Some may remember me keeping logs on lockpicks and forcing locks - and finding that the percentage that the tooltip reads, does NOT reflect the actual outcome...
Bad RNG?? Or just simply bad coding? I'll let you decide...
Here's the original post on the force lock issue - for reference...
https://forums.elderscrollsonline.com/en/discussion/390876/force-lock-percentage-is-incorrect-not-working-as-intended#latest
Now, onto the new CP Plentiful Harvest "boost"... well, it's a boost, but it's not what we have spent our CP on that we are getting. Which is why I wish this to be moved to a simple 100% chance, that way we KNOW what we are getting... even if the CP cost is higher.
After so many of my guildies, and random people in zone are stating similar things, I decided to open up my notepad and start recording the raw data once again. It started with noticing I would go on a streak of 8-10 single harvest nodes, then get get 1 or 2 doubles... but never having a true double node streak like the single ones I was having. And at 50% I thought it should have evened itself out... it didn't.
The last 1,000 nodes I have farmed (not special nodes, not even runes since they can be a bit weird... but alchemy/woodwork/jewelry/blacksmith/clothing ones)... I have had 687 single harvests and 313 doubles. I do have the 50% plentiful harvest maxed out, and have it on my active bar (if I didn't I wouldn't have gotten any double nodes). My crafting is maxed - and I have everything set up perfectly.
So... 31.3% is better than we had, but again, it's not what the CP tooltip states.. not even close. I'll monitor the next 1,000 too - but from what others are telling me, this is about what we are going to get. Which is disappointing to say the least.
Some may remember me keeping logs on lockpicks and forcing locks - and finding that the percentage that the tooltip reads, does NOT reflect the actual outcome...
Bad RNG?? Or just simply bad coding? I'll let you decide...
Here's the original post on the force lock issue - for reference...
https://forums.elderscrollsonline.com/en/discussion/390876/force-lock-percentage-is-incorrect-not-working-as-intended#latest
Now, onto the new CP Plentiful Harvest "boost"... well, it's a boost, but it's not what we have spent our CP on that we are getting. Which is why I wish this to be moved to a simple 100% chance, that way we KNOW what we are getting... even if the CP cost is higher.
After so many of my guildies, and random people in zone are stating similar things, I decided to open up my notepad and start recording the raw data once again. It started with noticing I would go on a streak of 8-10 single harvest nodes, then get get 1 or 2 doubles... but never having a true double node streak like the single ones I was having. And at 50% I thought it should have evened itself out... it didn't.
The last 1,000 nodes I have farmed (not special nodes, not even runes since they can be a bit weird... but alchemy/woodwork/jewelry/blacksmith/clothing ones)... I have had 687 single harvests and 313 doubles. I do have the 50% plentiful harvest maxed out, and have it on my active bar (if I didn't I wouldn't have gotten any double nodes). My crafting is maxed - and I have everything set up perfectly.
So... 31.3% is better than we had, but again, it's not what the CP tooltip states.. not even close. I'll monitor the next 1,000 too - but from what others are telling me, this is about what we are going to get. Which is disappointing to say the least.
Probability does not work this way if I remember probability theory correctly. The chance of getting 50% boost (half of normal drop btw, double drop would be 100% more) is rolled on every action. It shouldn't be even.
Probability does not work this way if I remember probability theory correctly. The chance of getting 50% boost (half of normal drop btw, double drop would be 100% more) is rolled on every action. It shouldn't be even.
Probability does not work this way if I remember probability theory correctly. The chance of getting 50% boost (half of normal drop btw, double drop would be 100% more) is rolled on every action. It shouldn't be even.
Theory of Probability works as thus:
The probability of the outcome based on the amount of possible outcomes.
So, let's say there is are 2 possible outcomes:- double yield, or single yield, and the chance of either is even (because it's at 50% chance of double yield) then theory of probability would state that there is a 1 in 2 chance either way - meaning an even chance of probability.
It's a coin flip, in effect. I want you to find a coin now... flip it twice and the likelihood of 2 heads is as great as 2 tails. The likelihood of either of those over one of each is also the same. However, we find that over the course of many flips (and the larger the pool of data the closer to even we become) is that since there is a 1 in 2 chance, you would end up with an even split of both (or very close to it).
Thus, my 1,000 node pulls with a 50% chance of double yield only coming back with 31.3% is quite unlikely. It's even more unlikely when so many are reporting the same findings... thus, it can be concluded that the 50% information given is likely to be incorrect.
Some may remember me keeping logs on lockpicks and forcing locks - and finding that the percentage that the tooltip reads, does NOT reflect the actual outcome...
Bad RNG?? Or just simply bad coding? I'll let you decide...
Here's the original post on the force lock issue - for reference...
https://forums.elderscrollsonline.com/en/discussion/390876/force-lock-percentage-is-incorrect-not-working-as-intended#latest
Now, onto the new CP Plentiful Harvest "boost"... well, it's a boost, but it's not what we have spent our CP on that we are getting. Which is why I wish this to be moved to a simple 100% chance, that way we KNOW what we are getting... even if the CP cost is higher.
After so many of my guildies, and random people in zone are stating similar things, I decided to open up my notepad and start recording the raw data once again. It started with noticing I would go on a streak of 8-10 single harvest nodes, then get get 1 or 2 doubles... but never having a true double node streak like the single ones I was having. And at 50% I thought it should have evened itself out... it didn't.
The last 1,000 nodes I have farmed (not special nodes, not even runes since they can be a bit weird... but alchemy/woodwork/jewelry/blacksmith/clothing ones)... I have had 687 single harvests and 313 doubles. I do have the 50% plentiful harvest maxed out, and have it on my active bar (if I didn't I wouldn't have gotten any double nodes). My crafting is maxed - and I have everything set up perfectly.
So... 31.3% is better than we had, but again, it's not what the CP tooltip states.. not even close. I'll monitor the next 1,000 too - but from what others are telling me, this is about what we are going to get. Which is disappointing to say the least.
Probability does not work this way if I remember probability theory correctly. The chance of getting 50% boost (half of normal drop btw, double drop would be 100% more) is rolled on every action. It shouldn't be even.
Some may remember me keeping logs on lockpicks and forcing locks - and finding that the percentage that the tooltip reads, does NOT reflect the actual outcome...
Bad RNG?? Or just simply bad coding? I'll let you decide...
Here's the original post on the force lock issue - for reference...
https://forums.elderscrollsonline.com/en/discussion/390876/force-lock-percentage-is-incorrect-not-working-as-intended#latest
Now, onto the new CP Plentiful Harvest "boost"... well, it's a boost, but it's not what we have spent our CP on that we are getting. Which is why I wish this to be moved to a simple 100% chance, that way we KNOW what we are getting... even if the CP cost is higher.
After so many of my guildies, and random people in zone are stating similar things, I decided to open up my notepad and start recording the raw data once again. It started with noticing I would go on a streak of 8-10 single harvest nodes, then get get 1 or 2 doubles... but never having a true double node streak like the single ones I was having. And at 50% I thought it should have evened itself out... it didn't.
The last 1,000 nodes I have farmed (not special nodes, not even runes since they can be a bit weird... but alchemy/woodwork/jewelry/blacksmith/clothing ones)... I have had 687 single harvests and 313 doubles. I do have the 50% plentiful harvest maxed out, and have it on my active bar (if I didn't I wouldn't have gotten any double nodes). My crafting is maxed - and I have everything set up perfectly.
So... 31.3% is better than we had, but again, it's not what the CP tooltip states.. not even close. I'll monitor the next 1,000 too - but from what others are telling me, this is about what we are going to get. Which is disappointing to say the least.
Probability does not work this way if I remember probability theory correctly. The chance of getting 50% boost (half of normal drop btw, double drop would be 100% more) is rolled on every action. It shouldn't be even.
You are right. It is 50% per roll. If you do two rolls, you don't have a 100% chance of getting a double node. You have a 50% chance twice. But the average over time should be ~ 50% especially when there is only double or not double as an option.
If we have 10 players pick 1000 nodes and compare their results, they should mostly be in the range of 40-60%. However, everyone is reporting well below 50%. Some should be close to 50% and some should be over 50%.
The same is true with the furnishing print perk. I average a double print 3-5% of the time and others have similar results. Most players should be getting a double print 7%-13% of the time with some outliers but again many people are well below the stated amount. This would indicate either a lot of people have really bad luck that pay attention to what they are getting as loot or that the RNG is not true to the description.
Some may remember me keeping logs on lockpicks and forcing locks - and finding that the percentage that the tooltip reads, does NOT reflect the actual outcome...
Bad RNG?? Or just simply bad coding? I'll let you decide...
Here's the original post on the force lock issue - for reference...
https://forums.elderscrollsonline.com/en/discussion/390876/force-lock-percentage-is-incorrect-not-working-as-intended#latest
Now, onto the new CP Plentiful Harvest "boost"... well, it's a boost, but it's not what we have spent our CP on that we are getting. Which is why I wish this to be moved to a simple 100% chance, that way we KNOW what we are getting... even if the CP cost is higher.
After so many of my guildies, and random people in zone are stating similar things, I decided to open up my notepad and start recording the raw data once again. It started with noticing I would go on a streak of 8-10 single harvest nodes, then get get 1 or 2 doubles... but never having a true double node streak like the single ones I was having. And at 50% I thought it should have evened itself out... it didn't.
The last 1,000 nodes I have farmed (not special nodes, not even runes since they can be a bit weird... but alchemy/woodwork/jewelry/blacksmith/clothing ones)... I have had 687 single harvests and 313 doubles. I do have the 50% plentiful harvest maxed out, and have it on my active bar (if I didn't I wouldn't have gotten any double nodes). My crafting is maxed - and I have everything set up perfectly.
So... 31.3% is better than we had, but again, it's not what the CP tooltip states.. not even close. I'll monitor the next 1,000 too - but from what others are telling me, this is about what we are going to get. Which is disappointing to say the least.
Probability does not work this way if I remember probability theory correctly. The chance of getting 50% boost (half of normal drop btw, double drop would be 100% more) is rolled on every action. It shouldn't be even.
That's not how it's worded. Nor is it how it works. You do indeed get double drops (more truthfully, double "pulls"), not at 50% increase.
It's a 50% chance of getting a double drop. Which means you would expect the nodes to double 50% of the time.
Some may remember me keeping logs on lockpicks and forcing locks - and finding that the percentage that the tooltip reads, does NOT reflect the actual outcome...
Bad RNG?? Or just simply bad coding? I'll let you decide...
Here's the original post on the force lock issue - for reference...
https://forums.elderscrollsonline.com/en/discussion/390876/force-lock-percentage-is-incorrect-not-working-as-intended#latest
Now, onto the new CP Plentiful Harvest "boost"... well, it's a boost, but it's not what we have spent our CP on that we are getting. Which is why I wish this to be moved to a simple 100% chance, that way we KNOW what we are getting... even if the CP cost is higher.
After so many of my guildies, and random people in zone are stating similar things, I decided to open up my notepad and start recording the raw data once again. It started with noticing I would go on a streak of 8-10 single harvest nodes, then get get 1 or 2 doubles... but never having a true double node streak like the single ones I was having. And at 50% I thought it should have evened itself out... it didn't.
The last 1,000 nodes I have farmed (not special nodes, not even runes since they can be a bit weird... but alchemy/woodwork/jewelry/blacksmith/clothing ones)... I have had 687 single harvests and 313 doubles. I do have the 50% plentiful harvest maxed out, and have it on my active bar (if I didn't I wouldn't have gotten any double nodes). My crafting is maxed - and I have everything set up perfectly.
So... 31.3% is better than we had, but again, it's not what the CP tooltip states.. not even close. I'll monitor the next 1,000 too - but from what others are telling me, this is about what we are going to get. Which is disappointing to say the least.
Probability does not work this way if I remember probability theory correctly. The chance of getting 50% boost (half of normal drop btw, double drop would be 100% more) is rolled on every action. It shouldn't be even.
That's not how it's worded. Nor is it how it works. You do indeed get double drops (more truthfully, double "pulls"), not at 50% increase.
It's a 50% chance of getting a double drop. Which means you would expect the nodes to double 50% of the time.
No, I wouldn't. It is 50% CHANCE which does not mean I get double drop every first or second try. Probability. When you flip a coin, it has a 50 percent chance to lye with digit up. How often does this happen?
VaranisArano wrote: »Some may remember me keeping logs on lockpicks and forcing locks - and finding that the percentage that the tooltip reads, does NOT reflect the actual outcome...
Bad RNG?? Or just simply bad coding? I'll let you decide...
Here's the original post on the force lock issue - for reference...
https://forums.elderscrollsonline.com/en/discussion/390876/force-lock-percentage-is-incorrect-not-working-as-intended#latest
Now, onto the new CP Plentiful Harvest "boost"... well, it's a boost, but it's not what we have spent our CP on that we are getting. Which is why I wish this to be moved to a simple 100% chance, that way we KNOW what we are getting... even if the CP cost is higher.
After so many of my guildies, and random people in zone are stating similar things, I decided to open up my notepad and start recording the raw data once again. It started with noticing I would go on a streak of 8-10 single harvest nodes, then get get 1 or 2 doubles... but never having a true double node streak like the single ones I was having. And at 50% I thought it should have evened itself out... it didn't.
The last 1,000 nodes I have farmed (not special nodes, not even runes since they can be a bit weird... but alchemy/woodwork/jewelry/blacksmith/clothing ones)... I have had 687 single harvests and 313 doubles. I do have the 50% plentiful harvest maxed out, and have it on my active bar (if I didn't I wouldn't have gotten any double nodes). My crafting is maxed - and I have everything set up perfectly.
So... 31.3% is better than we had, but again, it's not what the CP tooltip states.. not even close. I'll monitor the next 1,000 too - but from what others are telling me, this is about what we are going to get. Which is disappointing to say the least.
Probability does not work this way if I remember probability theory correctly. The chance of getting 50% boost (half of normal drop btw, double drop would be 100% more) is rolled on every action. It shouldn't be even.
That's not how it's worded. Nor is it how it works. You do indeed get double drops (more truthfully, double "pulls"), not at 50% increase.
It's a 50% chance of getting a double drop. Which means you would expect the nodes to double 50% of the time.
No, I wouldn't. It is 50% CHANCE which does not mean I get double drop every first or second try. Probability. When you flip a coin, it has a 50 percent chance to lye with digit up. How often does this happen?
As was explained, Plentiful Harvest works by doing a second pull of the RNG for a node. This is why nodes have the range that they do.
Consider the "Pure Water" nodes, which at maxed Alchemy will only contain Lorkhan's Tears. A single RNG pull of the node will yield 2 to 3 Tears. A double RNG pull will yield 4 to 6 tears. i.e. any 4 to 6 tears node is a doubled node. (2+2, 2+3, 3+2, 3+3 are all the result of the double RNG pull).
The more we flip your coin, we should see our actual results approach 50/50.
As I pointed out, my actual results from Pure Water nodes which only drop Lorkhan's Tears is out of 272 nodes:
97 doubled with 4-6 Lorkhans Tears (36%)
175 undoubled with 2-3 Lorkhans Tears (64%)
If this were a coin toss, no one would hesitate to say something was messed up with those results.
VaranisArano wrote: »Some may remember me keeping logs on lockpicks and forcing locks - and finding that the percentage that the tooltip reads, does NOT reflect the actual outcome...
Bad RNG?? Or just simply bad coding? I'll let you decide...
Here's the original post on the force lock issue - for reference...
https://forums.elderscrollsonline.com/en/discussion/390876/force-lock-percentage-is-incorrect-not-working-as-intended#latest
Now, onto the new CP Plentiful Harvest "boost"... well, it's a boost, but it's not what we have spent our CP on that we are getting. Which is why I wish this to be moved to a simple 100% chance, that way we KNOW what we are getting... even if the CP cost is higher.
After so many of my guildies, and random people in zone are stating similar things, I decided to open up my notepad and start recording the raw data once again. It started with noticing I would go on a streak of 8-10 single harvest nodes, then get get 1 or 2 doubles... but never having a true double node streak like the single ones I was having. And at 50% I thought it should have evened itself out... it didn't.
The last 1,000 nodes I have farmed (not special nodes, not even runes since they can be a bit weird... but alchemy/woodwork/jewelry/blacksmith/clothing ones)... I have had 687 single harvests and 313 doubles. I do have the 50% plentiful harvest maxed out, and have it on my active bar (if I didn't I wouldn't have gotten any double nodes). My crafting is maxed - and I have everything set up perfectly.
So... 31.3% is better than we had, but again, it's not what the CP tooltip states.. not even close. I'll monitor the next 1,000 too - but from what others are telling me, this is about what we are going to get. Which is disappointing to say the least.
Probability does not work this way if I remember probability theory correctly. The chance of getting 50% boost (half of normal drop btw, double drop would be 100% more) is rolled on every action. It shouldn't be even.
That's not how it's worded. Nor is it how it works. You do indeed get double drops (more truthfully, double "pulls"), not at 50% increase.
It's a 50% chance of getting a double drop. Which means you would expect the nodes to double 50% of the time.
No, I wouldn't. It is 50% CHANCE which does not mean I get double drop every first or second try. Probability. When you flip a coin, it has a 50 percent chance to lye with digit up. How often does this happen?
As was explained, Plentiful Harvest works by doing a second pull of the RNG for a node. This is why nodes have the range that they do.
Consider the "Pure Water" nodes, which at maxed Alchemy will only contain Lorkhan's Tears. A single RNG pull of the node will yield 2 to 3 Tears. A double RNG pull will yield 4 to 6 tears. i.e. any 4 to 6 tears node is a doubled node. (2+2, 2+3, 3+2, 3+3 are all the result of the double RNG pull).
The more we flip your coin, we should see our actual results approach 50/50.
As I pointed out, my actual results from Pure Water nodes which only drop Lorkhan's Tears is out of 272 nodes:
97 doubled with 4-6 Lorkhans Tears (36%)
175 undoubled with 2-3 Lorkhans Tears (64%)
If this were a coin toss, no one would hesitate to say something was messed up with those results.
No. First 10 times I flipped a coin - 8 times with number up. Second try - 4 times with number up. Now toss a coin. You get different results then me. It will not approach 50/50.
What you found out there is the frequency of double drops, which has a 50% chance of giving a double drop. And if you continue the experiment, you will find that your percentages have changed again. You have not figured out the likelihood of the event itself, you are observing its consequences.
VaranisArano wrote: »Some may remember me keeping logs on lockpicks and forcing locks - and finding that the percentage that the tooltip reads, does NOT reflect the actual outcome...
Bad RNG?? Or just simply bad coding? I'll let you decide...
Here's the original post on the force lock issue - for reference...
https://forums.elderscrollsonline.com/en/discussion/390876/force-lock-percentage-is-incorrect-not-working-as-intended#latest
Now, onto the new CP Plentiful Harvest "boost"... well, it's a boost, but it's not what we have spent our CP on that we are getting. Which is why I wish this to be moved to a simple 100% chance, that way we KNOW what we are getting... even if the CP cost is higher.
After so many of my guildies, and random people in zone are stating similar things, I decided to open up my notepad and start recording the raw data once again. It started with noticing I would go on a streak of 8-10 single harvest nodes, then get get 1 or 2 doubles... but never having a true double node streak like the single ones I was having. And at 50% I thought it should have evened itself out... it didn't.
The last 1,000 nodes I have farmed (not special nodes, not even runes since they can be a bit weird... but alchemy/woodwork/jewelry/blacksmith/clothing ones)... I have had 687 single harvests and 313 doubles. I do have the 50% plentiful harvest maxed out, and have it on my active bar (if I didn't I wouldn't have gotten any double nodes). My crafting is maxed - and I have everything set up perfectly.
So... 31.3% is better than we had, but again, it's not what the CP tooltip states.. not even close. I'll monitor the next 1,000 too - but from what others are telling me, this is about what we are going to get. Which is disappointing to say the least.
Probability does not work this way if I remember probability theory correctly. The chance of getting 50% boost (half of normal drop btw, double drop would be 100% more) is rolled on every action. It shouldn't be even.
That's not how it's worded. Nor is it how it works. You do indeed get double drops (more truthfully, double "pulls"), not at 50% increase.
It's a 50% chance of getting a double drop. Which means you would expect the nodes to double 50% of the time.
No, I wouldn't. It is 50% CHANCE which does not mean I get double drop every first or second try. Probability. When you flip a coin, it has a 50 percent chance to lye with digit up. How often does this happen?
As was explained, Plentiful Harvest works by doing a second pull of the RNG for a node. This is why nodes have the range that they do.
Consider the "Pure Water" nodes, which at maxed Alchemy will only contain Lorkhan's Tears. A single RNG pull of the node will yield 2 to 3 Tears. A double RNG pull will yield 4 to 6 tears. i.e. any 4 to 6 tears node is a doubled node. (2+2, 2+3, 3+2, 3+3 are all the result of the double RNG pull).
The more we flip your coin, we should see our actual results approach 50/50.
As I pointed out, my actual results from Pure Water nodes which only drop Lorkhan's Tears is out of 272 nodes:
97 doubled with 4-6 Lorkhans Tears (36%)
175 undoubled with 2-3 Lorkhans Tears (64%)
If this were a coin toss, no one would hesitate to say something was messed up with those results.
No. First 10 times I flipped a coin - 8 times with number up. Second try - 4 times with number up. Now toss a coin. You get different results then me. It will not approach 50/50.
What you found out there is the frequency of double drops, which has a 50% chance of giving a double drop. And if you continue the experiment, you will find that your percentages have changed again. You have not figured out the likelihood of the event itself, you are observing its consequences.
VaranisArano wrote: »Some may remember me keeping logs on lockpicks and forcing locks - and finding that the percentage that the tooltip reads, does NOT reflect the actual outcome...
Bad RNG?? Or just simply bad coding? I'll let you decide...
Here's the original post on the force lock issue - for reference...
https://forums.elderscrollsonline.com/en/discussion/390876/force-lock-percentage-is-incorrect-not-working-as-intended#latest
Now, onto the new CP Plentiful Harvest "boost"... well, it's a boost, but it's not what we have spent our CP on that we are getting. Which is why I wish this to be moved to a simple 100% chance, that way we KNOW what we are getting... even if the CP cost is higher.
After so many of my guildies, and random people in zone are stating similar things, I decided to open up my notepad and start recording the raw data once again. It started with noticing I would go on a streak of 8-10 single harvest nodes, then get get 1 or 2 doubles... but never having a true double node streak like the single ones I was having. And at 50% I thought it should have evened itself out... it didn't.
The last 1,000 nodes I have farmed (not special nodes, not even runes since they can be a bit weird... but alchemy/woodwork/jewelry/blacksmith/clothing ones)... I have had 687 single harvests and 313 doubles. I do have the 50% plentiful harvest maxed out, and have it on my active bar (if I didn't I wouldn't have gotten any double nodes). My crafting is maxed - and I have everything set up perfectly.
So... 31.3% is better than we had, but again, it's not what the CP tooltip states.. not even close. I'll monitor the next 1,000 too - but from what others are telling me, this is about what we are going to get. Which is disappointing to say the least.
Probability does not work this way if I remember probability theory correctly. The chance of getting 50% boost (half of normal drop btw, double drop would be 100% more) is rolled on every action. It shouldn't be even.
That's not how it's worded. Nor is it how it works. You do indeed get double drops (more truthfully, double "pulls"), not at 50% increase.
It's a 50% chance of getting a double drop. Which means you would expect the nodes to double 50% of the time.
No, I wouldn't. It is 50% CHANCE which does not mean I get double drop every first or second try. Probability. When you flip a coin, it has a 50 percent chance to lye with digit up. How often does this happen?
As was explained, Plentiful Harvest works by doing a second pull of the RNG for a node. This is why nodes have the range that they do.
Consider the "Pure Water" nodes, which at maxed Alchemy will only contain Lorkhan's Tears. A single RNG pull of the node will yield 2 to 3 Tears. A double RNG pull will yield 4 to 6 tears. i.e. any 4 to 6 tears node is a doubled node. (2+2, 2+3, 3+2, 3+3 are all the result of the double RNG pull).
The more we flip your coin, we should see our actual results approach 50/50.
As I pointed out, my actual results from Pure Water nodes which only drop Lorkhan's Tears is out of 272 nodes:
97 doubled with 4-6 Lorkhans Tears (36%)
175 undoubled with 2-3 Lorkhans Tears (64%)
If this were a coin toss, no one would hesitate to say something was messed up with those results.
No. First 10 times I flipped a coin - 8 times with number up. Second try - 4 times with number up. Now toss a coin. You get different results then me. It will not approach 50/50.
What you found out there is the frequency of double drops, which has a 50% chance of giving a double drop. And if you continue the experiment, you will find that your percentages have changed again. You have not figured out the likelihood of the event itself, you are observing its consequences.
Without going into a long diatribe about your understanding of statistics and probability (I’ll leave that to @tmbrinks). Your example, despite not having nearly enough tests to be statistically relevant, shows the exact reason why so many are complaining.
Your first test showed an 80% success rate, your second test showed a 40% based on a 50/50 chance. Yet, NOBODY who has been tracking their pulls have had anything above 50% which should realistically happen to at least some portion of the population if the odds were truly 50% for each pull. Everybody who has tracked their drops have been below, and often well below, the 50% threshold.
Blacknight841 wrote: »You all are missing the point here. If you are getting around 30% of nodes with bonus mats, and the algorithm is set to 50%, then that means someone eventually would get 70% of nodes with bonus materials. Since that is not the case, it is clearly not 50%.
Has anyone tested this again since this weeks patches?
I've only done a few surveys but getting 2-4 doubles with each which is what I'd expect for 50% - it's too small a sample size to say anything for sure but hoping it's fixed!
It's only funny because it's true. ZOS has done this before.redspecter23 wrote: »Has anyone tested this again since this weeks patches?
I've only done a few surveys but getting 2-4 doubles with each which is what I'd expect for 50% - it's too small a sample size to say anything for sure but hoping it's fixed!
Be careful what you wish for. When they finally "fix" the issue, which will require them acknowledging it first, they will probably just adjust the tooltip on the CP to read 30% instead of 50% and call it a day. They may even try to say that it was always intended to be 30% and the tooltip was just a typo.
For the first time since I read this post, I had a streak of double drops that was 11 (included two surveys: 1 of 5 double drops in a row immediately followed by a survey of 6 double drops). I know this is statistically an outlier, but wanted to state that a 6x double drop (every node in the survey) can happen. Prolly super rare though.
Edit to add type of survey: Clothier