I think we should sit back and take a second look at this game's overworld to make it more interesting and exciting. Bumping up the mob difficulty seems to be a good start. I really doubt many people would complain. The only issue is that it can't just be done as a lone update but rather paired up with a sort of re-launch or massive event advertising the game. What do you think? What else could be implemented to make leveling exciting and not just a delay to end-game content? Because that's basically what it is, it's just a delay not even a challenging obstacle.
marius_buys wrote: »Listen here you undead ***, some of us do not need to be alpha male uber competitive proving everything all the time ok? There are chilled players in the game as well, in fact they probably vastly outnumber performance chasers, so can you just chillax about their over world, get yourself to a super sweaty BGs man.
SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »“Would it be an option just to give people the choice? It is not as simple as just flip a switch and make things more difficult. There is a TON of work and then as Lucky mentioned earlier you have to also incentivize that. Like just making something more difficult for no reason, if you’re not going to get anything out of it then why do it? The satisfaction is there sure but players are always going to do the thing that is the most efficient and is the least difficult thing for their time.
This is what makes me see it as a definite "no". There is no "If this or this or this happens then maybe", but rather "players are always going to do the thing that is the most efficient and is the least difficult thing for their time."
That's him discussing a incentive obstacle, not him saying that it will never be done. He is citing it as a problem he doesn't know how to resolve and saying why, and Vet Overland obviously isn't going to come without that obstacle being solved.
What incentive obstacle?
Okay, let's compare:trackdemon5512 wrote: »Sorry, but I can't agree with you as your suggestion is more like a manipulation. The reason why people (me included) ask for more difficult overland because far more diverse then dungeons and trials (as for me most of them are mind numbingly repetetive and bosses are overpowered with health which makes them more boring then challenging).trackdemon5512 wrote: »You want solo hard content? Go solo a dungeon. Then solo it on vet. Then get every achievement in solo arenas. Then add to that challenge by finding 3 others and getting every vet achievement in dungeons/arenas. Then finish it off with every achievement for vet trials. And if you somehow do that, before a new DLC is released, we’ll then you’re in the 99.9999% of ESO players doing things the developers don’t expect the vast majority of players to do. And there is nothing else to do for ya except to tell you to nerf yourself.
It’s the everlasting god complex conundrum of RPGs.
Except Overland isn’t anywhere as diverse as dungeons, trials, and arenas. Seriously the content is just retreads of the same stuff over and over and over.
Dungeons and trials are where interesting mechanics are introduced and challenges come. With the DLC dungeons no two bosses are the same and they go through phases. That can be done because there is a limit to damage that can be taken. With overland that’s pointless because a group can just swarm a boss with 15 ppl and take em down.
How accomplished would any of you “I need my difficulty slider” players actually feel when just one person shows up to beat a boss? Now when 7 people show up? What’s the challenge? What will you ask for next? Private instances? This isn’t that game.
Sorry, but I can't agree with you as your suggestion is more like a manipulation. The reason why people (me included) ask for more difficult overland because far more diverse then dungeons and trials (as for me most of them are mind numbingly repetetive and bosses are overpowered with health which makes them more boring then challenging).trackdemon5512 wrote: »You want solo hard content? Go solo a dungeon. Then solo it on vet. Then get every achievement in solo arenas. Then add to that challenge by finding 3 others and getting every vet achievement in dungeons/arenas. Then finish it off with every achievement for vet trials. And if you somehow do that, before a new DLC is released, we’ll then you’re in the 99.9999% of ESO players doing things the developers don’t expect the vast majority of players to do. And there is nothing else to do for ya except to tell you to nerf yourself.
It’s the everlasting god complex conundrum of RPGs.
"PvP needs immediate rework"
"Patch notes barely has one page of fixes and it will take about 6 hours?"
"please add PvP only servers"
"Stop Complaining or just simply leave"
"The future of this game become questionable"
"Make the game harder!"
"Whats the point of weapon swap when it does not work?"
"Why Wars soo laggyy these days?"
"Bots are stealing the iron ore"
"Better give us something for this downtime 6 HOURS NOW"
"Surely you could find a better time to patch than Australian prime time?"
"Please add a mini-map"
"Better Communication is Needed"
These are all threads in that new games forums. Also some talk about hoping ESO gets the lag fixed so they can come back. Turns out the PvP over there isn't what people expected. The big battles are mostly invite only and are scheduled so no just popping in when your schedule permits and getting into an epic battle. You sign up for the war in advance and then you hope that the leader doesn't kick you to allow members from his own company to fight instead. If you are not in a large company and an elite member of that company you may never get to participate in what is suppose to be the main feature of the game.
spartaxoxo wrote: »They never say never. They also never say maybe.
They say it is "not at this time" because of lack of demand, amount of work, and incentivization issues, and prior failure of this kind of content.
trackdemon5512 wrote: »"PvP needs immediate rework"
"Patch notes barely has one page of fixes and it will take about 6 hours?"
"please add PvP only servers"
"Stop Complaining or just simply leave"
"The future of this game become questionable"
"Make the game harder!"
"Whats the point of weapon swap when it does not work?"
"Why Wars soo laggyy these days?"
"Bots are stealing the iron ore"
"Better give us something for this downtime 6 HOURS NOW"
"Surely you could find a better time to patch than Australian prime time?"
"Please add a mini-map"
"Better Communication is Needed"
These are all threads in that new games forums. Also some talk about hoping ESO gets the lag fixed so they can come back. Turns out the PvP over there isn't what people expected. The big battles are mostly invite only and are scheduled so no just popping in when your schedule permits and getting into an epic battle. You sign up for the war in advance and then you hope that the leader doesn't kick you to allow members from his own company to fight instead. If you are not in a large company and an elite member of that company you may never get to participate in what is suppose to be the main feature of the game.
Last week, immediately after the game for which this forum topic is about went live, an individual posted about how said game’s PVP was the future and the ESO would be wise to emulate it. I won’t link to that thread as the topic was met with immediate backlash and the OP asked for it to be closed.
I will however quote one of their suggestions advocating for open world PVP like said game:
“1.) Get rid of the One Tamriel scheme and make it so players have to commit to a faction and if you come to enemy territory you will be attacked by faction players and guards. What this means is if you are a member of a rival faction you can not own trading hubs or houses in enemy territory.”
Flash forward to today and this article on Kotaku:
https://kotaku.com/new-world-patch-adds-important-message-dont-be-a-***-1847809499
Of note I’ll pick out this paragraph:
“ When you split a server’s population into three factions and set them loose to compete over an island nation, hostility spreads like weeds. When two factions are fighting each other, global chat is filled with an amusing yet depressing amount of ill will. Names are called, threats are made. I’ve seen players following other players about town, harassing them in local area chat. Before I disabled local voice chat, which is a horrible feature in a game where hostile factions share the same spaces, I got to hear what sounded like a teen calling out members of The Syndicate using homophobic slurs.”
Geez if only they saw and learned from what ESO with its Three Faction War and other games gleaned from 8 years of live play and data.
How this applies to threads like these:
The developers of ESO have been at this for decades. Many with MMORPG experience from games well before ESO was released. Yes, they go through a trial and error process and learn what works and what doesn’t. But they have a history and the accompanying data to back up the vast majority of their actions.
Matt Firor has openly welcomed competing MMORPGs into the space as they inspire innovation. But at the same you can’t immediately point to something new and say it works and that’s how everything else, everywhere else should be.
Anyone from ESO, WOW, and other games could tell you that you foster a hostile environment with fully open world PVP. And the developers of ESO and other games can tell you that scalable difficulty levels for individuals just do not work in large group environments. The data is there.
I guess my point is that many of us here echo what the developers have said, understand the data, and encourage y’all to really observe, review, analyze, and then posit about what this game needs before jumping on hype bandwagons and asking to throw a well established game into chaos.
———————————————————————————————————————————————————————————————I am not going to get into animations right now because that is a whole topic of its own BUT keep in mind that combat animation and how bad it can feel at times is one of the most common reasons I see people drop the game or avoid mobs in general.
SilverBride wrote: »spartaxoxo wrote: »They never say never. They also never say maybe.
They say it is "not at this time" because of lack of demand, amount of work, and incentivization issues, and prior failure of this kind of content.
Rich did not say "not at this time". He did not give any indication that this was being looked at as a future possibility.
Lady_Galadhiel wrote: »Sorry, but I can't agree with you as your suggestion is more like a manipulation. The reason why people (me included) ask for more difficult overland because far more diverse then dungeons and trials (as for me most of them are mind numbingly repetetive and bosses are overpowered with health which makes them more boring then challenging).trackdemon5512 wrote: »You want solo hard content? Go solo a dungeon. Then solo it on vet. Then get every achievement in solo arenas. Then add to that challenge by finding 3 others and getting every vet achievement in dungeons/arenas. Then finish it off with every achievement for vet trials. And if you somehow do that, before a new DLC is released, we’ll then you’re in the 99.9999% of ESO players doing things the developers don’t expect the vast majority of players to do. And there is nothing else to do for ya except to tell you to nerf yourself.
It’s the everlasting god complex conundrum of RPGs.
So since all dungeon bosses,trial bosses and arena bosses are in your wording ''mind numblingy and overpowered with health what makes them boring'' I bet you have completed all trifectas the game has to offer?
Spoiler: Learning boss mechanics specially in HM requires time,effort,more time,good coordination,even more time and nerves and is in no meaning boring unless you do it for the 1000th time.
SilverBride wrote: »spartaxoxo wrote: »They never say never. They also never say maybe.
They say it is "not at this time" because of lack of demand, amount of work, and incentivization issues, and prior failure of this kind of content.
Rich did not say "not at this time". He did not give any indication that this was being looked at as a future possibility.
Every time this topic comes up there’s always some level of confusion and miscommunication being flown around so let’s clear some things up.
#1. For the most part, Players have NOT asked for the following
- ❌ Overland to be as hard as Vet Endgame
- ❌ Another Craglorn
- ❌ Return Cadwell’s Silver & Gold
#2. So what are they asking for then?
There are really two key things that people have been asking for.
A. ✅ make questing more fun by including more engaging gameplay throughout the zone that is not exclusive to isolated areas / activities.
B. ✅ for Story Bosses, the big bads that ZOS hypes up, to be Fun and not major disappointments
People have proposed various solutions but those are the two core issues at the root of the topic.
SilverBride wrote: »Every time this topic comes up there’s always some level of confusion and miscommunication being flown around so let’s clear some things up.
#1. For the most part, Players have NOT asked for the following
- ❌ Overland to be as hard as Vet Endgame
- ❌ Another Craglorn
- ❌ Return Cadwell’s Silver & Gold
#2. So what are they asking for then?
There are really two key things that people have been asking for.
A. ✅ make questing more fun by including more engaging gameplay throughout the zone that is not exclusive to isolated areas / activities.
B. ✅ for Story Bosses, the big bads that ZOS hypes up, to be Fun and not major disappointments
People have proposed various solutions but those are the two core issues at the root of the topic.
Most of us in opposition to veteran overland do understand what you are asking for. We just feel it's a very bad idea, optional or otherwise, and don't want the game many of us still love to be destroyed...especially considering that the huge majority of players don't want this. (According to Rich in his stream)
The one thing I see as a possibility is optional hard mode for the story bosses. I don't know how they could go about this, maybe a stronger boss with more mechanics, or maybe it would just debuff the player, but this is a much more reasonable request than reintroducing something that few want and was the cause of the game failing before.
SilverBride wrote: »Most of us in opposition to veteran overland do understand what you are asking for. We just feel it's a very bad idea, optional or otherwise, and don't want the game many of us still love to be destroyed...especially considering that the huge majority of players don't want this. (According to Rich in his stream)
Well I'm glad we have some common ground - like I said I am currently writing up an idea for that but I am going to wait week or so before posting it. Give the forums time to calm down.SilverBride wrote: »The one thing I see as a possibility is optional hard mode for the story bosses. I don't know how they could go about this, maybe a stronger boss with more mechanics, or maybe it would just debuff the player, but this is a much more reasonable request than reintroducing something that few want and was the cause of the game failing before.
spartaxoxo wrote: »SilverBride wrote: »Every time this topic comes up there’s always some level of confusion and miscommunication being flown around so let’s clear some things up.
#1. For the most part, Players have NOT asked for the following
- ❌ Overland to be as hard as Vet Endgame
- ❌ Another Craglorn
- ❌ Return Cadwell’s Silver & Gold
#2. So what are they asking for then?
There are really two key things that people have been asking for.
A. ✅ make questing more fun by including more engaging gameplay throughout the zone that is not exclusive to isolated areas / activities.
B. ✅ for Story Bosses, the big bads that ZOS hypes up, to be Fun and not major disappointments
People have proposed various solutions but those are the two core issues at the root of the topic.
Most of us in opposition to veteran overland do understand what you are asking for. We just feel it's a very bad idea, optional or otherwise, and don't want the game many of us still love to be destroyed...especially considering that the huge majority of players don't want this. (According to Rich in his stream)
The one thing I see as a possibility is optional hard mode for the story bosses. I don't know how they could go about this, maybe a stronger boss with more mechanics, or maybe it would just debuff the player, but this is a much more reasonable request than reintroducing something that few want and was the cause of the game failing before.
They should just add challenge banners to the story bosses and give debuff food for people that greatly alters stats. Both of these things would have little impact on anyone but the player wanting the challenge. Story bosses are already private instances and debuff food has zero impact on anything anyone else is doing.
Did you not read what I wrote? Debuff food is no different than just buffing enemy stats - it's no better than the days of Cadwell's S&G.
The problem is mechanics - not stats
spartaxoxo wrote: »
SilverBride wrote: »Every time this topic comes up there’s always some level of confusion and miscommunication being flown around so let’s clear some things up.
#1. For the most part, Players have NOT asked for the following
- ❌ Overland to be as hard as Vet Endgame
- ❌ Another Craglorn
- ❌ Return Cadwell’s Silver & Gold
#2. So what are they asking for then?
There are really two key things that people have been asking for.
A. ✅ make questing more fun by including more engaging gameplay throughout the zone that is not exclusive to isolated areas / activities.
B. ✅ for Story Bosses, the big bads that ZOS hypes up, to be Fun and not major disappointments
People have proposed various solutions but those are the two core issues at the root of the topic.
Most of us in opposition to veteran overland do understand what you are asking for. We just feel it's a very bad idea, optional or otherwise, and don't want the game many of us still love to be destroyed...especially considering that the huge majority of players don't want this. (According to Rich in his stream)
The one thing I see as a possibility is optional hard mode for the story bosses. I don't know how they could go about this, maybe a stronger boss with more mechanics, or maybe it would just debuff the player, but this is a much more reasonable request than reintroducing something that few want and was the cause of the game failing before.
Lady_Galadhiel wrote: »Sorry, but I can't agree with you as your suggestion is more like a manipulation. The reason why people (me included) ask for more difficult overland because far more diverse then dungeons and trials (as for me most of them are mind numbingly repetetive and bosses are overpowered with health which makes them more boring then challenging).trackdemon5512 wrote: »You want solo hard content? Go solo a dungeon. Then solo it on vet. Then get every achievement in solo arenas. Then add to that challenge by finding 3 others and getting every vet achievement in dungeons/arenas. Then finish it off with every achievement for vet trials. And if you somehow do that, before a new DLC is released, we’ll then you’re in the 99.9999% of ESO players doing things the developers don’t expect the vast majority of players to do. And there is nothing else to do for ya except to tell you to nerf yourself.
It’s the everlasting god complex conundrum of RPGs.
So since all dungeon bosses,trial bosses and arena bosses are in your wording ''mind numblingy and overpowered with health what makes them boring'' I bet you have completed all trifectas the game has to offer?
Spoiler: Learning boss mechanics specially in HM requires time,effort,more time,good coordination,even more time and nerves and is in no meaning boring unless you do it for the 1000th time.
Oh my... No, I'm just saying that 25m health is NOT hard, it is stuffy and unrealistic. By the way, it is a group content and I don't like it, no offence friend I prefer solo, and even not doing a rotation (just lazy) I did not experience any resistance in Craglorn's WB or dungeons
Lady_Galadhiel wrote: »Lady_Galadhiel wrote: »Sorry, but I can't agree with you as your suggestion is more like a manipulation. The reason why people (me included) ask for more difficult overland because far more diverse then dungeons and trials (as for me most of them are mind numbingly repetetive and bosses are overpowered with health which makes them more boring then challenging).trackdemon5512 wrote: »You want solo hard content? Go solo a dungeon. Then solo it on vet. Then get every achievement in solo arenas. Then add to that challenge by finding 3 others and getting every vet achievement in dungeons/arenas. Then finish it off with every achievement for vet trials. And if you somehow do that, before a new DLC is released, we’ll then you’re in the 99.9999% of ESO players doing things the developers don’t expect the vast majority of players to do. And there is nothing else to do for ya except to tell you to nerf yourself.
It’s the everlasting god complex conundrum of RPGs.
So since all dungeon bosses,trial bosses and arena bosses are in your wording ''mind numblingy and overpowered with health what makes them boring'' I bet you have completed all trifectas the game has to offer?
Spoiler: Learning boss mechanics specially in HM requires time,effort,more time,good coordination,even more time and nerves and is in no meaning boring unless you do it for the 1000th time.
Oh my... No, I'm just saying that 25m health is NOT hard, it is stuffy and unrealistic. By the way, it is a group content and I don't like it, no offence friend I prefer solo, and even not doing a rotation (just lazy) I did not experience any resistance in Craglorn's WB or dungeons
So you have trifecta vVH? Just asking as its a solo arena.
spartaxoxo wrote: »Did you not read what I wrote? Debuff food is no different than just buffing enemy stats - it's no better than the days of Cadwell's S&G.
The problem is mechanics - not stats
Yes. And I proposed a more realistic solution that met the criteria that Rich was worried about. They aren't going to overhaul that many game mechanics, it's not a good or realistic use of dev time.
But there's mechanics you literally never see or have to respect based on pretty average specs that can become meaningful if the debuff is strong enough.
...but let's not pretend that stats would fix the issue when we can point to Pre-OneTam to show that is not the case.
trackdemon5512 wrote: »It’s like applying for a job and then getting the response “We’ve decided to go with other applicants at this time.” and not understanding or accepting that that means “No”.