I don't know if this will get any answers - it is just me asking why IC was created and if it can actually reach its goal for atleast some players, and if it can what kind of players they are besides nightblades.
I wasn't able to get far into the city, because I don't have a group and I couldn't force myself to use nightlade/potions to get past fast respawning mobs and ganking nightblades. So I cannot make any informed thread about IC, but it boggles me, why instead of forcing everyone into the city, if it is not popular, why it wasn't changed? And what was the original idea behind it? Like PVE groups doing bosses while being in danger of attacks? But does it work? I mean the original idea - can it really be that a group of players enters IC and feels the danger of being ganked, then when they are attacked, they fight heroicly back and wins and then kill the bosses, do all the daily - is it fun for someone? Can that model ever work in narrow tunnels and streets full of mobs?
Because I was thinking if the zone wouldn't be actually more fun if it would be more about solo play, escaping routes, puzzles, traps, blind exits, where someone can trap you and so on, rather than just the need to kill a lot of mobs, bosses, basically another Craglorn, only with open pvp. For me this model never worked, because I think you need to make pvp harder to actually make it enjoyable and this zone doesn't seem even try to do that. It seems like IC is trying to make PVE harder and that is. I would go even that far to say that it would be more enjoyable as battleroyale where you would start at severs and you would have to get pass traps and blind ends to discricts before it would close down. Something like that was in Division survival, only the boss at the end made it like waste of time.
PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!