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38,500 cap

stefj68
stefj68
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You must have 38,350 Max Magicka or Stamina to reach the original value of many sets

can you please readjust it a little lower for both... and especially stamina users...

38k is a very high numbers, reachable, if we equip 2 stats sets... for almost everyone
but for stamina its very very very harder to reach it...

magicka have inner light that gives an extra 5%
and nightblade have a passive that gives an extra 8%

so a magicka nightblade as a free 13% extra magicka on top...

which is not fair for everyone else...

cap should me 35k for magicka and 30k for stamina... in my opinion

please reconsider or gives us abilities that boos up stamina like hell
other then werewolf :pensive:
  • Narvuntien
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    It is easily for Stam to hit the weapon damage requirements maybe use one of those monster sets instead.
  • redspecter23
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    Stam will have an easier time hitting the weapon damage numbers and Mag will have an easier time hitting the stat requirements. Overall it's intended to be difficult to get back to where you were before. If you want those stam toons to have solid proc set heals, you'll need to give up quite a lot to get there, perhaps more than most people are willing to give up. That is probably exactly what ZOS wants.
  • stefj68
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    Narvuntien wrote: »
    It is easily for Stam to hit the weapon damage requirements maybe use one of those monster sets instead.

    well not honestly that easy, yes you could reach it if you equip some sets that gives up big boots to weapon damage, but well you won't have room to equip any proc set to boost at the end cause u will be fully loaded!

    (will be easy to reach in group with tank/healer giving courage... but solo, when procset is usefull, not really...)


  • Hotdog_23
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    My suggestion:
    Mag 38,500
    Stam 32,715 or 15% lower since skill are 15% lower already to be fair to both sides.

    Stay safe and enjoy the journey 😊

    PS. ZOS stop the micromanagement of the green tree 🥺
  • Anyron
    Anyron
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    Hotdog_23 wrote: »
    My suggestion:
    Mag 38,500
    Stam 32,715 or 15% lower since skill are 15% lower already to be fair to both sides.

    Stay safe and enjoy the journey 😊

    PS. ZOS stop the micromanagement of the green tree 🥺

    Not sure how reducing max stamina requirement is fair for magicka
    15℅ cheaper stamina skills arent fair in fist place. Yes stamina need to do damage and deffence from one bar, but you can have some more stam regen to compensate it and improve both damage potential and deffence
    Stamina can build weap dmg really easily compared to magicka, by doing what you suggest stamina would be even more stronger than they are now than magicka
  • Brrrofski
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    The idea was to make it more difficult to run procs.

    So we absolutely shouldn't lower these numbers.
  • Chilly-McFreeze
    Chilly-McFreeze
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    Brrrofski wrote: »
    The idea was to make it more difficult to run procs.

    So we absolutely shouldn't lower these numbers.

    I'm starting to understand where the frustration of PvE players about PvP comes from.
  • TwinLamps
    TwinLamps
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    38 k for magicka
    33 k for stamina
    38 k for health
    30 k for resistances
    6 k for weapon damage
    5 k for spell damage
    Awake, but at what cost
  • Hotdog_23
    Hotdog_23
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    TwinLamps wrote: »
    38 k for magicka
    33 k for stamina
    38 k for health
    30 k for resistances
    6 k for weapon damage
    5 k for spell damage

    Looks good to me.
  • Hotdog_23
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    Anyron wrote: »
    Hotdog_23 wrote: »
    My suggestion:
    Mag 38,500
    Stam 32,715 or 15% lower since skill are 15% lower already to be fair to both sides.

    Stay safe and enjoy the journey 😊

    PS. ZOS stop the micromanagement of the green tree 🥺

    Not sure how reducing max stamina requirement is fair for magicka
    15℅ cheaper stamina skills arent fair in fist place. Yes stamina need to do damage and deffence from one bar, but you can have some more stam regen to compensate it and improve both damage potential and deffence
    Stamina can build weap dmg really easily compared to magicka, by doing what you suggest stamina would be even more stronger than they are now than magicka

    Much easier to get a higher magic pool then it is a stamina pool. On the other side I should have included that the weapon damage should be higher for stamina to get because it is easier to get high weapon damage then it is spell damage. Like Twinlamps post above example.

    Stay safe and enjoy the journey 😊

    PS. ZOS stop the micromanagement of the green tree 🥺
  • tripp
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    Brrrofski wrote: »
    The idea was to make it more difficult to run procs.

    So we absolutely shouldn't lower these numbers.

    In pvp - maybe. But keep this dross out of pve. Vast majority of the playerbase doesn't do pvp. Your constant complaining is going to ruin the game for everyone else.
    I've seen this happen in multiple games - a small, very vocal group complains about SOME gameplay aspect not being fun/fair in THEIR confined space so they cry, and cry and cry until it's changed to suit them. The change doesn't carry over well into any other areas, thus making the "default" gameplay suffer, and people start to abandon the game, because it no longers offers the fun it used to.
    ESO used to be about versatility and experimenting, but the pvp babies are trying their damnest to homogenize the game and take away one of its key strengths.
    Make no mistake, this will make people leave - if not altogether, then for other MMOs, simply because they are going to offer more than ESO.
    big, green, buff, but surprisingly not the Hulk
  • Luede
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    u wanna have procc sets? then build for it.
  • Zer0_CooL
    Zer0_CooL
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    Is it capped at 38'500 or will you get higher numbers with stats above 38'500?

  • oscarovegren
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    stefj68 wrote: »
    You must have 38,350 Max Magicka or Stamina to reach the original value of many sets

    can you please readjust it a little lower for both... and especially stamina users...

    38k is a very high numbers, reachable, if we equip 2 stats sets... for almost everyone
    but for stamina its very very very harder to reach it...

    magicka have inner light that gives an extra 5%
    and nightblade have a passive that gives an extra 8%

    so a magicka nightblade as a free 13% extra magicka on top...

    which is not fair for everyone else...

    cap should me 35k for magicka and 30k for stamina... in my opinion

    please reconsider or gives us abilities that boos up stamina like hell
    other then werewolf :pensive:

    So what healing set are you even using on stam? You know your procdamage scales of the weapon damage, not max stam
  • oscarovegren
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    tripp wrote: »
    Brrrofski wrote: »
    The idea was to make it more difficult to run procs.

    So we absolutely shouldn't lower these numbers.

    In pvp - maybe. But keep this dross out of pve. Vast majority of the playerbase doesn't do pvp. Your constant complaining is going to ruin the game for everyone else.
    I've seen this happen in multiple games - a small, very vocal group complains about SOME gameplay aspect not being fun/fair in THEIR confined space so they cry, and cry and cry until it's changed to suit them. The change doesn't carry over well into any other areas, thus making the "default" gameplay suffer, and people start to abandon the game, because it no longers offers the fun it used to.
    ESO used to be about versatility and experimenting, but the pvp babies are trying their damnest to homogenize the game and take away one of its key strengths.
    Make no mistake, this will make people leave - if not altogether, then for other MMOs, simply because they are going to offer more than ESO.

    The changes are fine for PvE indeed. I hope they adjust the damage/heal from these procset through battlespirit in PvP instead of nerfing the sets. This would make everyone pleased / equally active PvP and PvE player
  • ajkb78
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    One thing that isn't clear to me is what sources of spell damage are taken into account. If say I have 3 bloodthirsty jewelry, will my zaan beam do more damage to the boss when it is at low health because of the increased spell damage against that target that bloodthirsty provides as the boss health drops? Same question with pairing it with say Clever Alchemist, does the strength of a damage proc set get increased through a spell damage increase from another proc set?
  • KhajiitLivesMatter
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    Hotdog_23 wrote: »
    My suggestion:
    Mag 38,500
    Stam 32,715 or 15% lower since skill are 15% lower already to be fair to both sides.

    Stay safe and enjoy the journey 😊

    PS. ZOS stop the micromanagement of the green tree 🥺

    32k stam ? so u basicly want to remove the cap
    thats not the point of the change
    it should be hard to reach the max strenght not for free like before
  • Brrrofski
    Brrrofski
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    tripp wrote: »
    Brrrofski wrote: »
    The idea was to make it more difficult to run procs.

    So we absolutely shouldn't lower these numbers.

    In pvp - maybe. But keep this dross out of pve. Vast majority of the playerbase doesn't do pvp. Your constant complaining is going to ruin the game for everyone else.
    I've seen this happen in multiple games - a small, very vocal group complains about SOME gameplay aspect not being fun/fair in THEIR confined space so they cry, and cry and cry until it's changed to suit them. The change doesn't carry over well into any other areas, thus making the "default" gameplay suffer, and people start to abandon the game, because it no longers offers the fun it used to.
    ESO used to be about versatility and experimenting, but the pvp babies are trying their damnest to homogenize the game and take away one of its key strengths.
    Make no mistake, this will make people leave - if not altogether, then for other MMOs, simply because they are going to offer more than ESO.

    The problem here is.

    Something is broken on one part of the game.

    People tell ZOS.

    ZOS implement a stupid "fix". Not the fix that people even asked for.

    All PvP players wanted was like 6 or 7 sets nerfed in PvP. Crimson, earthgore, vat destro, syvaras etc.

    But this forum always thinks PvP players have an agenda to kill pve.

    I actually think you'll find a lot of PvP players play pve too.

    On my server, a lot of the score holders for pve content are also in PvP a lot.

    I don't get this us/them mentality. PvP players actually have to do a lot of PvE. All those broken sets drop in PvE anyway. Some fairly difficult content (like vet vatershan for instance).

    Like I currently have two tanks I use for the pledges that utile proc sets to help with DPS because I can't stand having terrible DDs in the group. So this change affects me too.

    Although I'll be honest, I did both the new dungeons on hardmode blind on the day of realease with no healer, on a saptank using proc damage sets which I pull like 20k DPS with. That is maybe a bit too strong.

    I do accept that not everyone can play like that. Not bragging, but I've played since release, understand how the game works and can theory craft good builds. But I get that some people play it more casually.

    It's important to remember as well that these SCALE. So if you're shy of these numbers by a bit, damage loss might be small.

    Also, don't forget, some may be stronger than before, as they've now added a direct damage CP that will buff some of the proc sets.

    At the end of the day, some things absolutely ruin PvP. Sometimes changes are implemented to avoid that. Those changes might negatively impact pve, but it never completely ruins it.

    And once again, the changes ZOS put in to "fix" a problem isn't what PvP players ask for. It's their idea of a fix which honestly, will probably miss the mark.

    5.8k weapon damage is NOT hard to hit in PvP. 38k health is NOT hard to hit. 28k resistance is NOT hard to hit. 38k Max mag is NOT hard to hit.

    In fact, I can get 38k health, 28k resistances and 5.8k weapon damage quite easily, even when using two proc sets. That's not very hard to do.

    This "fix" barely solves anything in PvP to be honest, apart from healing proc sets on stam builds and damage proc sets on magica builds. Those numbers are a bit harder to hit.

    Most PvP players would have been happy with some proc sets just being nerfed, and ZOS using their brain when introducing new sets.
    Edited by Brrrofski on 21 April 2021 09:21
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