Other: since WW builds are perfectly viable and vampire ones aren't, first focus on fixing vampires, then and only then worry about cosmetics for either "monster class".
Ringing_Nirnroot wrote: »I would for them to look like the werewolves in Skyrim or if we can play a smaller version of the werewolf behemoth (which most likely won’t happen)
priestnall.andrewrwb17_ESO wrote: »I like the idea of your werewolf’s fur using your characters hair colour. Possibly with a slight model adjustment or aura to represent the chosen morph.
That would happen if you would have WW's fur colour based on hair colour and you would have Khajiit or Argonian character. Argonian in particular as they have feathers instead of hair and those can have very... um... "vivid" coloursGrahamJoyce wrote: »I wouldn't mind being able to customize. The only caveat I would have is that it shouldn't be TOTAL customization. (For example, no bright yellow werewolves with unicorn horns and polka dotted tails.) But as long as the options were lore-friendly I wouldn't mind having the option.
spartaxoxo wrote: »I wouldn't mind the hair and eye colors changing but I think that the werewolf form shouldn't persist out of ult
1) because of dueling/pvp. People should be able to recognize whether you're in ult form or not.
2) there is a house where that's the special feature and the value of that should be retained.
TX12001rwb17_ESO wrote: »Only if we can customize the Blood Scion as well.
Other: since WW builds are perfectly viable and vampire ones aren't, first focus on fixing vampires, then and only then worry about cosmetics for either "monster class".
Other: since WW builds are perfectly viable and vampire ones aren't, first focus on fixing vampires, then and only then worry about cosmetics for either "monster class".
Bloodfiend builds using only vampire skills are just as viable as Werewolves. Niche builds for fun (mainly) solo play.
The difference is that WW is optional gameplay and outside of werewolf form provides only optional passives on (otherwise useless) skills (+15% Stamina recovery, Major Savagery and Major Brutality, if you can spare the slots on your main bar)
Passive Vampirism used to be a good trade, but avid vampire roleplayers were offended by the number of players that were vampires just for the passives, so here we are, with vampirism being mostly a RP choice for the most dedicated of RPers. Careful what you wish for.
And yes, skins for Werewolfs (and the pack) would be great, can I have a mangy zombie WW skin with skeletal wolves for my Stamcro, please?
Scaled down werewolf behemoth skin please