Before the zones in Imperial City had flags there were some large and very fun fights in Imperial City. Often all three factions involved. Those fights were a great introduction to PvP. If you died and didn't get a quick rez it was no problem to just recall to the balcony jump back down and die again. Eventually you would start getting in on a kill or two before dying and everybody was always back to the fight quick. You could hide in the back trying to get in a few shots until you were more comfortable getting right up in the middle of things. Was fun. Other than sheer numbers no faction had an advantage.
I'm not asking for removing flags from Imperial City. I think they add an interesting dynamic to the area but they have what I think was an unintended consequence. Now the faction holding the flag has a decided advantage. They get to spawn to their balcony but the other two factions have to spawn outside the zone and either travel back in or drop into the sewers and climb back up the ladder. Either choice can take a minute or two (sometimes longer when the ladder gets finicky) and that time delay can end the fight early. We get some big fights during events and those are fun but would be nice to have big fights year round.
So I'm thinking one week a month or two weekends a month things change in Imperial City. I think I would prefer two weekends a month. The idea is one zone in Imperial City would be declared a battle zone. At first I thought while a zone was a battle zone there would be a faction flag at the base of each factions balcony and so long as they control their flag they can spawn to their balcony no matter who owns the main flag. Owning the main flag would give some kind of bonus similar to now? Then I thought, no that is silly. The idea is three factions having (other than population) equal terms of battle. Losing your faction flag puts you at a disadvantage and this idea is about large fights just for the fights.
So the faction flags would be on the balconies and there would be no way a faction can lose their flag. When you die you can spawn to your faction flag. Haven't thought much yet about whether or not players who die in other zones should be able to port to the faction flag. Either way controlling the zone flag would still do what controlling the zone flag does. Maybe while in a battle zone it could offer a bit more or maybe not. Something else I haven't put much thought into. Anyway the point is two weekends a month there would be a zone (which zone would be on a rotating schedule) where we could all go and kill each other and quickly spawn to get back into the fight when we die. No real point to it other than carnage. And killing Orange!
I think it would be fun.
Edited by kargen27 on September 16, 2021 12:31AM and then the parrot said, "must be the water mines green too."