Maintenance for the week of December 2:
• [IN PROGRESS] Xbox: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
• [IN PROGRESS] PlayStation®: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)

Patch Notes?

Jacozilla
Jacozilla
✭✭✭✭✭
I don’t see a patch notes? thread so this is the patch notes? thread
  • Sylvermynx
    Sylvermynx
    ✭✭✭✭✭
    ✭✭✭✭✭
    No patch, no patch notes. It was just maintenance.
  • agegarton
    agegarton
    ✭✭✭✭✭
    ✭✭
    They just wanted to see how long they could make the queues.
  • Jacozilla
    Jacozilla
    ✭✭✭✭✭
    I won’t make another thread asking why the hell did we have such extended downtime if we didn’t even get a patch, and just be grumpy cat here about why we didn’t get a patch with an 11hr maintenance period.

    Seem to recall dev post about one benefit to going to 2 week maintenance periods even on PC (forced by the console inclusion) was so they could at least roll more patches out during these fewer scheduled downtime periods.
  • virtus753
    virtus753
    ✭✭✭✭✭
    ✭✭✭✭
    Jacozilla wrote: »
    I won’t make another thread asking why the hell did we have such extended downtime if we didn’t even get a patch, and just be grumpy cat here about why we didn’t get a patch with an 11hr maintenance period.

    Seem to recall dev post about one benefit to going to 2 week maintenance periods even on PC (forced by the console inclusion) was so they could at least roll more patches out during these fewer scheduled downtime periods.

    The two-week patch cadence on PC was forced by Stadia last year, not with the launch on consoles back in 2015:

    https://forums.elderscrollsonline.com/en/discussion/530103/changes-to-pc-incremental-patch-cadence
  • Jacozilla
    Jacozilla
    ✭✭✭✭✭
    virtus753 wrote: »
    Jacozilla wrote: »
    I won’t make another thread asking why the hell did we have such extended downtime if we didn’t even get a patch, and just be grumpy cat here about why we didn’t get a patch with an 11hr maintenance period.

    Seem to recall dev post about one benefit to going to 2 week maintenance periods even on PC (forced by the console inclusion) was so they could at least roll more patches out during these fewer scheduled downtime periods.

    The two-week patch cadence on PC was forced by Stadia last year, not with the launch on consoles back in 2015:

    https://forums.elderscrollsonline.com/en/discussion/530103/changes-to-pc-incremental-patch-cadence

    That’s what I meant. As in stadia inclusion into the maint period. I guess stadia really isn’t a console but I meant in sams way consoles dictate a certain patch rule bc they need time to review any upload, same for stadia, it dictates the timing whereas before stadia inclusion Pc could patch whenever zos suited, not whenever the 3rd party let them
  • GreenHere
    GreenHere
    ✭✭✭✭✭
    ✭✭
    Jacozilla wrote: »
    why we didn’t get a patch with an 11hr maintenance period.

    YOU try figuring out which cord needs plugging back in! It takes time to figure these things out!



    Intern: "I tripped, I'm sorry!"

    Maintenance pro: "Okay... which cord did you yank out?"

    Intern: "It was a white one, I think..."

    Maintenance guy, quietly holding back his tears:
    messy-server-room.jpg
Sign In or Register to comment.