A total of about ~300 people decided the fate of Cyrodil for the next 6 months, LOL.
I'd implore ZoS to allow this poll to be taken again—rather than redirect people to this month's old poll—now that more people understand the gravity of what's at stake.
Cyrodil has never been my prefered arena of PvP, so I personally don't care much, but I think this is a pretty bad blunder on ZoS's part.
Dr_Ganknstein wrote: »You should have made another option. There are sooo many sets that are currently disabled that aren't ridiculous proc sets.
Just remove the Free Damage Procs like Crimson then we'd be good.
I voted that I like it, but there should've been an option to include that it'd be for a separate campaign with CP and No-CP options.
considering forum mods closed down the more recent poll on this topic with a majority vote against the no procs after announcing that they would persist for another 6 months ima voting against it here again
Dr_Ganknstein wrote: »StaticWave wrote: »Princessrhaenyra wrote: »Maybe allow only one procs set active at time? It will add diversity and not have a single light action causing chained 3 procs dam from it.
So consider allowing only one proc from either monster/two 5 pc proc sets. If someone wears all monster/mythic/5 pc sets, just have one random proc active.
This is stupid. Look:
One of my PvP characters was running:
• Maelstrom Battleaxe
• Master's Dual Wield
• Blood Drinker
• Unleashed Fury
If only one of those is active at a time, It's still overpowered. I'm a PROC USER IN CYRO only because everyone else was using them and they're stronger than base-stat sets!! It was *dumb*! I am tired of so much cheese in Cyro, I'm willing to give up my own proc builds to see skill beat skill (which is what PvP should be about, not who farmed longer than who, or who has more gold).
edited myself for profane language.
Hours people spent making a build does matter. Putting in effort does matter. Making everyone run the same 15 sets is boring. People are still going to min max and everyone will end up running the same 3 sets. Just a bunch of xers running around. No build diversity. No chance to make a fun unique build, everyone runs the same thing and that's that.
Lots of people PvP with the intention to win fights. Meta builds exist because of that, unless you're there to roleplay i don't see how running the same 15 sets is an issue
Because thats boring. I don't know about most people but I spent a lot of time getting Mythics, gear etc, and not even the main proc set culprits everyone cries about and now we can't use them in Cyrodiil until September?
RDMyers65b14_ESO wrote: »Anything to get rid of crimson.
Dr_Ganknstein wrote: »StaticWave wrote: »Princessrhaenyra wrote: »Maybe allow only one procs set active at time? It will add diversity and not have a single light action causing chained 3 procs dam from it.
So consider allowing only one proc from either monster/two 5 pc proc sets. If someone wears all monster/mythic/5 pc sets, just have one random proc active.
This is stupid. Look:
One of my PvP characters was running:
• Maelstrom Battleaxe
• Master's Dual Wield
• Blood Drinker
• Unleashed Fury
If only one of those is active at a time, It's still overpowered. I'm a PROC USER IN CYRO only because everyone else was using them and they're stronger than base-stat sets!! It was *dumb*! I am tired of so much cheese in Cyro, I'm willing to give up my own proc builds to see skill beat skill (which is what PvP should be about, not who farmed longer than who, or who has more gold).
edited myself for profane language.
Hours people spent making a build does matter. Putting in effort does matter. Making everyone run the same 15 sets is boring. People are still going to min max and everyone will end up running the same 3 sets. Just a bunch of xers running around. No build diversity. No chance to make a fun unique build, everyone runs the same thing and that's that.
Lots of people PvP with the intention to win fights. Meta builds exist because of that, unless you're there to roleplay i don't see how running the same 15 sets is an issue
Because thats boring. I don't know about most people but I spent a lot of time getting Mythics, gear etc, and not even the main proc set culprits everyone cries about and now we can't use them in Cyrodiil until September?
Boring is a subjective judgment, we can't work with that argument.
Dr_Ganknstein wrote: »Dr_Ganknstein wrote: »StaticWave wrote: »Princessrhaenyra wrote: »Maybe allow only one procs set active at time? It will add diversity and not have a single light action causing chained 3 procs dam from it.
So consider allowing only one proc from either monster/two 5 pc proc sets. If someone wears all monster/mythic/5 pc sets, just have one random proc active.
This is stupid. Look:
One of my PvP characters was running:
• Maelstrom Battleaxe
• Master's Dual Wield
• Blood Drinker
• Unleashed Fury
If only one of those is active at a time, It's still overpowered. I'm a PROC USER IN CYRO only because everyone else was using them and they're stronger than base-stat sets!! It was *dumb*! I am tired of so much cheese in Cyro, I'm willing to give up my own proc builds to see skill beat skill (which is what PvP should be about, not who farmed longer than who, or who has more gold).
edited myself for profane language.
Hours people spent making a build does matter. Putting in effort does matter. Making everyone run the same 15 sets is boring. People are still going to min max and everyone will end up running the same 3 sets. Just a bunch of xers running around. No build diversity. No chance to make a fun unique build, everyone runs the same thing and that's that.
Lots of people PvP with the intention to win fights. Meta builds exist because of that, unless you're there to roleplay i don't see how running the same 15 sets is an issue
Because thats boring. I don't know about most people but I spent a lot of time getting Mythics, gear etc, and not even the main proc set culprits everyone cries about and now we can't use them in Cyrodiil until September?
Boring is a subjective judgment, we can't work with that argument.
Yes but my wallet is and it will stay closed until they figure this out.
kingsirdrmr wrote: »[...]even if it's bad for the pvp scene as a whole[...]
Goregrinder wrote: »Ooo 55% which is the majority. Interesting!
Build diversity shouldn't be the same thing as incredible power gap between builds. Build diversity isn't that there's some "secret" builds that give you twice the stats of someone else. Build diversity is that you have different plausible builds and you don't have to farm for the meta sets to be competitive.Build diversity is bad for PvP balance period. There needs to be small amounts of it that do not and can not overwhelm skill. I say this as someone who probably isn't very skilled, and can use all of the gear help I can attain, but it's not good for the game to have such a wide power gap, especially when the newer, less skilled players are already at that disadvantage. To add to that some wide gear delta that makes one person's light attacks more powerful than another's ulti's is a bad direction for the game to go.
Build diversity shouldn't be the same thing as incredible power gap between builds. Build diversity isn't that there's some "secret" builds that give you twice the stats of someone else. Build diversity is that you have different plausible builds and you don't have to farm for the meta sets to be competitive.Build diversity is bad for PvP balance period. There needs to be small amounts of it that do not and can not overwhelm skill. I say this as someone who probably isn't very skilled, and can use all of the gear help I can attain, but it's not good for the game to have such a wide power gap, especially when the newer, less skilled players are already at that disadvantage. To add to that some wide gear delta that makes one person's light attacks more powerful than another's ulti's is a bad direction for the game to go.
I used to love running inefficient meme builds. I had a stam sorc with Prisoner's rags and dark deal who literally had to sprint all the time to have any recovery. Before the current vampire changes I had a vamp magicka NB who used Invigorating drain as CC and hunted cloak NBs. Sure they weren't great but I had fun. But with power creep it became impossible to run anything like that as you got erased as soon as someone looked at you. It became all about having the latest DLC for Malacath, Snow treaders, Balorgh, Crimson whatever.
Build diversity is good, it can make the game fun. But someone having twice your stats isn't build diversity.
Build diversity shouldn't be the same thing as incredible power gap between builds. Build diversity isn't that there's some "secret" builds that give you twice the stats of someone else. Build diversity is that you have different plausible builds and you don't have to farm for the meta sets to be competitive.Build diversity is bad for PvP balance period. There needs to be small amounts of it that do not and can not overwhelm skill. I say this as someone who probably isn't very skilled, and can use all of the gear help I can attain, but it's not good for the game to have such a wide power gap, especially when the newer, less skilled players are already at that disadvantage. To add to that some wide gear delta that makes one person's light attacks more powerful than another's ulti's is a bad direction for the game to go.
I used to love running inefficient meme builds. I had a stam sorc with Prisoner's rags and dark deal who literally had to sprint all the time to have any recovery. Before the current vampire changes I had a vamp magicka NB who used Invigorating drain as CC and hunted cloak NBs. Sure they weren't great but I had fun. But with power creep it became impossible to run anything like that as you got erased as soon as someone looked at you. It became all about having the latest DLC for Malacath, Snow treaders, Balorgh, Crimson whatever.
Build diversity is good, it can make the game fun. But someone having twice your stats isn't build diversity.
UntouchableHunter wrote: »Build diversity shouldn't be the same thing as incredible power gap between builds. Build diversity isn't that there's some "secret" builds that give you twice the stats of someone else. Build diversity is that you have different plausible builds and you don't have to farm for the meta sets to be competitive.Build diversity is bad for PvP balance period. There needs to be small amounts of it that do not and can not overwhelm skill. I say this as someone who probably isn't very skilled, and can use all of the gear help I can attain, but it's not good for the game to have such a wide power gap, especially when the newer, less skilled players are already at that disadvantage. To add to that some wide gear delta that makes one person's light attacks more powerful than another's ulti's is a bad direction for the game to go.
I used to love running inefficient meme builds. I had a stam sorc with Prisoner's rags and dark deal who literally had to sprint all the time to have any recovery. Before the current vampire changes I had a vamp magicka NB who used Invigorating drain as CC and hunted cloak NBs. Sure they weren't great but I had fun. But with power creep it became impossible to run anything like that as you got erased as soon as someone looked at you. It became all about having the latest DLC for Malacath, Snow treaders, Balorgh, Crimson whatever.
Build diversity is good, it can make the game fun. But someone having twice your stats isn't build diversity.
Now we have Cyrodill with no diversity and the incredible power gap between class. A sorc destroying a magcro or a magblade or a magden or magplr it is the most unbalanced thing I ever see in this game.
Now the gap it is WORST!!!
And the server are infested by happy Sorcs claiming they are "skilled players" that love non proc Cyrodill.
Sincerely this is a joke that we are seeing in this patch a bad joke.
UntouchableHunter wrote: »Build diversity shouldn't be the same thing as incredible power gap between builds. Build diversity isn't that there's some "secret" builds that give you twice the stats of someone else. Build diversity is that you have different plausible builds and you don't have to farm for the meta sets to be competitive.Build diversity is bad for PvP balance period. There needs to be small amounts of it that do not and can not overwhelm skill. I say this as someone who probably isn't very skilled, and can use all of the gear help I can attain, but it's not good for the game to have such a wide power gap, especially when the newer, less skilled players are already at that disadvantage. To add to that some wide gear delta that makes one person's light attacks more powerful than another's ulti's is a bad direction for the game to go.
I used to love running inefficient meme builds. I had a stam sorc with Prisoner's rags and dark deal who literally had to sprint all the time to have any recovery. Before the current vampire changes I had a vamp magicka NB who used Invigorating drain as CC and hunted cloak NBs. Sure they weren't great but I had fun. But with power creep it became impossible to run anything like that as you got erased as soon as someone looked at you. It became all about having the latest DLC for Malacath, Snow treaders, Balorgh, Crimson whatever.
Build diversity is good, it can make the game fun. But someone having twice your stats isn't build diversity.
Now we have Cyrodill with no diversity and the incredible power gap between class. A sorc destroying a magcro or a magblade or a magden or magplr it is the most unbalanced thing I ever see in this game.
Now the gap it is WORST!!!
And the server are infested by happy Sorcs claiming they are "skilled players" that love non proc Cyrodill.
Sincerely this is a joke that we are seeing in this patch a bad joke.
Yep, I rolled a new, purpose built magsorc after the announcement that I wouldn't have access to 95% of my hard earned gear for at least half a year, and probably longer, as there's no guarantee they will "have the code in place" by then. And I'm destroying everybody who isn't also a sorcerer.
Gear was a tool to fill the gaps in the class disparity, and ZOS has completely removed that variable. Cyro has already been boring since the start of the test.... and I don't forsee any changes for a long time, as ZOS already has their hands full trying to manage the unintended fallout of completely reworking one of the games core mechanics (CP.)