Umm, you might want to reword what you are saying. Cross alliance healing suggests healing will, well, go across alliances and, well, heal the enemy. I'm sure that's not what you mean?
I assume you are referring to the ability to be able to heal allies whether they are in your group or not. I know many players welcome the return of that as they play healers and hate watching allies health decrease while they are spamming heals because they are not grouped with them.
FantasticFreddie wrote: »PC/NA Grayhost and Blackreach, PC/EU Ravenwatch
Lag, skill delays, rubber banding, potions not firing, bars not swapping, break free not working even with full stamina, random ass load screens have been my universal experience, no appreciatable difference before the test, or since November.
I think it is largely placebo effect.... after the stream where they announced they were enabling cross healing again, many many people were howling about how much worse there game was with the healing back on, apparently missing the memo it had NOT been reverted yet.
Sandman929 wrote: »I don't think it's a strong position to put anecdotal evidence against whatever data the developer gathers during these tests. Granted, I don't know what data they gathered but I have to assume it's more than the experiences of a few players to determine if a change had a positive or negative impact on performance.
During the time that healing/buffs were limited to group, I also felt like there was some improvement on Xbox NA...some nights, and other nights I lagged out just as I've done a million times before when this change wasn't in effect. I don't put too much faith into my night to night experience as a measure of server performance.
NeillMcAttack wrote: »Sandman929 wrote: »I don't think it's a strong position to put anecdotal evidence against whatever data the developer gathers during these tests. Granted, I don't know what data they gathered but I have to assume it's more than the experiences of a few players to determine if a change had a positive or negative impact on performance.
During the time that healing/buffs were limited to group, I also felt like there was some improvement on Xbox NA...some nights, and other nights I lagged out just as I've done a million times before when this change wasn't in effect. I don't put too much faith into my night to night experience as a measure of server performance.
Sure, but it would also be silly to assume ZOS know the cause, considering every test thus far has brought us next to zero results except a suggestion that less spells being cast leads to better performance over all (ya don’t say).
In fact, the last 3 tests, including the one we are about to carry out, were actually suggested by the community.
Disabling cross healing and limiting group sizes to 12 has literally done nothing what-so-ever to improve performance. Even when the server is almost empty there are still skill delays galore letting you fire off 1 skill every 3 seconds if you're lucky, damage still comes in as clumps of 2-3 GCD's, skills that uncover invis enemies barely work, if they work at all, and the list goes on, and things get progressively worse the further away from a maintenance we get.
Specifically it did for you and some players. Tbh you said that you had no random loading screens ever since November, right? Well I had none since Elsweyr. That I suppose would mean that whatever they did in patch 5.0 resolved all problems and you must be imagining any issues with Greymoor? Something tells me not.NeillMcAttack wrote: »Disabling cross healing and limiting group sizes to 12 has literally done nothing what-so-ever to improve performance. Even when the server is almost empty there are still skill delays galore letting you fire off 1 skill every 3 seconds if you're lucky, damage still comes in as clumps of 2-3 GCD's, skills that uncover invis enemies barely work, if they work at all, and the list goes on, and things get progressively worse the further away from a maintenance we get.
What campaign do you play in? Because the restrictions made a significant difference in NO-CP EU!
Let's not forget that before update 25 cross group healing also worked.The game became much more playable, far from perfect of course, but greatly improved from the post U25 disaster.
alterfenixeb17_ESO wrote: »Specifically it did for you and some players. Tbh you said that you had no random loading screens ever since November, right? Well I had none since Elsweyr. That I suppose would mean that whatever they did in patch 5.0 resolved all problems and you must be imagining any issues with Greymoor? Something tells me not.NeillMcAttack wrote: »Disabling cross healing and limiting group sizes to 12 has literally done nothing what-so-ever to improve performance. Even when the server is almost empty there are still skill delays galore letting you fire off 1 skill every 3 seconds if you're lucky, damage still comes in as clumps of 2-3 GCD's, skills that uncover invis enemies barely work, if they work at all, and the list goes on, and things get progressively worse the further away from a maintenance we get.
What campaign do you play in? Because the restrictions made a significant difference in NO-CP EU!
Please, do not assume that if something worked for you (or also just some friends you are playing with) that it also worked for everyone. Especially that, as someone stated, November caused probably the biggest playerbase drain last year.
And one more thing:Let's not forget that before update 25 cross group healing also worked.The game became much more playable, far from perfect of course, but greatly improved from the post U25 disaster.
Sandman929 wrote: »NeillMcAttack wrote: »Sandman929 wrote: »I don't think it's a strong position to put anecdotal evidence against whatever data the developer gathers during these tests. Granted, I don't know what data they gathered but I have to assume it's more than the experiences of a few players to determine if a change had a positive or negative impact on performance.
During the time that healing/buffs were limited to group, I also felt like there was some improvement on Xbox NA...some nights, and other nights I lagged out just as I've done a million times before when this change wasn't in effect. I don't put too much faith into my night to night experience as a measure of server performance.
Sure, but it would also be silly to assume ZOS know the cause, considering every test thus far has brought us next to zero results except a suggestion that less spells being cast leads to better performance over all (ya don’t say).
In fact, the last 3 tests, including the one we are about to carry out, were actually suggested by the community.
It seems like they definitely don't know the cause. Ever test so far hasn't been called out by ZOS as a big contributor, so I think they're being honest about not finding the performance problem yet by continuing to do more tests like the one starting next week on PC.
I was firmly in the "ungrouped healing causes lag" camp, but apparently I was wrong. I think they might be on to something with the conditional checks test coming next week. I guess we'll have to see. I'm just not sure how they're going to change the game if the test indicates that these checks are a big contributor to performance problems. Condition checking sets are such a huge majority of the game.
alterfenixeb17_ESO wrote: »Let's not forget that before update 25 cross group healing also worked.
Sorry but this is completely relevant. If something indeed broke things in update 25 then this change should be checked in the first place before doing anything else. That's how healthy software industry works.NeillMcAttack wrote: »alterfenixeb17_ESO wrote: »Let's not forget that before update 25 cross group healing also worked.
That’s completely irrelevant, unless you believe ZOS are likely to revert the changes made for U25.
First of all over last few years I was playing both cp and no cp campaigns Europe so my experience is coming from that specifically when I say I personally had no bigger issues that I encountered myself over that time.NeillMcAttack wrote: »alterfenixeb17_ESO wrote: »Specifically it did for you and some players. Tbh you said that you had no random loading screens ever since November, right? Well I had none since Elsweyr. That I suppose would mean that whatever they did in patch 5.0 resolved all problems and you must be imagining any issues with Greymoor? Something tells me not.NeillMcAttack wrote: »Disabling cross healing and limiting group sizes to 12 has literally done nothing what-so-ever to improve performance. Even when the server is almost empty there are still skill delays galore letting you fire off 1 skill every 3 seconds if you're lucky, damage still comes in as clumps of 2-3 GCD's, skills that uncover invis enemies barely work, if they work at all, and the list goes on, and things get progressively worse the further away from a maintenance we get.
What campaign do you play in? Because the restrictions made a significant difference in NO-CP EU!
Please, do not assume that if something worked for you (or also just some friends you are playing with) that it also worked for everyone. Especially that, as someone stated, November caused probably the biggest playerbase drain last year.
And one more thing:Let's not forget that before update 25 cross group healing also worked.The game became much more playable, far from perfect of course, but greatly improved from the post U25 disaster.
That is why as a community I was hoping we could come together and discuss this, that is why I request what campaign people play in. The difference in the performance across campaigns is staggering. But people here are more concerned with preserving their particular play style, while we all suffer a completely broken game.
Let me ask you a question? What do we do if the upcoming test does nothing for performance? What if performance gets even worse now that we have re-enabled healing of allies? Where do we go from there? Will people still insist on preserving that, even if it clearly makes the game unplayable for the vast majority of people?
Sounds like whatever was introduced in November is closer rather to workaround instead to a solution. And more importantly workaround that, based on what ZOS can apparently get from their data, workaround that just is just nevertheless not good enough for supposedly now playable Ravenwatch EU btw. No need to criticize their decision at this point since, as you know, we do not know if it's going to work or not. For sure I am against proc sets in Cyro, even despite I have 3 full sets on each of myc characters and that test will hit me by a lot.Our previous rounds of testing in Cyrodiil last year concluded with some interesting data that pointed us towards various avenues to explore for both future tests and long term solutions. However, those tests did not provide a definitive “This will fix all the things” solutions
alterfenixeb17_ESO wrote: »Sorry but this is completely relevant. If something indeed broke things in update 25 then this change should be checked in the first place before doing anything else. That's how healthy software industry works.NeillMcAttack wrote: »alterfenixeb17_ESO wrote: »Let's not forget that before update 25 cross group healing also worked.
That’s completely irrelevant, unless you believe ZOS are likely to revert the changes made for U25.First of all over last few years I was playing both cp and no cp campaigns Europe so my experience is coming from that specifically when I say I personally had no bigger issues that I encountered myself over that time.NeillMcAttack wrote: »alterfenixeb17_ESO wrote: »Specifically it did for you and some players. Tbh you said that you had no random loading screens ever since November, right? Well I had none since Elsweyr. That I suppose would mean that whatever they did in patch 5.0 resolved all problems and you must be imagining any issues with Greymoor? Something tells me not.NeillMcAttack wrote: »Disabling cross healing and limiting group sizes to 12 has literally done nothing what-so-ever to improve performance. Even when the server is almost empty there are still skill delays galore letting you fire off 1 skill every 3 seconds if you're lucky, damage still comes in as clumps of 2-3 GCD's, skills that uncover invis enemies barely work, if they work at all, and the list goes on, and things get progressively worse the further away from a maintenance we get.
What campaign do you play in? Because the restrictions made a significant difference in NO-CP EU!
Please, do not assume that if something worked for you (or also just some friends you are playing with) that it also worked for everyone. Especially that, as someone stated, November caused probably the biggest playerbase drain last year.
And one more thing:Let's not forget that before update 25 cross group healing also worked.The game became much more playable, far from perfect of course, but greatly improved from the post U25 disaster.
That is why as a community I was hoping we could come together and discuss this, that is why I request what campaign people play in. The difference in the performance across campaigns is staggering. But people here are more concerned with preserving their particular play style, while we all suffer a completely broken game.
Let me ask you a question? What do we do if the upcoming test does nothing for performance? What if performance gets even worse now that we have re-enabled healing of allies? Where do we go from there? Will people still insist on preserving that, even if it clearly makes the game unplayable for the vast majority of people?
As for preserving playstyle. People signed up for this game partly because of it's mechanics and sad truth about MMORPG industry is that in it's whole history (over 20 years now) there was so far just one game in which some core mechanics were changed or altered and it had no actual impact on playerbase. In other cases it was always the easiest way to disaster so yes, while I can agree that performance and stability perhaps should and could be improved (even if I do not suffer problem there is always something that can be done better here) I also completely understand while such change caused back in November cause such outburst.
As for your questions sorry, I cannot speak for the whole community. I can only say for myself that I probably will get back to my healer or perhaps it is time to create new one. Also in your question you have quoted Brian Wheeler however you have possibly missed one other part of his post:Sounds like whatever was introduced in November is closer rather to workaround instead to a solution. And more importantly workaround that, based on what ZOS can apparently get from their data, workaround that just is just nevertheless not good enough for supposedly now playable Ravenwatch EU btw. No need to criticize their decision at this point since, as you know, we do not know if it's going to work or not. For sure I am against proc sets in Cyro, even despite I have 3 full sets on each of myc characters and that test will hit me by a lot.Our previous rounds of testing in Cyrodiil last year concluded with some interesting data that pointed us towards various avenues to explore for both future tests and long term solutions. However, those tests did not provide a definitive “This will fix all the things” solutions
VaranisArano wrote: »CP PC/NA, reading the disparity of people saying this latest test is great for performance and people saying its terrible for performance. I'd like to strongly encourage the Devs to make the decisions off their data, not anecdotes from players.
NeillMcAttack wrote: »VaranisArano wrote: »CP PC/NA, reading the disparity of people saying this latest test is great for performance and people saying its terrible for performance. I'd like to strongly encourage the Devs to make the decisions off their data, not anecdotes from players.
Even if it means no healing outside your group?
NeillMcAttack wrote: »VaranisArano wrote: »CP PC/NA, reading the disparity of people saying this latest test is great for performance and people saying its terrible for performance. I'd like to strongly encourage the Devs to make the decisions off their data, not anecdotes from players.
Even if it means no healing outside your group?
ZOS stated that the group only healing change had minimal effect on performance. False dichotomy.
NeillMcAttack wrote: »VaranisArano wrote: »CP PC/NA, reading the disparity of people saying this latest test is great for performance and people saying its terrible for performance. I'd like to strongly encourage the Devs to make the decisions off their data, not anecdotes from players.
Even if it means no healing outside your group?
VaranisArano wrote: »NeillMcAttack wrote: »VaranisArano wrote: »CP PC/NA, reading the disparity of people saying this latest test is great for performance and people saying its terrible for performance. I'd like to strongly encourage the Devs to make the decisions off their data, not anecdotes from players.
Even if it means no healing outside your group?
Sure. But since the Devs who have the data have now said that group only heals had no appreciable impact on performance at least three times, I'm not overly concerned about that possibility.
Go peddle your "clearly the Devs are lying about it for marketing purposes" excuses to someone else. I've already heard it and no longer give it any credence.
Edit: to be clear, I will happily sacrifice a great deal from my playstyle if the data supports it. I am not going to happily sacrifice anything because of the anecdotes of "Me and everyone I play with" when its contrary to the stated results of the data. And I'm definitely not going to happily sacrifice one iota of anything over speculations that the data actually supports your anecdotes but the Devs are lying for marketing purposes. If your idea was actually true, the Devs wouldn't have to lie about it.
NeillMcAttack wrote: »VaranisArano wrote: »NeillMcAttack wrote: »VaranisArano wrote: »CP PC/NA, reading the disparity of people saying this latest test is great for performance and people saying its terrible for performance. I'd like to strongly encourage the Devs to make the decisions off their data, not anecdotes from players.
Even if it means no healing outside your group?
Sure. But since the Devs who have the data have now said that group only heals had no appreciable impact on performance at least three times, I'm not overly concerned about that possibility.
Go peddle your "clearly the Devs are lying about it for marketing purposes" excuses to someone else. I've already heard it and no longer give it any credence.
Edit: to be clear, I will happily sacrifice a great deal from my playstyle if the data supports it. I am not going to happily sacrifice anything because of the anecdotes of "Me and everyone I play with" when its contrary to the stated results of the data. And I'm definitely not going to happily sacrifice one iota of anything over speculations that the data actually supports your anecdotes but the Devs are lying for marketing purposes. If your idea was actually true, the Devs wouldn't have to lie about it.
Did you ever figure out what behavioural changes they were aiming for? Did they ever mention them again?
Remember the block changes? They were just gonna introduce bracing and change how block functions server side to reduce de syncs! Do you believe that is all that was changed with U25 like they told us? That it would help performance? Forgive me for growing weary of the official statements. How you can believe every statement coming from a company that just wants your money even though they have a long history of bending the truth is bananas!
Have they ever shown us any actual data? Any graphs? Any evidence of traffic over certain time periods? Anything tangible?
Why would they do that? Are you some product manager / product owner working for ZOS? If yes, then sure, it sucks you have no such data. Go and discuss topic with correct team during some retro (I am certain ZOS internally has some space for such discussions).NeillMcAttack wrote: »Have they ever shown us any actual data? Any graphs? Any evidence of traffic over certain time periods? Anything tangible?
What if this data shows you are wrong? Obviously it would have to be false, right?:-)NeillMcAttack wrote: »How you can believe every statement coming from a company that just wants your money even though they have a long history of bending the truth is bananas!
In other post regarding Update 25 you seemed to be claiming whole patch was just 1 or 2 changes and in order to restore previous state it would surely take reverting whole patch. Here you seem to acknowledge that patches consist of multiple changes that are sometimes related to each other, some times not. Of some developer even does not indeed inform users (standard across whole software industry btw). Something tells me that you either have indeed no knowledge how it works or you just do not like the idea of those changes they are introducing.NeillMcAttack wrote: »Did you ever figure out what behavioural changes they were aiming for? Did they ever mention them again?
Remember the block changes? They were just gonna introduce bracing and change how block functions server side to reduce de syncs! Do you believe that is all that was changed with U25 like they told us? That it would help performance? Forgive me for growing weary of the official statements.
Anecdotes that btw from devs pov are coming from anonymous people. So no verification if those are true or not, no verification what where the circumstances and so on. Just subjective opinion on the matter which, while important, cannot be treated on pair with statistics coming from databases ZOS has surely access to. Players for sure have and should have big say if they like changes in gameplay (like is it more fun with or whiteout proc sets) but that would be it, sorry.VaranisArano wrote: »Do you agree that the Devs should act on their data to improve performance, not anecdotes?
VaranisArano wrote: »Do you agree that the Devs should act on their data to improve performance, not anecdotes?