Hi,
I'm curious if besides mNB bombers there are some viable AoE builds which can actually delete entire groups or at least burst bunch of enemies with AoE to allow fellows to finish them?
I've heard that mNecro can do such thing but haven't found any example of such build or perhaps I do the search wrongly. Kindly advice.
4. The MagNecro Bomber (NoProc)
How it works:
When you want to kill a ball group, you have to to the maths first: How many skills do you have that to do reasonably good damage against them in a short burst period? You will find that those are also mostly the skills you have in your Death Recap when fighting against THEM. As a rule of thumb, every skill that does more than 4k AoE damage against players is "okay". Furthermore, PvP burst works best when you can apply the damage as a "delayed" burst. An example: Inevitable Deto needs at worst 4 seconds to explode (but only maybe 2 against purging enemies), so you can combine its damage with maybe 1-2 other skill which are used after it. That's the reason MagSorcs are generally the best Ranged Deto users, as they can use ID even against single targets as a part of their delayed burst (4 seconds ID, 3 seconds curse, 2 seconds rage, + Overload Light Attack and finally Frags).
MagNecros have the most skills in this category of any class, namely: Blastbones and the Grave Robber self- synergy. Both do maybe 5k damage. combine it with a Deto of 8k damage and an ultimate of at least 7k damage, and you have reached more than 24k AoE damage in one burst. The problem here is reliability (Blastbones are REALLY unreliable) and your lack of execute skills.
a) equipment
Like a MagBlade bomber, I would experiment with certain sets to see what yields the best results. A good all-around choice is rattlecage. It is vital, though, that your jewelry is enchanted with the HARMONY trait.
b) skills
Buffs: Combat Prayer, Degeneration, Mist Form (you need to be a Vampire)
Debuffs: Razor Caltrops
main damage skills: Proxy OR Inevitable Deto -> Avid Boneyard -> Stalking Blastbones -> Vulcanic Rune -> Ultimate -> Self-Synergy.
Executes: Either Impulse (fire) or Hungry Scythe
If you use a Fire staff, add Impulse at least twice to it: One Impulse as the first skill that touches your victims, and multiple impulses as a finisher.
Furthermore, some skills need to be used in another order depending on whether you use Inevitable Detonation or Proxy.
c1) The Proxy Bomber playstyle
Proxy Necro bombers are good in situations where your glaring weakness compared to a bombblade, you lack of stealth, is not really relevant. An example would be a ball group hanging around at the second flag of a small keep. Proxy Necroes typically use a fire staff and Impulse, and also Eye-of-the Storm as Ultimate, as they need to be the centre of the explosions to make up for their missing 8% damage compared to other weapon types.
c2) The Inevitable Bomber playstyle
Inevitable Necro bombers are better on open field, as they don't have to go "all in": You can have multiple attempts to succeed, and will not die in the first attempt like a proxy bomber. However, you don't have a viable execute, as you will probably use a lightning staff, or a two handed weapon. Unlike the proxy bomber, you can effectively use a Dawnbreaker instead of Eye-of-the-Storm.
d) recommended: I would use cloak potions to replicate the bombblade playstyle.
Necro, harmony traits, avid boneyard. Mechanical acuity, clever alchemist. Does the job, works with a mag or stam build actually. The biggest hassle I have are ally's synergies taking precedence and wrecking my flow.
Will be even better next patch
Dark Convergence – Light
2 – Adds 1096 Maximum Magicka
3 – Adds 1487 Offensive Penetration
4 – Adds 129 Weapon and Spell Damage
5 – Casting abilities that leave an effect on the ground will create an area that applies a 30% snare and pulls enemies every 2 seconds after a 0.5 second delay, and stun them for 1 seconds. After 4 seconds, the area deals Magic Damage to all enemies in the area, and additional Magic Damage to enemies within 3 meters of the center, increasing the damage by 10% for each target. This effect can occur once every 20 seconds and scales off the higher of your Weapon or Spell Damage.