The difference between a renter and owner. Renter has to accept owner decisions. Owner may do what they want because it's their property.
The difference between a renter and owner. Renter has to accept owner decisions. Owner may do what they want because it's their property.
UntouchableHunter wrote: »Dr_Ganknstein wrote: »Goregrinder wrote: »I think adding a hard counter to procs would be a better answer, rather than separate the player base even more.Princessrhaenyra wrote: »It is fair, if the rule applies to everyone, by definition.
It is unfair in a way that it uneccessarily forces people to abide who could as well fight in their own Proc campaign.
We can speak about "pure" justice versus a more utilitarian approach.
Their decision is JUST, but is probably not GOOD. That's a difference.
By the way, IF you create a biased poll, please don't give accidentally an alternative answer that is true. It IS their game, after all, even if I personally would have preferred a seperate No-Proc campaign for those who want it.
Just give us the separation. I don't want to play the way you are suggesting pvp should be. So don't make me conform to your idea of fun.
What's a hard counter as apposed to just a counter? Like for me if I get proced by venomous smite I'll cloak and heal until it goes away because I don't have purge. Caluurions is pretty crazy and I can get killed fast by that so I just have to be more watchful. If I'm going against a block necro I need to catch them in an open area where I have room to hit and keep moving. I'd consider all these as normal counters. Or maybe they can make snakeblood negate proc damage and then they won't have to nerf proc damage so pve wouldn't be effected.
ALL the procs are so obvious how to counter, but some people just wana hit dswing and Executioner and doesn't matter if they stay in the red circle the enemy will heal, they just wana still smashing the buttons. They call their self "skilled" players.