The last one I saw was just before this update. There was a massive forum thread calling MA The most OP set and had numerous people calling for it be nerfed. The winning team of that tourney wasn't running it.
Because MA is ganker set, why would you run gankers in the teamplay contest?trackdemon5512 wrote: »trackdemon5512 wrote: »Forget the notion of fighting against a competent team. BG populations have dwindled so badly that if you have a group queueing they’re almost certainly going against inexperienced or ungrouped pre-made players.
Wrong. There is hidden MMR, which separates strong players from weak players. It only groups everyone together when population shrinks.trackdemon5512 wrote: »Dedicated PvP is for Cyrodiil. You want drawn out battles to test mettle it’s done there over and over. But BGs is for objective play.
Cyrodiil is literally objective-oriented game, with flags, sieges and everything.trackdemon5512 wrote: »ESO PvP Balance is TERRIBLE for BGs. I can tell that when a pack of four pre-made werewolves can go around a BG match howling and outclassing 8 other players with no effort.
I didn't see any werewolf in a long time, yet alone, a pack. Why would anyone want to run something that limits you to a single bar, doesn't have burst setups, doesn't have ulti burst, and where all the skills cost a whole lot? 10k extra armor, in Hrothgar meta?trackdemon5512 wrote: »Balance in the tank situation you just mentioned means sure a tank can walk onto a flag and grab it. But it shouldn’t take 4 DPS hammering it to slow it down or kill it. Why? Because then what’s the point of being DPS? What’s the point of being healer? What’s the point of being anything but a tank?
You probably never seen how groups with PvP healers do.
There is literally no point in being Damage Per Second in PvP, because DPS doesn't kill, burst kills.trackdemon5512 wrote: »ESO BGs allow you to be everything
No, they are not. Each PvP build have limitations it is played around.
1) MMR means nothing when the population is so low that high ranked players are forced into matches with low ranked. That’s exactly what is and has been happening for quite some time.
2) Cyrodiil itself may be objective based but the zone is explicitly designed so that an individual can entirely avoid the war to get skyshards, do delves, or kill players individually without constantly moving with the zergs from keep to keep, getting scrolls, etc. Many battles out there are small 2 or 4 player groups taking on opponents just for the hell of it. Cyrodiil is no super focused on the immediate objective as a Capture the Flag or Chaosball match is.
3) It’s an example that balance isn’t there and your comment about Hrothgar proves the point. We now move to another unbalanced set for BGs
4) DPS just stands for dedicated damage dealer in PvP. Maybe they’re glass cannons or what not. Whatever their focus is targeting enemies and killing them crazy fast. Burst kills fast but damage dealers do so all the same. The point being made is that players build to extremes and it basically breaks play. Unkillable tanks getting relics that an entire team can’t take down is inherently unbalanced. A small scale competitive game would seek to limit that so play remains consistent. Every other game but ESO does that with BGs.
5) You say each PVP build has limitations but with over 500 set combinations, many movesets, several classes and races, those limitations are not well defined or extremely broad ranged. A player can make a tank that kills AND heals easily covering a full spread. Werewolves were notorious for that for quite some time. A game like Overwatch limits a character to the moves in their role and that’s it. It’s much more balanced in terms of matching and ensuring the game goes according to the designed rules and developer intentions. ESOs push towards be whatever does not work when you need fairness to provide a proper match.
A BG match needs to be a contest of strategy. Instead it’s currently a contest of power and with no way to reign in that power along with the extremes that power provides you get matches that just become killing floors. It’s not really a Rugby game if all players are tackling each other and no one is actually doing anything with the ball.
1. There are enough players in the uptime to do MMR, at least PC/EU.
2. Cyro is a horse simulator, nothing you say will change that.
3. You wanted homogeneous gameplay, you got homogenous gameplay. Everyone runs Dank Convergence and Hrothgar Chill together. Isn't that what you dreamed of?
4. Most bursty characters are gankblades. You can visit the PvP forum branch to check out how 30k char was ganked in IC in 2 GCDs flat. Same burst on full-on tanks will leave them with approx 10-15k, in case of coordinated burst will straight out wipe.
5. There aren't 500 set combinations, because most sets aren't useful in PvP. What you are talking about is averaged min-maxed builds, that's not "tanks". That's bruisers at most. And they all have downside of being unable to kill without ulti & burst sets with big cooldown.
It’s not really a Rugby game alright.
But in objective modes, a tank designed to withstand the beating from an entire 12 man group is showing up and parking themselves directly in front of a relic for 15 minutes and there is no way, even coordinated together, that the other two teams are going to kill that person. So essentially, one person shuts down the ability for the other teams to even take the relic from them.
Or in chaos ball, even on my full DPS sorc build, I can run the ball and hold it for a few minutes, mostly just outhealing the damage and dodgerolling/LOSing attacks, and letting my team kill everyone who comes for it. But I am killable if outplayed, by even just one person. But in the hands of that same tank mentioned above, they just get the relic and hold it for the entire match with no chance of anyone getting it from them.
You may be entirely correct, but I'll never ever bother to find out because the Aion DM experience was so bad. I'll punt anything that looks even remotely like DM. Objective BGs are something I will play, though, because of VERY good experiences with them in multiple previous MMOs.
I love players that ignore objectives in those kinds of fights. Make them waste time killing you so you can win. It's this kind of play that opens the door to ALL players rather than only those micro-focused on tactics.Hallothiel wrote: »(And understand about killing other players as a tactic; that’s not what this is about. It’s about those who ignore objectives & just kill other players. Really spoils doing bgs)
I can’t believe the amount of outrage happening over the temporary deatchmatch queue. Do you people not realize that pvp players have been forced into an objective queue over the past year? Don’t give me the “but there was a chance for DM” argument because it was so rare that it was negligible. Do you all realize that we haven’t been able to specifically queue for deathmatch with a group for two years now? These battleground experiments have absolutely decimated the population to the point where it has nearly withered down to nothing except for casuals trying to get a daily reward. I think this change is probably the last hope of retaining any remaining serious pvp population.
You hate deathmatch so much that you can’t handle this temporary change? Think about how the past two years have felt for people who play BGs as their main form of gameplay in ESO. Stop pointing your fingers at pvp players for “playing DM during objective games” and look at the real root cause of these problems here. The beginning of the end was ZOS culling a huge amount of the population by forcing a solo queue. Bringing the objective group queue back was exciting at first because we could play with friends, but it got old very quickly. Now that the BG population was single handedly killed by ZOS, they keep having to resort to these queues that can’t please everybody. They’ve just pitted all of us against each other and created this animosity.
[snip] In a perfect world, ZOS wouldn’t have destroyed BGs for years. But this is what we are left with for now.
[Edited for Baiting]
I can’t believe the amount of outrage happening over the temporary deatchmatch queue. Do you people not realize that pvp players have been forced into an objective queue over the past year? Don’t give me the “but there was a chance for DM” argument because it was so rare that it was negligible. Do you all realize that we haven’t been able to specifically queue for deathmatch with a group for two years now? These battleground experiments have absolutely decimated the population to the point where it has nearly withered down to nothing except for casuals trying to get a daily reward. I think this change is probably the last hope of retaining any remaining serious pvp population.
You hate deathmatch so much that you can’t handle this temporary change? Think about how the past two years have felt for people who play BGs as their main form of gameplay in ESO. Stop pointing your fingers at pvp players for “playing DM during objective games” and look at the real root cause of these problems here. The beginning of the end was ZOS culling a huge amount of the population by forcing a solo queue. Bringing the objective group queue back was exciting at first because we could play with friends, but it got old very quickly. Now that the BG population was single handedly killed by ZOS, they keep having to resort to these queues that can’t please everybody. They’ve just pitted all of us against each other and created this animosity.
[snip] In a perfect world, ZOS wouldn’t have destroyed BGs for years. But this is what we are left with for now.
[Edited for Baiting]
Franchise408 wrote: »ThePlacidHatter wrote: »IMO the primary issue is the lack of pop. No one wants to constantly play with the same people, but that's how it currently feels like.
After removing the buff you can get in a deathmatch it became a great mode for getting that small scale experience. However, when BGs pop started to drop and ZOS took away the choice to play a specific mode, players became more inclined to play any mode like a deathmatch.
ZOS need to improve BG rewards or something to get the pop back up to what it was in its prime so that it can once again be viable to give us back our choices.
Maybe bring game mode selection back and give each game mode a daily reward.
If they bring back game mode selection, they should probably get rid of either Crazy King or Domination, though. They are too similar to have their own queues.
Just make the queue what it used to be:
-Deathmatch
-Flag games (Domination, Crazy King)
-Capture games (Chaos Ball, Capture The Relic)
Problem solved, literally everyone is happy.
Schokolade wrote: »Also before who liked DM had a minor chance of rng, 'cause DM - Relic - Dominion - CK, so 25% vs 75%.
[
There's an extreme difference from an average player running an OP set and Magio, Shoddy, Timber, Pope, etc running those sets.
MurderMostFoul wrote: »I understand why people who don't like Deathmatch would not be excited about this change, but it is ultimately fair for ZOS too allow the players who do prefer death match to actually play it with some regularity. For months, players who prefer death match have been forced to only play the mode they like 20% of the time at best. Now it's their turn to play the mode they like. Sure, ZOS could have addressed this issue more eloquently, but this is just a temporary change, and it will hopefully lead to a better system for everyone in the end.
MurderMostFoul wrote: »I understand why people who don't like Deathmatch would not be excited about this change, but it is ultimately fair for ZOS too allow the players who do prefer death match to actually play it with some regularity. For months, players who prefer death match have been forced to only play the mode they like 20% of the time at best. Now it's their turn to play the mode they like. Sure, ZOS could have addressed this issue more eloquently, but this is just a temporary change, and it will hopefully lead to a better system for everyone in the end.
For crying out loud. The entire playerbase was treated the same - RNG Battlegrounds. Anyone who liked specific modes only got to play them on an RNG basis.
At least for you, you still got to play deathmatch when it did pop. This change means people who enjoy flag games or objective games don't get to play them AT ALL. THEY ARE REMOVED.
[snip] This is not fair to anyone but the minority of players like yourself that only enjoy deathmatch.
Personally I think the system was fine as is. I have different characters that excelled in different games. Sure I got screwed by RNG when I got modes that character wasn't good at, but this was for everyone. It was very chaotic and random which made winning possible for any team. Now all we get is who has more Hrothgar/Convergence on their team. Zzzzz.
MurderMostFoul wrote: »MurderMostFoul wrote: »I understand why people who don't like Deathmatch would not be excited about this change, but it is ultimately fair for ZOS too allow the players who do prefer death match to actually play it with some regularity. For months, players who prefer death match have been forced to only play the mode they like 20% of the time at best. Now it's their turn to play the mode they like. Sure, ZOS could have addressed this issue more eloquently, but this is just a temporary change, and it will hopefully lead to a better system for everyone in the end.
For crying out loud. The entire playerbase was treated the same - RNG Battlegrounds. Anyone who liked specific modes only got to play them on an RNG basis.
At least for you, you still got to play deathmatch when it did pop. This change means people who enjoy flag games or objective games don't get to play them AT ALL. THEY ARE REMOVED.
[snip] This is not fair to anyone but the minority of players like yourself that only enjoy deathmatch.
Personally I think the system was fine as is. I have different characters that excelled in different games. Sure I got screwed by RNG when I got modes that character wasn't good at, but this was for everyone. It was very chaotic and random which made winning possible for any team. Now all we get is who has more Hrothgar/Convergence on their team. Zzzzz.
This change benefits anyone who's been wanting to play death match more frequently. I personally would prefer to be able to have a mix, but deathmatch is my favorite, and so if I were to be forced into one mode, i would choose deathmatch.
And we now know that death match was the mode preferred by most players when game mode selection was enabled, so I'm not certain where you or others are getting your numbers from.
MurderMostFoul wrote: »MurderMostFoul wrote: »I understand why people who don't like Deathmatch would not be excited about this change, but it is ultimately fair for ZOS too allow the players who do prefer death match to actually play it with some regularity. For months, players who prefer death match have been forced to only play the mode they like 20% of the time at best. Now it's their turn to play the mode they like. Sure, ZOS could have addressed this issue more eloquently, but this is just a temporary change, and it will hopefully lead to a better system for everyone in the end.
For crying out loud. The entire playerbase was treated the same - RNG Battlegrounds. Anyone who liked specific modes only got to play them on an RNG basis.
At least for you, you still got to play deathmatch when it did pop. This change means people who enjoy flag games or objective games don't get to play them AT ALL. THEY ARE REMOVED.
[snip] This is not fair to anyone but the minority of players like yourself that only enjoy deathmatch.
Personally I think the system was fine as is. I have different characters that excelled in different games. Sure I got screwed by RNG when I got modes that character wasn't good at, but this was for everyone. It was very chaotic and random which made winning possible for any team. Now all we get is who has more Hrothgar/Convergence on their team. Zzzzz.
This change benefits anyone who's been wanting to play death match more frequently. I personally would prefer to be able to have a mix, but deathmatch is my favorite, and so if I were to be forced into one mode, i would choose deathmatch.
And we now know that death match was the mode preferred by most players when game mode selection was enabled, so I'm not certain where you or others are getting your numbers from.
trackdemon5512 wrote: »MurderMostFoul wrote: »MurderMostFoul wrote: »I understand why people who don't like Deathmatch would not be excited about this change, but it is ultimately fair for ZOS too allow the players who do prefer death match to actually play it with some regularity. For months, players who prefer death match have been forced to only play the mode they like 20% of the time at best. Now it's their turn to play the mode they like. Sure, ZOS could have addressed this issue more eloquently, but this is just a temporary change, and it will hopefully lead to a better system for everyone in the end.
For crying out loud. The entire playerbase was treated the same - RNG Battlegrounds. Anyone who liked specific modes only got to play them on an RNG basis.
At least for you, you still got to play deathmatch when it did pop. This change means people who enjoy flag games or objective games don't get to play them AT ALL. THEY ARE REMOVED.
[snip] This is not fair to anyone but the minority of players like yourself that only enjoy deathmatch.
Personally I think the system was fine as is. I have different characters that excelled in different games. Sure I got screwed by RNG when I got modes that character wasn't good at, but this was for everyone. It was very chaotic and random which made winning possible for any team. Now all we get is who has more Hrothgar/Convergence on their team. Zzzzz.
This change benefits anyone who's been wanting to play death match more frequently. I personally would prefer to be able to have a mix, but deathmatch is my favorite, and so if I were to be forced into one mode, i would choose deathmatch.
And we now know that death match was the mode preferred by most players when game mode selection was enabled, so I'm not certain where you or others are getting your numbers from.
No. We know that Deathmatch was preferred by the more VOCAL members of the forum commenters. That’s very different. We also know that individuals who played in flag games treated them like Deathmatches and ignored objectives. That’s not the same as the majority of players wanting Deathmatches, just that these players were affecting the play in Flag Games.
ZOS has stated that there is a clear engagement problem with BGs: most players don’t engage and those that have remained tend to treat everything like a deathmatch despite the modes. Changing it all to Deathmatches appeases them but in no way addresses the problem of the majority of ESO not playing BGs. Hence it’s a flawed test.
trackdemon5512 wrote: »MurderMostFoul wrote: »MurderMostFoul wrote: »I understand why people who don't like Deathmatch would not be excited about this change, but it is ultimately fair for ZOS too allow the players who do prefer death match to actually play it with some regularity. For months, players who prefer death match have been forced to only play the mode they like 20% of the time at best. Now it's their turn to play the mode they like. Sure, ZOS could have addressed this issue more eloquently, but this is just a temporary change, and it will hopefully lead to a better system for everyone in the end.
For crying out loud. The entire playerbase was treated the same - RNG Battlegrounds. Anyone who liked specific modes only got to play them on an RNG basis.
At least for you, you still got to play deathmatch when it did pop. This change means people who enjoy flag games or objective games don't get to play them AT ALL. THEY ARE REMOVED.
[snip] This is not fair to anyone but the minority of players like yourself that only enjoy deathmatch.
Personally I think the system was fine as is. I have different characters that excelled in different games. Sure I got screwed by RNG when I got modes that character wasn't good at, but this was for everyone. It was very chaotic and random which made winning possible for any team. Now all we get is who has more Hrothgar/Convergence on their team. Zzzzz.
This change benefits anyone who's been wanting to play death match more frequently. I personally would prefer to be able to have a mix, but deathmatch is my favorite, and so if I were to be forced into one mode, i would choose deathmatch.
And we now know that death match was the mode preferred by most players when game mode selection was enabled, so I'm not certain where you or others are getting your numbers from.
No. We know that Deathmatch was preferred by the more VOCAL members of the forum commenters. That’s very different. We also know that individuals who played in flag games treated them like Deathmatches and ignored objectives. That’s not the same as the majority of players wanting Deathmatches, just that these players were affecting the play in Flag Games.
ZOS_GinaBruno wrote: »When Battlegrounds first launched, we initially saw some data and feedback showing a preference specifically towards the Deathmatch game mode.