Counterpoint: For some players, the fun is in putting together a build that is most effective. It is like solving a puzzle, and seeing higher damage numbers is satisfying to a lot of them. For other players (myself included), the fun is the challenge itself, seeing how far you can push yourself and still defeat the boss.
Just because we like harder content or are running more optimal builds, doesn't mean we're not having fun.
I was more replying to your specific choice of words.Counterpoint: For some players, the fun is in putting together a build that is most effective. It is like solving a puzzle, and seeing higher damage numbers is satisfying to a lot of them. For other players (myself included), the fun is the challenge itself, seeing how far you can push yourself and still defeat the boss.
Just because we like harder content or are running more optimal builds, doesn't mean we're not having fun.
That’s not a counter to my point, it’s a sidestep of my point.
Let’s say there is a game with 10 classes, and one of those 10 has by far the best numbers and can do the hardest content, while the other 9 lag far behind. Some people may have fun playing that 1 class so they can have the biggest numbers and do the hardest content, but the choice of class itself isn’t based on what class feels the most fun.
Having 90% of builds/playstyles lag far behind to the point they cannot do the content is functionally equivalent.
I was more replying to your specific choice of words.Counterpoint: For some players, the fun is in putting together a build that is most effective. It is like solving a puzzle, and seeing higher damage numbers is satisfying to a lot of them. For other players (myself included), the fun is the challenge itself, seeing how far you can push yourself and still defeat the boss.
Just because we like harder content or are running more optimal builds, doesn't mean we're not having fun.
That’s not a counter to my point, it’s a sidestep of my point.
Let’s say there is a game with 10 classes, and one of those 10 has by far the best numbers and can do the hardest content, while the other 9 lag far behind. Some people may have fun playing that 1 class so they can have the biggest numbers and do the hardest content, but the choice of class itself isn’t based on what class feels the most fun.
Having 90% of builds/playstyles lag far behind to the point they cannot do the content is functionally equivalent.
"I'm glad someone on the pro increased difficulty side is acknowledging that the game is only easy if a player limits themselves to specific builds/playstyles instead of doing what is fun."
Your wording here implies that you can run an optimized build or you can do something fun. My reply was to point out that, for some people, running the optimized build is the fun thing. I don't know if it was your intention with your words, since text can easily fail at conveying one's actual meaning, but I wanted to clarify.
I would agree with you on the idea of certain classes far outperforming others, though. Ideally, all classes should be competitive rather than a select few outclassing (sorry) the rest.