That is interesting, just why did the devs choose to make redguard a tank race (especially when it is the squishiest race in the game and in the previous games and the previous iterations of eso redguard was a dd or skirmisher). I still think Imperial and Nord are better. group ulility, health, resists, and off stat sustain are more important to me as a tank
To me at least that video isn't really new info. Even with the old passive it was fairly easy to get that passive to proc as a tank, since all your light attacks, your taunts pulls and bashes are all direct damage. The only thing that changed now is that you can keep block up the whole time as long as you have elemental blockade running, which is neat. But they were always a tank option in my book.
Mainly shows, that Redguard is not as useless as some people might think. In the end it doesn't really matter, which race you run on a tank. The incoming damage in the new content is so high, that you are a one-shot anyway as soon as you miss to block or dodge the important attacks. Even adds in the new 4-man dungeons are hitting much harder than the bosses in old trials.
Group utility is still far more important so imperial and nord will still be ahead. Additionally other than wall of elements, redguard has 0 mag sustain. Being 3rd best at best at something and worst to next to worst at everything else isn’t exactly a good spot. With the 1000 wd/sd changes argonians are in a better spot as contending for #1 healers.
Group utility is still far more important so imperial and nord will still be ahead. Additionally other than wall of elements, redguard has 0 mag sustain. Being 3rd best at best at something and worst to next to worst at everything else isn’t exactly a good spot. With the 1000 wd/sd changes argonians are in a better spot as contending for #1 healers.
I guess for 99,999% of the teams, it really doesn't matter, if they can fire their war horn 5 sec earlier or later.
icAirborne wrote: »
Eh I mean the redguard passive is 12k stam return per minute just for doing your job with keeping up crusher. I’ve always played nord because of the ult gen and extra resistances. But really thinking about it, you really don’t need extra resistances, and the ult gen passive takes over 8 minutes to generate an extra war horn. I would much rather the redguard stam return for comfortable poopfist spam, than just making it to the hodor horn waiting list a few seconds earlier. As for mag sustain, it shouldn’t be an issue since people have been sustaining just fine with zero mag regen passives on nord.
Imperial is at its best on dk tanks due to all the high skill costs, yet mag still isn’t really an issue anyways. Most skilled tanks just dump it with igneous shield for the stam return via helping hands in the current patch. I also find the ult benefit pretty lacklustre, you’d have to horn 16 times to get a “free” war horn. So I’d personally still prefer redguard even on a dk tank.
Edit: Another thing I just thought of is the ult passives being made kind of redundant with the new group major heroism set. You’re just going to be sitting on more war horns as a group with the increased ult gen
Only when your healers and the second tank are on imperials/nords, too. Usually they're not...