1h/shield should never again be in a situation where it's a viable offensive weapon skill line, as it has way too much built in utility and defense. If certain classes might be able to make it work on their primary bar with class skills providing the vast majority of their damage (like Stam DK or something), then...ok whatever. But a viable offensive alternative to the other skill lines, while also keeping everything it currently has built in? Absolutely not. And you can't really nerf what's there now in order to add damage, since the PvE players would have an absolute hissy fit.
That isn't what I said at all. Dual Wield and Bow builds (without Snipe) are very possible right now, though perhaps a bit too restrictive for some people's preferences (ie, having to do potentially significant amounts of PvE for Master DW, or run proc sets). But if 1h/shield has damage that's competitive with those other skill lines, it would mean that it suddenly becomes the default offensive weapon skill line for almost all Stamina builds.Extinct_Solo_Player wrote: »1h/shield should never again be in a situation where it's a viable offensive weapon skill line, as it has way too much built in utility and defense. If certain classes might be able to make it work on their primary bar with class skills providing the vast majority of their damage (like Stam DK or something), then...ok whatever. But a viable offensive alternative to the other skill lines, while also keeping everything it currently has built in? Absolutely not. And you can't really nerf what's there now in order to add damage, since the PvE players would have an absolute hissy fit.
so basically everyone should be pigeonholed to dizzy swing because variety is not allowed lol.
That isn't what I said at all. Dual Wield and Bow builds (without Snipe) are very possible right now, though perhaps a bit too restrictive for some people's preferences (ie, having to do potentially significant amounts of PvE for Master DW, or run proc sets). But if 1h/shield has damage that's competitive with those other skill lines, it would mean that it suddenly becomes the default offensive weapon skill line for almost all Stamina builds.Extinct_Solo_Player wrote: »1h/shield should never again be in a situation where it's a viable offensive weapon skill line, as it has way too much built in utility and defense. If certain classes might be able to make it work on their primary bar with class skills providing the vast majority of their damage (like Stam DK or something), then...ok whatever. But a viable offensive alternative to the other skill lines, while also keeping everything it currently has built in? Absolutely not. And you can't really nerf what's there now in order to add damage, since the PvE players would have an absolute hissy fit.
so basically everyone should be pigeonholed to dizzy swing because variety is not allowed lol.
If you're in favor of nerfing the utility and defense of 1h/shield enough so that it would be acceptable for it to have viable offensive damage output, feel free to make some more specific suggestions. Just keep in mind that the outcry from PvE players might be enough to crash the forums.
So you're of the opinion that Stamina builds should be running around with all the benefits of using a 1h/shield - extra resistances, increased block mitigation, and decreased block cost - while also having instant cast abilities that hit roughly as hard as Dizzying Swing? Not to mention their secondary effects and the ability to block cast them while turtled up.Extinct_Solo_Player wrote: »That isn't what I said at all. Dual Wield and Bow builds (without Snipe) are very possible right now, though perhaps a bit too restrictive for some people's preferences (ie, having to do potentially significant amounts of PvE for Master DW, or run proc sets). But if 1h/shield has damage that's competitive with those other skill lines, it would mean that it suddenly becomes the default offensive weapon skill line for almost all Stamina builds.Extinct_Solo_Player wrote: »1h/shield should never again be in a situation where it's a viable offensive weapon skill line, as it has way too much built in utility and defense. If certain classes might be able to make it work on their primary bar with class skills providing the vast majority of their damage (like Stam DK or something), then...ok whatever. But a viable offensive alternative to the other skill lines, while also keeping everything it currently has built in? Absolutely not. And you can't really nerf what's there now in order to add damage, since the PvE players would have an absolute hissy fit.
so basically everyone should be pigeonholed to dizzy swing because variety is not allowed lol.
If you're in favor of nerfing the utility and defense of 1h/shield enough so that it would be acceptable for it to have viable offensive damage output, feel free to make some more specific suggestions. Just keep in mind that the outcry from PvE players might be enough to crash the forums.
It's already been nerfed in utility, for example minor maim is no longer 15% and reverb not having major defile. There's 2 morphs for each skill. It is not difficult to give one morph for damage spammable and one for utility. I don't see how snb is so op when the only thing that made it overperform was befoul cp with 10 sec major defile on reverb which both have been nerfed and removed. So there's no harm done adding variety in the choice of spammables for all classes who aren't a stamina warden or stamina necromancer. It doesn't mean everyone will flock over to snb for dps, it just adds variety and even pre snb nerf not everybody used it due to you needing to light attack skill bash weave to get the most out of it.
So you're of the opinion that Stamina builds should be running around with all the benefits of using a 1h/shield - extra resistances, increased block mitigation, and decreased block cost - while also having instant cast abilities that hit roughly as hard as Dizzying Swing? Not to mention their secondary effects and the ability to block cast them while turtled up.Extinct_Solo_Player wrote: »That isn't what I said at all. Dual Wield and Bow builds (without Snipe) are very possible right now, though perhaps a bit too restrictive for some people's preferences (ie, having to do potentially significant amounts of PvE for Master DW, or run proc sets). But if 1h/shield has damage that's competitive with those other skill lines, it would mean that it suddenly becomes the default offensive weapon skill line for almost all Stamina builds.Extinct_Solo_Player wrote: »1h/shield should never again be in a situation where it's a viable offensive weapon skill line, as it has way too much built in utility and defense. If certain classes might be able to make it work on their primary bar with class skills providing the vast majority of their damage (like Stam DK or something), then...ok whatever. But a viable offensive alternative to the other skill lines, while also keeping everything it currently has built in? Absolutely not. And you can't really nerf what's there now in order to add damage, since the PvE players would have an absolute hissy fit.
so basically everyone should be pigeonholed to dizzy swing because variety is not allowed lol.
If you're in favor of nerfing the utility and defense of 1h/shield enough so that it would be acceptable for it to have viable offensive damage output, feel free to make some more specific suggestions. Just keep in mind that the outcry from PvE players might be enough to crash the forums.
It's already been nerfed in utility, for example minor maim is no longer 15% and reverb not having major defile. There's 2 morphs for each skill. It is not difficult to give one morph for damage spammable and one for utility. I don't see how snb is so op when the only thing that made it overperform was befoul cp with 10 sec major defile on reverb which both have been nerfed and removed. So there's no harm done adding variety in the choice of spammables for all classes who aren't a stamina warden or stamina necromancer. It doesn't mean everyone will flock over to snb for dps, it just adds variety and even pre snb nerf not everybody used it due to you needing to light attack skill bash weave to get the most out of it.
What changes to which morphs would be necessary, in your opinion, to make this sort of gameplay actually balanced, and not turn 1h/shield into the default Stamina weapon skill line for PvP? Feel free to put together a well written post on your proposal, and post it to the general discussion forum and/or PTS...just be ready for the PvE players to get pretty rabid if they think your suggestion(s) have even the slightest chance of ever being implemented.
2h, DW, and Bows are all 100% viable in the context of using proc sets, though some are obviously a bit more restrictive about which proc sets. Even with stat sets, Dual Wield is viable, if tricky/annoying to build for - I've seen a few people in BGs that were able to get ~7k damage out of a single Rapid Strikes. I know it's not the most fun thing to use in PvP, and builds doing that tend to be relatively squishy, but it's still better than trying to rely on Destruction Staff as an actual offensive skill line (rather than a vehicle for procs, and the only worthwhile burst-friendly stun for some classes).They all run the same gearing in CP and no-CP because 2h is the only solo DPS choice that remains competitive without delving into master DW/rending to do a gear-specific build that only really works on certain classes anyway.
Sure - Magicka has one viable DPS line. That sucks. Stamina went from having three (DW with shrouded daggers, S&B with heroic/ransack bash, and then 2h) to having one: 2h. Let’s also not pretend that legitimate players would call bow a viable weapon outside of bombard and snipe chicanery.
"Turtle up" doesn't mean perma-block 24/7 while in combat. Rather, I'm referring to the ability to still do significant damage while preventing counter-CC/pressure, and/or heal yourself back up. This would likely be a pretty ridiculous state of affairs with a heavily buffed 1h/shield skill line and Master weapons, even if not maintainable forever. That's part of the reason that the so-called "Clown Form" ultimates are strong; it's very difficult to counterpressure someone that transforms and goes max-offense, unless you have a team backing you up.Alferinoeso wrote: »I'm sorry to say, but no, s&b mainbar didnt make people insanely tanky, nor did everyone run it, not many people ran it at all
im sorry but if your saying "waa its unbalanced because people can perma block & spam their spammable still", then your clearly a sub-tier pvper, i dont think ive seen anyone in eso's duration perma hold block & spam heroic to kill people, it doesnt work
you know what it does work on though? mag dk
if you're a player that cant kill someone with a s&b not even blocking, then maybe you just arent as good as you believe you are
2h, DW, and Bows are all 100% viable in the context of using proc sets, though some are obviously a bit more restrictive about which proc sets. Even with stat sets, Dual Wield is viable, if tricky/annoying to build for - I've seen a few people in BGs that were able to get ~7k damage out of a single Rapid Strikes. I know it's not the most fun thing to use in PvP, and builds doing that tend to be relatively squishy, but it's still better than trying to rely on Destruction Staff as an actual offensive skill line (rather than a vehicle for procs, and the only worthwhile burst-friendly stun for some classes).They all run the same gearing in CP and no-CP because 2h is the only solo DPS choice that remains competitive without delving into master DW/rending to do a gear-specific build that only really works on certain classes anyway.
Sure - Magicka has one viable DPS line. That sucks. Stamina went from having three (DW with shrouded daggers, S&B with heroic/ransack bash, and then 2h) to having one: 2h. Let’s also not pretend that legitimate players would call bow a viable weapon outside of bombard and snipe chicanery.
I think it's far easier to argue in favor of DW/Bow being made more universally useful for offense than it is to buff 1h/shield. They'd just have to be careful to not cause too much of a shakeup in PvE, or overpower Stamina even more."Turtle up" doesn't mean perma-block 24/7 while in combat. Rather, I'm referring to the ability to still do significant damage while preventing counter-CC/pressure, and/or heal yourself back up. This would likely be a pretty ridiculous state of affairs with a heavily buffed 1h/shield skill line and Master weapons, even if not maintainable forever. That's part of the reason that the so-called "Clown Form" ultimates are strong; it's very difficult to counterpressure someone that transforms and goes max-offense, unless you have a team backing you up.Alferinoeso wrote: »I'm sorry to say, but no, s&b mainbar didnt make people insanely tanky, nor did everyone run it, not many people ran it at all
im sorry but if your saying "waa its unbalanced because people can perma block & spam their spammable still", then your clearly a sub-tier pvper, i dont think ive seen anyone in eso's duration perma hold block & spam heroic to kill people, it doesnt work
you know what it does work on though? mag dk
if you're a player that cant kill someone with a s&b not even blocking, then maybe you just arent as good as you believe you are
Alferinoeso wrote: »2h, DW, and Bows are all 100% viable in the context of using proc sets, though some are obviously a bit more restrictive about which proc sets. Even with stat sets, Dual Wield is viable, if tricky/annoying to build for - I've seen a few people in BGs that were able to get ~7k damage out of a single Rapid Strikes. I know it's not the most fun thing to use in PvP, and builds doing that tend to be relatively squishy, but it's still better than trying to rely on Destruction Staff as an actual offensive skill line (rather than a vehicle for procs, and the only worthwhile burst-friendly stun for some classes).They all run the same gearing in CP and no-CP because 2h is the only solo DPS choice that remains competitive without delving into master DW/rending to do a gear-specific build that only really works on certain classes anyway.
Sure - Magicka has one viable DPS line. That sucks. Stamina went from having three (DW with shrouded daggers, S&B with heroic/ransack bash, and then 2h) to having one: 2h. Let’s also not pretend that legitimate players would call bow a viable weapon outside of bombard and snipe chicanery.
I think it's far easier to argue in favor of DW/Bow being made more universally useful for offense than it is to buff 1h/shield. They'd just have to be careful to not cause too much of a shakeup in PvE, or overpower Stamina even more."Turtle up" doesn't mean perma-block 24/7 while in combat. Rather, I'm referring to the ability to still do significant damage while preventing counter-CC/pressure, and/or heal yourself back up. This would likely be a pretty ridiculous state of affairs with a heavily buffed 1h/shield skill line and Master weapons, even if not maintainable forever. That's part of the reason that the so-called "Clown Form" ultimates are strong; it's very difficult to counterpressure someone that transforms and goes max-offense, unless you have a team backing you up.Alferinoeso wrote: »I'm sorry to say, but no, s&b mainbar didnt make people insanely tanky, nor did everyone run it, not many people ran it at all
im sorry but if your saying "waa its unbalanced because people can perma block & spam their spammable still", then your clearly a sub-tier pvper, i dont think ive seen anyone in eso's duration perma hold block & spam heroic to kill people, it doesnt work
you know what it does work on though? mag dk
if you're a player that cant kill someone with a s&b not even blocking, then maybe you just arent as good as you believe you are
I think you're completely missing what im asking for
i currently run stamina warden with s&b on my mainhand, i still apply great burst & shocker, im not some god tier never die always defensive person, of course i can turtle up & stay alive using the busted HP based healing, no doubt about that, the point is your making out like stam builds will become immortal with a simple buff to the damage that heroic slash & deep slash deals, im not asking for passive buffs, im asking for slight damage increases on those two morphs, not even by alot, simply to what it once was so other characters of mine & other people not on a warden can enjoy the s&b playstyle
in terms of preventing counter pressure, im sorry but people with a s&b out still take pressure, is till die, so does others using s&b, so theres no argument there
in terms of preventing counter CC, any decent player can do that without s&b and still sustain perfectly fine, if your comparing "clown form" ultimates with someone using s&b as their main bar then i dont even know what to say to you..
ill say again, mag dk can run mainhand s&b, all we want is the damage for heroic/deep slashed back to what it once was, not asking for a busted reverb like before
I would like a damage buff as well, because I’m biased, but I’d imagine with the buff to bash damage coming in the next patch with heavy armor and with additional help from the champion system it could be too OP while bash weaving the skill.
Extinct_Solo_Player wrote: »I would like a damage buff as well, because I’m biased, but I’d imagine with the buff to bash damage coming in the next patch with heavy armor and with additional help from the champion system it could be too OP while bash weaving the skill.
bash is only dealing around 600-800 damage on pts duels with 5 heavy and bash damage cp so it isnt a big increase from live