Whats wierd is the CC from it is super hard to break, as if that insane skill needs a cc on it.
Well think of it this way, the reason it's always there is because ZOS did a terrible job making its competitors well... competitive.
Magicka builds can just go pound sand, I guess.Personally I’d rather they leave dizzy alone and add a high damage spammable to duel wield to add more variety.
I know how to roll dodge, I know how NOT to back peddle, that is not the point. I get jumped, stunned, dizzying swing, executioner dead.
On a tank today over resist cap without buffs (warden). 55k health. Got globaled by 2 people in 2 seconds while blocking.
Something is broken with the game, or people are exploting...I am seeing things like this all day.
Sounds like he's running something more akin to a PvE tank than the health-stacked, proc'd up Stamina Warden builds that people actually complain about.
The medium weave stun is one of the most unreliable stuns to break free from in the game.
Most good PvPers I know don't even use dizzy since they feel like its too clunky (me included, master dw ftw).
Unified_Gaming wrote: »Most good PvPers I know don't even use dizzy since they feel like its too clunky (me included, master dw ftw).
I'd disagree with this - dizzy is bar far one of the best skills in the game. High burst, dirt cheap, sets off balance for bonus damage or resource return on heavy and acts as a pseudo stun and also snares the target if they're cc immune.
Add rally giving minor endurance for 20% regen, major brutality for more damage and a burst heal for also being cheap makes 2h even more of a necessity.
To compliment the two strong skills they have an execute that has the best scaling for pvp starting from 50% hp on a pretty high base skill which goes up to 400% stronger.
So what top tier people are you referring to? Are you referring to the stamsorcs that spec into azureblight to make dual wield possible?
[snip] I made reference to dizzing swing being op REGARDLESS of what character/build type I am on. This ranges from healers, to magicka DPS, to stamina DPS and including 55k health, 4.5k health regen, 36k resist builds (a build made for PVP to be a ball carrier).
The fact that stamina classes can spam ONE ability to do gnarly DPS, Stun, and snare is plain broken.
[snip]
Unified_Gaming wrote: »Most good PvPers I know don't even use dizzy since they feel like its too clunky (me included, master dw ftw).
I'd disagree with this - dizzy is bar far one of the best skills in the game. High burst, dirt cheap, sets off balance for bonus damage or resource return on heavy and acts as a pseudo stun and also snares the target if they're cc immune.
Unified_Gaming wrote: »
Unified_Gaming wrote: »
Unified_Gaming wrote: »
It doesn’t matter what character you’re on or what you’re stats are if you just stand there and let them hit you. Just walk or roll dodge through them. Backing away just makes it easier for them to hit you. Can’t fix something that isn’t broke.
@Unified_Gaming OK so first of all I have to say that I play PC EU no CP PvP. If you play on a different platform and/or CP instead of no CP, your personal experience might differ a lot from my own. Compared to 2h, dw is much more reliant on specific gear (for example master dw as I already mentioned, but there are other sets as well, like vate dw and draugrkin). However, if used correctly, it can be a very strong frontbar weapon on pretty much any class. That being said, here is a more detailed answer:Unified_Gaming wrote: »Most good PvPers I know don't even use dizzy since they feel like its too clunky (me included, master dw ftw).
I'd disagree with this - dizzy is bar far one of the best skills in the game. High burst, dirt cheap, sets off balance for bonus damage or resource return on heavy and acts as a pseudo stun and also snares the target if they're cc immune.
Imo dizzy is great on paper, and gives a lot of utility for the cost. However, and this is the main point, the cast time on a melee skill makes it very clunky and unreliable in lag, where positional desyncs are rampant. This environment naturally favors true instant cast spammables, and therefore dizzy in a lot of real fight ends up being less useful than its tooltip suggest. Furthermore, good players can counter dizzy stamdens and necros quite well, by simply blocking the attacks when their respective burst skill (shalks/blastbones) is about to land (you don't need to hold block very long, roughly half a second every 3 seconds if the enemy is currently on the offense).Unified_Gaming wrote: »
Yes, rally is a great skill, but this discussion was a bout dizzying. Apart from that two points to keep in mind:
1) You can actually use 2h quite well as a backbar weapon, especially with something like vate 2h (I do that). A powered 2h with rally, vigor, and your class heal will give you very strong healing. Biggest disadvantage is that you will lose the shield ult, but classes like stam DK and stamnecro can compensate with corrosive and goliath.
2) Stamden is far less reliant on rally since they already have a source of major brutality with netch and strong class healing, so they can play dw front snb backbar without much sacrifice. Other classes have less access, but stam DK still could use molten armaments (I've seen it successfully done by a stam DK friend of mine), sorcs have surge, and any class can use stam + crit + brutality pots (though admittedly they have limited use with a typical malacath + decent health regen build).Unified_Gaming wrote: »
1) Executioner doesn't have the highest scaling, that crown goes to the templar's jesus beam with up to 480% extra damage (which is undodgeable on top).
2) Executioner doesn't have a high base skill tooltip. Assuming same offensive stats, it is less than half of jesus beam, and pretty in line with both killers blade and poison injection's initial damage (and I've never seen someone claim poison injection's initial damage is high :P). A good example of an execute ability with rather high base damage would be whirling blades (roughly 45% higher than executioner).
3) This is mostly a gameplay style point, but imo executioner (I'm talking specifically about the morph here) doesn't synergize well with stamden, and only moderately with stamnecro and stam DK due to its pure single target nature. Especially stamden excels at high upfront aoe burst, so securing only one kill is not great if you could have killed multiple targets at once. So if you play like me and aim to get enemy groups into choke points and then aoe ult dump them for multiple kills at once, reverse slice and whirling blades are the better options. And when it comes to a comparison between those two I still prefer whirling blades due to its true aoe nature that doesn't require a target. For example, if your main target of reverse slice dodges, you wont do any damage to the enemy group.Unified_Gaming wrote: »
Honestly, with the current meta most good players I see play very gimmicky builds atm (health regen mist form with beam procs, proc healthden, shock heavy attack builds, stamsorcs abusing crystal weapons bug, some azureblight stamsorcs as you mentioned here and there, ...). Most of them don't even use dizzy and if they do then its the least of my concerns fighting them.
In my guild, we mostly switched to master dw frontbar with rending as our spammable and whirling blades as execute after greymoor went live, and every single player I recommended this play style to prefers it over dizzy after trying it out. It works well on stam DK, stamden, stamsorc, and I'm 100% sure it will work on stamnecro as well (a guildie will try it out the next couple of days). If the zergs are really big, master 2h with brawler as spammable is also a great option.
Unified_Gaming wrote: »@Unified_Gaming OK so first of all I have to say that I play PC EU no CP PvP. If you play on a different platform and/or CP instead of no CP, your personal experience might differ a lot from my own. Compared to 2h, dw is much more reliant on specific gear (for example master dw as I already mentioned, but there are other sets as well, like vate dw and draugrkin). However, if used correctly, it can be a very strong frontbar weapon on pretty much any class. That being said, here is a more detailed answer:Unified_Gaming wrote: »Most good PvPers I know don't even use dizzy since they feel like its too clunky (me included, master dw ftw).
I'd disagree with this - dizzy is bar far one of the best skills in the game. High burst, dirt cheap, sets off balance for bonus damage or resource return on heavy and acts as a pseudo stun and also snares the target if they're cc immune.
Imo dizzy is great on paper, and gives a lot of utility for the cost. However, and this is the main point, the cast time on a melee skill makes it very clunky and unreliable in lag, where positional desyncs are rampant. This environment naturally favors true instant cast spammables, and therefore dizzy in a lot of real fight ends up being less useful than its tooltip suggest. Furthermore, good players can counter dizzy stamdens and necros quite well, by simply blocking the attacks when their respective burst skill (shalks/blastbones) is about to land (you don't need to hold block very long, roughly half a second every 3 seconds if the enemy is currently on the offense).Unified_Gaming wrote: »
Yes, rally is a great skill, but this discussion was a bout dizzying. Apart from that two points to keep in mind:
1) You can actually use 2h quite well as a backbar weapon, especially with something like vate 2h (I do that). A powered 2h with rally, vigor, and your class heal will give you very strong healing. Biggest disadvantage is that you will lose the shield ult, but classes like stam DK and stamnecro can compensate with corrosive and goliath.
2) Stamden is far less reliant on rally since they already have a source of major brutality with netch and strong class healing, so they can play dw front snb backbar without much sacrifice. Other classes have less access, but stam DK still could use molten armaments (I've seen it successfully done by a stam DK friend of mine), sorcs have surge, and any class can use stam + crit + brutality pots (though admittedly they have limited use with a typical malacath + decent health regen build).Unified_Gaming wrote: »
1) Executioner doesn't have the highest scaling, that crown goes to the templar's jesus beam with up to 480% extra damage (which is undodgeable on top).
2) Executioner doesn't have a high base skill tooltip. Assuming same offensive stats, it is less than half of jesus beam, and pretty in line with both killers blade and poison injection's initial damage (and I've never seen someone claim poison injection's initial damage is high :P). A good example of an execute ability with rather high base damage would be whirling blades (roughly 45% higher than executioner).
3) This is mostly a gameplay style point, but imo executioner (I'm talking specifically about the morph here) doesn't synergize well with stamden, and only moderately with stamnecro and stam DK due to its pure single target nature. Especially stamden excels at high upfront aoe burst, so securing only one kill is not great if you could have killed multiple targets at once. So if you play like me and aim to get enemy groups into choke points and then aoe ult dump them for multiple kills at once, reverse slice and whirling blades are the better options. And when it comes to a comparison between those two I still prefer whirling blades due to its true aoe nature that doesn't require a target. For example, if your main target of reverse slice dodges, you wont do any damage to the enemy group.Unified_Gaming wrote: »
Honestly, with the current meta most good players I see play very gimmicky builds atm (health regen mist form with beam procs, proc healthden, shock heavy attack builds, stamsorcs abusing crystal weapons bug, some azureblight stamsorcs as you mentioned here and there, ...). Most of them don't even use dizzy and if they do then its the least of my concerns fighting them.
In my guild, we mostly switched to master dw frontbar with rending as our spammable and whirling blades as execute after greymoor went live, and every single player I recommended this play style to prefers it over dizzy after trying it out. It works well on stam DK, stamden, stamsorc, and I'm 100% sure it will work on stamnecro as well (a guildie will try it out the next couple of days). If the zergs are really big, master 2h with brawler as spammable is also a great option.
I play pc eu myself no cp and find that dizzy is better overall as it frees up a lot of bar space. Dual wield is reliant on a special weapon to be useful unless you are in a group and then spam whirling blade then yes it is better. You also need some extra sets like azureblight to make dual wield better which again shows that dual wield needs specific stuff to make it viable whereas dizzy doesn't. Works well with and without procs.
The issue with dizzy in my opinion is the number of extra effects and the issue with targeting isn't massive if you cast and then rotate rather than follow - you should never miss one then.
As for many of those builds - I've made videos on a lot of them - heavy attack builds, harbringer tank builds, mist form vate destro builds and recently a light attack build. The patch has a lot of options but I wouldn't say that the dizzying swing is weaker compared to them and if used right is phenomenal 1 v x. That is the angle I'm coming from - 1 v x it is too good to not use as you get so much free bar space.
Hope that helps.