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Battle Spirit seems bugged!

Galarthor
Galarthor
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Today I wanted to compare the tooltips for Healing and Shield abilities between CP and nonCP. So I went into nonCP Cyrodiil and then, b/c you can't directly queue for another Cyrodiil within Cyrodiil, queued for CP IC and what I found was really curious:

Between nonCP and CP the tooltip values of my shield abilities (Dampen Magic and Hardened Ward) decrease as one would expect. However, my healing ability's (Rapid Regeneration) tooltip actually increased - not at all what one would expect. So I double checked my numbers and I got the same results. Keep in mind I was looking at the numbers in nonCP Cyro and CP IC - for which the Battle Spirit is the same, except for the additional range that is for some reason not granted in IC.

So next thing I did, I checked nonCP IC vs CP IC and nonCP Cyro vs CP Cyro values. And lo and behold, you get 4 different tooltips for the healing ability!

Here are the values:

Cyro - CP
  • 25,2k (Rapids)
  • 8,0k (Dampen)
  • 11,0k (Hardened)

Cyro - noCP
  • 24,6k (Rapids) [-2,8%]
  • 6,9k (Dampen) [-13,6%]
  • 9,5k (Hardened) [-13,6%]



IC - CP
  • 21,2k (Rapids)
  • 8,0k (Dampen)
  • 11,0k (Hardened)

IC - noCP
  • 20,6k (Rapids) [-2,8%]
  • 6,9k (Dampen) [-13,6%]
  • 9,5k (Hardened) [-13,6%]



So across all 4 PvP modes the healing tooltips are different. How is that possible?! Shouldn't they at be consistent within nonCP and CP settings - like the shields are?

Something else that stuck me as odd, was why shields are 13,6% weaker in nonCP, while the heal is only 2,8% weaker in nonCP.
That's almost a 5-times higher debuff on shields than on heals!
Edited by Galarthor on 16 September 2021 19:13
  • Urzigurumash
    Urzigurumash
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    Offensive Scrolls buff your Spell Damage and thus your Rapid Regen, perhaps that was why?
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Sluggy
    Sluggy
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    Also, if you were near any keeps there are passives that increase your healing as well.
  • Galarthor
    Galarthor
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    Offensive Scrolls buff your Spell Damage and thus your Rapid Regen, perhaps that was why?
    But the relative change in healing values is the same with 2,8%.
    If one of the campaigns had a scroll bonus, then the difference to the other campaign should have been bigger than the 2,8% we are also seeing in IC.

    Sluggy wrote: »
    Also, if you were near any keeps there are passives that increase your healing as well.
    You were correct. I did not think of that bonus when testing these values in the spawn area.

    Still the massive drop in Shield values compared to Healing values sucks is horrible from a balance point of view.
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