I am actually very confused as to what people think battlegrounds are now. I always thought of it as a competition with 2 other teams where you fight each other and whoever gets to the required number of kills first, wins. Or it is a competition where you fight each other over objectives and whoever holds the objective long enough to reach the required score first wins. While fighting other teams the hole time. The idea that people (and not just a few) expect to do well in bgs without actually fighting has got me flabbergasted. Either I have made a huge mistake, or they have. Hopefully zos can clear this up.
I am actually very confused as to what people think battlegrounds are now. I always thought of it as a competition with 2 other teams where you fight each other and whoever gets to the required number of kills first, wins. Or it is a competition where you fight each other over objectives and whoever holds the objective long enough to reach the required score first wins. While fighting other teams the hole time. The idea that people (and not just a few) expect to do well in bgs without actually fighting has got me flabbergasted. Either I have made a huge mistake, or they have. Hopefully zos can clear this up.
This isn't the issue. ZOS are addressing a problem with certain [snip] people who want to just do Deathmatch. They don't want to play any of the other games, Domination, Relic, Chaos Ball, Crazy King. They just want Deathmatch. They complain loudly. The answer that ZOS provides is that they are removing all other games except for Deathmatch as a trial. So people like me who really dislike Deathmatch and Relic but love the others are forced to either play a game I don't enjoy OR do not do battlegrounds anymore. The issue with this approach is it doesn't help those complaining, they will soon complain about meta builds that are dominating . The issue is they are removing parts of the game that some of us really enjoy. That is not fair, especially when they ask us to pay money in advance.
I am actually very confused as to what people think battlegrounds are now. I always thought of it as a competition with 2 other teams where you fight each other and whoever gets to the required number of kills first, wins. Or it is a competition where you fight each other over objectives and whoever holds the objective long enough to reach the required score first wins. While fighting other teams the hole time. The idea that people (and not just a few) expect to do well in bgs without actually fighting has got me flabbergasted. Either I have made a huge mistake, or they have. Hopefully zos can clear this up.
This isn't the issue. ZOS are addressing a problem with certain [snip] people who want to just do Deathmatch. They don't want to play any of the other games, Domination, Relic, Chaos Ball, Crazy King. They just want Deathmatch. They complain loudly. The answer that ZOS provides is that they are removing all other games except for Deathmatch as a trial. So people like me who really dislike Deathmatch and Relic but love the others are forced to either play a game I don't enjoy OR do not do battlegrounds anymore. The issue with this approach is it doesn't help those complaining, they will soon complain about meta builds that are dominating . The issue is they are removing parts of the game that some of us really enjoy. That is not fair, especially when they ask us to pay money in advance.
I am actually very confused as to what people think battlegrounds are now. I always thought of it as a competition with 2 other teams where you fight each other and whoever gets to the required number of kills first, wins. Or it is a competition where you fight each other over objectives and whoever holds the objective long enough to reach the required score first wins. While fighting other teams the hole time. The idea that people (and not just a few) expect to do well in bgs without actually fighting has got me flabbergasted. Either I have made a huge mistake, or they have. Hopefully zos can clear this up.
This isn't the issue. ZOS are addressing a problem with certain whiney people who want to just do Deathmatch. They don't want to play any of the other games, Domination, Relic, Chaos Ball, Crazy King. They just want Deathmatch. They complain loudly. The answer that ZOS provides is that they are removing all other games except for Deathmatch as a trial. So people like me who really dislike Deathmatch and Relic but love the others are forced to either play a game I don't enjoy OR do not do battlegrounds anymore. The issue with this approach is it doesn't help those complaining, they will soon complain about meta builds that are dominating . The issue is they are removing parts of the game that some of us really enjoy. That is not fair, especially when they ask us to pay money in advance.
Op specifically mentions that people are using kills and respawn times as a tactic to win objective bgs. That is ridiculous. That is exactly the point of battlegrounds.
DM heavily favors gear and ping. Non-DM heavily favors clever strategy. Both benefit from teamwork and communication. There are always players who want their gear to speak for them and that's understandable; MMOs feed on progression. There's little reason to continue playing an MMO if new gear doesn't give an advantage.ZOS are addressing a problem with certain [snip] people who want to just do Deathmatch
Ah, well, the first few times I did BGs I had zero idea of what or where the objectives were. So, heh, it's pvp, right? Guess I'll kill people. Honestly, BGs need a serious SOLO tutorial for each style if they want newbies for BGs. I still haven't played all the types and only vaguely know what each entails.trackdemon5512 wrote: »The point of a Capture the Flag, Chaosball, Crazy King, Capture the Relic is precisely to play to the objective. Hence the variation in play. You are to be rewarded for said objective. But with players currently focusing on kills it ruins the play.
IMO the primary issue is the lack of pop. No one wants to constantly play with the same people, but that's how it currently feels like.
After removing the buff you can get in a deathmatch it became a great mode for getting that small scale experience. However, when BGs pop started to drop and ZOS took away the choice to play a specific mode, players became more inclined to play any mode like a deathmatch.
ZOS need to improve BG rewards or something to get the pop back up to what it was in its prime so that it can once again be viable to give us back our choices.
ZOS need to improve BG rewards or something to get the pop back up to what it was in its prime so that it can once again be viable to give us back our choices.
trackdemon5512 wrote: »Killing a player takes them out for 10 to 30 seconds, the amount of time it takes for them to respawn and get back into a fight. Time to Kill is so low with proc sets and skill that many players spend far more time in respawn than actually accomplishing an objective. Kill an entire team, get the chaos ball and keep it. Kill an entire team, stay on the flags. You don't need a study to realize this.
ShawnLaRock wrote: »The thing that people don’t seem to get through their skulls is that MANY times - the teams playing every mode as Deathmatch actually LOSE… a lot!
trackdemon5512 wrote: »Intelligent game design funnels players towards the developer's intended goals. ZOS has failed so badly with that that it's now testing out Deathmatch only which frankly is a stupid decision. The ideas behind modes like Capture the Flag are sound and work extremely well. Battlefield for years has had colossal multiplayer matches that thrive on this. But Battlefield always designs their games to be balanced. Loadouts are limited, spawn points can be chosen, roles are balanced. But ESO takes its extreme and broken builds and just throws them into the same scenario.
You can't wipe any competent team in mere 10 seconds. It takes a minute or more for battle to resolve, while the least competent third team just res and capture everything in the meantime.
Thus, you either play ultra-defensive and avoid any combat where you don't outright slaughter in 3 seconds, or you lose. And it doesn't take a big brain to understand that. It just getting boring after 2k games. You are not queueing for 15 minutes into the game just to avoid fights, grab flags and end it in 2 minutes.
Players die in 1s when you look on them in Battlefield, this is why it works. People hate getting bursted in 2s in ESO, it is balanced around the idea of counterplay. Which practically means you need at least 20s to kill a player - burn out his resources, line up your burst etc.
Have you ever seen a game with capture the flag where you can build a tank character and dumbly go to enemy base, take a flag and carry it back to base? Nope, because that's not what's happening in shooting games.
You propose to limit sets and homogenise the gameplay to make this gameplay possible. Now when this actually happened (first no-proc test) people were bashing ZOS in like 20-30 pages of hate replies.
ESO PvP balance is good, except few outstanding sets. Battleground game modes are stupid and need some rewriting to actually work properly.
trackdemon5512 wrote: »You can't wipe any competent team in mere 10 seconds. It takes a minute or more for battle to resolve, while the least competent third team just res and capture everything in the meantime.
Thus, you either play ultra-defensive and avoid any combat where you don't outright slaughter in 3 seconds, or you lose. And it doesn't take a big brain to understand that. It just getting boring after 2k games. You are not queueing for 15 minutes into the game just to avoid fights, grab flags and end it in 2 minutes.
Forget the notion of fighting against a competent team. BG populations have dwindled so badly that if you have a group queueing they’re almost certainly going against inexperienced or ungrouped pre-made players.
Those teams get wiped every time except for the outstanding players who know what they’re doing combat wise. And for those that get wiped, they’re spending most of their time in a death recap screen not engaging, just watching.
Dedicated PvP is for Cyrodiil. You want drawn out battles to test mettle it’s done there over and over. But BGs is for objective play.Players die in 1s when you look on them in Battlefield, this is why it works. People hate getting bursted in 2s in ESO, it is balanced around the idea of counterplay. Which practically means you need at least 20s to kill a player - burn out his resources, line up your burst etc.
Have you ever seen a game with capture the flag where you can build a tank character and dumbly go to enemy base, take a flag and carry it back to base? Nope, because that's not what's happening in shooting games.
You propose to limit sets and homogenise the gameplay to make this gameplay possible. Now when this actually happened (first no-proc test) people were bashing ZOS in like 20-30 pages of hate replies.
ESO PvP balance is good, except few outstanding sets. Battleground game modes are stupid and need some rewriting to actually work properly.
ESO PvP Balance is TERRIBLE for BGs. I can tell that when a pack of four pre-made werewolves can go around a BG match howling and outclassing 8 other players with no effort.
Balance in the tank situation you just mentioned means sure a tank can walk onto a flag and grab it. But it shouldn’t take 4 DPS hammering it to slow it down or kill it. Why? Because then what’s the point of being DPS? What’s the point of being healer? What’s the point of being anything but a tank?
Yes. You have to set limits and homogenize gameplay to an extent. All closed competitive PVP games do it. As @Saieden said Pokemon puts all combatants at LvL 50 rather than 100. Legendary Pokémon are outright banned. Powerful moves have drawbacks or single uses.
Battlefield and Call Of Duty let you change weapons but there is a balance to them. Battlefield keeps you within prescribed load outs. Healers can revive but aren’t privy to certain weapons. Tanky builds can use machine guns and provide ammo but they lack capabilities others have.
ESO BGs allow you to be everything when really they should slap you with a set of specified armor, moves only to be used in BGs, and tone you down so that you’re forced to play the objective. I mean if you gave everyone in a Capture the Flag match Gold Invincibility bars I guarantee they would all play the objectives at that point. But leave it as it is now and they revert to basic nonsense of just kill anyone and ignore what the team needs to do.
trackdemon5512 wrote: »Forget the notion of fighting against a competent team. BG populations have dwindled so badly that if you have a group queueing they’re almost certainly going against inexperienced or ungrouped pre-made players.
trackdemon5512 wrote: »Dedicated PvP is for Cyrodiil. You want drawn out battles to test mettle it’s done there over and over. But BGs is for objective play.
trackdemon5512 wrote: »ESO PvP Balance is TERRIBLE for BGs. I can tell that when a pack of four pre-made werewolves can go around a BG match howling and outclassing 8 other players with no effort.
trackdemon5512 wrote: »Balance in the tank situation you just mentioned means sure a tank can walk onto a flag and grab it. But it shouldn’t take 4 DPS hammering it to slow it down or kill it. Why? Because then what’s the point of being DPS? What’s the point of being healer? What’s the point of being anything but a tank?
trackdemon5512 wrote: »ESO BGs allow you to be everything
ThePlacidHatter wrote: »IMO the primary issue is the lack of pop. No one wants to constantly play with the same people, but that's how it currently feels like.
After removing the buff you can get in a deathmatch it became a great mode for getting that small scale experience. However, when BGs pop started to drop and ZOS took away the choice to play a specific mode, players became more inclined to play any mode like a deathmatch.
ZOS need to improve BG rewards or something to get the pop back up to what it was in its prime so that it can once again be viable to give us back our choices.
Maybe bring game mode selection back and give each game mode a daily reward.
If they bring back game mode selection, they should probably get rid of either Crazy King or Domination, though. They are too similar to have their own queues.
trackdemon5512 wrote: »Forget the notion of fighting against a competent team. BG populations have dwindled so badly that if you have a group queueing they’re almost certainly going against inexperienced or ungrouped pre-made players.
Wrong. There is hidden MMR, which separates strong players from weak players. It only groups everyone together when population shrinks.trackdemon5512 wrote: »Dedicated PvP is for Cyrodiil. You want drawn out battles to test mettle it’s done there over and over. But BGs is for objective play.
Cyrodiil is literally objective-oriented game, with flags, sieges and everything.trackdemon5512 wrote: »ESO PvP Balance is TERRIBLE for BGs. I can tell that when a pack of four pre-made werewolves can go around a BG match howling and outclassing 8 other players with no effort.
I didn't see any werewolf in a long time, yet alone, a pack. Why would anyone want to run something that limits you to a single bar, doesn't have burst setups, doesn't have ulti burst, and where all the skills cost a whole lot? 10k extra armor, in Hrothgar meta?trackdemon5512 wrote: »Balance in the tank situation you just mentioned means sure a tank can walk onto a flag and grab it. But it shouldn’t take 4 DPS hammering it to slow it down or kill it. Why? Because then what’s the point of being DPS? What’s the point of being healer? What’s the point of being anything but a tank?
You probably never seen how groups with PvP healers do.
There is literally no point in being Damage Per Second in PvP, because DPS doesn't kill, burst kills.trackdemon5512 wrote: »ESO BGs allow you to be everything
No, they are not. Each PvP build have limitations it is played around.
DM heavily favors gear and ping. Non-DM heavily favors clever strategy.
The last one I saw was just before this update. There was a massive forum thread calling MA The most OP set and had numerous people calling for it be nerfed. The winning team of that tourney wasn't running it.
trackdemon5512 wrote: »trackdemon5512 wrote: »Forget the notion of fighting against a competent team. BG populations have dwindled so badly that if you have a group queueing they’re almost certainly going against inexperienced or ungrouped pre-made players.
Wrong. There is hidden MMR, which separates strong players from weak players. It only groups everyone together when population shrinks.trackdemon5512 wrote: »Dedicated PvP is for Cyrodiil. You want drawn out battles to test mettle it’s done there over and over. But BGs is for objective play.
Cyrodiil is literally objective-oriented game, with flags, sieges and everything.trackdemon5512 wrote: »ESO PvP Balance is TERRIBLE for BGs. I can tell that when a pack of four pre-made werewolves can go around a BG match howling and outclassing 8 other players with no effort.
I didn't see any werewolf in a long time, yet alone, a pack. Why would anyone want to run something that limits you to a single bar, doesn't have burst setups, doesn't have ulti burst, and where all the skills cost a whole lot? 10k extra armor, in Hrothgar meta?trackdemon5512 wrote: »Balance in the tank situation you just mentioned means sure a tank can walk onto a flag and grab it. But it shouldn’t take 4 DPS hammering it to slow it down or kill it. Why? Because then what’s the point of being DPS? What’s the point of being healer? What’s the point of being anything but a tank?
You probably never seen how groups with PvP healers do.
There is literally no point in being Damage Per Second in PvP, because DPS doesn't kill, burst kills.trackdemon5512 wrote: »ESO BGs allow you to be everything
No, they are not. Each PvP build have limitations it is played around.
1) MMR means nothing when the population is so low that high ranked players are forced into matches with low ranked. That’s exactly what is and has been happening for quite some time.
2) Cyrodiil itself may be objective based but the zone is explicitly designed so that an individual can entirely avoid the war to get skyshards, do delves, or kill players individually without constantly moving with the zergs from keep to keep, getting scrolls, etc. Many battles out there are small 2 or 4 player groups taking on opponents just for the hell of it. Cyrodiil is no super focused on the immediate objective as a Capture the Flag or Chaosball match is.
3) It’s an example that balance isn’t there and your comment about Hrothgar proves the point. We now move to another unbalanced set for BGs
4) DPS just stands for dedicated damage dealer in PvP. Maybe they’re glass cannons or what not. Whatever their focus is targeting enemies and killing them crazy fast. Burst kills fast but damage dealers do so all the same. The point being made is that players build to extremes and it basically breaks play. Unkillable tanks getting relics that an entire team can’t take down is inherently unbalanced. A small scale competitive game would seek to limit that so play remains consistent. Every other game but ESO does that with BGs.
5) You say each PVP build has limitations but with over 500 set combinations, many movesets, several classes and races, those limitations are not well defined or extremely broad ranged. A player can make a tank that kills AND heals easily covering a full spread. Werewolves were notorious for that for quite some time. A game like Overwatch limits a character to the moves in their role and that’s it. It’s much more balanced in terms of matching and ensuring the game goes according to the designed rules and developer intentions. ESOs push towards be whatever does not work when you need fairness to provide a proper match.
A BG match needs to be a contest of strategy. Instead it’s currently a contest of power and with no way to reign in that power along with the extremes that power provides you get matches that just become killing floors. It’s not really a Rugby game if all players are tackling each other and no one is actually doing anything with the ball.