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PVE2PvP Players Only - Should Defile be stronger and in the CP tree again to boost ? ( Read First )

WeylandLabs
WeylandLabs
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There is not a lot of sets that give defile and is extremely weak and since I feel the game is being more homogenized towards basic guitar hero fighting styles, of who can press what keys or buttons faster sequentially and react faster to things by spamming XYZ keys or buttons. To me seems extremely dull and uninteresting to play in this meta of high damage burst and have the same playstyle that everyone is using.

Also I understand that extreme logical/non creative people who like guitar hero fighting will disagree because they see it a cheesy or unfair. At the end of the day this is a game and being competitive is our nature, one style of play should be in my opinion the ENTIRE GAME because you have a high test dummy PVE parse and like to do that with players in PvP. I feel like defile helped players that had unique builds and different playstyles to allow pressure. Players shouldn't be punished for wanting to play with different styles of fighting in PvP, but I understand that PVE players runs the entire game. So at the end of the day this poll wont really matter because when players cant do a DPS test dummy parse on you in PvP they will complain about how they couldn't heal because they didn't slot purge or be able to remove the negative effect. Thus giving balance to the game because we all should NOT be the same and all die in PvP and be punished understanding that you should not be allowed to have everything on your character and stay alive because you have XYZ sets runs the meta and stay in a small group, zerg.

Let me know what you think ? And if you like theorycrafting to counter builds and meta not only with defile like I did but with other playstyles or high pressure dot builds towards different classes.

PVE2PvP Players Only - Should Defile be stronger and in the CP tree again to boost ? ( Read First ) 16 votes

Yes for defile with some changes - Explain
12%
VizirithJayKwellen 2 votes
No for defile with no changes - Explain
56%
WingSanctum74master_vanargandNord_RaserimilllaurieBohnT2PaulstechyeshicNoxiousBlight 9 votes
Yes for defile % stays the same and boost in CP - Explain
0%
No for defile % stays the same and it never used again - Explain
6%
Ocelot9x 1 vote
ZOS will mess up defile if and thus resulting in another aids meta - Explain
12%
xeNNNNNWyrd88 2 votes
ZOS should not touch defile because I'm scared of another aids meta - Explain
6%
Janus_Cruenti 1 vote
I have faith in ZOS that one day defile will be balanced to give unique and interesting playstyles in PvP - Explain
0%
I take ESO seriously and if I die in the game I look bad IRL 😂
6%
Afterip 1 vote
  • milllaurie
    milllaurie
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    No for defile with no changes - Explain
    We are experiencing the squishiest patch in history of ESO. Health recovery is obsolete in pvp. I have not seen a single troll tank since the last patch because proc scaling changed. Defile as it is now is exactly where it needs to be. You can absolutely feel it when you get defiled.
  • Joy_Division
    Joy_Division
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    It would probably help if I knew what guitar hero fighting was.

    When Defile was too strong, it always created issues and it's easy to see why. It does not increase build diversity because it's such a potent mechanic that everyone feels obligated to use it. It also does not effect all builds equally. Classes with cleanse and sorcs because of their shields are more easily able to deal with it, which will already widen the gap between the classes that are strong in PvP and those that are not.

    Other than that, I have not played a huge amount since the new patch dropped, but damage seems quite high as it is.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • WeylandLabs
    WeylandLabs
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    It would probably help if I knew what guitar hero fighting was.

    When Defile was too strong, it always created issues and it's easy to see why. It does not increase build diversity because it's such a potent mechanic that everyone feels obligated to use it. It also does not effect all builds equally. Classes with cleanse and sorcs because of their shields are more easily able to deal with it, which will already widen the gap between the classes that are strong in PvP and those that are not.

    Other than that, I have not played a huge amount since the new patch dropped, but damage seems quite high as it is.



    You are saying its potent ?

    Is it still do you feel ?

    Have you ran a dot build with it and try to kill people ?

    Classes with cleanse we all have a way to stop defile in the support tree its called purge.

    Cost is high but you can still slot it to deal with negative effects.

    In general I haven't seen the damage this high since 1.6 I agree !
  • Lord_Sando
    Lord_Sando
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    So let me get this right you want defile to be stronger in a meta with super high damage?
  • techyeshic
    techyeshic
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    No for defile with no changes - Explain
    No. Not yet. We can look later when stuns with double to triple break free no longer is a death sentence but the game is already lopsided towards numbers and availablity to spam purge to hit someone being more self reliant.
  • Joy_Division
    Joy_Division
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    It would probably help if I knew what guitar hero fighting was.

    When Defile was too strong, it always created issues and it's easy to see why. It does not increase build diversity because it's such a potent mechanic that everyone feels obligated to use it. It also does not effect all builds equally. Classes with cleanse and sorcs because of their shields are more easily able to deal with it, which will already widen the gap between the classes that are strong in PvP and those that are not.

    Other than that, I have not played a huge amount since the new patch dropped, but damage seems quite high as it is.



    You are saying its potent ?

    Is it still do you feel ?

    Have you ran a dot build with it and try to kill people ?

    Classes with cleanse we all have a way to stop defile in the support tree its called purge.

    Cost is high but you can still slot it to deal with negative effects.

    In general I haven't seen the damage this high since 1.6 I agree !

    No, i am saying whenever it was potent it caused problems and those problems would now be exacerbated bc/ there's so much damage.

    I dont run a DoT build because literally half the classes in thr game have cleanse (including the two best) and burst is so strong now.

    I dont consider the ridiculously high magicka cost group skill purge as some justification that players can inflict some powerful status effect wily nily. If it was as easy as you claim, then people would not have had such a problem with defile, the DoT meta, many proc sets, etc.
    Edited by Joy_Division on 13 June 2021 04:46
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • WeylandLabs
    WeylandLabs
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    It would probably help if I knew what guitar hero fighting was.

    When Defile was too strong, it always created issues and it's easy to see why. It does not increase build diversity because it's such a potent mechanic that everyone feels obligated to use it. It also does not effect all builds equally. Classes with cleanse and sorcs because of their shields are more easily able to deal with it, which will already widen the gap between the classes that are strong in PvP and those that are not.

    Other than that, I have not played a huge amount since the new patch dropped, but damage seems quite high as it is.



    You are saying its potent ?

    Is it still do you feel ?

    Have you ran a dot build with it and try to kill people ?

    Classes with cleanse we all have a way to stop defile in the support tree its called purge.

    Cost is high but you can still slot it to deal with negative effects.

    In general I haven't seen the damage this high since 1.6 I agree !

    No, i am saying whenever it was potent it caused problems and those problems would now be exacerbated bc/ there's so much damage.

    I dont run a DoT build because literally half the classes in thr game have cleanse (including the two best) and burst is so strong now.

    I dont consider the ridiculously high magicka cost group skill purge as some justification that players can inflict some powerful status effect wily nily. If it was as easy as you claim, then people would not have had such a problem with defile, the DoT meta, many proc sets, etc.

    Well giving the fact that the good thoerycrafters figuring out the only way to counter the damage running HP recovery builds that are maxing around 6 to 9k when they are unkillable WW's seems like its a problem. And good luck if they are in a pack...

    Seems theorycrafting went extinct when I was gone, everybody just copy and pastes YouTube builds.

    And the only problem with defile was that people couldn't not understand why they are slowly dying.

    ( Intelligence of player base )

    The ones that knew called it cheese because they have 2 playstyles and builds to match it, one with MAG and one with STAM !

    And most of them are dps test dummy machines that complain about having not having enough "skill" in the game to run a build based on stats.

    My argument - This is there so called "skill " update and look at were we are now. Where everything is almost homogenized and you have 0 diverse build in PvP to even counter the meta. But I guess it's not about countering when ZOS has to make that Cheddar Cheese.

    The smart players always figured out way to counter updated meta builds with old and unique playstyles and builds/abilities.

    Now we cant even do that... it really doesn't even matter tbh. The community changed and a ton of the old players left because they saw this coming from the RP PVE players constantly complaining about PvP.

    Defile was needed once and after fasalas was nerfed. Everyone held block used viper, complained about procs critting those people took eso way too serious. Like I said this is a game and should be fun... eso isn't a social meet and greet to get dates make friends that you wont ever meet irl.

    Its a game nothing more nothing less... Lets make it interesting like all games.

    Using your brain wins ! 😂




  • xeNNNNN
    xeNNNNN
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    ZOS will mess up defile if and thus resulting in another aids meta - Explain
    ZoS have continuously over the last idk 4-5 years made it pretty obvious that they cannot balance the game without heavily favouring a specific archetype, let alone the problems that occur when trying to balance the game for two completely different types of game play (PvE & PvP). No matter what we say or complain about. I mean really, did anyone ask for a pure weapon damage high pen patch that basically turns stamblades into nuclear weapons? Or just virtually anyone running stam and weapon damage. I mean fgs Soul Assault a MAGIC damage Utlimate has a higher tooltip on high weapon damage stam builds than all mag builds. Thats just daft.

    Nothing will change until they stop trying to do everything at once. People are not as dumb as they suppose, it doesn't take much to work out whats in PvE may not work in PvP and vice versa. Point is; Split the balance, fix the game. No point in touching defile until they split balance changes from each other.
    Edited by xeNNNNN on 14 June 2021 00:16
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Ocelot9x
    Ocelot9x
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    No for defile % stays the same and it never used again - Explain
    It would probably help if I knew what guitar hero fighting was.

    When Defile was too strong, it always created issues and it's easy to see why. It does not increase build diversity because it's such a potent mechanic that everyone feels obligated to use it. It also does not effect all builds equally. Classes with cleanse and sorcs because of their shields are more easily able to deal with it, which will already widen the gap between the classes that are strong in PvP and those that are not.

    Other than that, I have not played a huge amount since the new patch dropped, but damage seems quite high as it is.



    You are saying its potent ?

    Is it still do you feel ?

    Have you ran a dot build with it and try to kill people ?

    Classes with cleanse we all have a way to stop defile in the support tree its called purge.

    Cost is high but you can still slot it to deal with negative effects.

    In general I haven't seen the damage this high since 1.6 I agree !

    No, i am saying whenever it was potent it caused problems and those problems would now be exacerbated bc/ there's so much damage.

    I dont run a DoT build because literally half the classes in thr game have cleanse (including the two best) and burst is so strong now.

    I dont consider the ridiculously high magicka cost group skill purge as some justification that players can inflict some powerful status effect wily nily. If it was as easy as you claim, then people would not have had such a problem with defile, the DoT meta, many proc sets, etc.

    Well giving the fact that the good thoerycrafters figuring out the only way to counter the damage running HP recovery builds that are maxing around 6 to 9k when they are unkillable WW's seems like its a problem. And good luck if they are in a pack...

    Seems theorycrafting went extinct when I was gone, everybody just copy and pastes YouTube builds.

    And the only problem with defile was that people couldn't not understand why they are slowly dying.

    ( Intelligence of player base )

    The ones that knew called it cheese because they have 2 playstyles and builds to match it, one with MAG and one with STAM !

    And most of them are dps test dummy machines that complain about having not having enough "skill" in the game to run a build based on stats.

    My argument - This is there so called "skill " update and look at were we are now. Where everything is almost homogenized and you have 0 diverse build in PvP to even counter the meta. But I guess it's not about countering when ZOS has to make that Cheddar Cheese.

    The smart players always figured out way to counter updated meta builds with old and unique playstyles and builds/abilities.

    Now we cant even do that... it really doesn't even matter tbh. The community changed and a ton of the old players left because they saw this coming from the RP PVE players constantly complaining about PvP.

    Defile was needed once and after fasalas was nerfed. Everyone held block used viper, complained about procs critting those people took eso way too serious. Like I said this is a game and should be fun... eso isn't a social meet and greet to get dates make friends that you wont ever meet irl.

    Its a game nothing more nothing less... Lets make it interesting like all games.

    Using your brain wins ! 😂




    Nope, using your brain PLUS personal skill wins. What people really hate is a meta where skill doesn't matter and just using "big brain time" to read patch notes and abusing 2/3 sets is what really almost killed pvp in the past.
    The problem with defile is that it completely negates what makes this game so funny, the reactive play.
    Being "smart" means also knowing when to block, when to roll or cast shields, weapon swap to heal, kite and drop burst, not just spending 15 minutes on eso Uesp builder and then Xv1 people.

    Defile more powerful?
    Everyone build for more heals>only way to kill them is having defile>everyone running defile>such build diversity obtained

    Edit: I hang out with some guildies every month to have few beers, so I guess you're also wrong there
    Edited by Ocelot9x on 14 June 2021 12:22
  • WeylandLabs
    WeylandLabs
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    What is skill in ESO ?

    The entire game revolves around RNG including the meta that you are currently in.

    Skill as far as mechanics for a DPS test ?

    Skill as in setting up for only one playstyle - Burst

    Skill as in Esports ?

    Skill as in ESO has 0 skill - but a combat system based on RNG and hoping your press a pattern and series of buttons or keys to not die or to kill.

    Are you ok ?

    Its competitive but shouldn't be looked at as skilled. The only skilled thing in this game is learning mechanics in trials and pulling 100k DPS tests. I say that because I been a pvp player forever and pvp since day1 has been around RNG.

    Abusing 2/3's of the sets ? That's the GAME use the sets ! Test sets - Try out - Understand different playstyles ! If you cannot figure out playstyles - LEARN IT ! And use it to counter stuff ? I'm confused of what game you have been playing ?

    What is reactive play ? When you get low HP ? When you try to use the same combo on a test dummy ? Blocking ? ok - how you going to block an AOE build - You get bombed in the dill lately you how is your react time ? 😂

    When to roll ? When to cast shields ? Weapon swap heal - kite drop burst

    You do realize you just gave me the PVE trail boss rotation. This isn't PVE and this isn't that serious, the people that think ESO is an Esport is why I played this is NOT an Esport and should be looked at again as a game. And with all games it should be competitive have different things to give an advantage to yourself, rewards for thinking outside the box. Not everything should be logical and be about numbers mechanics and achievements.

    That's what I'm saying you have to build for defile > lets say everyone builds for defile > Everyone dies 100% of the time

    Sir that's the game you shouldn't be GOD in the game based on running the meta 24/7 and having the same PVE rotation play style in a so called " reactive environment. "

    So called hang out - RL Friends before ESO doesn't count as guildys. If thats the case my 3 guildys live in my house ! 😂
  • Ocelot9x
    Ocelot9x
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    No for defile % stays the same and it never used again - Explain
    What is skill in ESO ?

    The entire game revolves around RNG including the meta that you are currently in.

    Skill as far as mechanics for a DPS test ?

    Skill as in setting up for only one playstyle - Burst

    Skill as in Esports ?

    Skill as in ESO has 0 skill - but a combat system based on RNG and hoping your press a pattern and series of buttons or keys to not die or to kill.

    Are you ok ?

    Its competitive but shouldn't be looked at as skilled. The only skilled thing in this game is learning mechanics in trials and pulling 100k DPS tests. I say that because I been a pvp player forever and pvp since day1 has been around RNG.

    Abusing 2/3's of the sets ? That's the GAME use the sets ! Test sets - Try out - Understand different playstyles ! If you cannot figure out playstyles - LEARN IT ! And use it to counter stuff ? I'm confused of what game you have been playing ?

    What is reactive play ? When you get low HP ? When you try to use the same combo on a test dummy ? Blocking ? ok - how you going to block an AOE build - You get bombed in the dill lately you how is your react time ? 😂

    When to roll ? When to cast shields ? Weapon swap heal - kite drop burst

    You do realize you just gave me the PVE trail boss rotation. This isn't PVE and this isn't that serious, the people that think ESO is an Esport is why I played this is NOT an Esport and should be looked at again as a game. And with all games it should be competitive have different things to give an advantage to yourself, rewards for thinking outside the box. Not everything should be logical and be about numbers mechanics and achievements.

    That's what I'm saying you have to build for defile > lets say everyone builds for defile > Everyone dies 100% of the time

    Sir that's the game you shouldn't be GOD in the game based on running the meta 24/7 and having the same PVE rotation play style in a so called " reactive environment. "

    So called hang out - RL Friends before ESO doesn't count as guildys. If thats the case my 3 guildys live in my house ! 😂

    Too many wrong points, but why I'm arguing with someone who thinks that you do pvp like pve lol Pve is scripted, pvp is not. The only rng thing in pvp is crit and % proc condition (and almost every set dropped that for a 100% proc+cool down).

    Almost everything you said makes no sense man. ESO has zero skill? lol seems like a rant of someone who just got ulti dropped by a three man group while chasing them in a resource with 15 people.

    Also nope, they were guildies before IRL friends.

  • Goregrinder
    Goregrinder
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    What is skill in ESO ?

    The entire game revolves around RNG including the meta that you are currently in.

    Skill as far as mechanics for a DPS test ?

    Skill as in setting up for only one playstyle - Burst

    Skill as in Esports ?

    Skill as in ESO has 0 skill - but a combat system based on RNG and hoping your press a pattern and series of buttons or keys to not die or to kill.

    Are you ok ?

    Its competitive but shouldn't be looked at as skilled. The only skilled thing in this game is learning mechanics in trials and pulling 100k DPS tests. I say that because I been a pvp player forever and pvp since day1 has been around RNG.

    Abusing 2/3's of the sets ? That's the GAME use the sets ! Test sets - Try out - Understand different playstyles ! If you cannot figure out playstyles - LEARN IT ! And use it to counter stuff ? I'm confused of what game you have been playing ?

    What is reactive play ? When you get low HP ? When you try to use the same combo on a test dummy ? Blocking ? ok - how you going to block an AOE build - You get bombed in the dill lately you how is your react time ? 😂

    When to roll ? When to cast shields ? Weapon swap heal - kite drop burst

    You do realize you just gave me the PVE trail boss rotation. This isn't PVE and this isn't that serious, the people that think ESO is an Esport is why I played this is NOT an Esport and should be looked at again as a game. And with all games it should be competitive have different things to give an advantage to yourself, rewards for thinking outside the box. Not everything should be logical and be about numbers mechanics and achievements.

    That's what I'm saying you have to build for defile > lets say everyone builds for defile > Everyone dies 100% of the time

    Sir that's the game you shouldn't be GOD in the game based on running the meta 24/7 and having the same PVE rotation play style in a so called " reactive environment. "

    So called hang out - RL Friends before ESO doesn't count as guildys. If thats the case my 3 guildys live in my house ! 😂

    If PVP takes 0 zero skill, according to you, then I don't know what all of these PVErs are complaining about. They should all be dominating in PVP since it requires 0.00% skill.
  • WeylandLabs
    WeylandLabs
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    What is skill in ESO ?

    The entire game revolves around RNG including the meta that you are currently in.

    Skill as far as mechanics for a DPS test ?

    Skill as in setting up for only one playstyle - Burst

    Skill as in Esports ?

    Skill as in ESO has 0 skill - but a combat system based on RNG and hoping your press a pattern and series of buttons or keys to not die or to kill.

    Are you ok ?

    Its competitive but shouldn't be looked at as skilled. The only skilled thing in this game is learning mechanics in trials and pulling 100k DPS tests. I say that because I been a pvp player forever and pvp since day1 has been around RNG.

    Abusing 2/3's of the sets ? That's the GAME use the sets ! Test sets - Try out - Understand different playstyles ! If you cannot figure out playstyles - LEARN IT ! And use it to counter stuff ? I'm confused of what game you have been playing ?

    What is reactive play ? When you get low HP ? When you try to use the same combo on a test dummy ? Blocking ? ok - how you going to block an AOE build - You get bombed in the dill lately you how is your react time ? 😂

    When to roll ? When to cast shields ? Weapon swap heal - kite drop burst

    You do realize you just gave me the PVE trail boss rotation. This isn't PVE and this isn't that serious, the people that think ESO is an Esport is why I played this is NOT an Esport and should be looked at again as a game. And with all games it should be competitive have different things to give an advantage to yourself, rewards for thinking outside the box. Not everything should be logical and be about numbers mechanics and achievements.

    That's what I'm saying you have to build for defile > lets say everyone builds for defile > Everyone dies 100% of the time

    Sir that's the game you shouldn't be GOD in the game based on running the meta 24/7 and having the same PVE rotation play style in a so called " reactive environment. "

    So called hang out - RL Friends before ESO doesn't count as guildys. If that's the case my 3 guildys live in my house ! 😂

    If PVP takes 0 zero skill, according to you, then I don't know what all of these PVErs are complaining about. They should all be dominating in PVP since it requires 0.00% skill.

    Ummm they are ! ? How many times in the past did you get solo bombed ? You think this is and was normal and requires skill or run the meta ? So you technically think this is an Esport ? 😂 Wow !

    ESO : Because I've never been good at anything in my life ! 😂 let me defend future metas because i dont know how to thoerycraft and run YouTube builds.
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