before. Another advantage would be that the general scaling could be changed, and no one else is effected but those who join into this instance - so what you guys want, more challenge could be done with it as well without effecting anyone else by doing so.
Fallout 76 is an entirely different game though. This game was not built with that in mind. I won't deny that this solution would be give the most people a customized experience to their personal tastes, but it's just not realistic imo.
that is nonsense, it has a mega server which is based on instancing - do you think all people are in the same instance when you go to a hub - there are several instances of it - and when you group with people you are transferred to the same instance by the server - the technology is there already. it just has to be adapted to a new feature.
Or to give a different example - if you don't group with someone and you want to meet at the same wayshrine - it can be you end up both in the same instance - then you see each other - but it can as well be, that you end up in different instances, you are both at the same wayshrine, but can't see each other, because you are in different instances of the region.
There's a difference between a handful of instances that they can expand and shrink as needed to fit the population of a zone, and a ton of standalone instances that they cannot. I really cannot think of any MMOs that added a feature like that years into the game.
Well, I don 't know if the game is in the cloud or not - if in the cloud it is no problem to get more processing power - and if that is a paid feature, it is well worth the effort for ZOS - if it is not in the cloud yet, it could be problematic, that is true - but then it is eventually time to get the server into cloud space, that it is better scalable. There are just as many additional instances required as there are parallel playing private instance owners online though - it might not be that many at the same time.
I think a rule of thumb for that is 5% of the owners at prime time. I mean ZOS just needs to ask Bethesda, they have the data how many use that in parallel.
Its not in the cloud, its megaservers in the US and (I think) Germany.
SilverBride wrote: »Splitting the playerbase up into multiple private instances would be very bad for the game. ESO is a multiplayer game and interaction with other players is a big part of that.
FlopsyPrince wrote: »StevieKingslayer wrote: »If Zenimax cannot, and will not give us veteran overland. Fine. I accept it, and I have always said I will accept it. But I want to see more for the mid tier/end game community. Im sorry, But 4 dungeons a year is not enough when you run 20+ vet dungeons a day. I do that on one toon, for fun. I dont even do the whole alt thing. I might jump on my healer or tank occasionally, but most of my gameplay is on one toon for pve. If I sat there and told you guys, that you had to only do the bal foyen quests, over and over, for an entire year - You'd lose your darn marbles (as to be expected - This is what is being asked of us in the mid tier/end game community, to just sit in the same difficulty levels, or exact same content for long periods of time because we cannot enjoy overland in the basic state that it is in, even limiting ourselves) Can we please come to a consensus that if veteran overland is not an option for the game moving forward, that we need to look into more dungeon/trial content releases in a year then? And I dont want anyone sitting there and saying the dungeon quality will suffer if they deliver more - No. That is what all my money goes towards, staffing costs as far as Im concerned, they can hire more staff to deliver this so their team is not overworked. (Not to mention, you cant fool me Zenimax, I see you're using hammers in dungeons in place of hooks for torture devices. I got my eye on you )
How many players do 20+ vet dungeons each day? I would bet it is a very small number. I barely do 1 each day, normal, across my characters.
I may be the odd one out, but I bet I am closer to the norm than the other end.