SilverBride wrote: »They have already stated that they aren't planning any major changes to overland. This could change in the future but I don't believe it's likely because it's not in line with the direction the game has been going since One Tamriel.
Well, I started a new character yesterday and refrained from using the support possible by my other characters and let her do it all on her own, relying just on what she has, can do and as well not jumping to friends, but getting to places using the boat network or just passing from one zone to another on roads.
Done like this the game feels very accessible for a new player,, but it is not too easy - actually it takes a while until that character can craft decent food and armor and weapons with traits on them. The game just appears to be easy, because you know your stuff and make use of the benefits of a nicely filled crafting bag and the comfort of having a bank full of useful stuff and especially money. A new character with no such support has quite a challenge, especially because he doesn't know anything yet and has to figure it out by him/herself.
It is nevertheless not hard as well, just not that laughably easy as some of you make it. Game difficulty is fine for new players - if it would be much harder, some would struggle, due to lack of knowledge how the game works basically. So I understand, why ZOS is keeping it at this difficulty - it is actually quite good and does not force people to run in groups, a new player who is just relying on his own accomplishments has a challenge, it is just not incredibly hard - it's decent, enjoyable difficulty, not stressful, but it has it's exciting moments nevertheless. I would say, the game feels really good, if adventure is what is expected, overland is not really a combat area and should not become one - it has some fighting, but isn't serious combat. Seen from the perspective of a new player, it is fine as it is - the game is very accessible, which is good for it's longevity.
Well, I started a new character yesterday and refrained from using the support possible by my other characters and let her do it all on her own, relying just on what she has, can do and as well not jumping to friends, but getting to places using the boat network or just passing from one zone to another on roads.
Done like this the game feels very accessible for a new player,, but it is not too easy - actually it takes a while until that character can craft decent food and armor and weapons with traits on them. The game just appears to be easy, because you know your stuff and make use of the benefits of a nicely filled crafting bag and the comfort of having a bank full of useful stuff and especially money. A new character with no such support has quite a challenge, especially because he doesn't know anything yet and has to figure it out by him/herself.
It is nevertheless not hard as well, just not that laughably easy as some of you make it. Game difficulty is fine for new players - if it would be much harder, some would struggle, due to lack of knowledge how the game works basically. So I understand, why ZOS is keeping it at this difficulty - it is actually quite good and does not force people to run in groups, a new player who is just relying on his own accomplishments has a challenge, it is just not incredibly hard - it's decent, enjoyable difficulty, not stressful, but it has it's exciting moments nevertheless. I would say, the game feels really good, if adventure is what is expected, overland is not really a combat area and should not become one - it has some fighting, but isn't serious combat. Seen from the perspective of a new player, it is fine as it is - the game is very accessible, which is good for it's longevity.
Ah yes, of course. If you forget testimonies from other newcomers who quit citing the game being easy, then this would be a believable position to have.
You seem to talk about "People thinking it's easy because of all the support", well I can tell you that even when using a fresh new account, without a single dime or material... It's still easy.
Just asked my girlfriend, and she made a fair observation: ESO is the only MMO game that has players on the forums defend the game's difficulty to the bitter end, and constantly talk about how it is not trivially easy. I think that should say something.
Well, I started a new character yesterday and refrained from using the support possible by my other characters and let her do it all on her own, relying just on what she has, can do and as well not jumping to friends, but getting to places using the boat network or just passing from one zone to another on roads.
Done like this the game feels very accessible for a new player,, but it is not too easy - actually it takes a while until that character can craft decent food and armor and weapons with traits on them. The game just appears to be easy, because you know your stuff and make use of the benefits of a nicely filled crafting bag and the comfort of having a bank full of useful stuff and especially money. A new character with no such support has quite a challenge, especially because he doesn't know anything yet and has to figure it out by him/herself.
It is nevertheless not hard as well, just not that laughably easy as some of you make it. Game difficulty is fine for new players - if it would be much harder, some would struggle, due to lack of knowledge how the game works basically. So I understand, why ZOS is keeping it at this difficulty - it is actually quite good and does not force people to run in groups, a new player who is just relying on his own accomplishments has a challenge, it is just not incredibly hard - it's decent, enjoyable difficulty, not stressful, but it has it's exciting moments nevertheless. I would say, the game feels really good, if adventure is what is expected, overland is not really a combat area and should not become one - it has some fighting, but isn't serious combat. Seen from the perspective of a new player, it is fine as it is - the game is very accessible, which is good for it's longevity.
Ah yes, of course. If you forget testimonies from other newcomers who quit citing the game being easy, then this would be a believable position to have.
Personally, I think that what keeps ESO afloat is the revolving door of new players that replace older players that move on. If harder overland retains older players, that is great. If adding that has the impact of reducing new player adoption, in any manner that causes new player adoption to drop below veteran player retention, then I trust that ZOS won't be doing it.
Right then... Follow with me on this one:for challenge you have vet dungeons, battle grounds and pvp
[snip]SilverBride wrote: »And for every older player who would stay because of a harder overland there would be many who would leave for that same reason. Not every powerful and well geared player wants every single aspect of the game to be a challenge.
Please, give me a game that inspires me like Elder Scrolls games have done for 20 years.
I did Mirri's initial quest lately several times, to get my NA characters Mirri as well - playing now mainly on NA, because that is better suited to my playing hours and I can experience quests nearly uninterrupted. Mirri's quest though is always busy and I've seen a couple of times groups of 3+ low level players doing this quest together to get Mirri. My new Orc did this quest on her own at level 14, it can be done solo even by a new player, but that many do this quest in groups, implies to me, that this quest doesn't seem to feel easy to those players - why group up to do it otherwise?
If I'm not progressing my character, them I'm not really playing an MMORPG, am I?Your option is to play the game like others do it as well - without to overpower yourself - then it is very enjoyable.
I did Mirri's initial quest lately several times, to get my NA characters Mirri as well - playing now mainly on NA, because that is better suited to my playing hours and I can experience quests nearly uninterrupted. Mirri's quest though is always busy and I've seen a couple of times groups of 3+ low level players doing this quest together to get Mirri. My new Orc did this quest on her own at level 14, it can be done solo even by a new player, but that many do this quest in groups, implies to me, that this quest doesn't seem to feel easy to those players - why group up to do it otherwise?
Okay, a few questions:
What makes you so sure that they were in a party together because they couldn't do the quest by themselves? Last I checked, the game has shared everything and can pretty much be done without grouping up with anyone.
How are you so certain that they were not in the same area and were doing the quest? Doesn't sound like it was an instanced area where only people in a party can go there.
[snip]
And I played on a fresh new account, just for the purpose of playing like a complete and utter noob (Using light attacks, spamming abilities without much comboing, mismatched gear), got to level 5 before I got completely bored because of how easy everything was.
And do I need to remind you that I had someone play with me who fell asleep sitting next to me because of how boring the game got due to its triviality? And it was someone I was trying to get into the game?
Your option is to play the game like others do it as well - without to overpower yourself - then it is very enjoyable.
Your option is to play the game like others do it as well - without to overpower yourself - then it is very enjoyable.
Hey, I have a question: how would I not overpower myself even further, given that I already play naked with nothing but a weapon (no armor, no jewelry, no CP, no food, no potions), just a regular weapon I get from drops/quests.
Started several new characters and played like this: a warden, a sorcerer, a nightblade.
And it is actually very easy to do quests.
To be fair, I must say that newer chapters provide very tough fights in public dungeons, and I actually feel like I need some help there. The Blackwood public dungeon was like that. Had to leave it on my stamina Warden lvl 10. It's called 'public' for a reason. At least for a naked character.
But when it comes to vanilla zones, public dungeons are more or less just a good tough fight for me alone. And all the delves and solo quests in any zone are really super easy, where I just sometimes need to use some healing ability and just understand the game basics: restore resources with HA, block/bash the charged attacks, sometimes rolldodge. 90% of the time I just casually stand still while killing regular enemies though.
Your option is to play the game like others do it as well - without to overpower yourself - then it is very enjoyable.
Hey, I have a question: how would I not overpower myself even further, given that I already play naked with nothing but a weapon (no armor, no jewelry, no CP, no food, no potions), just a regular weapon I get from drops/quests.
Started several new characters and played like this: a warden, a sorcerer, a nightblade.
And it is actually very easy to do quests.
To be fair, I must say that newer chapters provide very tough fights in public dungeons, and I actually feel like I need some help there. The Blackwood public dungeon was like that. Had to leave it on my stamina Warden lvl 10. It's called 'public' for a reason. At least for a naked character.
But when it comes to vanilla zones, public dungeons are more or less just a good tough fight for me alone. And all the delves and solo quests in any zone are really super easy, where I just sometimes need to use some healing ability and just understand the game basics: restore resources with HA, block/bash the charged attacks, sometimes rolldodge. 90% of the time I just casually stand still while killing regular enemies though.
That is not how I experience the game - my level 15 Orc NB cannot do public dungeons on her own - she can somewhat with the help of Mirri and fully armored and buffed with 3-stats food, but that feels like a challenge to me. Otherwise the game feels ok to me difficulty-wise, but I do not expect to be challenged, but to have an enjoyable time in Tamriel. Combat is not my focus in this game, even I have to fight in pretty much every quest - but this is not why I'm playing ESO.
If it would be about combat, I wouldn't play it, because I dislike the whole system with it's ridiculous focus on min/max stats and gear sets. Not to talk about that latency of 360ms doesn't offer me all the combat options in time, so I have to stand in red quite often, because I cannot escape it in time. You forget about that it is an international game and you cannot assume everyone to have less 100ms latency - a lot have latency always shown in red - the game plays differently with high latency.
Your option is to play the game like others do it as well - without to overpower yourself - then it is very enjoyable.
Hey, I have a question: how would I not overpower myself even further, given that I already play naked with nothing but a weapon (no armor, no jewelry, no CP, no food, no potions), just a regular weapon I get from drops/quests.
Started several new characters and played like this: a warden, a sorcerer, a nightblade.
And it is actually very easy to do quests.
To be fair, I must say that newer chapters provide very tough fights in public dungeons, and I actually feel like I need some help there. The Blackwood public dungeon was like that. Had to leave it on my stamina Warden lvl 10. It's called 'public' for a reason. At least for a naked character.
But when it comes to vanilla zones, public dungeons are more or less just a good tough fight for me alone. And all the delves and solo quests in any zone are really super easy, where I just sometimes need to use some healing ability and just understand the game basics: restore resources with HA, block/bash the charged attacks, sometimes rolldodge. 90% of the time I just casually stand still while killing regular enemies though.
That is not how I experience the game - my level 15 Orc NB cannot do public dungeons on her own - she can somewhat with the help of Mirri and fully armored and buffed with 3-stats food, but that feels like a challenge to me. Otherwise the game feels ok to me difficulty-wise, but I do not expect to be challenged, but to have an enjoyable time in Tamriel. Combat is not my focus in this game, even I have to fight in pretty much every quest - but this is not why I'm playing ESO.
If it would be about combat, I wouldn't play it, because I dislike the whole system with it's ridiculous focus on min/max stats and gear sets. Not to talk about that latency of 360ms doesn't offer me all the combat options in time, so I have to stand in red quite often, because I cannot escape it in time. You forget about that it is an international game and you cannot assume everyone to have less 100ms latency - a lot have latency always shown in red - the game plays differently with high latency.
Well. Okay, probably with constant 360ms latency it is harder. I don't have <100ms either though. My regular latency is 160-190ms and it goes up to 300-500 from time to time for 10-30 seconds.
In my experience even endgame PvE is playable around ~400 ping. It's not smooth, not very fun because you feel a significant delay with every action, especially barswaps, but still playable. Can be pretty risky tho.Not to talk about that latency of 360ms doesn't offer me all the combat options in time, so I have to stand in red quite often, because I cannot escape it in time. You forget about that it is an international game and you cannot assume everyone to have less 100ms latency - a lot have latency always shown in red - the game plays differently with high latency.
When I was playing a new character on PC-NA, I didn't bother much about avoiding attacks apart from blocking heavies, never even looked at health recovery. I just relied on healing abilities that work passively when I deal damage (sorc with class spammable and Blood magic passive and later surge). Pretty much every class has access to some way of dealing damage while getting healed at the same time and this can be obtained pretty early on. (For example strife skill from Nightblades, or wardens with class spammable and Bond with Nature passive). Also everyone starts out with the skill soul trap unlocked from level 1 irrc. Level it up and morph it to consuming trap and you have a skill that restores a lot of health and all resources if any affected enemy dies. Stamina weapon skills also a few such helpful skills.So you basically rely on avoiding getting hit. Ok, you didn't say you are not using mundus stones, so you could eventually have like 550 health regen with steed every 2 seconds, stil just 275 per second. So is it all about getting out of harm's way basically?
In my experience even endgame PvE is playable around ~400 ping. It's not smooth, not very fun because you feel a significant delay with every action, especially barswaps, but still playable. Can be pretty risky tho.Not to talk about that latency of 360ms doesn't offer me all the combat options in time, so I have to stand in red quite often, because I cannot escape it in time. You forget about that it is an international game and you cannot assume everyone to have less 100ms latency - a lot have latency always shown in red - the game plays differently with high latency.
I recently did Sunspire last boss hardmode portals at around ~390 ping and managed to do it without a wipe. (this particular fight involves doing high damage to a stationary enemy with the help of 2 other players while following several unforgiving mechanics and constantly moving around because of dangerous red aoes, it also need some coordination with the raid lead via voice chat. You have 90 seconds)
I do Sunspire trial on hardmode every week (Godslayer progression) and my ping is generally ~330ms. (honestly it can be anywhere in 300-400, have seen it going near 500 on recent occasions)
It's frustrating sometimes and I absolutely hate the PC-EU server for its performance, but your ping is ok for PvE.When I was playing a new character on PC-NA, I didn't bother much about avoiding attacks apart from blocking heavies, never even looked at health recovery. I just relied on healing abilities that work passively when I deal damage (sorc with class spammable and Blood magic passive and later surge). Pretty much every class has access to some way of dealing damage while getting healed at the same time and this can be obtained pretty early on. (For example strife skill from Nightblades, or wardens with class spammable and Bond with Nature passive). Also everyone starts out with the skill soul trap unlocked from level 1 irrc. Level it up and morph it to consuming trap and you have a skill that restores a lot of health and all resources if any affected enemy dies. Stamina weapon skills also a few such helpful skills.So you basically rely on avoiding getting hit. Ok, you didn't say you are not using mundus stones, so you could eventually have like 550 health regen with steed every 2 seconds, stil just 275 per second. So is it all about getting out of harm's way basically?
Once you unlock a damage shield/ active heal skill, risks in quests are pretty much gone.
My answer didn't include any gear, food or potions or CP. It only involves using skills and passives. Skills require no gear (apart from equipping a weapon for weapon skills, and the fellow did say he had a weapon equipped).My question was not, how to do it with gear and stuff, but how he does it "naked" without potions and food. That sounds absolutely fishy to me, but maybe I have to learn something here and would like to know this "secret".
My answer didn't include any gear, food or potions or CP. It only involves using skills and passives. Skills require no gear (apart from equipping a weapon for weapon skills, and the fellow did say he had a weapon equipped).My question was not, how to do it with gear and stuff, but how he does it "naked" without potions and food. That sounds absolutely fishy to me, but maybe I have to learn something here and would like to know this "secret".
Atleast that how my new character at NA server worked. Didn't have any good gear, food, potions CP etc etc. But anyone can slot skills. Just need skill points and knowing how to use those skills.
In my experience even endgame PvE is playable around ~400 ping. It's not smooth, not very fun because you feel a significant delay with every action, especially barswaps, but still playable. Can be pretty risky tho.Not to talk about that latency of 360ms doesn't offer me all the combat options in time, so I have to stand in red quite often, because I cannot escape it in time. You forget about that it is an international game and you cannot assume everyone to have less 100ms latency - a lot have latency always shown in red - the game plays differently with high latency.
I recently did Sunspire last boss hardmode portals at around ~390 ping and managed to do it without a wipe. (this particular fight involves doing high damage to a stationary enemy with the help of 2 other players while following several unforgiving mechanics and constantly moving around because of dangerous red aoes, it also need some coordination with the raid lead via voice chat. You have 90 seconds)
I do Sunspire trial on hardmode every week (Godslayer progression) and my ping is generally ~330ms. (honestly it can be anywhere in 300-400, have seen it going near 500 on recent occasions)
It's frustrating sometimes and I absolutely hate the PC-EU server for its performance, but your ping is ok for PvE.When I was playing a new character on PC-NA, I didn't bother much about avoiding attacks apart from blocking heavies, never even looked at health recovery. I just relied on healing abilities that work passively when I deal damage (sorc with class spammable and Blood magic passive and later surge). Pretty much every class has access to some way of dealing damage while getting healed at the same time and this can be obtained pretty early on. (For example strife skill from Nightblades, or wardens with class spammable and Bond with Nature passive). Also everyone starts out with the skill soul trap unlocked from level 1 irrc. Level it up and morph it to consuming trap and you have a skill that restores a lot of health and all resources if any affected enemy dies. Stamina weapon skills also a few such helpful skills.So you basically rely on avoiding getting hit. Ok, you didn't say you are not using mundus stones, so you could eventually have like 550 health regen with steed every 2 seconds, stil just 275 per second. So is it all about getting out of harm's way basically?
Once you unlock a damage shield/ active heal skill, risks in quests are pretty much gone.
My question was not, how to do it with gear and stuff, but how he does it "naked" without potions and food. That sounds absolutely fishy to me, but maybe I have to learn something here and would like to know this "secret".
KoIIegoIas wrote: »The problem with extreme easy and biring overland content is the following: people dislikesd cadwells silver and gold because it was to hard to do it again after they did it once. For the majority.
Then they felt released and happy that they experienced that hell of a ride.
When they did it the first time the majority of people enjoyed the hard content.
SilverBride wrote: »KoIIegoIas wrote: »The problem with extreme easy and biring overland content is the following: people dislikesd cadwells silver and gold because it was to hard to do it again after they did it once. For the majority.
Then they felt released and happy that they experienced that hell of a ride.
When they did it the first time the majority of people enjoyed the hard content.
That is the opposite of what Rich Lambert stated. He said that 2/3 of the game (Cadwell's Silver and Cadwell's Gold) were never played because people just didn't want difficulty in the story. This still holds true today for the majority.
From my own experience I completed it on one character but hated it so much I never did it again. I didn't feel any sense of release or happiness.
Parasaurolophus wrote: »And we don't know the whole picture.