TheEndBringer wrote: »TheEndBringer wrote: »I run it all the time on my magplar. There's no disadvantage.
I believed it, of course)
Just curious, exactly how many times have you had the hammer and exactly what went wrong when you did, to make you feel there needs to be a staff as well? Only asking because I exclusively play a MagSorc in PVP and have ended up with it numerous times (generally by accident), and the only issue I experienced was not remembering which button did what. Other than that, I felt fairly all powerful and did some very serious damage.
When you learn how and what to press, you will notice that you do not have enough stamina and stamina regeneration, because you have developed this resource, as for a magic class. And your ability damage will be low, even lower than some regular players, because you don't have that much spell power. Once I ran into a crowd of enemies with the ultimate with a hammer and didn't kill anyone, it just shows how low the damage is. And in addition, you will see a 60k magic reserve, but it does not give you anything at all, there is little justice in this.
To be fair, the hammer's primary purpose isn't to beat people to death. It has two main draws.
Cracking open buildings.
Ulti wiping the opposition.
This is why the best hammer runners are actually tanks who usually sit at 25k or less stamina.
Respectfully, probably what you aren't used to is sustaining a stamina rotation.
On my stam toons, I sit between 28 and 31k stamina. I would wager you clear that with the hammer bonus unless you aren't running sugar skulls (which you really should).
99% of my dozen + hammer runs were on a magplar. But I'm used to stamina characters so it was never hard to sustain for me.
In fact, the best hammer runners avoid running into a fight unless absolutely necessary because that's how you lose hammer. When you have no choice, you focus should on building ultimate as fast as possible via light and heavy attacks with skills in between, but again, you're not trying to cut down a zerg with your hammer skills. You're just getting that ultimate up which then can be dropped to kill.
Otherwise you really just want to focus on your main job of beating down walls and doors while being shielded by pocket healers.
For some reason you forgot about the regeneration of stamina. And there was no talk about the destruction of everyone around
TheEndBringer wrote: »TheEndBringer wrote: »TheEndBringer wrote: »I run it all the time on my magplar. There's no disadvantage.
I believed it, of course)
Just curious, exactly how many times have you had the hammer and exactly what went wrong when you did, to make you feel there needs to be a staff as well? Only asking because I exclusively play a MagSorc in PVP and have ended up with it numerous times (generally by accident), and the only issue I experienced was not remembering which button did what. Other than that, I felt fairly all powerful and did some very serious damage.
When you learn how and what to press, you will notice that you do not have enough stamina and stamina regeneration, because you have developed this resource, as for a magic class. And your ability damage will be low, even lower than some regular players, because you don't have that much spell power. Once I ran into a crowd of enemies with the ultimate with a hammer and didn't kill anyone, it just shows how low the damage is. And in addition, you will see a 60k magic reserve, but it does not give you anything at all, there is little justice in this.
To be fair, the hammer's primary purpose isn't to beat people to death. It has two main draws.
Cracking open buildings.
Ulti wiping the opposition.
This is why the best hammer runners are actually tanks who usually sit at 25k or less stamina.
Respectfully, probably what you aren't used to is sustaining a stamina rotation.
On my stam toons, I sit between 28 and 31k stamina. I would wager you clear that with the hammer bonus unless you aren't running sugar skulls (which you really should).
99% of my dozen + hammer runs were on a magplar. But I'm used to stamina characters so it was never hard to sustain for me.
In fact, the best hammer runners avoid running into a fight unless absolutely necessary because that's how you lose hammer. When you have no choice, you focus should on building ultimate as fast as possible via light and heavy attacks with skills in between, but again, you're not trying to cut down a zerg with your hammer skills. You're just getting that ultimate up which then can be dropped to kill.
Otherwise you really just want to focus on your main job of beating down walls and doors while being shielded by pocket healers.
For some reason you forgot about the regeneration of stamina. And there was no talk about the destruction of everyone around
Respectfully the Regen doesn't matter. What matters is knowing not to spam the attacks. But you could carry stam recovery food for when you have hammer. Though really it's not going to make a difference if you aren't properly using the skills, ya know?
I can understand that it sucks to have that much mag and not be able to use it.
TheEndBringer wrote: »TheEndBringer wrote: »TheEndBringer wrote: »I run it all the time on my magplar. There's no disadvantage.
I believed it, of course)
Just curious, exactly how many times have you had the hammer and exactly what went wrong when you did, to make you feel there needs to be a staff as well? Only asking because I exclusively play a MagSorc in PVP and have ended up with it numerous times (generally by accident), and the only issue I experienced was not remembering which button did what. Other than that, I felt fairly all powerful and did some very serious damage.
When you learn how and what to press, you will notice that you do not have enough stamina and stamina regeneration, because you have developed this resource, as for a magic class. And your ability damage will be low, even lower than some regular players, because you don't have that much spell power. Once I ran into a crowd of enemies with the ultimate with a hammer and didn't kill anyone, it just shows how low the damage is. And in addition, you will see a 60k magic reserve, but it does not give you anything at all, there is little justice in this.
To be fair, the hammer's primary purpose isn't to beat people to death. It has two main draws.
Cracking open buildings.
Ulti wiping the opposition.
This is why the best hammer runners are actually tanks who usually sit at 25k or less stamina.
Respectfully, probably what you aren't used to is sustaining a stamina rotation.
On my stam toons, I sit between 28 and 31k stamina. I would wager you clear that with the hammer bonus unless you aren't running sugar skulls (which you really should).
99% of my dozen + hammer runs were on a magplar. But I'm used to stamina characters so it was never hard to sustain for me.
In fact, the best hammer runners avoid running into a fight unless absolutely necessary because that's how you lose hammer. When you have no choice, you focus should on building ultimate as fast as possible via light and heavy attacks with skills in between, but again, you're not trying to cut down a zerg with your hammer skills. You're just getting that ultimate up which then can be dropped to kill.
Otherwise you really just want to focus on your main job of beating down walls and doors while being shielded by pocket healers.
For some reason you forgot about the regeneration of stamina. And there was no talk about the destruction of everyone around
Respectfully the Regen doesn't matter. What matters is knowing not to spam the attacks. But you could carry stam recovery food for when you have hammer. Though really it's not going to make a difference if you aren't properly using the skills, ya know?
I can understand that it sucks to have that much mag and not be able to use it.
I can no longer read the messages in which the players in the stamina tell me that nothing is actually needed and they themselves use it. Many people play with a small resource reserve, but the restoration of stamina is always about 1500, there is also a power of arms. What you are talking about is not supported by anything, it is more like hanging noodles on the ears.
TheEndBringer wrote: »I run it all the time on my magplar. There's no disadvantage.
I believed it, of course)
Just curious, exactly how many times have you had the hammer and exactly what went wrong when you did, to make you feel there needs to be a staff as well? Only asking because I exclusively play a MagSorc in PVP and have ended up with it numerous times (generally by accident), and the only issue I experienced was not remembering which button did what. Other than that, I felt fairly all powerful and did some very serious damage.
When you learn how and what to press, you will notice that you do not have enough stamina and stamina regeneration, because you have developed this resource, as for a magic class. And your ability damage will be low, even lower than some regular players, because you don't have that much spell power. Once I ran into a crowd of enemies with the ultimate with a hammer and didn't kill anyone, it just shows how low the damage is. And in addition, you will see a 60k magic reserve, but it does not give you anything at all, there is little justice in this.
TheEndBringer wrote: »TheEndBringer wrote: »I run it all the time on my magplar. There's no disadvantage.
I believed it, of course)
Just curious, exactly how many times have you had the hammer and exactly what went wrong when you did, to make you feel there needs to be a staff as well? Only asking because I exclusively play a MagSorc in PVP and have ended up with it numerous times (generally by accident), and the only issue I experienced was not remembering which button did what. Other than that, I felt fairly all powerful and did some very serious damage.
When you learn how and what to press, you will notice that you do not have enough stamina and stamina regeneration, because you have developed this resource, as for a magic class. And your ability damage will be low, even lower than some regular players, because you don't have that much spell power. Once I ran into a crowd of enemies with the ultimate with a hammer and didn't kill anyone, it just shows how low the damage is. And in addition, you will see a 60k magic reserve, but it does not give you anything at all, there is little justice in this.
To be fair, the hammer's primary purpose isn't to beat people to death. It has two main draws.
Cracking open buildings.
Ulti wiping the opposition.
This is why the best hammer runners are actually tanks who usually sit at 25k or less stamina.
Respectfully, probably what you aren't used to is sustaining a stamina rotation.
On my stam toons, I sit between 28 and 31k stamina. I would wager you clear that with the hammer bonus unless you aren't running sugar skulls (which you really should).
99% of my dozen + hammer runs were on a magplar. But I'm used to stamina characters so it was never hard to sustain for me.
In fact, the best hammer runners avoid running into a fight unless absolutely necessary because that's how you lose hammer. When you have no choice, you focus should on building ultimate as fast as possible via light and heavy attacks with skills in between, but again, you're not trying to cut down a zerg with your hammer skills. You're just getting that ultimate up which then can be dropped to kill.
Otherwise you really just want to focus on your main job of beating down walls and doors while being shielded by pocket healers.
For some reason you forgot about the regeneration of stamina. And there was no talk about the destruction of everyone around
SimonThesis wrote: »So glad Zos doesnt listen to us when people suggest things like this! They need to fix the lag and the constant crashes first. Everyone sighs when that things spawns.