Ahahah you are so funny. You think that I am proposing to add a second powerful artifact that will appear along with the voledrang and they will act side by side. Of course, this is not so, it should look like a random choice between two artifacts (Voledrang or Staff), simply because Mages must have such experience, it would be fair.
Let's be clear:
1) you don't like voledrang
2) You want to be removed, but it will never be removed.
3) If a staff is added, it will appear instead of Voledrang and there will simply be something similar and that's it
4) Stamina is more than magic in the PVP world, perhaps the stamina who took the staff will be weak, and there will be no such destruction of the population
It just isn't fair that sorcerers cannot use all tools because they choose to play magic. I hope the meaning is clear and there are some pluses in this too.
Ahahah you are so funny. You think that I am proposing to add a second powerful artifact that will appear along with the voledrang and they will act side by side. Of course, this is not so, it should look like a random choice between two artifacts (Voledrang or Staff), simply because Mages must have such experience, it would be fair.
Let's be clear:
1) you don't like voledrang
2) You want to be removed, but it will never be removed.
3) If a staff is added, it will appear instead of Voledrang and there will simply be something similar and that's it
4) Stamina is more than magic in the PVP world, perhaps the stamina who took the staff will be weak, and there will be no such destruction of the population
It just isn't fair that sorcerers cannot use all tools because they choose to play magic. I hope the meaning is clear and there are some pluses in this too.
I think you're referring to me, but no. None of these are the case. I don't hate the concept of volendrung, but what it brings is what's annoying. It has way better kill power than any other mechanics in cyrodiil (i.e. emperor, bombers, etc). Ult alone wrecks a full group caught in it.
I don't support any type of insta-kill weapons in game because what happens when an insta kill weapon shows up? everyone wants it, and everyone will come to get it, and that means EVERYONE in cyrodiil chases down the weapon. Making faction stacking and lag even worse because you have the entire server pushing for one thing. It would be another thing if the weapon provided emperor esque buffs, it's only effective if your build is strong, otherwise you can be wiped. Hammer doesn't function that way, you WILL be able to kill people when you get an ultimate. Not even an organized ball group is surviving a hammer ultimate if they all get caught in it.
I dont support weapons like hammer because it creates really bad gameplay and heavily tips the map in favor of whoever gets it. Emperor doesn't mean your faction can roll over every single keep they go to, if you have a bad emperor, they can not do anything at all, the hammer on the other hand IS ALWAYS EFFECTIVE. There's no learning curve or difficulty to using it, and I don't support any other special weapon like it because it just breeds really bad map play while it's active
This is not another weapon. This is an option for what appears in the game Voledrang or Staff. There will not be two options at once, so what's the difference if you meet a hammer or a staff.
TheEndBringer wrote: »I mean, hammer significantly increases all three stats, further buffed if you're running sugar skulls, which you should be.
If you had a ranged weapon that could take down walls, it would be much too powerful. The only hope you have right now of killing hammer is when they are hitting a wall or door, as they must be stationary.
If the staff can't take down walls or doors, then what's it's propose?
Can we get a staff which has an ulti that casts an ENORMOUS RAGING, THUNDERSTORM TORNADO WITH SHARKS THAT KILLS EVERYONE IN IT.
Thank you.
TheEndBringer wrote: »I mean, hammer significantly increases all three stats, further buffed if you're running sugar skulls, which you should be.
If you had a ranged weapon that could take down walls, it would be much too powerful. The only hope you have right now of killing hammer is when they are hitting a wall or door, as they must be stationary.
If the staff can't take down walls or doors, then what's it's propose?
And you will have all the abilities for stamina (60k mana and 30k stamina; 1000 weapon damage; 1000 stamina regen; 19k protection from physical damage when you fight for melee). Oh yes, you will be an excellent owner of a hammer that any ordinary player can kill)) Why do you even write about sugar skulls, it does not make you a stamina player. Everything can be created balanced (with respect to hammer and staff). And finally, the judgment that the staff will be super-powerful does not mean that you just need to ignore the players for the magic.
TheEndBringer wrote: »TheEndBringer wrote: »I mean, hammer significantly increases all three stats, further buffed if you're running sugar skulls, which you should be.
If you had a ranged weapon that could take down walls, it would be much too powerful. The only hope you have right now of killing hammer is when they are hitting a wall or door, as they must be stationary.
If the staff can't take down walls or doors, then what's it's propose?
And you will have all the abilities for stamina (60k mana and 30k stamina; 1000 weapon damage; 1000 stamina regen; 19k protection from physical damage when you fight for melee). Oh yes, you will be an excellent owner of a hammer that any ordinary player can kill)) Why do you even write about sugar skulls, it does not make you a stamina player. Everything can be created balanced (with respect to hammer and staff). And finally, the judgment that the staff will be super-powerful does not mean that you just need to ignore the players for the magic.
I think you're misunderstanding the purpose of hammer. What you want you can already get. Be emp.
Hammer is primarily geared toward which seiging. Yes you can wipe groups if you get the ultimate but without the ulti, if you get hit by a few enemies or just one with good burst, you're dead. It's not a 1vX tool. It's a mobile seige unit.
So if you just made it ranged, it would be much harder to kill, because the easiest place to kill hammer is when it's forced to be stationary. If you could just stand 40 meters back and pew pew the wall, it would be really ridiculous.
TheEndBringer wrote: »I run it all the time on my magplar. There's no disadvantage.
TheEndBringer wrote: »I run it all the time on my magplar. There's no disadvantage.
I believed it, of course)
TheEndBringer wrote: »I run it all the time on my magplar. There's no disadvantage.
I believed it, of course)
Just curious, exactly how many times have you had the hammer and exactly what went wrong when you did, to make you feel there needs to be a staff as well? Only asking because I exclusively play a MagSorc in PVP and have ended up with it numerous times (generally by accident), and the only issue I experienced was not remembering which button did what. Other than that, I felt fairly all powerful and did some very serious damage.
TheEndBringer wrote: »I run it all the time on my magplar. There's no disadvantage.
I believed it, of course)
Just curious, exactly how many times have you had the hammer and exactly what went wrong when you did, to make you feel there needs to be a staff as well? Only asking because I exclusively play a MagSorc in PVP and have ended up with it numerous times (generally by accident), and the only issue I experienced was not remembering which button did what. Other than that, I felt fairly all powerful and did some very serious damage.
When you learn how and what to press, you will notice that you do not have enough stamina and stamina regeneration, because you have developed this resource, as for a magic class. And your ability damage will be low, even lower than some regular players, because you don't have that much spell power. Once I ran into a crowd of enemies with the ultimate with a hammer and didn't kill anyone, it just shows how low the damage is. And in addition, you will see a 60k magic reserve, but it does not give you anything at all, there is little justice in this.
TheEndBringer wrote: »I run it all the time on my magplar. There's no disadvantage.
I believed it, of course)
Just curious, exactly how many times have you had the hammer and exactly what went wrong when you did, to make you feel there needs to be a staff as well? Only asking because I exclusively play a MagSorc in PVP and have ended up with it numerous times (generally by accident), and the only issue I experienced was not remembering which button did what. Other than that, I felt fairly all powerful and did some very serious damage.
When you learn how and what to press, you will notice that you do not have enough stamina and stamina regeneration, because you have developed this resource, as for a magic class. And your ability damage will be low, even lower than some regular players, because you don't have that much spell power. Once I ran into a crowd of enemies with the ultimate with a hammer and didn't kill anyone, it just shows how low the damage is. And in addition, you will see a 60k magic reserve, but it does not give you anything at all, there is little justice in this.
TheEndBringer wrote: »TheEndBringer wrote: »I run it all the time on my magplar. There's no disadvantage.
I believed it, of course)
Just curious, exactly how many times have you had the hammer and exactly what went wrong when you did, to make you feel there needs to be a staff as well? Only asking because I exclusively play a MagSorc in PVP and have ended up with it numerous times (generally by accident), and the only issue I experienced was not remembering which button did what. Other than that, I felt fairly all powerful and did some very serious damage.
When you learn how and what to press, you will notice that you do not have enough stamina and stamina regeneration, because you have developed this resource, as for a magic class. And your ability damage will be low, even lower than some regular players, because you don't have that much spell power. Once I ran into a crowd of enemies with the ultimate with a hammer and didn't kill anyone, it just shows how low the damage is. And in addition, you will see a 60k magic reserve, but it does not give you anything at all, there is little justice in this.
To be fair, the hammer's primary purpose isn't to beat people to death. It has two main draws.
Cracking open buildings.
Ulti wiping the opposition.
This is why the best hammer runners are actually tanks who usually sit at 25k or less stamina.
Respectfully, probably what you aren't used to is sustaining a stamina rotation.
On my stam toons, I sit between 28 and 31k stamina. I would wager you clear that with the hammer bonus unless you aren't running sugar skulls (which you really should).
99% of my dozen + hammer runs were on a magplar. But I'm used to stamina characters so it was never hard to sustain for me.
In fact, the best hammer runners avoid running into a fight unless absolutely necessary because that's how you lose hammer. When you have no choice, you focus should on building ultimate as fast as possible via light and heavy attacks with skills in between, but again, you're not trying to cut down a zerg with your hammer skills. You're just getting that ultimate up which then can be dropped to kill.
Otherwise you really just want to focus on your main job of beating down walls and doors while being shielded by pocket healers.