Other: since WW builds are perfectly viable and vampire ones aren't, first focus on fixing vampires, then and only then worry about cosmetics for either "monster class".
Other: since WW builds are perfectly viable and vampire ones aren't, first focus on fixing vampires, then and only then worry about cosmetics for either "monster class".
I agree with this. However, I would also suggest that WW form is the ultimate and offering customization of the appearance of the form would mean players would suggest being able to change the appearance of other ults and skills. We know this because it already happened after Zenimax provided a skin for the Warden bear.
NotaDaedraWorshipper wrote: »
why? Do you prefer the ugly anorexic half bald werewolves?
As of now, your werewolf appearance is limited only to few fur colors depending on skill chosen. Implement new system for Werewolf fans to be able to personalize their beast forms Fur, Eyes, Face and Mane, along with option to stay in the form outside combat
Inspired by Moonlight tales (Skyrim Mod)
NotaDaedraWorshipper wrote: »
why? Do you prefer the ugly anorexic half bald werewolves?
baconoverlord wrote: »Eh, I couldn't care less about werewolf customization. I'm more concerned about the fact that it's hardly a utilized mechanic outside of a few niche builds.
I'd be FAR more interested in them revisiting the werewolf/vampire mechanics and giving them some love to support some synergy with popular builds.
NotaDaedraWorshipper wrote: »NotaDaedraWorshipper wrote: »
why? Do you prefer the ugly anorexic half bald werewolves?
No, but I don't want some badly proportioned steroid one either. I just want a new updated one.
NotaDaedraWorshipper wrote: »NotaDaedraWorshipper wrote: »
why? Do you prefer the ugly anorexic half bald werewolves?
No, but I don't want some badly proportioned steroid one either. I just want a new updated one.
Agreed, I always thought the Behemoth was too top heavy. More wolf shaped yes, but I'd never wanna play as one.
baconoverlord wrote: »Eh, I couldn't care less about werewolf customization. I'm more concerned about the fact that it's hardly a utilized mechanic outside of a few niche builds.
I'd be FAR more interested in them revisiting the werewolf/vampire mechanics and giving them some love to support some synergy with popular builds.
Cant say i disagree having overhaul or an update on gameplay before visuals sounds like smarter thing to do
Anyhow, they way they do it in that game is that whatever colors you choose for the primary colors of your costume are what colors your gorilla form will be. So, if your costume is green and purple for example, your gorilla form is also going to be those colors.
Tbh. Whenever I hear that idea of yet another WW re-work - I am super worried. Because every time WW received a buff or qol change - it was followed by a massive nerfs. Either because of a very specific build in PvP or a very specific PvE trial.baconoverlord wrote: »As of now, your werewolf appearance is limited only to few fur colors depending on skill chosen. Implement new system for Werewolf fans to be able to personalize their beast forms Fur, Eyes, Face and Mane, along with option to stay in the form outside combat
Inspired by Moonlight tales (Skyrim Mod)
Eh, I couldn't care less about werewolf customization. I'm more concerned about the fact that it's hardly a utilized mechanic outside of a few niche builds.
I'd be FAR more interested in them revisiting the werewolf/vampire mechanics and giving them some love to support some synergy with popular builds.
Tommy_The_Gun wrote: »As for the WW customization - it should be a thing. Different skins, different models, WW apperal minor / major adornments and even different were-creatures (altering visuals, animations & sound set) would be very welcome, even as a crown store only stuff.
It's difficult to say why anyone wouldn't want more customization options—the poll feels a little skewed in that regard LOL. I would love more customization options for Werewolves! They're one of my favorite things to play in the Elder Scrolls games. However, I feel it's very unlikely that we'll ever see more than one or two alternate skins (if any) for werewolves for the same reason we won't see many sorcerer/warden pet skins coming our way.
Since it's not a cosmetic that can apply to everyone, it would be a waste of time and resources in terms of monetary gain. If you release a skin for a sorcerer pet, what happens if a player doesn't have a sorcerer? There would be no reason for them to buy it—and out of those who do have a sorcerer, it's not a guarantee that every sorcerer is going to buy the skin. So you're already creating a cosmetic that's specific to a fraction of the player base, and then you're relying on a fraction of that fraction to actually buy it. The same logic applies to Warden pet skins, and unfortunately, werewolf skins.
While Werewolves would be a far more accessible market (since every class/character can be a werewolf) to pitch this to, only a certain percentage of the player base are werewolves, so they would still ultimately be creating and selling a skin to a fraction of a fraction within the player base. :')
We can dream, though. Maybe they'll release a one-off skin as part of an achievement, or as part as a future Werewolf-themed Chapter/DLC collector's item as they did for the Warden bear. Here's to hoping.
Since it's not a cosmetic that can apply to everyone, it would be a waste of time and resources in terms of monetary gain. If you release a skin for a sorcerer pet, what happens if a player doesn't have a sorcerer? There would be no reason for them to buy it—and out of those who do have a sorcerer, it's not a guarantee that every sorcerer is going to buy the skin. So you're already creating a cosmetic that's specific to a fraction of the player base, and then you're relying on a fraction of that fraction to actually buy it. The same logic applies to Warden pet skins, and unfortunately, werewolf skins.
While Werewolves would be a far more accessible market (since every class/character can be a werewolf) to pitch this to, only a certain percentage of the player base are werewolves, so they would still ultimately be creating and selling a skin to a fraction of a fraction within the player base. :')
WraithShadow13 wrote: »The best part of this would be VERY lore-friendly, though, as it would be nice to add other were forms, like the werebear, Large werecats for the Khajiit, or lizard behemoths for Argonians.