"Solo" healing makes no sense, because if you're alone then who are you healing?
VaranisArano wrote: »VaranisArano wrote: »ExistingRug61 wrote: »Tommy_The_Gun wrote: »I will disagree. Strongly.2. Very good change.
This change has divided the player-base (to a point I have never seen in ESO or any other mmo game). You don't do that in MMOs. You do not divide player base like that, especially if you want new players to join PvP. Remember, ESO was successful because for the most part it stayed true to its motto: "Play as you want" This change however... umm.... kinda nope.
It is very weird and inconsistent. I mean, you can not heal other players, but you can res them or place a camp for them. Also, if they have for example Vicious Death on them and are about to die, you can not heal them... but you still get damaged by Vicious Death proc.No cross-healing means that there should also be no cross-dmg too...
^ Logic behind this is the same as behind cross-healing removal. I hope that maybe it shows how weird and out of place cross healing removal feels like... (Yeah, imagine if group could not deal dmg to solo players and vice-versa... ).
Also, I would kinda understand this change if it brought some reasonable server performance improvement... but it did not, performance is the same as before (kinda bad), and on top of it we can not heal each other. Pretty much only ones that think this was good idea are "old stagers" elitists type of players who for whatever reason think that Cyro is just their's guild's playground, and no one else is welcome.Sorry for any accidental offence (if there was any). I am just expressing my opinion.
Performance is still bad, yes, but it's best it's been since Harrowstorm.
You can still play the game as you want, you just might not be effective. I see nothing wrong with that.
You can play a redguard nightblade healer, of course. Is it a good idea? No.
You can play solo in Cyrodiil, you can play solo as a healer in Cyrodiil, is it a good idea? No.
They slightly raised the skill floor for healing in Cyrodiil in that you now need to be able to join and follow a group.
ThePedge
"You can still play the game as you want, you just might not be effective"
I disagree. In my opinion the change to disallow ungrouped healing differs from all other changes like skill buffs/nerfs etc in that it makes a certain role/playstyle impossible not simply ineffective.
Prior to the change to healing, if you wanted to play as healer or hybrid dps/healer but not be in a group (for which there are many reasons, for examples see https://forums.elderscrollsonline.com/en/discussion/comment/7067439#Comment_7067439 which I'm sure you have read but linking it for anyone else who is interested) then you could. And you could pick any race/class build you want but it would vary in effectiveness, as you point out.
So yes, I could be a redguard nightblade healer if I wanted. Sure it might not be optimal but I could do it and still perform the role that I want to.
And for many they would be happy to do that because how they have fun in the game is tied to the role they play and the type of character they play so they are willing to give up a bit of effectiveness or have a harder time as long as they can meet those things.
Following the healing change it is basically impossible to play as a healer without being in a group. Not ineffective, but impossible.
So if that style of play is how a player primarily enjoyed playing, then they are out of luck. It's not like they can choose to do it but be less effective, they simply can no longer choose to play like that at all.
In my case I am one of those players. I was happy to keep playing the way I wanted despite it becoming comparatively weaker over time (especially compared to others). My preferred character in Cyrodiil is a hybrid dps/healer melee magblade and even though I am less successful on it than other options its still the character I want to play. I don't mind that its less effective, for me its about having fun. But, for many of the reasons listed in the previously linked posts, I prefer to play ungrouped. Primarily, I enjoy the freedom and independence it brings, but still like interacting and being able to assist with my fellow alliance-mates when and how I choose.
The healing change prevents this character from functioning how I want it to. Could I change the build or join groups to address this? Sure, but that would mean the character is no longer fulfilling the role and feel want it to. I would no longer have fun playing it.
So I don't. Play that is. Or hardly at all since the change. Not that not playing is to make point or anything, but simply: The change means I no longer enjoy playing like I used to, so I don't feel the desire to play.
So while I get that this change may not negatively impact you, in fact it may indirectly benefit your rate of success because it has disadvantaged some of your opponents, please understand that for others out there like myself it has meant we can no longer enjoy the game as we previously could. Consider what your position would be if ZOS made a some other restriction that simply made your preferred playstyle(s) impossible.
Plus I just don't see what the benefits to the game as a whole are.
Performance? ZOS have said this wasn't improved. Beyond the comment by ZOS while there have been comments both ways its all anecdotal and it doesn't really seem like anything has changed.
My smart heals now always target me when solo? Surely there is a better way to achieve this (ie: the skills themselves), rather than making skills no longer function as they are described or were designed.
What else is there? Faction stack is weakened, groups are empowered? This just seems like a nerf or buff depending on your playstyle so is a bit of a wash.
I guess that's why I don't understand the outrage.
"Solo" healing makes no sense, because if you're alone then who are you healing?
If you're with a big group of your own faction, just join their group, no? Problem avoided.
Imagine thinking that 12 players is a "big group" for PVP healers who used to be able to heal every ally near them on the battlefield.
Problem not avoided, when we consider the problem that healers are outraged to be massively nerfed and forced into limited groups.
But maybe I'm mistaken and those big primetime fights over Chalman, BRK, and Aleswell were actually just a 12 v 12.
[Quoted post was removed]
Are you continuing to misrepresent the healing nerf because your 4-man squad benefits from ZOS nerfing their opponents?
Ungrouped healers went from being able to heal ally near them to no one else.
Grouped healers went from being able to heal every ally near them to only 11 other people.
That's not dramatics. That's simply what happened. [snip]
"Just join a group" doesn't avoid or solve either problem when we look at this from the perspective of a PVP healer who wants to support ALL their nearby allies, not that of a 4-man small scale PVPer who typically fights by themselves and who's opponents got nerfed by ZOS.
"I don't understand the outrage."
Well, no. You don't. To quote Upton Sinclair, “It is difficult to get a man to understand something, when his salary depends on his not understanding it.”
[Edited to remove Baiting]
VaranisArano wrote: »VaranisArano wrote: »ExistingRug61 wrote: »Tommy_The_Gun wrote: »I will disagree. Strongly.2. Very good change.
This change has divided the player-base (to a point I have never seen in ESO or any other mmo game). You don't do that in MMOs. You do not divide player base like that, especially if you want new players to join PvP. Remember, ESO was successful because for the most part it stayed true to its motto: "Play as you want" This change however... umm.... kinda nope.
It is very weird and inconsistent. I mean, you can not heal other players, but you can res them or place a camp for them. Also, if they have for example Vicious Death on them and are about to die, you can not heal them... but you still get damaged by Vicious Death proc.No cross-healing means that there should also be no cross-dmg too...
^ Logic behind this is the same as behind cross-healing removal. I hope that maybe it shows how weird and out of place cross healing removal feels like... (Yeah, imagine if group could not deal dmg to solo players and vice-versa... ).
Also, I would kinda understand this change if it brought some reasonable server performance improvement... but it did not, performance is the same as before (kinda bad), and on top of it we can not heal each other. Pretty much only ones that think this was good idea are "old stagers" elitists type of players who for whatever reason think that Cyro is just their's guild's playground, and no one else is welcome.Sorry for any accidental offence (if there was any). I am just expressing my opinion.
Performance is still bad, yes, but it's best it's been since Harrowstorm.
You can still play the game as you want, you just might not be effective. I see nothing wrong with that.
You can play a redguard nightblade healer, of course. Is it a good idea? No.
You can play solo in Cyrodiil, you can play solo as a healer in Cyrodiil, is it a good idea? No.
They slightly raised the skill floor for healing in Cyrodiil in that you now need to be able to join and follow a group.
ThePedge
"You can still play the game as you want, you just might not be effective"
I disagree. In my opinion the change to disallow ungrouped healing differs from all other changes like skill buffs/nerfs etc in that it makes a certain role/playstyle impossible not simply ineffective.
Prior to the change to healing, if you wanted to play as healer or hybrid dps/healer but not be in a group (for which there are many reasons, for examples see https://forums.elderscrollsonline.com/en/discussion/comment/7067439#Comment_7067439 which I'm sure you have read but linking it for anyone else who is interested) then you could. And you could pick any race/class build you want but it would vary in effectiveness, as you point out.
So yes, I could be a redguard nightblade healer if I wanted. Sure it might not be optimal but I could do it and still perform the role that I want to.
And for many they would be happy to do that because how they have fun in the game is tied to the role they play and the type of character they play so they are willing to give up a bit of effectiveness or have a harder time as long as they can meet those things.
Following the healing change it is basically impossible to play as a healer without being in a group. Not ineffective, but impossible.
So if that style of play is how a player primarily enjoyed playing, then they are out of luck. It's not like they can choose to do it but be less effective, they simply can no longer choose to play like that at all.
In my case I am one of those players. I was happy to keep playing the way I wanted despite it becoming comparatively weaker over time (especially compared to others). My preferred character in Cyrodiil is a hybrid dps/healer melee magblade and even though I am less successful on it than other options its still the character I want to play. I don't mind that its less effective, for me its about having fun. But, for many of the reasons listed in the previously linked posts, I prefer to play ungrouped. Primarily, I enjoy the freedom and independence it brings, but still like interacting and being able to assist with my fellow alliance-mates when and how I choose.
The healing change prevents this character from functioning how I want it to. Could I change the build or join groups to address this? Sure, but that would mean the character is no longer fulfilling the role and feel want it to. I would no longer have fun playing it.
So I don't. Play that is. Or hardly at all since the change. Not that not playing is to make point or anything, but simply: The change means I no longer enjoy playing like I used to, so I don't feel the desire to play.
So while I get that this change may not negatively impact you, in fact it may indirectly benefit your rate of success because it has disadvantaged some of your opponents, please understand that for others out there like myself it has meant we can no longer enjoy the game as we previously could. Consider what your position would be if ZOS made a some other restriction that simply made your preferred playstyle(s) impossible.
Plus I just don't see what the benefits to the game as a whole are.
Performance? ZOS have said this wasn't improved. Beyond the comment by ZOS while there have been comments both ways its all anecdotal and it doesn't really seem like anything has changed.
My smart heals now always target me when solo? Surely there is a better way to achieve this (ie: the skills themselves), rather than making skills no longer function as they are described or were designed.
What else is there? Faction stack is weakened, groups are empowered? This just seems like a nerf or buff depending on your playstyle so is a bit of a wash.
I guess that's why I don't understand the outrage.
"Solo" healing makes no sense, because if you're alone then who are you healing?
If you're with a big group of your own faction, just join their group, no? Problem avoided.
Imagine thinking that 12 players is a "big group" for PVP healers who used to be able to heal every ally near them on the battlefield.
Problem not avoided, when we consider the problem that healers are outraged to be massively nerfed and forced into limited groups.
But maybe I'm mistaken and those big primetime fights over Chalman, BRK, and Aleswell were actually just a 12 v 12.
[Quoted post was removed]
Are you continuing to misrepresent the healing nerf because your 4-man squad benefits from ZOS nerfing their opponents?
Ungrouped healers went from being able to heal ally near them to no one else.
Grouped healers went from being able to heal every ally near them to only 11 other people.
That's not dramatics. That's simply what happened. [snip]
"Just join a group" doesn't avoid or solve either problem when we look at this from the perspective of a PVP healer who wants to support ALL their nearby allies, not that of a 4-man small scale PVPer who typically fights by themselves and who's opponents got nerfed by ZOS.
"I don't understand the outrage."
Well, no. You don't. To quote Upton Sinclair, “It is difficult to get a man to understand something, when his salary depends on his not understanding it.”
[Edited to remove Baiting]
Joining a group solves all problems.
Healing has been balanced so that it only affects group members, therefor if you want to heal, join a group.
If your complaint is that you don't want to join a group, then either don't play a healer or don't complain.
VaranisArano wrote: »At this point, I'm elaborating more for any Devs who might possibly read this feedback.
[detailed feedback]
Devs, I hope that you consider the impact of your behavioral changes. And if you decide that these consequences are not merely acceptable but indeed desirable, then I have one request:
I'd like to know, in detail, exactly what were the behavioral changes you liked so much that you expect me to be happy to sacrifice my PVP healer's ability to heal her whole faction to achieve those changes.
VaranisArano wrote: »At this point, I'm elaborating more for any Devs who might possibly read this feedback.
**List of correct implications from the changes] **
Ye, it makes sense that these changes only benefit organized groups, which is like maybe 10% of cyro players. Which i guess would point a finger on these "streamers". My question is that why anyone would watch such crap players that they need this to score kills? I can see better gameplay on my own screen
My favorite PvP guild relies on the group of 24 players.
we always had the healer, DD, and tank and in addition to that,
we had the hilarious jokes DD
we had the healer who heals the healer
we had the scout
we had the siege guinea pig
NOW IT'S ALL DOWN TO 12
NO MORE PROPER COMMUNICATION IN GUILD DISCUSSIONS
MARGINALLY LESS ORGANIZATION
PVP IS NO LONGER FUN
BUT A STRESS INDUCING EXPERIENCE THAT WE'RE BETTER OFF WITHOUT
VaranisArano wrote: »VaranisArano wrote: »ExistingRug61 wrote: »Tommy_The_Gun wrote: »I will disagree. Strongly.2. Very good change.
This change has divided the player-base (to a point I have never seen in ESO or any other mmo game). You don't do that in MMOs. You do not divide player base like that, especially if you want new players to join PvP. Remember, ESO was successful because for the most part it stayed true to its motto: "Play as you want" This change however... umm.... kinda nope.
It is very weird and inconsistent. I mean, you can not heal other players, but you can res them or place a camp for them. Also, if they have for example Vicious Death on them and are about to die, you can not heal them... but you still get damaged by Vicious Death proc.No cross-healing means that there should also be no cross-dmg too...
^ Logic behind this is the same as behind cross-healing removal. I hope that maybe it shows how weird and out of place cross healing removal feels like... (Yeah, imagine if group could not deal dmg to solo players and vice-versa... ).
Also, I would kinda understand this change if it brought some reasonable server performance improvement... but it did not, performance is the same as before (kinda bad), and on top of it we can not heal each other. Pretty much only ones that think this was good idea are "old stagers" elitists type of players who for whatever reason think that Cyro is just their's guild's playground, and no one else is welcome.Sorry for any accidental offence (if there was any). I am just expressing my opinion.
Performance is still bad, yes, but it's best it's been since Harrowstorm.
You can still play the game as you want, you just might not be effective. I see nothing wrong with that.
You can play a redguard nightblade healer, of course. Is it a good idea? No.
You can play solo in Cyrodiil, you can play solo as a healer in Cyrodiil, is it a good idea? No.
They slightly raised the skill floor for healing in Cyrodiil in that you now need to be able to join and follow a group.
ThePedge
"You can still play the game as you want, you just might not be effective"
I disagree. In my opinion the change to disallow ungrouped healing differs from all other changes like skill buffs/nerfs etc in that it makes a certain role/playstyle impossible not simply ineffective.
Prior to the change to healing, if you wanted to play as healer or hybrid dps/healer but not be in a group (for which there are many reasons, for examples see https://forums.elderscrollsonline.com/en/discussion/comment/7067439#Comment_7067439 which I'm sure you have read but linking it for anyone else who is interested) then you could. And you could pick any race/class build you want but it would vary in effectiveness, as you point out.
So yes, I could be a redguard nightblade healer if I wanted. Sure it might not be optimal but I could do it and still perform the role that I want to.
And for many they would be happy to do that because how they have fun in the game is tied to the role they play and the type of character they play so they are willing to give up a bit of effectiveness or have a harder time as long as they can meet those things.
Following the healing change it is basically impossible to play as a healer without being in a group. Not ineffective, but impossible.
So if that style of play is how a player primarily enjoyed playing, then they are out of luck. It's not like they can choose to do it but be less effective, they simply can no longer choose to play like that at all.
In my case I am one of those players. I was happy to keep playing the way I wanted despite it becoming comparatively weaker over time (especially compared to others). My preferred character in Cyrodiil is a hybrid dps/healer melee magblade and even though I am less successful on it than other options its still the character I want to play. I don't mind that its less effective, for me its about having fun. But, for many of the reasons listed in the previously linked posts, I prefer to play ungrouped. Primarily, I enjoy the freedom and independence it brings, but still like interacting and being able to assist with my fellow alliance-mates when and how I choose.
The healing change prevents this character from functioning how I want it to. Could I change the build or join groups to address this? Sure, but that would mean the character is no longer fulfilling the role and feel want it to. I would no longer have fun playing it.
So I don't. Play that is. Or hardly at all since the change. Not that not playing is to make point or anything, but simply: The change means I no longer enjoy playing like I used to, so I don't feel the desire to play.
So while I get that this change may not negatively impact you, in fact it may indirectly benefit your rate of success because it has disadvantaged some of your opponents, please understand that for others out there like myself it has meant we can no longer enjoy the game as we previously could. Consider what your position would be if ZOS made a some other restriction that simply made your preferred playstyle(s) impossible.
Plus I just don't see what the benefits to the game as a whole are.
Performance? ZOS have said this wasn't improved. Beyond the comment by ZOS while there have been comments both ways its all anecdotal and it doesn't really seem like anything has changed.
My smart heals now always target me when solo? Surely there is a better way to achieve this (ie: the skills themselves), rather than making skills no longer function as they are described or were designed.
What else is there? Faction stack is weakened, groups are empowered? This just seems like a nerf or buff depending on your playstyle so is a bit of a wash.
I guess that's why I don't understand the outrage.
"Solo" healing makes no sense, because if you're alone then who are you healing?
If you're with a big group of your own faction, just join their group, no? Problem avoided.
Imagine thinking that 12 players is a "big group" for PVP healers who used to be able to heal every ally near them on the battlefield.
Problem not avoided, when we consider the problem that healers are outraged to be massively nerfed and forced into limited groups.
But maybe I'm mistaken and those big primetime fights over Chalman, BRK, and Aleswell were actually just a 12 v 12.
[Quoted post was removed]
Are you continuing to misrepresent the healing nerf because your 4-man squad benefits from ZOS nerfing their opponents?
Ungrouped healers went from being able to heal ally near them to no one else.
Grouped healers went from being able to heal every ally near them to only 11 other people.
That's not dramatics. That's simply what happened. [snip]
"Just join a group" doesn't avoid or solve either problem when we look at this from the perspective of a PVP healer who wants to support ALL their nearby allies, not that of a 4-man small scale PVPer who typically fights by themselves and who's opponents got nerfed by ZOS.
"I don't understand the outrage."
Well, no. You don't. To quote Upton Sinclair, “It is difficult to get a man to understand something, when his salary depends on his not understanding it.”
[Edited to remove Baiting]
Joining a group solves all problems.
Healing has been balanced so that it only affects group members, therefor if you want to heal, join a group.
[snip]
[quote=
Anet did the same thing with WvWvW, if I remember correctly, with the Edge of the Mists map.
Ryath_Waylander wrote: »Hmm and are you a healer pray tell?
I am a player, apparently speaking on behalf the thousands of players who already quit PvP after playing for YEARS thanks to reduction in groups size
VaranisArano wrote: »It’s sad how this game started out as one of if not the best pvp mmo on the market.
Then the lighting patch came. Now a few years and many changes including the most recent later. ESO is now the worst mmo pvp wise on the market.
Yeah, I mean, I can understand the bind ZOS was in. Can you really be a great PVP MMO if your system is publicly vulnerable to hacking and cheating? Meteor spam makes for bad publicity.
It's just a pity that their solution of moving everything server-side seems to have been very much less than ideal in the long term.