Narvuntien wrote: »It is easily for Stam to hit the weapon damage requirements maybe use one of those monster sets instead.
My suggestion:
Mag 38,500
Stam 32,715 or 15% lower since skill are 15% lower already to be fair to both sides.
Stay safe and enjoy the journey 😊
PS. ZOS stop the micromanagement of the green tree 🥺
My suggestion:
Mag 38,500
Stam 32,715 or 15% lower since skill are 15% lower already to be fair to both sides.
Stay safe and enjoy the journey 😊
PS. ZOS stop the micromanagement of the green tree 🥺
Not sure how reducing max stamina requirement is fair for magicka
15℅ cheaper stamina skills arent fair in fist place. Yes stamina need to do damage and deffence from one bar, but you can have some more stam regen to compensate it and improve both damage potential and deffence
Stamina can build weap dmg really easily compared to magicka, by doing what you suggest stamina would be even more stronger than they are now than magicka
The idea was to make it more difficult to run procs.
So we absolutely shouldn't lower these numbers.
You must have 38,350 Max Magicka or Stamina to reach the original value of many sets
can you please readjust it a little lower for both... and especially stamina users...
38k is a very high numbers, reachable, if we equip 2 stats sets... for almost everyone
but for stamina its very very very harder to reach it...
magicka have inner light that gives an extra 5%
and nightblade have a passive that gives an extra 8%
so a magicka nightblade as a free 13% extra magicka on top...
which is not fair for everyone else...
cap should me 35k for magicka and 30k for stamina... in my opinion
please reconsider or gives us abilities that boos up stamina like hell
other then werewolf
The idea was to make it more difficult to run procs.
So we absolutely shouldn't lower these numbers.
In pvp - maybe. But keep this dross out of pve. Vast majority of the playerbase doesn't do pvp. Your constant complaining is going to ruin the game for everyone else.
I've seen this happen in multiple games - a small, very vocal group complains about SOME gameplay aspect not being fun/fair in THEIR confined space so they cry, and cry and cry until it's changed to suit them. The change doesn't carry over well into any other areas, thus making the "default" gameplay suffer, and people start to abandon the game, because it no longers offers the fun it used to.
ESO used to be about versatility and experimenting, but the pvp babies are trying their damnest to homogenize the game and take away one of its key strengths.
Make no mistake, this will make people leave - if not altogether, then for other MMOs, simply because they are going to offer more than ESO.
My suggestion:
Mag 38,500
Stam 32,715 or 15% lower since skill are 15% lower already to be fair to both sides.
Stay safe and enjoy the journey 😊
PS. ZOS stop the micromanagement of the green tree 🥺
The idea was to make it more difficult to run procs.
So we absolutely shouldn't lower these numbers.
In pvp - maybe. But keep this dross out of pve. Vast majority of the playerbase doesn't do pvp. Your constant complaining is going to ruin the game for everyone else.
I've seen this happen in multiple games - a small, very vocal group complains about SOME gameplay aspect not being fun/fair in THEIR confined space so they cry, and cry and cry until it's changed to suit them. The change doesn't carry over well into any other areas, thus making the "default" gameplay suffer, and people start to abandon the game, because it no longers offers the fun it used to.
ESO used to be about versatility and experimenting, but the pvp babies are trying their damnest to homogenize the game and take away one of its key strengths.
Make no mistake, this will make people leave - if not altogether, then for other MMOs, simply because they are going to offer more than ESO.