I won’t make another thread asking why the hell did we have such extended downtime if we didn’t even get a patch, and just be grumpy cat here about why we didn’t get a patch with an 11hr maintenance period.
Seem to recall dev post about one benefit to going to 2 week maintenance periods even on PC (forced by the console inclusion) was so they could at least roll more patches out during these fewer scheduled downtime periods.
I won’t make another thread asking why the hell did we have such extended downtime if we didn’t even get a patch, and just be grumpy cat here about why we didn’t get a patch with an 11hr maintenance period.
Seem to recall dev post about one benefit to going to 2 week maintenance periods even on PC (forced by the console inclusion) was so they could at least roll more patches out during these fewer scheduled downtime periods.
The two-week patch cadence on PC was forced by Stadia last year, not with the launch on consoles back in 2015:
https://forums.elderscrollsonline.com/en/discussion/530103/changes-to-pc-incremental-patch-cadence
why we didn’t get a patch with an 11hr maintenance period.